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Benefits to Doffing?

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    ltminnsltminns Member Posts: 12,569 Arc User
    Oh, ok thanks. I'll check myself back into the institution.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    edited December 2016
    ltminns wrote: »
    While Admiralty rewards are much better, setting up Doff Missions is much quicker. A number of my alts made it through the mid - levels strictly by Doffing.

    Until you reach admiralty that is BY FAR the most time efficient way to level. Especially when you're not playing 24/7 (there's diminishing returns thanks to cooldowns on the best missions). Not as much of a concern for a "new main", who will probably play the story missions just to see them - but if levelling an alt I'd highly recommend doffing your ears out.
    ltminns wrote: »
    My Temporal Recruit participated in the Junior Officers Weekend exclusively. Got the Exocomp and four Very Rare Doffs.

    Good point: use the junior event to gather the useful free purple at the least (exocomp for Feds and Fedroms, a nice Reman guy for Klinks and their crew)
    ltminns wrote: »
    Also run the Cluster Chains. When completed you get a Rare Doff. Afterwards running the 'Support...' Cluster Mission can Award a Very Rare Doff in addition to the standard Refugee. They are also a good source for Colonial CXP.

    Again: very recommended if you doff at all. There are some quite rare traits on them.
    ltminns wrote: »
    The sad thing about Doff Missions is that the ones you do in Q's Winter Wonderland award a Dilithium (125) reward that should be the minimum Dilithium for normal Doff Mission instead of 5.

    Here I gotta disagree though: significantly increasing the dil payout for basic doff missions would change the dynamic of the dil market by too much. That's almost 3k dil (assuming you get the three expansions from the embassy and never crit) for almost no effort at all. There's already no shortage of people who'll tell you how to make 8k on multiple alts daily, but at least they need to spend 15 minutes per toon. Getting 125 dil on "Investigate rumors of Klingon intelligence" (result: rumors of Klingon intelligence proven to be exaggerated and basically unfounded) would really lessen the value of dil, which is low already.
    My mother was an epohh and my father smelled of tulaberries
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    edited December 2016
    Mistaken posting
    My mother was an epohh and my father smelled of tulaberries
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    memnoch#6978 memnoch Member Posts: 197 Arc User
    I can't collect my rewards for rare purple doffing missions like Borg one or colonist ones. Says they succeeded but won't clear.
    Ps4.
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    nikeixnikeix Member Posts: 3,972 Arc User
    you need to have enough room for passengers (colonists and refugees), in your brig (prisoners), or roster space (ordinary Doffs) or the mission won't complete.
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    ltminnsltminns Member Posts: 12,569 Arc User
    Yeah, but look at the rain shower of Dilithium out of the Admiralty Missions, where the XP is also much better. And remember, you can cycle through Admiralty Missions much faster than Doff Missions. Good Doff Missions mainly award 50 Dilithium. There is a 250, a 500, a very small smattering of other amounts, but mostly 5. Contraband not included.

    If you constantly keep the Admiralty Missions going you can get a least a level or two a day, three or more with the Federation Campaign 10 of 10. I've also had some days where about 55 or so ships were in Maintenance by the end of the day.

    My Temporal Recruit (who has been my main since creation) started the week after AoY released (when they started the 250% XP week) completed ALL Specializations by early October and has been getting quite a bit of Dilithium since.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    ltminns wrote: »
    Yeah, but look at the rain shower of Dilithium out of the Admiralty Missions, where the XP is also much better. And remember, you can cycle through Admiralty Missions much faster than Doff Missions. Good Doff Missions mainly award 50 Dilithium. There is a 250, a 500, a very small smattering of other amounts, but mostly 5. Contraband not included.

    If you constantly keep the Admiralty Missions going you can get a least a level or two a day, three or more with the Federation Campaign 10 of 10. I've also had some days where about 55 or so ships were in Maintenance by the end of the day.

