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Star Trek Online is a truly unique game!

Not that the headline will be a great revelation to anyone, but just to summarize the observation that made me start to enjoy the game so much almost (what, is that right?!?) five years ago - these things make STO unique in the world of gaming:
  • Both space and ground action. Even (I would say: especially) if the ground action is limited to actually talking to people, that's a bonus, because it reinfordes the impression . To my knowledge, there is only one other game in the development pipeline that offers something similar (though in that respect, it will be much improved over STO's model, but considering that it'll be a decade younger and built with a lot more money, that's ok.).
  • The space action is about big ships, not hysterically fast fighters that, for whatever reason, can only fire forward like cold-war-era warplanes.
  • There is no need to train aiming, because on our big ships, we have people for that, and on the ground, we can just use th RPG mode for our weapons to do the targetting. Instead, we can think about tactics, countering abilities with abilities, and such.
  • Story missions. While it is unfortunate that we can all only experience the same story (instead of, say, the alternative of "randomly generated side stories to the overall plot"), the way these missions work means there is actually something entertaining happening in the game world.

Anything else that I missed to mention which makes STO unique?
Remember, STO is nothing but a cosmetics game, where only the rule of cool matters. The game mechanics are intentionally out of balance, don't try to "optimize" anything, as it would just frustrate you.
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    ...
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    fovrelfovrel Member Posts: 1,448 Arc User
    You do not play so much with a character as with a team, your captain and his boffs. Although a lot of games have companions and or henchmen, the way you can use, manage and customize them is in my view unique.
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    starrfoxx71starrfoxx71 Member Posts: 27 Arc User
    I've been more involved with this game than any other MMO. It's also the first one I ever maxed out a character. I'm getting up there in age, so this will probably be the last MMO for me once it closes -- which I hope is nowhere close to soon.
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    bcwhguderian1941bcwhguderian1941 Member Posts: 804 Arc User
    Perhaps not unique, but a great part of the game. The Foundry. Thousands of missions created by a dedicated, and talented
    bunch of authors. :)
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited December 2016
    Perhaps not unique, but a great part of the game. The Foundry. Thousands of missions created by a dedicated, and talented
    bunch of authors. :)

    Perhaps the only thing I can agree on here. Draw back is that you have to know where to find the start of the mission before you can try it. Most are hidden.

    However, other games do allow players to build missions into the games, as well.
    Post edited by wendysue53 on
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited December 2016
    sophlogimo wrote: »
    Not that the headline will be a great revelation to anyone, but just to summarize the observation that made me start to enjoy the game so much almost (what, is that right?!?) five years ago - these things make STO unique in the world of gaming:


    [*] Both space and ground action. Even (I would say: especially) if the ground action is limited to actually talking to people, that's a bonus, because it reinfordes the impression . To my knowledge, there is only one other game in the development pipeline that offers something similar (though in that respect, it will be much improved over STO's model, but considering that it'll be a decade younger and built with a lot more money, that's ok.).

    Can't think of one off-hand that has equal balance of Space/Ground combat/exploration, but several have a heavy dose of one with just a smattering of the other. Unless you look at one of the more recent SW games (NOT SWTOR!).
    sophlogimo wrote: »
    [*] The space action is about big ships, not hysterically fast fighters that, for whatever reason, can only fire forward like cold-war-era warplanes.

    There are a lot of games that focus on big ships, but in those you're a pilot, not the navigator of a Star class vessel. And STO has it's share of "hysterically fast fighters", from Escorts to Fighters to Shuttles and more. Mentioning this just means you either haven't or don't want to or don't know how to use them. And Cannons "can only fire forward like cold-war-era warplanes."

