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In the first part of Temporal Reckoning I have to fight several groups of destroyers and battleships, all of which use distortions almost constantly and I cannot seem to defeat them. Is this a bug or is it something that is supposed to happen with all ships in this mission? Please help me! I am running out of ideas to defeat those battleships and all. I have used a Multi-Vector Advanced Escort but I am not sure if that is the right ship to use.

Comments

  • letsfadeawayletsfadeaway Member Posts: 110 Arc User
    Fighting the Nakuhl 101 (when under-equipped):
    1. Stay out of the telegraphed attacks (evasive maneuvers helps)
    2. Disperse the distortions by shooting at them (ie: Destroy the distortions or the ship is invulnerable)
    3. Time your buffs correctly and destroy them while the distortion ability is on cooldown
  • saurializardsaurializard Member Posts: 4,404 Arc User
    Fighting the Nakuhl 101 (when under-equipped):
    1. Stay out of the telegraphed attacks (evasive maneuvers helps)
    2. Disperse the distortions by shooting at them (ie: Destroy the distortions or the ship is invulnerable)
    3. Time your buffs correctly and destroy them while the distortion ability is on cooldown

    ^This.
    Plus a few more pieces of advice in general:
    -if something becomes red, is pointing at you and isn't cast by you, get away from it as fast as possible
    -if an enemy becomes invincible, search for an object or a foe that just appeared, or a visible link between the enemy and something else and destroy that something else
    -never fight more than 1 group at once unless you have no other choice
    -always try to stay at above 5km away from a target as some tend to use dangerous/annoying attacks at this range
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • feiqafeiqa Member Posts: 2,410 Arc User
    As to your question about the ship. If you follow the above advice any ship can handle the Nakhul. If you are doubting the ship however ask yourself what you are comfortable flying. Memory serves the multi-vector is an escort and not everyone (myself included) is good in them. If the tactics don't carry you through, try a cruiser or a science ship.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    Simply fact: If you're fighting the Na'kuhl, you're going to die. Repeatedly. It doesn't matter how good anything you have is. This is going to happen.

    Tip: if you think you're being targeted, look around and head for the side of the targeting cone as quickly as you can. Just being next to that cone will damage you, but if you are in it, you will probably die. Speed skills are a must, and ones like Alpha, Beta, and Omega do give a boost although Maneuvers gives better. Once the targeting cone starts, it won't move from position until it fires, so you have a few moments to kick it into gear and scoot out of there.

    Tip: if a Distortion appears, stop what you're doing and target it.
    It has now become the priority or else you won't be able to get rid of the one that created it (and several ships can).
    not only this, but the Distortion may be able to destroy you as well as the original ship doing the same. (pretty sure I've been blown away by distortions a few thousand times, but when it's happening you don't care which ship did it.)
  • questeriusquesterius Member Posts: 8,505 Arc User
    edited January 2017
    wendysue53 wrote: »
    Simply fact: If you're fighting the Na'kuhl, you're going to die. Repeatedly. It doesn't matter how good anything you have is. This is going to happen.

    Tip: if you think you're being targeted, look around and head for the side of the targeting cone as quickly as you can. Just being next to that cone will damage you, but if you are in it, you will probably die. Speed skills are a must, and ones like Alpha, Beta, and Omega do give a boost although Maneuvers gives better. Once the targeting cone starts, it won't move from position until it fires, so you have a few moments to kick it into gear and scoot out of there.

    Tip: if a Distortion appears, stop what you're doing and target it.
    It has now become the priority or else you won't be able to get rid of the one that created it (and several ships can).
    not only this, but the Distortion may be able to destroy you as well as the original ship doing the same. (pretty sure I've been blown away by distortions a few thousand times, but when it's happening you don't care which ship did it.)

    Can't say i have had that problem except while playing on elite difficulty and that time it was simply lag and slow activation of powers.

    They're pretty easy to deal with with AoE.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • risian4risian4 Member Posts: 3,711 Arc User
    wendysue53 wrote: »
    Simply fact: If you're fighting the Na'kuhl, you're going to die. Repeatedly. It doesn't matter how good anything you have is. This is going to happen.

    Tip: if you think you're being targeted, look around and head for the side of the targeting cone as quickly as you can. Just being next to that cone will damage you, but if you are in it, you will probably die. Speed skills are a must, and ones like Alpha, Beta, and Omega do give a boost although Maneuvers gives better. Once the targeting cone starts, it won't move from position until it fires, so you have a few moments to kick it into gear and scoot out of there.

    Tip: if a Distortion appears, stop what you're doing and target it.
    It has now become the priority or else you won't be able to get rid of the one that created it (and several ships can).
    not only this, but the Distortion may be able to destroy you as well as the original ship doing the same. (pretty sure I've been blown away by distortions a few thousand times, but when it's happening you don't care which ship did it.)

