Could there be a way that members of a Fleet (especially smaller ones with less resources) could donate unrefined Dilithium to the Starbase, and then the Starbase be able to refine a set amount daily to use solely for use in Fleet projects. It would certainly help with drain of players Dilithium just trying to do other activities. Just a suggestion. Do know how the rest of you would feel about it.
0
Comments
Any unrefined dilithium that a character would obtain from the Fleet mine could be donated directly to fleet projects. As a new player it always seemed silly that a fleet would have a mine, but not be able to refine the ore for the fleet projects.
Players would have the option of donating refined dilithium from their pool (like normal), or traveling to the mine and obtaining ore through the daily quest that can be used directly Fleet projects.
Even with a tier 3 mine, I think each person would only be able to donate around 2500 ore per day. It's not a lot, but an option for those characters that are strapped for dilith.
Or 2480 per day if obtained through the Fleet mine. I'm a big proponent in giving people options, and from a role playing point of view it fits the bill.
everything in the game assumes players will take x amount of time to do things. the x defined by how much dil they can generate. if they start messing with these the have to jack up the prices to "fix" it. and thats not covering what it can do to the dil/zen exchange. it may seem like a helpful thing but it is way more trouble then it's worth.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I could be wrong, of course, but I rather doubt it.
fleets are the largest dil sink in the game. and you'll note we just started getting the dil/zen exchange back from nearly hitting the cap. and cryptic is know for many things foresight is not one of them. just like at all the things they did just since AoY to get the economy and the fact even the new holding barely slowed it down the race to the cap.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
there is no solution. and dil is fine for what it's used for. it the players not being smart enough to know when doing a sink can wait and whining the need more dil, RIGHT NOW or not wanting to speand any cause cryptic is trying steal it or some nonsense like that. thats the problem.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Join an armada, that was Cryptic's solution for fleets that could not handle their ability to level up themselves.
via Imgflip Meme Generator
For me, it's a question of personal progression vs. fleet progression. i.e. I really need to get my gear up to snuff (at least Mk XIV VR) in my personal progression because that will make contributing to the fleet easier. Better Gear = Faster STF completion time = more resources to put into the fleet/armada.
Qapla'!
Yes it "could" be. Anything "could" be.
No it probably won't be.
I'm all for grinding to something but, to make it easier to get unrefined Dilithium only to be choked off at the refinement end means first gain is meaningless. There is no reason to go further than what you can refine as it is wasted time. Now give it a secondary purpose and players would be happier. Especially now, with the new age, get me to the end NOW attitude you will be severely hindered in attracting new players if progression is extremely slow. P.S. New players usually equals more money in the end. Seems like a small concession to get to that goal.
It's not much of a discount, especially for newer fleets, but still...
To change the game to satisfy the "Must have it now crowd" and the saying that the game will die without them is got to be the weakest argumen EVER.
Let me break this down a bit more simpler for ya:
1.) If you want it all in the game, you either grind you butt off or open your wallet.
2.) Just because you can have it all, does not mean you should.
3.) Those who have it all, have taken the time and/or opened their wallet.
Just becuase you do not want to do either, does not require the Developers to change the game to suit you.
I hate saying this, I have been in the game for 5 years now, and I have what I want, as I have done option 1 in both manners I mentioned.
via Imgflip Meme Generator
I also frequently talk to players in trading channels and dps channels among others. Plenty of players have talked about spending money for dilithium for upgrades or spending money for dilithium for the phoenix promo or spending money for dilithium for their starbase upgrades. Why would Cryptic want to enhance their ability to avoid spending? It doesn't make sense.
I'd bet that even with that exchange rate, virtually all dilithium contributions to fleet projects would immediately only come from unrefined dilithium, causing exactly the same problem.
It's the most valuable resource in the game and the trade-in for fleet credits is just pathetic.
- Provision Retrofit Engineering Supplies III - Donation Requirements and Rewards
358 Fleet Marks [1:50 Payout] = 17,900 Fleet Credits
20,751 Dilithium [1:1 Payout] = 20,751 Fleet Credits
44 Duty Officers [1:300 Payout] = 13,200 Fleet Credits
591,600 Energy Credits [100:1 Payout ] = 5,916 Fleet Credits
17 K-13 Provisions [400 FC Cost] = -6,800 Fleet Credits
Total = 50,967 Fleet Credits
This is the total fleet credits generated by this one project under the current system. Let's see what happens if we double the dil payout and reduce the fleet marks payout to 1:1.
358 Fleet Marks [1:1 Payout] = 358 Fleet Credits
20,751 Dilithium [1:2 Payout] = 41,502 Fleet Credits
44 Duty Officers [1:300 Payout] = 13,200 Fleet Credits
591,600 Energy Credits [100:1 Payout ] = 5,916 Fleet Credits
17 K-13 Provisions [400 FC Cost] = -6,800 Fleet Credits
Total = 54,176 Fleet Credits
This is the result of doubling fleet credit payouts for dil while completely destroying the payout for fleet marks. While the result may seem insignificant, a 6% fleet credit boost over time is pretty massive when you consider how many fleet credits you'll be using to recycle for duty officers. But of course, most players aren't considering reducing the fleet marks payout because they aren't considering how elegantly the system was designed. Many are also asking for as high as a 1:50 payout for dilithium. Let's see what happens.
358 Fleet Marks [1:50 Payout] = 17,900 Fleet Credits
20,751 Dilithium [1:50 Payout] = 1,037,550 Fleet Credits
44 Duty Officers [1:300 Payout] = 13,200 Fleet Credits
591,600 Energy Credits [100:1 Payout ] = 5,916 Fleet Credits
17 K-13 Provisions [400 FC Cost] = -6,800 Fleet Credits
Total = 1,067,766 Fleet Credits
You can see here what a massive effect this would make on fleet credit generation. Obviously this will never happen. Not even 1:25, 1:10, or even 1:5. Everything else would need a rebalance. And people would just complain that Fleet Marks or Energy Credits or whatever else that people will no longer be donating "should" pay out more fleet credits. K-13 Provisions and like items would likely cost more and/or have a higher requirement in terms of how many would be needed. Probably 50 times higher to match fleet credit generation. Fleet gear would also need to cost more fleet credits to compensate.
In short. The 1:1 dil to fleet credit ratio is there for a reason. And it's going to stay that way.