    Unfortunately, STO's big ships are not realistically big. Several of those other games you're referring to with this line actually give you that 'larger than life' feel you'd get from big ships, whereas STO gives us tinker-toys. The biggest issue here is that STO has no concept of true-scale.
    sophlogimo wrote: »
    [*] There is no need to train aiming, because on our big ships, we have people for that, and on the ground, we can just use th RPG mode for our weapons to do the targetting. Instead, we can think about tactics, countering abilities with abilities, and such.

    unfortunately, the AIM command needs some serious work. It doesn't target either the ship you want it to, nor does it target the ship nearest to you. Often it is either a random enemy or very often one so far away that you can't shoot it even if you wanted to, while hundreds of other ships swarm right up on your shields. This results in a lot of 'click the enemy' action, and cycling your target is useless.
    sophlogimo wrote: »
    [*] Story missions. While it is unfortunate that we can all only experience the same story (instead of, say, the alternative of "randomly generated side stories to the overall plot"), the way these missions work means there is actually something entertaining happening in the game world.

    really? That's one of the reasons you put this as 'unique'? I'm pretty sure 'every' game does this for the most part.
    sophlogimo wrote: »
    Anything else that I missed to mention which makes STO unique?

    Only one thing: This game is STAR TREK! and that's about the only thing that makes it unique. :)

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    officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Is this sarcastic?
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    risian4risian4 Member Posts: 3,711 Arc User
    fovrel wrote: »
    You do not play so much with a character as with a team, your captain and his boffs. Although a lot of games have companions and or henchmen, the way you can use, manage and customize them is in my view unique.

    Wait, there's a need for a team or Boffs? :o

    More serious: I wish they'd restrict more stuff to different careers. And give each of them a clear role to make team work actually more necessary.

    I understand that it would be difficult for PUGs, but it could also make things more interesting.
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    Is this sarcastic?

    could be. ;)
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    storulesstorules Member Posts: 3,253 Arc User
    reyan01 wrote: »
    Irrespective of anything else, I maintain the opinion that STO has one of best F2P MMO models around.

    Yes indeed. It is so GREAT that some maps have been bugged and continued to be bugged since beta launch. Without going further...Defera City has been bugged for years...anyone care to fix it? Other MMOs would not last this long with the amounts of bugs. They will fix "exploits" faster but when it comes to Quality...this is really DEPLORABLE. I will leave PvP out of this for now but BEST MMO...very doubtful...

    08e8c1172af5d29f854d083fc808da16.jpg

    tumblr_ncbngkt24X1ry46hlo1_400.gif
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    bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    storules wrote: »
    reyan01 wrote: »
    Irrespective of anything else, I maintain the opinion that STO has one of best F2P MMO models around.

    Yes indeed. It is so GREAT that some maps have been bugged and continued to be bugged since beta launch. Without going further...Defera City has been bugged for years...anyone care to fix it? Other MMOs would not last this long with the amounts of bugs. They will fix "exploits" faster but when it comes to Quality...this is really DEPLORABLE. I will leave PvP out of this for now but BEST MMO...very doubtful...

    08e8c1172af5d29f854d083fc808da16.jpg

    Indeed...Best MMO for BUGs that are NEVER fixed...

    trolls-trolls-everywhere.png
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
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    bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    reyan01 wrote: »
    I didn't say 'best MMO', I said that it has one of the "best Free to Play MMO models".

    So being "FREE" made up for being BROKEN since launch? or perhaps we get what we pay for?


    Even playing semantics this is NOT the best FREE MMO. Heck even Club Penguin can beat it in that arena!

    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
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    bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    reyan01 wrote: »

    Please stop with the selective reading. My exact words were that it has one of the best F2P models around. Not THE best. One of.

    Eitherway - sorry to break it to you, but the 'broken' aspects of the game you are complaining of? They're not game breaking. They're annoying, certainly - inconveinent definitey. Game breaking? Nope. And 'broken since launch'? This game wasn't Free to Play at launch so that aspect of it doesn't really factor into your argument.

    Anyway - these supposedly catastrophic bugs you refer to do not change the fact that STO has a very good F2P model.

    [/quote]

    Next time when you post something think before stating a "fact" rather than clean up what was meant.

    You should have said "IMO STO has a very good F2P" You dont speak for me or the rest of the playerbase who have been here for a while and know of the many bugs of STO.
    You are entitled to your opinion but state that it is YOUR own opinion rather than making general comments. Good luck!
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
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    risian4risian4 Member Posts: 3,711 Arc User
    edited December 2016
    reyan01 wrote: »

    Please stop with the selective reading. My exact words were that it has one of the best F2P models around. Not THE best. One of.