    Using stuff like Hazard Emitters and Polarize Hull can make a nice difference.
    Fighting the Nakuhl 101 (when under-equipped):
    1. Stay out of the telegraphed attacks (evasive maneuvers helps)
    2. Disperse the distortions by shooting at them (ie: Destroy the distortions or the ship is invulnerable)
    3. Time your buffs correctly and destroy them while the distortion ability is on cooldown

    They're probably not in that episode, but some dreadnoughts have the ability to create multiple clones. It is in fact a buff of the real ship and debuffing (with duty officers, or with Subnucleonic beam) removes the clones as well. Using subnucleonic beam might also work on other ships that have this distortion ability.

    Or, the dumb way: using FAW or any other AoE ability can also help, as always.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Also, depending on how your ship is equipped, torpedoes absolutely ravage the distortions because they have no shields ever. So much so you may want to take your torpedoes off of autofire in the Na'kuhl missions and save them specifically for distortions if you are using long cooldown torpedoes.
  • davefenestratordavefenestrator Member Posts: 10,693 Arc User
    Gravity well + torp spread does help. Most of my ships have Lt. Commander science or universal and if so I include it in my set of powers. The gravity well will rip away at both the phantom ships and (when not invulnerable) the real one.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Another tip: find some players with insane dps for help.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    wendysue53 wrote: »
    Simply fact: If you're fighting the Na'kuhl, you're going to die. Repeatedly. It doesn't matter how good anything you have is. This is going to happen.

    Um, no? :) I never fit any resist consoles, but still never (or near never) die fighting the Na'kuhl. If you don't forget to GTFO when that the 'red cone of death' is on you, you should be fine, really. Unless you were doing them on Elite (haven't tried that yet).
    3lsZz0w.jpg
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    questerius wrote: »
    wendysue53 wrote: »
    Simply fact: If you're fighting the Na'kuhl, you're going to die. Repeatedly. It doesn't matter how good anything you have is. This is going to happen.

    Can't say i have had that problem except while playing on elite difficulty and that time it was simply lag and slow activation of powers.

    They're pretty easy to deal with with AoE.

    Hasn't really happened to me in a long time, since they seem to have down-graded most of the Na'kuhl, but when I first fought the Na'kuhl, I recall having up to 6 ships or more targeting me with those cones and it was pretty much a lost cause by that point. Of course, I was 'Playing Bait' and drawing all their fire so someone else could get rid of them. Wish I had a pic of it. That much fire power at once was insane. And it wasn't even the worst I'd been targeted by them. Having every ship you fly past ignore everyone else to come after you is a very enlightening experience. :D
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    coldnapalm wrote: »
    wendysue53 wrote: »
    Simply fact: If you're fighting the Na'kuhl, you're going to die. Repeatedly. It doesn't matter how good anything you have is. This is going to happen.

    Nope. Not even remotely true. You can easily wipe them out...like everything else in this game.

    not the old Na'kuhl. The new improved nerfed ones? yeah... once you figure out how, it doesn't take much.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    meimeitoo wrote: »
    wendysue53 wrote: »
    Simply fact: If you're fighting the Na'kuhl, you're going to die. Repeatedly. It doesn't matter how good anything you have is. This is going to happen.

    Um, no? :) I never fit any resist consoles, but still never (or near never) die fighting the Na'kuhl. If you don't forget to GTFO when that the 'red cone of death' is on you, you should be fine, really. Unless you were doing them on Elite (haven't tried that yet).

    nah. don't play with them much anymore. and the ones around now don't feel the same. *shrug* You should try for elite at least once, though. Shame you can't do it on elite with the old setup. That was... fun.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    FAW and Torp Spread always when fighting them. Why? because they will target the distortion ships if you don't notice them yourself. A Point defense helps as well targets everything init's range for as long as it is active. AOE like Grav well and the various shockwaves help take down the distortions. When you see one of those distortion ships spawn kill it as fast as you can.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    wendysue53 wrote: »
    questerius wrote: »
    wendysue53 wrote: »
    Simply fact: If you're fighting the Na'kuhl, you're going to die. Repeatedly. It doesn't matter how good anything you have is. This is going to happen.

    Can't say i have had that problem except while playing on elite difficulty and that time it was simply lag and slow activation of powers.

    They're pretty easy to deal with with AoE.

