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Dilithium for fleets

Could there be a way that members of a Fleet (especially smaller ones with less resources) could donate unrefined Dilithium to the Starbase, and then the Starbase be able to refine a set amount daily to use solely for use in Fleet projects. It would certainly help with drain of players Dilithium just trying to do other activities. Just a suggestion. Do know how the rest of you would feel about it.
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Comments

  • satai07satai07 Member Posts: 48 Arc User
    I could see this being useful in conjunction with the Fleet Dilithium mine.

    Any unrefined dilithium that a character would obtain from the Fleet mine could be donated directly to fleet projects. As a new player it always seemed silly that a fleet would have a mine, but not be able to refine the ore for the fleet projects.

    Players would have the option of donating refined dilithium from their pool (like normal), or traveling to the mine and obtaining ore through the daily quest that can be used directly Fleet projects.

    Even with a tier 3 mine, I think each person would only be able to donate around 2500 ore per day. It's not a lot, but an option for those characters that are strapped for dilith.


  • hillard1959hillard1959 Member Posts: 197 Arc User
    A way to donate unrefined ore just for fleet projects would be a godsend. I'm always torn between using my refined dilithium for equipment upgrades or giving it to my fleet. And I can generate a lot more unrefined than I can refined every day. Even if donations were capped at, say, 1000 unrefined dil per day for fleet projects, that would do a lot for both fleet and personal progression.
  • satai07satai07 Member Posts: 48 Arc User
    A way to donate unrefined ore just for fleet projects would be a godsend. I'm always torn between using my refined dilithium for equipment upgrades or giving it to my fleet. And I can generate a lot more unrefined than I can refined every day. Even if donations were capped at, say, 1000 unrefined dil per day for fleet projects, that would do a lot for both fleet and personal progression.

    Or 2480 per day if obtained through the Fleet mine. I'm a big proponent in giving people options, and from a role playing point of view it fits the bill.
  • nightkennightken Member Posts: 2,824 Arc User
    this has explained this before, any use of unrefined dil to do anything will really mess thing up.

    everything in the game assumes players will take x amount of time to do things. the x defined by how much dil they can generate. if they start messing with these the have to jack up the prices to "fix" it. and thats not covering what it can do to the dil/zen exchange. it may seem like a helpful thing but it is way more trouble then it's worth.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • indysharkindyshark Member Posts: 1,556 Arc User
    I think this this is a great idea. I don't think it will TRIBBLE anything up as long as the refined dilithium cap is not changed.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    This won't happen because it cuts into zen sales that are made for the purpose of buying dilithium.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • hillard1959hillard1959 Member Posts: 197 Arc User
    If we're talking about a closed off system that lets you donate a limited amount of unrefined dil to fleet projects and fleet projects only, I don't think it would have all that much effect on Zen sales. You're still going to want to buy more dil for other things. If it was that much of a threat to the economy, we wouldn't see things like being able to turn dilithium claim vouchers in for fleet dil vouchers.

    I could be wrong, of course, but I rather doubt it.
  • nightkennightken Member Posts: 2,824 Arc User
    If we're talking about a closed off system that lets you donate a limited amount of unrefined dil to fleet projects and fleet projects only, I don't think it would have all that much effect on Zen sales. You're still going to want to buy more dil for other things. If it was that much of a threat to the economy, we wouldn't see things like being able to turn dilithium claim vouchers in for fleet dil vouchers.

    I could be wrong, of course, but I rather doubt it.

    fleets are the largest dil sink in the game. and you'll note we just started getting the dil/zen exchange back from nearly hitting the cap. and cryptic is know for many things foresight is not one of them. just like at all the things they did just since AoY to get the economy and the fact even the new holding barely slowed it down the race to the cap.




    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • hillard1959hillard1959 Member Posts: 197 Arc User
    Point taken. Still, if the problem is that bad, then adding new holdings isn't a real solution. It's a bandaid. Perhaps using dilithium isn't such a viable thing and has been overused.
  • hillard1959hillard1959 Member Posts: 197 Arc User
    Point taken. Still, if the problem is that bad, then adding new holdings isn't a real solution. It's a bandaid. Perhaps using dilithium isn't such a viable thing and has been overused.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Fleet holdings are and always were temporary dil sinks, large as they may be. Cryptic gains nothing by de-monetizing the process.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • nightkennightken Member Posts: 2,824 Arc User
    edited January 2017
    Point taken. Still, if the problem is that bad, then adding new holdings isn't a real solution. It's a bandaid. Perhaps using dilithium isn't such a viable thing and has been overused.

    there is no solution. and dil is fine for what it's used for. it the players not being smart enough to know when doing a sink can wait and whining the need more dil, RIGHT NOW or not wanting to speand any cause cryptic is trying steal it or some nonsense like that. thats the problem.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • cidjackcidjack Member Posts: 2,017 Arc User
    Fleets are all the same, there is no amall or large fleets. A fleet with a small number of members should not recieve a discount of resources due to their member size.