    Eitherway - sorry to break it to you, but the 'broken' aspects of the game you are complaining of? They're not game breaking. They're annoying, certainly - inconveinent definitey. Game breaking? Nope. And 'broken since launch'? This game wasn't Free to Play at launch so that aspect of it doesn't really factor into your argument.

    Anyway - these supposedly catastrophic bugs you refer to do not change the fact that STO has a very good F2P model.


    Next time when you post something think before stating a "fact" rather than clean up what was meant.

    You should have said "IMO STO has a very good F2P" You dont speak for me or the rest of the playerbase who have been here for a while and know of the many bugs of STO.
    You are entitled to your opinion but state that it is YOUR own opinion rather than making general comments. Good luck!

    He clearly said 'I maintain the opinion that...'

    It's not his fault that you seem to have trouble reading his statements. Any confusion that might have arisen is attributable to your limited ability to read what he's said, not his fault.

    And this isn't the first time you've been advised to pay attention when you're reading other forum users' statements.
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    risian4risian4 Member Posts: 3,711 Arc User
    Further; I completely agree with what reyan01 said. The game may not be perfect, but you can play it without having to spend anything on it. And even then you're not missing out on anything serious; almost everything can be had without spending real money. Add to that the giveaways and the regular content updates and I'm happy.

    And the OP listed some good points as well. We all know that there are limited resources available and I think they're doing pretty well.
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    risian4risian4 Member Posts: 3,711 Arc User
    reyan01 wrote: »
    ^ not opinion, fact. You must not play many other MMOs otherwise you'd know that many of their supposed F2P models are laughable. SWTOR for example has a pretty 'punishing' F2P model and actively makes the game difficult to play without subscribing.

    To be fair, I don't play any other MMO's at all. The only online games I ever tried before becoming addicted to STO were some of those simple browser games - things like Ogame, AstroEmpires and such.

    But seeing that almost everything can be had without ever spending anything besides time on the game, leads me to conclude that it's a fair model.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    No other MMO has as many unfixed bugs as STO.

    Especially none of the games I never play but always hear from people that rather play STO and talk about STO than those other games than those practically bug-free games.

    Mustrum "I've heard they have much greener grass, too" Ridcully

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    starcruiser#3423 starcruiser Member Posts: 1,214 Arc User
    This is INDEED the most bugged MMO (if you can call that) I have ever have the pleasure of dealing with....Good luck OP

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    giliongilion Member Posts: 686 Arc User
    I do agree that its a great game, it has its flaws sure, but it is one of the best out there. Its unique, unlike games like FFXIV which might be high quality, but game-play wise its extremely generic and boring.

    That being said, what bugs are you talking about that have been around since beta? I've been to Defera a LOT and have never had any issues there.
    _____________________________________________________
    Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend :D
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    risian4risian4 Member Posts: 3,711 Arc User
    gilion wrote: »
    I do agree that its a great game, it has its flaws sure, but it is one of the best out there. Its unique, unlike games like FFXIV which might be high quality, but game-play wise its extremely generic and boring.

    That being said, what bugs are you talking about that have been around since beta? I've been to Defera a LOT and have never had any issues there.

    One of the regions (comm station) was never finished and there are some issues with the hard missions in the city, it can be difficult to start them (see? No one will hear me saying that the game's perfect or that everything is working as it should).

    They're all minor issues though. It's not like the 99% of the other content in the game is suffering from this single issue that people keep repeating when claiming that the game is bugged beyond repair and so on.
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    giliongilion Member Posts: 686 Arc User
    risian4 wrote: »
    gilion wrote: »
    I do agree that its a great game, it has its flaws sure, but it is one of the best out there. Its unique, unlike games like FFXIV which might be high quality, but game-play wise its extremely generic and boring.

    That being said, what bugs are you talking about that have been around since beta? I've been to Defera a LOT and have never had any issues there.