    Hasn't really happened to me in a long time, since they seem to have down-graded most of the Na'kuhl, but when I first fought the Na'kuhl, I recall having up to 6 ships or more targeting me with those cones and it was pretty much a lost cause by that point. Of course, I was 'Playing Bait' and drawing all their fire so someone else could get rid of them. Wish I had a pic of it. That much fire power at once was insane. And it wasn't even the worst I'd been targeted by them. Having every ship you fly past ignore everyone else to come after you is a very enlightening experience. :D

    Once I put an embassy console with the reduce threat on my ships they became a cake walk. If you pull threat they are going to rip you a new one.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    ssbn655 wrote: »
    wendysue53 wrote: »
    questerius wrote: »
    wendysue53 wrote: »
    Simply fact: If you're fighting the Na'kuhl, you're going to die. Repeatedly. It doesn't matter how good anything you have is. This is going to happen.

    Can't say i have had that problem except while playing on elite difficulty and that time it was simply lag and slow activation of powers.

    They're pretty easy to deal with with AoE.

    Hasn't really happened to me in a long time, since they seem to have down-graded most of the Na'kuhl, but when I first fought the Na'kuhl, I recall having up to 6 ships or more targeting me with those cones and it was pretty much a lost cause by that point. Of course, I was 'Playing Bait' and drawing all their fire so someone else could get rid of them. Wish I had a pic of it. That much fire power at once was insane. And it wasn't even the worst I'd been targeted by them. Having every ship you fly past ignore everyone else to come after you is a very enlightening experience. :D

    Once I put an embassy console with the reduce threat on my ships they became a cake walk. If you pull threat they are going to rip you a new one.

    definitely. but - it was fun. which was the whole point of doing it. ;)
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    wendysue53 wrote: »
    coldnapalm wrote: »
    wendysue53 wrote: »
    Simply fact: If you're fighting the Na'kuhl, you're going to die. Repeatedly. It doesn't matter how good anything you have is. This is going to happen.

    Nope. Not even remotely true. You can easily wipe them out...like everything else in this game.

    not the old Na'kuhl. The new improved nerfed ones? yeah... once you figure out how, it doesn't take much.


    New and improved Na'kuhl?! When did this happen?! LOL. The ones I know are from the 'The Battle of Proctologist V' mission (because, let's face it, those were a pain in the *ss).
    3lsZz0w.jpg
  • scarletbattlesonscarletbattleson Member Posts: 56 Arc User
    edited January 2017
    You adrenaline junkie you! ;)
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    meimeitoo wrote: »
    New and improved Na'kuhl?! When did this happen?! LOL. The ones I know are from the 'The Battle of Proctologist V' mission (because, let's face it, those were a pain in the *ss).

    during the TOS event. Those were harder - a lot harder - than they are now. Was being sarcastic with the "new and improved NERFED ones". :)

    And the ones in the Battle of Proc. aren't very difficult. I've actually run that one solo on Elite when everyone else bailed on me or lost connection. Before it'd take as many people as you could get just to close one portal, but not now. And Battle of Proc wasn't really the hardest, just respawns the same ships over and over if the portal isn't closed. No, the hardest instance was that one where you had to save the ships, but I think the only Na'kuhl instance left is the Battle of Proc, since they did pull all the others from the list after the event. (I think. would have to check.)
  • saurializardsaurializard Member Posts: 4,404 Arc User
    wendysue53 wrote: »
    meimeitoo wrote: »
    New and improved Na'kuhl?! When did this happen?! LOL. The ones I know are from the 'The Battle of Proctologist V' mission (because, let's face it, those were a pain in the *ss).

    during the TOS event. Those were harder - a lot harder - than they are now. Was being sarcastic with the "new and improved NERFED ones". :)
    No, that was because they had all their T6 abilities while you were flying a T1 ship.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    wendysue53 wrote: »
    meimeitoo wrote: »
    New and improved Na'kuhl?! When did this happen?! LOL. The ones I know are from the 'The Battle of Proctologist V' mission (because, let's face it, those were a pain in the *ss).

    during the TOS event. Those were harder - a lot harder - than they are now. Was being sarcastic with the "new and improved NERFED ones". :)

    And the ones in the Battle of Proc. aren't very difficult. I've actually run that one solo on Elite when everyone else bailed on me or lost connection. Before it'd take as many people as you could get just to close one portal, but not now. And Battle of Proc wasn't really the hardest, just respawns the same ships over and over if the portal isn't closed. No, the hardest instance was that one where you had to save the ships, but I think the only Na'kuhl instance left is the Battle of Proc, since they did pull all the others from the list after the event. (I think. would have to check.)


    Ah. Thanks for the explanation; that, erm, explains a lot. :) Cuz I couldn't figure why you, of all ppl, said you kept dying.