    My Temporal Recruit (who has been my main since creation) started the week after AoY released (when they started the 250% XP week) completed ALL Specializations by early October and has been getting quite a bit of Dilithium since.
    Sometimes people make suggestions to buff rewards by 100% or even 200% and that's generally thought of as being too much. What you are suggesting is a 2,500% buff to minimum dilithium rewards for doffing. That means that I could run contraband plus a 500 dil mine holding mission plus a lucky 250 every day in addition to stupid easy 125 dil missions. With 20 slots, that's 4,875 dil per character just for logging in. After logging in, I could simply do Colonial doff missions that take 15, 30, 45 minutes and 1 hour. That would be a TRIBBLE ton of free dilithium that would blow up the dil/zen market. With such a system, I could EASILY run 50 characters at 8,000 dil per day since I would only need them to be at a minimum of level 11. That's 400,000 dilithium for almost zero effort. Even if I didn't spend my time running around doing colonial doffing, I would still make 200,000-300,000 dilithium with zero effort.

    Now, don't get me wrong. As a zen seller, this would be good for me but it would not be good for the game.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    strathkinstrathkin Member Posts: 2,666 Bug Hunter
    No he's not suggesting anything... I think you misunderstood. IF you started your AoY toon the first week of the event you got a large bonus XP that awarded a huge pool at 20% extra payout till it was exhausted. As for the 250% XP that was for all character's but only lasted a week.

    I don't believe he was also suggesting a 2500% buff to dilithium rewards for doffing, but simply stating most Duty Officer XP rewards only have a few in Eng & Ops that aware 250 DIL, and there are a few others in Science & Tactical that award 50 DIL, still most I think he identified only award 5 DIL which he is mostly correct--though they can increase on critical success.

    He did identify you can earn a little more if you get your 1-3 contraband every day, but at best you're only able to run that every other day on FED, although Klingons have more ways to earn contraband. A Klingon can likely run it every day for 2000 DIL on normal success.

    Generally however he is right admiralty will award far more XP for earning Spec points (by a factor of 7x-25x) or more but that also depends on how many ships your Captain has in his admiralty roster... and many missions complete within 30 min - 2.5 hrs so you can run them often if you have lots of ships & pay attention to modifiers they give for best outcome.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    strathkin wrote: »
    No he's not suggesting anything... I think you misunderstood. IF you started your AoY toon the first week of the event you got a large bonus XP that awarded a huge pool at 20% extra payout till it was exhausted. As for the 250% XP that was for all character's but only lasted a week.

    I don't believe he was also suggesting a 2500% buff to dilithium rewards for doffing, but simply stating most Duty Officer XP rewards only have a few in Eng & Ops that aware 250 DIL, and there are a few others in Science & Tactical that award 50 DIL, still most I think he identified only award 5 DIL which he is mostly correct--though they can increase on critical success.
    Here's a quote for you.
    ltminns wrote: »
    The sad thing about Doff Missions is that the ones you do in Q's Winter Wonderland award a Dilithium (125) reward that should be the minimum Dilithium for normal Doff Mission instead of 5.

    Now 125/5 = 25 and 25x100%=2,500%
    strathkin wrote: »
    He did identify you can earn a little more if you get your 1-3 contraband every day, but at best you're only able to run that every other day on FED, although Klingons have more ways to earn contraband. A Klingon can likely run it every day for 2000 DIL on normal success.
    I actually run it on all characters every day since contraband is incredibly cheap on the exchange.
    strathkin wrote: »
    Generally however he is right admiralty will award far more XP for earning Spec points (by a factor of 7x-25x) or more but that also depends on how many ships your Captain has in his admiralty roster... and many missions complete within 30 min - 2.5 hrs so you can run them often if you have lots of ships & pay attention to modifiers they give for best outcome.
    I never disputed that admiralty grants better rewards. Admiralty actually should grant better rewards since it's unlocked at level 52 instead of level 11. Also, for anybody that hasn't noticed by now, admiralty is INCREDIBLY monetized. Way more than doffing. Anybody who has spent a ton of money on C-Store ships will have an easy time doing admiralty.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited December 2016
    Yes. But now your quoting the correct people. I like you think DIL earned thru Duty Officer & Admiralty is balanced well. :)

