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Ablative Field Projector

ok guys, got a question about this trait,
on the STOwiki (http://sto.gamepedia.com/Trait:_Ablative_Field_Projector), it lists this trait as temporary hitpoints which is fine, under the detailed information i get a little confused and was wondering if someone with the trait could clear it up (would happily help testing).
To me the Wiki implies that while the temporary hit points are active the ship removes movement and hazards debuffs every second for 15 seconds or until the hit points are consumed.
My fleetmate beleives that it enchances the powers that provide those buffs (Hazard Emitters & Polarise Hull) but to what end? Hazards already remove hazards and polarise already removes slows? Neither are a shield heal so wont apply the hit points i assume?
If someone could clear this up for me i'd greatly appreciate it!

Best Answer

  • saurializardsaurializard Member Posts: 4,405 Arc User
    edited January 2017 Answer ✓
    I think the detailed info is erroneous as there is no mention in the trait in-game that refers to it granting removal of movement and hazard debuffs (and from using it for a while, it definitely doesn't, otherwise I'd keep laughing at Recluses and their tractor beams).

    What it does, however is absorbing their damaging effects, allowing you to keep your normal HP safe and do other actions.

    For example, as long as you still have the temporary HP, you can activate things in space, like rescuing liberated ships in Borg Disconnected. Normally, without temporary HP, when you're subjected to hazard debuffs that give you a DoT, your activations are interrupted at every pulse of the DoT.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1

Answers

  • hardcorehurthardcorehurt Member Posts: 5 Arc User
    edited January 2017
    Hi,
    Thanks for the reply, i just wanted that confirmation from someone that uses the trait!

    For the exact reason you used as an example (Tholian so and so's) lol.

    On the note of temporary HP i use a few abilities that grant it (and the radiant weapons) so i got those advantages anyway just need to find a reliable way to stop tractor beams outside of science boff abilities that i have no space for =(

    Again thank you for the reply!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    My fleetmate beleives that it enchances the powers that provide those buffs (Hazard Emitters & Polarise Hull) but to what end? Hazards already remove hazards and polarise already removes slows? Neither are a shield heal so wont apply the hit points i assume?


    Your friend is assuredly wrong. Polarize Hull adds hull hitpoints, Ablative Field Projector adds shield hitpoints.

    Self: Periodically removes Movement Impairing effects every 1 sec for 15 sec
    Self: Periodically removes Hazard debuffs every 1 sec for 15 sec


    The wiki is wrong too. :)
    3lsZz0w.jpg
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited January 2017
    meimeitoo wrote: »
    My fleetmate beleives that it enchances the powers that provide those buffs (Hazard Emitters & Polarise Hull) but to what end? Hazards already remove hazards and polarise already removes slows? Neither are a shield heal so wont apply the hit points i assume?


    Your friend is assuredly wrong. Polarize Hull adds hull hitpoints, Ablative Field Projector adds shield hitpoints.

    Self: Periodically removes Movement Impairing effects every 1 sec for 15 sec
    Self: Periodically removes Hazard debuffs every 1 sec for 15 sec


    The wiki is wrong too. :)

    Well Ill take a look..sometimes these pages dont always reflect updates when there made...But were working on it.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Actually, I got confused too: Polarize Hull doesn't add hull hitpoints. I meant Hazard Emitters. :blush:
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    My fleetmate beleives that it enchances the powers that provide those buffs (Hazard Emitters & Polarise Hull) but to what end? Hazards already remove hazards and polarise already removes slows? Neither are a shield heal so wont apply the hit points i assume?


    Your friend is assuredly wrong. Polarize Hull adds hull hitpoints, Ablative Field Projector adds shield hitpoints.

    Self: Periodically removes Movement Impairing effects every 1 sec for 15 sec
    Self: Periodically removes Hazard debuffs every 1 sec for 15 sec


    The wiki is wrong too. :)

    Well Ill take a look..sometimes these pages dont always reflect updates when there made...But were working on it.


    Btw, thanks for all your hard work on the wiki! :)
    3lsZz0w.jpg
  • hardcorehurthardcorehurt Member Posts: 5 Arc User
    think I've found where the additional incorrect information has come from:http://sto.gamepedia.com/Trait:_Improved_Polarize_Hull

    makes a little more sense and a trait i'm after,

    Again thanks for all replies guys!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    think I've found where the additional incorrect information has come from:http://sto.gamepedia.com/Trait:_Improved_Polarize_Hull

    ^^ Good find! :)
    3lsZz0w.jpg
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited January 2017
    think I've found where the additional incorrect information has come from:http://sto.gamepedia.com/Trait:_Improved_Polarize_Hull

    makes a little more sense and a trait i'm after,

    Again thanks for all replies guys!

    Yup thats what happened...Fixed. One of us just updated the entire trait list in December and might have confused 1 or 2..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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