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Saucer Separation Is Still Broken...

As the title says:

"Resolved an issue where the ship separating power would cause the part the player was not in to immediately disappear."

Still broken and my saucer still heads off to Narnia...
Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
Founder, member and former leader to Pride Of The Federation Fleet.
What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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Comments

  • edited January 2017
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  • edited January 2017
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  • irm1963irm1963 Member Posts: 682 Arc User
    Aye, just checked it out on the Kara and Pathfinder and I'm afraid the unpiloted sections still scoot off to parts unknown shortly after launching. Tried dismissing and reclaiming the ships. Maybe next week :P
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,552 Community Moderator
    I think this would have been better if posted in the Bug section.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • irm1963irm1963 Member Posts: 682 Arc User
    Already have done along with a number of others, extra visibility can't hurt. Mods can always move or kill this anyway if it's a problem.
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    Not the only bug unsquished; the blanked kit frames were fixed, but the upgraded 23c. Modules refusing to slot in the power tray seems to still endure...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • nxenterprise02nxenterprise02 Member Posts: 70 Arc User
    It seems that only MVAM got fixed. I've tried my Hestia in Badlands today and it worked fine.
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    It seems that only MVAM got fixed. I've tried my Hestia in Badlands today and it worked fine.

    Also heard that not all players have blanked kit frames working. Seems this 'fixes' have been rather selective in what they fix and for whom. It's kind of disappointing.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited January 2017
    Yup, i started the first tread, and tested almost all my ships, havent tested the NVAM yet, but nothing works, still broken
    The forces of darkness are upon us!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Really, Cryptic, not nice to get our hopes up, only to dash it again like this. :(

    P.S. For future reference, maybe patch notes should be posted after the patch, so as to reflect what actually got fixed, and not just what they say they'll fix. :P
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  • carcosa#4225 carcosa Member Posts: 161 Arc User
    yeah launch pets on my intel elachi dreadnaught and vulcan D'kyr ships still broken, basically everyones launch ships are broken on practically every ship that has them, this is a MAJOR problem, you would think it would be a priority instead of an unreported bug. A few threads on this under bugs since the beginning of December, at least, with no response.
  • alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    Confirmed, and also posted in the new support topic. Hoping this topic helps increase visibility that a lot of our ships no longer function as intended.
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    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    Yup, i'm a sad panda about this.. but as per the patch notes, they DO stay longer.. :wink:
    The forces of darkness are upon us!
  • carcosa#4225 carcosa Member Posts: 161 Arc User
    Do yu have a link to the patch notes, because the patch notes I read didn't mention a thing about this...
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    General:

    Resolved an issue where the ship separating power would cause the part the player was not in to immediately disappear.
    This also includes when ships spawn shuttles such as the Vulcan D’Kyr.
    From http://www.arcgames.com/en/games/star-trek-online/news/detail/10352263-pc-patch-notes-for-1/12/17
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    edited January 2017
    Multi-vector with the Hestia actually worked properly for me during a PVE, except for one minor problem where the small impulse engine on the top of the saucer disappears from the model when multi-vector is deactivated.

    One thing to remember is they fly away after a certain amount of time when there's no enemies in the vicinity.
    I stream on Twitch, look for Avoozl_
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  • schloopdooschloopdoo Member Posts: 373 Arc User
    My Martok Battlecruiser's HoH'SuS Bird of Prey vector separation console seems to work fine, in case that helps narrow down the cause of the problem.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Actually, that all of them broke together but are having to be restored seemingly one ship at a time is a HORRIBLE sign.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    sunfrancks wrote: »
    As the title says:

    "Resolved an issue where the ship separating power would cause the part the player was not in to immediately disappear."

    Still broken and my saucer still heads off to Narnia...

    Narnia? mine heads off to the resturant at the edge of the universe, suposeldy their special of the day is ..to die for lol

    yeah when i use saucer sep it still runs off and hides
  • carcosa#4225 carcosa Member Posts: 161 Arc User
    General:

    Resolved an issue where the ship separating power would cause the part the player was not in to immediately disappear.
    This also includes when ships spawn shuttles such as the Vulcan D’Kyr.
    From http://www.arcgames.com/en/games/star-trek-online/news/detail/10352263-pc-patch-notes-for-1/12/17

    Thanks for the link.

    That is a bunch of BS though because I just tested my Elachi Intel Dreadnaught and my D'kyr ship and it is still broken on both of them!
  • carcosa#4225 carcosa Member Posts: 161 Arc User
    After doing some testing this is the bug report I am going to submit:

    So after the recent patch on 1/12/2017 it claimed that seperation pets are fixed. I tested my two ships with seperation craft and both of them are broken still in social zones like ESD. My Elachi Sheshar intel dreanaught launches it's assault craft which instantly flys off and disappears until I recall it, and my D'kyr science vessel launches its shuttle which flys off and returns right back to the ship after a 10 second cooldown on the hotbutton. That is how they work outside of ESD.
    In combat zones I tested my Elachi Sheshar assault craft and it did not fly off and disappear at all, but it did not attack anything in combat and just followed me around without firing a weapon. This was in the Borg Alert, and the Badlands combat zone. My D'kyr vessel was still completely broken in Dyson Sphere Allied space when fighting the Voth. The seperation shuttle automatically returns to the ship immediately after launch even in combat. Please fix.
  • bierfreiherrbierfreiherr Member Posts: 14 Arc User
    Saucer sep on my galaxy x still broken too, at least in PvE, haven't tested it in a single player mission yet. The only difference is after the patch, the saucer doesn't always immediately fly off, it will hang around for anywhere from a few seconds to a couple minutes.
  • hayddon187hayddon187 Member Posts: 5 Arc User
    How about the Devs fix all the bugs first and not worry about making things pretty or new content. Or at least put 2 people on the problems since half the player base cant use the ships at they are intended and have PAID for. If it becomes more and more of an issue, speak with your wallets and then see if they fix things.
  • carcosa#4225 carcosa Member Posts: 161 Arc User
    Yeah tested it today after the 2.5 hour downtime patch, my Sheshar Assault craft maxed out at around 120dps in ISA today, but usually did under 100dps when it attacked at all (over half the instances it didn't do anything), compared to my frigates which did around 500+ dps at least half the time. The assault craft should be doing more than a frigate is my guess. My D'kyr pet from what I have seen still doesnt attack at all
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