    Join an armada, that was Cryptic's solution for fleets that could not handle their ability to level up themselves.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • hillard1959hillard1959 Member Posts: 197 Arc User
    edited January 2017
    Bah. The amount of dil we can refine daily, even if you're a free player, is fine. And unrefined dil is easier to get now than it has ever been.

    For me, it's a question of personal progression vs. fleet progression. i.e. I really need to get my gear up to snuff (at least Mk XIV VR) in my personal progression because that will make contributing to the fleet easier. Better Gear = Faster STF completion time = more resources to put into the fleet/armada.
  • admiralkogaradmiralkogar Member Posts: 875 Arc User
    I like being able to donate unrefined dil. If they let us do it, I'd be all over that.

    Qapla'!
  • nccmarknccmark Member Posts: 1,084 Arc User
    "Could there be...." is a lazy question.

    Yes it "could" be. Anything "could" be.
    No it probably won't be.
  • cyanosis#9960 cyanosis Member Posts: 2 Arc User
    Wow, didn,t expect such diverse response do quickly. I did mention it was to be closed system to projects only so there wouldn't be interFleet bickering about who took Dilithium from the group. As it is for projects only I dont see how this really makes any huge affect on monitary system. I spend plenty here but would not buy Dilithium ever. It is obtainable but extremely slow and keeps new players from progressing at a decent pace.
    I'm all for grinding to something but, to make it easier to get unrefined Dilithium only to be choked off at the refinement end means first gain is meaningless. There is no reason to go further than what you can refine as it is wasted time. Now give it a secondary purpose and players would be happier. Especially now, with the new age, get me to the end NOW attitude you will be severely hindered in attracting new players if progression is extremely slow. P.S. New players usually equals more money in the end. Seems like a small concession to get to that goal.
  • discojerdiscojer Member Posts: 533 Arc User
    Didn't they actually sort of factor this into the Armada system, where Gamma fleets, presumably the smallest and newest, get a dilithium discount for fleet stuff?

    It's not much of a discount, especially for newer fleets, but still...
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  • cidjackcidjack Member Posts: 2,017 Arc User

    To change the game to satisfy the "Must have it now crowd" and the saying that the game will die without them is got to be the weakest argumen EVER.

    Let me break this down a bit more simpler for ya:

    1.) If you want it all in the game, you either grind you butt off or open your wallet.

    2.) Just because you can have it all, does not mean you should.

    3.) Those who have it all, have taken the time and/or opened their wallet.

    Just becuase you do not want to do either, does not require the Developers to change the game to suit you.

    I hate saying this, I have been in the game for 5 years now, and I have what I want, as I have done option 1 in both manners I mentioned.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited January 2017
    Wow, didn,t expect such diverse response do quickly. I did mention it was to be closed system to projects only so there wouldn't be interFleet bickering about who took Dilithium from the group. As it is for projects only I dont see how this really makes any huge affect on monitary system. I spend plenty here but would not buy Dilithium ever. It is obtainable but extremely slow and keeps new players from progressing at a decent pace.
    I'm all for grinding to something but, to make it easier to get unrefined Dilithium only to be choked off at the refinement end means first gain is meaningless. There is no reason to go further than what you can refine as it is wasted time. Now give it a secondary purpose and players would be happier. Especially now, with the new age, get me to the end NOW attitude you will be severely hindered in attracting new players if progression is extremely slow. P.S. New players usually equals more money in the end. Seems like a small concession to get to that goal.
    Everything that you have said in this post is already addressed by allowing players to buy zen and trade it for dilithium. I mean, sure, YOU wouldn't buy dilithium but plenty of players do. How do I know this? Look at the dil/zen exchange and all the zen that's for sale. The only problem with looking at the dil/zen exchange is we can't know how much of it is from LTS stipends.