    I admit I'd love to see a slight expansion to the Duty Officer system... but mostly new missions being added from time to time, and suggested in another thread Duty Officer system perhaps in time adopt the odd EPIC mission: Not to expand XP or DIL payout - but expand end game players to allow them to 'slightly' expand their crew roster from 100 max by another 33 (+3) from each area over time [every 50k or 100k XP], or a possibility during a 4th EPIC to earn a Ultra Rare duty officer's for which you get a pack to choose a specialist (bound to character) whose specialty is required by that professional area as Department Head. for either Duty Officer or Active Duty. This would make the new limit a maximum of 533 not 500 if they unlocked 400 extra roster slots.

    Still I think the balance of DIL/XP earned from both Duty Officer Missions & Admiralty is balanced very well. I'd just like some minor updates or something similar to what's suggested above, but mostly a few new missions that show up every now and then as it's been a LONG TIME. :)
    Post edited by strathkin on
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited December 2016
    strathkin wrote: »
    Yes. But now your quoting the correct people who are asking for too much.

    Previously the other author never said anything about increasing DIL payout of DOFF missions and with between Duty Officer & Admiralty you can do just fine to raise a good 2000 - 5000 DIL a day depending how successful or if you have any critical successes before doing a few queue's...
    I'm not sure what you think you're seeing because I actually quoted the same guy that I previously quoted multiple times. I didn't quote any other poster when I criticized his idea.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    innuwarriorinnuwarrior Member Posts: 305 Arc User
    I always doffed on all my toons. The main reason why I do it is for doff buffs. I haven't seen mentionned much here but those buffs can stack up to get some serious powers out of your captain.
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    ltminnsltminns Member Posts: 12,569 Arc User
    You are right I did say make the default 125 and that is probably too much but 5 is ridiculously low. Perhaps taking them up a notch, like 5 to 25, and 50 to 125.

    You could probably find more than 5 in the cracks of your sofas and chairs. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    potasssiumpotasssium Member Posts: 1,226 Arc User
    ltminns wrote: »
    You are right I did say make the default 125 and that is probably too much but 5 is ridiculously low. Perhaps taking them up a notch, like 5 to 25, and 50 to 125.

    You could probably find more than 5 in the cracks of your sofas and chairs. :)

    I think the 5 dilithium should only be on missions that are very short, missions under an hour, long. Missions should reward a minimum of 5dil/hr. I think that would be a fair increase.
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    Also, for anybody that hasn't noticed by now, admiralty is INCREDIBLY monetized. Way more than doffing. Anybody who has spent a ton of money on C-Store ships will have an easy time doing admiralty.

    I think that bears repeating and turning around:

    For players, who do not spend much zen (or ec) for ships, admiralty will not be sustainable over a gaming period of multiple hours. Granted, you will probably be able to get half a level per day while logging in, but the 55 in maintenance mentioned - well, I did spend a few bucks on C-Store, I have all event ships and cards except for one or two, I bought some minor ships for dil and ec just for the admiralty card or because they suited my toon, I kept all my levelling ships, there were some giveaways... and yet I don't think I even have 55 ships.

    Which are actually enough for my style of play, since I do the admiralty once per day (if I feel like it) and that one is incredibly easy to fill every mission to the 100. Last three days I spent just throwing 1 time cards at missions just to get rid of them because I don't need them. And yes, outside of bonus weeks, it's half a level per day.

    But many players don't have as many ships. Still, admiralty would be a serious boon, but it wouldn't dwarf doffing that much.
    My mother was an epohh and my father smelled of tulaberries
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    danaleedanalee Member Posts: 73 Arc User
    I keep reading the title of this thread as: "Benefits of doping" -.-
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