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Map Transition Problem

djmr2609djmr2609 Member Posts: 3 Arc User
Hello everyone

Since the Foundry has been reactivated I've been having trouble with my UGC.

I was working on one specific mission (Mission X) before the Foundry was taken offline. Mission X wasn't finished but the content that was ready worked as I intended. Right now I'm working on a new and different one (Mission Y). When testing Mission Y I discovered that when I tried to go to the next map (the objectives on the first map were completed!) I got beamed back to the starting point.
Because I was certain I didn't make a mistake, I decided to check Mission X and ran into the same problem. After all objectives on the first map were finished I got transported back to the beginning and the mission started over.

Anyone else having this problem too? Or does anyone know whether this is a known bug? (I skimmed over the bug reports here but couldn't find anything so --> I might not have looked hard enough)

Thanks in advance for the help :)
Post edited by baddmoonrizin on

Comments

  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited December 2016
    It's a new bug that applies to the editor only and it's been reported in the official feedback thread for the Foundry coming back online (over in the news section of the forums) where we know the devs are looking for new issues. Hopefully it will be fixed in the relatively near future but that's all we can say for the moment. In the meantime, just test maps individually.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • djmr2609djmr2609 Member Posts: 3 Arc User
    It's a new bug that applies to the editor only and it's been reported in the official feedback thread for the Foundry coming back online (over in the news section of the forums) where we know the devs are looking for new issues. Hopefully it will be fixed in the relatively near future but that's all we can say for the moment. In the meantime, just test maps individually.

    So you're saying that once published the entire thing does what it's supposed to do? Great :smiley:

    Thank you for helping me out. I really appreciate it :)
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited December 2016
    djmr2609 wrote: »
    So you're saying that once published the entire thing does what it's supposed to do? Great :smiley:

    Thank you for helping me out. I really appreciate it :)

    No problem! And of course if you have issues (of any kind) after publishing report them here or over in that official thread in the news section. :)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • rancidmojo#7824 rancidmojo Member Posts: 105 Arc User
    djmr2609 wrote: »
    Hello everyone

    Since the Foundry has been reactivated I've been having trouble with my UGC.

    I was working on one specific mission (Mission X) before the Foundry was taken offline. Mission X wasn't finished but the content that was ready worked as I intended. Right now I'm working on a new and different one (Mission Y). When testing Mission Y I discovered that when I tried to go to the next map (the objectives on the first map were completed!) I got beamed back to the starting point.
    Because I was certain I didn't make a mistake, I decided to check Mission X and ran into the same problem. After all objectives on the first map were finished I got transported back to the beginning and the mission started over.

    Anyone else having this problem too? Or does anyone know whether this is a known bug? (I skimmed over the bug reports here but couldn't find anything so --> I might not have looked hard enough)

    Thanks in advance for the help :)

    I've run into that bug myself. As Duncanidaho1 said it seems to only affect the editor. I usually publish the missions I'm working on and run through them with a "real character" as I'm building them. The transitions work then.

    You can try that just to be sure. Also since some things like animations and paths don't function well in the foundry editor it helps when you want to see what the mission will look like to others. (For instance I had FX that are to go off when an objective is complete. They don't function in the foundry all of the time, but when I published the mission and tried it the FX worked as intended).

  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited December 2016
    Triggers seem to be having issues, possibly on published missions as well but people in the community are still testing that. FX spawning, NPC spawning, object spawning, you may find that these aren't properly triggering in the editor (at least). We think this might have something to do with whatever handles the overall progression of objectives, making changes in the story tab seem to be related.

    So, if you find out that things aren't working as they should, play around with the story tab and try to remember if you did anything in there before the problems started happening.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    The map transition issue seems to be a blanket thing that affects Foundry characters any time they try to change maps. I just tried going to QWW and kept getting sent back to the transport pad on ESD.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • djmr2609djmr2609 Member Posts: 3 Arc User
    The map transition issue seems to be a blanket thing that affects Foundry characters any time they try to change maps. I just tried going to QWW and kept getting sent back to the transport pad on ESD.