    I also frequently talk to players in trading channels and dps channels among others. Plenty of players have talked about spending money for dilithium for upgrades or spending money for dilithium for the phoenix promo or spending money for dilithium for their starbase upgrades. Why would Cryptic want to enhance their ability to avoid spending? It doesn't make sense.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • eldritchxeldritchx Member Posts: 120 Arc User
    The point is that they can't do this because fleet projects requiring refined dilithium is the main way that dilithium leaves the system. Given that a large amount of it is created through refinement every day, you need a sink, or there'll be inflation on Zen, which has already been seen on the Zen exchange. Changing it to unrefined dilithium would absolutely affect the economy quite significantly. Closed system or not is irrelevant to this problem.
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    I could see a mechanism that allowed you to purchase fleet Dilithium (Dilithium only for fleet projects) with unrefined, but have the rate be really disadvantageous. Like 40k unrefined for the credit worth 8k refined, with purchase limited to say once every 72 hrs.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
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  • eldritchxeldritchx Member Posts: 120 Arc User
    potasssium wrote: »
    I could see a mechanism that allowed you to purchase fleet Dilithium (Dilithium only for fleet projects) with unrefined, but have the rate be really disadvantageous. Like 40k unrefined for the credit worth 8k refined, with purchase limited to say once every 72 hrs.

    I'd bet that even with that exchange rate, virtually all dilithium contributions to fleet projects would immediately only come from unrefined dilithium, causing exactly the same problem.
  • lsegnlsegn Member Posts: 594 Arc User
    It should atleast reward more fleet credits, the payoff is not worth it except to upgrade your holdings. Consequently fleet leaders buy most of the dilithium themselves.

    It's the most valuable resource in the game and the trade-in for fleet credits is just pathetic.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited January 2017
    lsegn wrote: »
    It should atleast reward more fleet credits, the payoff is not worth it except to upgrade your holdings. Consequently fleet leaders buy most of the dilithium themselves.

    It's the most valuable resource in the game and the trade-in for fleet credits is just pathetic.
    This idea has already been thoroughly debunked. Even a 1:2 dil to fleet credit ratio would require you to take fleet marks down from 50:1 to 1:1 and there would still be a slight fleet credit imbalance.
    Post edited by salazarraze on
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • lsegnlsegn Member Posts: 594 Arc User
    I don't see your point.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited January 2017
    lsegn wrote: »
    I don't see your point.
    Let's look at the following K-13 Holding Project.

    - Provision Retrofit Engineering Supplies III - Donation Requirements and Rewards

    358 Fleet Marks [1:50 Payout] = 17,900 Fleet Credits
    20,751 Dilithium [1:1 Payout] = 20,751 Fleet Credits
    44 Duty Officers [1:300 Payout] = 13,200 Fleet Credits
    591,600 Energy Credits [100:1 Payout ] = 5,916 Fleet Credits
    17 K-13 Provisions [400 FC Cost] = -6,800 Fleet Credits
    Total = 50,967 Fleet Credits

    This is the total fleet credits generated by this one project under the current system. Let's see what happens if we double the dil payout and reduce the fleet marks payout to 1:1.

    358 Fleet Marks [1:1 Payout] = 358 Fleet Credits
    20,751 Dilithium [1:2 Payout] = 41,502 Fleet Credits
    44 Duty Officers [1:300 Payout] = 13,200 Fleet Credits
    591,600 Energy Credits [100:1 Payout ] = 5,916 Fleet Credits
    17 K-13 Provisions [400 FC Cost] = -6,800 Fleet Credits
    Total = 54,176 Fleet Credits

    This is the result of doubling fleet credit payouts for dil while completely destroying the payout for fleet marks. While the result may seem insignificant, a 6% fleet credit boost over time is pretty massive when you consider how many fleet credits you'll be using to recycle for duty officers. But of course, most players aren't considering reducing the fleet marks payout because they aren't considering how elegantly the system was designed. Many are also asking for as high as a 1:50 payout for dilithium. Let's see what happens.

    358 Fleet Marks [1:50 Payout] = 17,900 Fleet Credits
    20,751 Dilithium [1:50 Payout] = 1,037,550 Fleet Credits
    44 Duty Officers [1:300 Payout] = 13,200 Fleet Credits
    591,600 Energy Credits [100:1 Payout ] = 5,916 Fleet Credits
    17 K-13 Provisions [400 FC Cost] = -6,800 Fleet Credits
    Total = 1,067,766 Fleet Credits

    You can see here what a massive effect this would make on fleet credit generation. Obviously this will never happen. Not even 1:25, 1:10, or even 1:5. Everything else would need a rebalance. And people would just complain that Fleet Marks or Energy Credits or whatever else that people will no longer be donating "should" pay out more fleet credits. K-13 Provisions and like items would likely cost more and/or have a higher requirement in terms of how many would be needed. Probably 50 times higher to match fleet credit generation. Fleet gear would also need to cost more fleet credits to compensate.

    In short. The 1:1 dil to fleet credit ratio is there for a reason. And it's going to stay that way.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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