    One of the regions (comm station) was never finished and there are some issues with the hard missions in the city, it can be difficult to start them (see? No one will hear me saying that the game's perfect or that everything is working as it should).

    They're all minor issues though. It's not like the 99% of the other content in the game is suffering from this single issue that people keep repeating when claiming that the game is bugged beyond repair and so on.

    Oh that, thought they were talking about the peaceful city, not the battle-zone. But either way, Defera wasnt in the game at launch, and this isnt the first time I've heard people claim that there are still bugs since beta, but they never give examples (though I will admit, Defera is close to launch.) And I'm sure the only reason they never fixed Defera, is because it died kind of quick, almost no one goes back there now.
    _____________________________________________________
    Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend :D
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    baudlbaudl Member Posts: 4,060 Arc User
    I'd definately say that it has the best F2P model of any MMO out there.
    Why?
    No content is behind a paywall. Except for a few minor exceptions anything can be optained by simply playing it.
    You are never forced to open your real wallet to get item x or y ever, provided you play the game regularely enough.
    Since there is nothing to win really it also is not a P2W kind of game. If anything you could say that even if you took the short route to aquireing an item with real cash, you'd still need to grind for other things (specs mainly) like any other player. Gold and silver and f2p members are pretty much equal in that regard.
    While it is definately not a tribble A title (see what I did there?), it offers a lot of diverse gameplay options, seldomly found in similar games.

    It really doesn't matter if the balancing is off by a hundret miles. Not relevant in PVE, which is 99% of the game. If you want good, balanced PVP, STO is simply not your game, so deal with it.
    IF you want to pay money to get yourself an advantage over other players, you won't be able to get anything more than vanity items and the privilege of being among the first to have them.

    Also, dispite the claims that the game is bug ridden, there are seldomly any gamebreaking bugs...like bugs that literally prevent you from playing. In the 5 years I play STO, I was confronted with such a bug once.

    All in all, STO has, not one of the best f2p models, but the best one from a casual player perspective. For whales there is probably not enough advantage to buy other than vanity items and time shortcuts.
    If you disagree, plz name a game that has a better and more casual player friendly f2p model, because I sure as hell can't come up with one, although having played beyond 20 other f2p MMORPGs in the last 6 to 7 years.
    Go pro or go home
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    lathaislathais Member Posts: 121 Arc User
    > @storules said:
    > reyan01 wrote: »
    >
    > Irrespective of anything else, I maintain the opinion that STO has one of best F2P MMO models around.
    >
    >
    >
    >
    > Yes indeed. It is so GREAT that some maps have been bugged and continued to be bugged since beta launch. Without going further...Defera City has been bugged for years...anyone care to fix it? Other MMOs would not last this long with the amounts of bugs. They will fix "exploits" faster but when it comes to Quality...this is really DEPLORABLE. I will leave PvP out of this for now but BEST MMO...very doubtful...

    I think you missed the point. he said it has one on the best F2P Models out there, which is true. How good the game is has about zero effect on how good it's model is. It's model has zero effect on the quality of the game. It is true that this game has a great model. From what I have seen so far there are zero paywalls and I can play the whole game for free. Now, if the quality is bad, is it even worth playing for free? No. But that has nothing to do with the model, the model is great.
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    duncanidaho11duncanidaho11 Member Posts: 7,878 Arc User
    edited December 2016
    Perhaps not unique, but a great part of the game. The Foundry. Thousands of missions created by a dedicated, and talented
    bunch of authors. :)

    I'd say it's unique in implementation. :)

    Level builders and modding support are abound in gaming but I've never seen anything quite like the Foundry before. In terms of "what's theoretical to make" Skryim UGC quests are probably closest, but the in-game integration, continued support, and editor's accessiblity are way off.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    tvirxtvirx Member Posts: 92 Arc User
    Next time when you post something think before stating a "fact" rather than clean up what was meant.

    You should have said "IMO STO has a very good F2P" You dont speak for me or the rest of the playerbase who have been here for a while and know of the many bugs of STO.
    You are entitled to your opinion but state that it is YOUR own opinion rather than making general comments. Good luck!

