I don't know about anyone else, but mortars seem pretty useless, usually the target or targets are dead well before the shell hits the ground. I think they should be changed to Heavy Grenade Launchers. Mortars are like miniature artillery, they are designed for combat at much longer ranges than what we get in STO. If the mortars in game worked as they should for example on Kobali prime I should be able to set up one or more quantum mortars in the city and have the shells hit at least the hillside area. I've seen some people who are engineers and use two other engineer BOF with the mortar DOFF and set up half a dozen such devices. Even with such firepower most targets are dead before the shells hit the ground. It seems that mortars should be more like the command power 'precision bombing strike' or a miniature version of orbital strike. Given a choice I'd take the heavy grenade launcher type.
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They're one of the few things that you can put somewhere (around a corner for example) without having to worry about it continuously or having to replace it every few seconds... I usually consider most other turrets useless for these reasons and because you have to stop dealing damage while placing them, but the mortars are actually very useful as they tend to keep dealing shield ignoring damage for a while.
After the chroniton mines, and in some cases Sabotage, they're the most useful offensive engineer ability to me.
I always make sure I'm ahead of the rest of the team so that my turrets are firing the moment the fight really begins. In missions like Khitomer ground, you can place them somewhere behind a pillar in the room with the six nodes and yet they'll keep targeting drones on ALL three floors, even when a player wouldn't be able to see the target.
Combined with a shield for luring, and mines for holding the enemy (and if necessary, a pulsewave to push them back into the mortar's targeting area) this thing can add a lot of extra damage.
But I guess it all depends on your play style. If 4 other people are shooting the same enemies around you, then most may be dead indeed. That's why I make sure my teammates aren't too close to me when I'm building a fort or anything.
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For BOFFs the use of fabrications and turrets can be a godsent gift. But if the situation forces me to use something else then I don't stop myself from doing that. I made my BOFFs very multirole by getting all abilities at all ranks for them. It allows me to slot their abilities in and out as needed.
I'll sometimes place mortars and turrets then use a sniper rifle to draw enemies into the firing zone.
This is what I do, except with 4 ENG BOFFs. It's fun.
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The trick to use them is in manually ordering your boff (or slotting a mortar yourself if you are an Eng) to place the mortar at strategic locations. As others have said, they will continue to fire at targets even in a multi-level instance.
Slow-firing, yes! But still worth having at least one to pick off mobs and it performs particularly well when fighting bosses if you keep the mortar at a distance from the combat area.
Join Date: Tuesday, February 2, 2010
Huh. I was doing the Kobali dailies for a couple of weeks to get the elite marks for my AoY TOS captain and my mines seemed to blow up real good.
In short, this is your problem, not Cryptic's.
I actually do thiw with my Gorn Sci, Eng Boffs, and and a Vaudwaur shield drone, and run Melee too. As well as just using Boff cover fire for my Ferasan going Melee. Throw timely intervention on a Sci Boff, and give your Tact Boff a shotgun and a shield stealing ability, fun times.
I'll try the mortars with my Rom Tact, he uses a Sniper rifle, that sounds like a fun idea to draw enemies into range.