    Yeah that's exactly where I ended up every single time.
    Just hope that they'll fix it somewhere in the near future. Since it's not a critical part they probably won't (espicially since you can work around it by published and testing then) but it would be nice if they did it anyway :)
    djmr2609 wrote: »
    Hello everyone

    Since the Foundry has been reactivated I've been having trouble with my UGC.

    I was working on one specific mission (Mission X) before the Foundry was taken offline. Mission X wasn't finished but the content that was ready worked as I intended. Right now I'm working on a new and different one (Mission Y). When testing Mission Y I discovered that when I tried to go to the next map (the objectives on the first map were completed!) I got beamed back to the starting point.
    Because I was certain I didn't make a mistake, I decided to check Mission X and ran into the same problem. After all objectives on the first map were finished I got transported back to the beginning and the mission started over.

    Anyone else having this problem too? Or does anyone know whether this is a known bug? (I skimmed over the bug reports here but couldn't find anything so --> I might not have looked hard enough)

    Thanks in advance for the help :)

    I've run into that bug myself. As Duncanidaho1 said it seems to only affect the editor. I usually publish the missions I'm working on and run through them with a "real character" as I'm building them. The transitions work then.

    You can try that just to be sure. Also since some things like animations and paths don't function well in the foundry editor it helps when you want to see what the mission will look like to others. (For instance I had FX that are to go off when an objective is complete. They don't function in the foundry all of the time, but when I published the mission and tried it the FX worked as intended).

    Thanks for your comment. I've started doing it the way duncanidaho11 described and for now, everything seems to work just fine.
    But I'm certainly going to remember your way. Your way will allow me to test everything (including the transitions). So thank you for your help @rancidmojo#7824 ;)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    djmr2609 wrote: »
    The map transition issue seems to be a blanket thing that affects Foundry characters any time they try to change maps. I just tried going to QWW and kept getting sent back to the transport pad on ESD.
    Yeah that's exactly where I ended up every single time.
    Just hope that they'll fix it somewhere in the near future. Since it's not a critical part they probably won't (espicially since you can work around it by published and testing then) but it would be nice if they did it anyway :)
    Well, it's preventing Tetin from farming holiday Epohhs soo.... it does in some small way impede my ability to use the Foundry :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • gusardgusard Member Posts: 10 Arc User
    The map transition issue seems to be a blanket thing that affects Foundry characters any time they try to change maps. I just tried going to QWW and kept getting sent back to the transport pad on ESD.

    I am so glad you guys posted this. I was deep into my first ever foundry mission...had three maps going and decided to test it from the beginning....holy cow....I was about to jump into traffic. I kept being sent back to ESD as well. Tore into every single pop up and contact....every single fight with the enemy. Anyway, now I know its not just me. Thank you again for the time you took to post.
  • rjewkesrjewkes Member Posts: 237 Arc User
    edited January 2017
    i cvan't even go from sector to mission or esd or any other map if i play from begining. Also on holodeck some ugc missions with older pre lighting 2.0 stuff has weird effects where you are blinded when looking at them.

    signature2.jpg
    galacticguards.enjin.com/
    Formerly Jewkesman Member from Nov 2009!
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited January 2017
    rjewkes wrote: »
    i cvan't even go from sector to mission or esd or any other map if i play from begining. Also on holodeck some ugc missions with older pre lighting 2.0 stuff has weird effects where you are blinded when looking at them.

    Lighting 2.0 has a number of bugs associated with it in the Foundry. There's a thread going that's specifically dedicated to reporting new problems that have cropped up since the update.

    http://www.arcgames.com/en/forums/startrekonline/#/discussion/1225855/the-foundry-returns-today

    So if you notice anything it would be good to report it there. Please try to be as specific as possible too, it makes investigating (and therefore fixing) problems easier for the devs.

    Map transition failures would probably factor into that thread too, since it only started after the Foundry editor came back online. Trigger problems too. Those are a bit more worrying because they don't seem to relate to the lighting update. You also can't simply disable the problem by disabling lighting 2.0.

    So be on the lookout for those, and report any transition and/or trigger problems you run across on holodeck. For the moment, it seems to be a problem in the editor, but if these progress blocking bugs can somehow spread to a published mission then it's something that absolutely needs to be reported.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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