    He stated exactly what you suggested, "Irrespective of anything else, I maintain the opinion that STO has one of best F2P MMO models around."

    It really is mind-boggling when one considers the lengths folks will go to on the intarwebs in order appear insanely obtuse and/or hyper-argumentative. Good luck!

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    risian4risian4 Member Posts: 3,711 Arc User
    Perhaps not unique, but a great part of the game. The Foundry. Thousands of missions created by a dedicated, and talented
    bunch of authors. :)

    I'd say it's unique in implementation. :)

    Level builders and modding support are abound in gaming but I've never seen anything quite like the Foundry before. In terms of "what's theoretical to make" Skryim UGC quests are probably closest, but the in-game integration, continued support, and editor's accessiblity are way off.

    And I'm happy it's used. I've really enjoyed some of your missions :)
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    sophlogimo wrote: »
    Not that the headline will be a great revelation to anyone, but just to summarize the observation that made me start to enjoy the game so much almost (what, is that right?!?) five years ago - these things make STO unique in the world of gaming:
    • Both space and ground action. Even (I would say: especially) if the ground action is limited to actually talking to people, that's a bonus, because it reinfordes the impression . To my knowledge, there is only one other game in the development pipeline that offers something similar (though in that respect, it will be much improved over STO's model, but considering that it'll be a decade younger and built with a lot more money, that's ok.).
    • The space action is about big ships, not hysterically fast fighters that, for whatever reason, can only fire forward like cold-war-era warplanes.
    • There is no need to train aiming, because on our big ships, we have people for that, and on the ground, we can just use th RPG mode for our weapons to do the targetting. Instead, we can think about tactics, countering abilities with abilities, and such.
    • Story missions. While it is unfortunate that we can all only experience the same story (instead of, say, the alternative of "randomly generated side stories to the overall plot"), the way these missions work means there is actually something entertaining happening in the game world.

    Anything else that I missed to mention which makes STO unique?

    although I agree totally I will point out that I got slated for saying exactly that in a thread a little while ago.
    I guess it depends on how you look at it and if you were to look around you could find 100's of games that contain elements from this one, for example there are quite a few other star trek games out there.
    IMO though sto is unique in that it does what it does in the way it does it and in a way I enjoy enough to keep playing it for as long as I have and theres not many any other games star trek based or not that can say that.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

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    fovrelfovrel Member Posts: 1,448 Arc User
    Truly unique is the fact that you can play an MMO in a future world with a retro look back. I noticed it thinking about this thread and playing one of the TOS missions. The game world is not cartoony or steampunk. You play in a scifi world as we saw it in the 1960's.
    I am thinking of buying the TOS Romulan outfit for the helmet, so I can use it on the Winter event.`When you go on the ice, you should wear head protection, don't you think?
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    gilion wrote: »
    risian4 wrote: »
    gilion wrote: »
    I do agree that its a great game, it has its flaws sure, but it is one of the best out there. Its unique, unlike games like FFXIV which might be high quality, but game-play wise its extremely generic and boring.

    That being said, what bugs are you talking about that have been around since beta? I've been to Defera a LOT and have never had any issues there.

    One of the regions (comm station) was never finished and there are some issues with the hard missions in the city, it can be difficult to start them (see? No one will hear me saying that the game's perfect or that everything is working as it should).

    They're all minor issues though. It's not like the 99% of the other content in the game is suffering from this single issue that people keep repeating when claiming that the game is bugged beyond repair and so on.

    Oh that, thought they were talking about the peaceful city, not the battle-zone. But either way, Defera wasnt in the game at launch, and this isnt the first time I've heard people claim that there are still bugs since beta, but they never give examples (though I will admit, Defera is close to launch.) And I'm sure the only reason they never fixed Defera, is because it died kind of quick, almost no one goes back there now.
    the only bug I can think of that has any real significant that has been around since beta is the decloak "bug". IE story dialog causes you to decloak. Which... has been stated to be a feature, though apparently a poorly thought out one. Decloaking to hail another ship is one thing, but decloaking to talk to the boffs on your bridge? yeah...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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