    I kinda missed out on the TOS event a bit, so yeah, never encounted the new and improved Nah'kuhl. Would have been 'kuhl', though.
    3lsZz0w.jpg
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    No, that was because they had all their T6 abilities while you were flying a T1 ship.

    not really. not against the Na'kuhl. Here are the ships I used:
    - Utility Cruiser [T1] (generic)
    - Light Cruiser [T1]
    - Escort [T2]
    - Tactical Escort [T4]
    - Support Cruiser [T3] (never used it, but it was free)
    - Escort Retrofit [T5]
    - Tholian Meshweaver Escort [T5]
    - Heavy Escort [T3]
    - Mirror Universe Science Vessel Retrofit [T5] (never sure why I bothered with this one)
    - Patrol Escort [T5]
    - Kobali Samsar Cruiser [T6] - (slow as hell without the right setup)
    - Mirror Universe Advance Escort [T5]

    The last one is the primary one I've come to use with that particular toon, which happens to be the same one I used for most of the TOS event. If you look at these ships, you'll see a pattern. I stopped using the others as soon as I could afford the next better in the line. Given, I haven't gotten the best escort-type ship out there yet for this toon, but one day I might. (having said that, got the winter event ship and other than a slot increase, not really pleased with it's performance so far. Like trying to drive a barge after driving a corvette.) Still thinking of swinging suicidal and going for the small fighter types later on someday. Just haven't yet, as I've had other things to do.

    But as to fighting the Na'kuhl with a T1... not if I could help it. started using the Samsar as soon as I could pull it out of the reclaim bin and knock off the dust. Gave up on that, because it wasn't doing what I wanted it to do and switched off the the escort class.

    think that's about it. maybe forgot a few small craft (which I ran some Na'kuhl events with just for the hell of it, but maxed out to hell and gone. now THAT was fun! ha!).

    Point: I didn't really go grabbing up every ship I could, simply because that wasn't what my goal was and things like Galaxy, etc., didn't fit the play style I was using (and have gotten a bit addicted to, to be honest). Now having said that, the fact I missed the summer event ship really bit me in the behind. I REALLY wanted those ships, but missed them 2 years in a row, so didn't get either. :(

    Why didn't I upgrade any of them? Why should I? I wasn't playing with that goal in mind this time around. It's been all "Cannons And Speed". ;)

    (Cannons and speed - and how much time do I have to play before I have to get back to work, etc.)

    I should probably get back focused on getting the next few ships in the line. I seem to have forgotten about that goal at some point. :neutral:
    Post edited by wendysue53 on
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  • arionisaarionisa Member Posts: 1,421 Arc User
    For someone who doesn't have a lot of experience, or do huge amounts of damage, yes, they can be extremely difficult.

    If you stay with your escort, do not, do not, do not, get in the middle of a group of them. You'll have death cones coming from so many directions at once there is literally no where to go to avoid them all, and escorts are too fragile to just shrug off a hit from a death cone. Hit and run from the edges, stay at full throttle, and make a dash for the nearest edge of the cone as soon as it appears. Escorts are plenty nimble enough to avoid the death cones even without evasive maneuvers as long as you don't get in the cross fire of multiple cones.

    The closer you can stay to your target without ending up in the middle of a large group, the better, as the distance needed to travel to escape the cone is much smaller.......

    And if you have it available, tossing scramble sensors into the middle of a group is a lot f fun
    LTS and loving it.
    Ariotex.png
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Honestly, as cheesy as it sounds, when in doubt on STO, just forgo all defense and just smash your way through it. The solution to any problem in STO is to just dish out as much damage as possible.

    I have found that in this game, trying to be careful and playing a defensive style actually works against you. When in doubt, just do as much damage as you possibly can.
    Insert witty signature line here.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited January 2017
    arionisa wrote: »
    For someone who doesn't have a lot of experience, or do huge amounts of damage, yes, they can be extremely difficult.

    If you stay with your escort, do not, do not, do not, get in the middle of a group of them. You'll have death cones coming from so many directions at once there is literally no where to go to avoid them all, and escorts are too fragile to just shrug off a hit from a death cone. Hit and run from the edges, stay at full throttle, and make a dash for the nearest edge of the cone as soon as it appears. Escorts are plenty nimble enough to avoid the death cones even without evasive maneuvers as long as you don't get in the cross fire of multiple cones.

    The closer you can stay to your target without ending up in the middle of a large group, the better, as the distance needed to travel to escape the cone is much smaller.......

    And if you have it available, tossing scramble sensors into the middle of a group is a lot f fun

    agreed. I forgot to mention that my play style is one of the hardest to use in sto. But I've been playing so long that a challenge was what I was looking for. New players should probably go with the other types of ships until they get a handle on things.
  • captainwellscaptainwells Member Posts: 718 Arc User
    I've really enjoyed this game, but I'm trying to get pas the thrice damned Na'kuhl on this mission too. I've been blown away a dozen times and also maddeningly almost survived the fifth wave of enemies here a couple of times also. That tells me that my build is within a fraction of being okay, but still not cutting it.

    I'm considering asking for fleet help to boost me through, if my next couple of runs still leave me sucking vapor over New Khitomer?
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