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TRIBBLE MAINTENANCE AND RELEASE NOTES - NOVEMBER 18, 2016

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  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited November 2016
    The few players expected to notice some functionality difference is players who used both these sources of resistance to the drain from firing multiple energy weapons and -Weapons Power Cost. These operate on two different diminishing returns curves; now that the impact has been standardized to be -Weapons Power Cost, there is only one curve (which should be an additional clarity improvement). In this case, the functionality impact is still expected to be minimal.

    The old way of doing it seemed to be as follows.

    Weapon power drain=(P/(1+WC))*(1-R)
    where P=weapon power cost
    where WC=weapons command for 25% less weapon power cost
    where R=resistance rate % of all power levels

    The last "R" for example is warp core with 15% resistance etc.

    Note I came up with that formula back in march 2014 and posted it. That doesn't mean it was correct. Although testing showed that it appeared to be. But that was then and it's probably changed over time. Can you please post the correct formula. Not quite certain I understand exactly what the new changes are. Sorry had to do a quick read only as i'm heading out to the VA hospital.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    a
    @crypticspartan#0627 Said in the patch notes that Updated the speed of non-targetable torpedoes to be faster. They are not
    http://www.arcgames.com/en/games/star-trek-online/news/detail/10224553
    Torpedo flight speed has definitely not been increased for any of them at all.

    Is this going to be addressed anytime soon?

    Torpedo flight speed has definitely been increased for them. You are mistaken if you think otherwise.

    I've personally noticed a lot less lagging behind with them. I haven't been chased by a torpedo that does it's damage before actually hitting me since they were sped up.

    Also, to clarify for you bubbahotep, targetable torpedoes (AKA the big, super-slow ones) have NOT been sped up at all.

    By the way, any idea when a fix for the Standard-Issue kit frames becoming a immovable, blank, item will be implemented? I have a few characters who were unlucky enough to have them stuck in their kit slot (some had them stuck in their bank, but that's not much of an issue, I can live with a dead bank slot for quite a while).
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited November 2016
    The few players expected to notice some functionality difference is players who used both these sources of resistance to the drain from firing multiple energy weapons and -Weapons Power Cost. These operate on two different diminishing returns curves; now that the impact has been standardized to be -Weapons Power Cost, there is only one curve (which should be an additional clarity improvement). In this case, the functionality impact is still expected to be minimal.

    The old way of doing it seemed to be as follows.

    Weapon power drain=(P/(1+WC))*(1-R)
    where P=weapon power cost
    where WC=weapons command for 25% less weapon power cost
    where R=resistance rate % of all power levels

    The last "R" for example is warp core with 10% resistance etc.

    Note I came up with that formula back in march 2014 and posted it. That doesn't mean it was correct. Although testing showed that it appeared to be. But that was then and it's probably changed over time. Can you please post the correct formula. Not quite certain I understand exactly what the new changes are. Sorry had to do a quick read only as i'm heading out to the VA hospital.

    So now that i'm back from the VA hospital and with home oxygen finally scheduled after trying to get it for 20 months let me check this out a bit more. Basically it seems like resistance is now separate from lowers weapon power cost by X%. Assuming my previous formula was correct let's give an example.

    Old way and lets's use weapons system efficiency for 25% weapon power cost reduction. With a beam array that's 10 wp cost.

    so 10/(1+25%)=8

    With say 10% resistance to weapon power drain from a warp core we had;

    (10/(1+25%))*(1-10%)=7.2 "again this was only assumed"

    But as the 10% to weapon power drain did not show on the tooltip I can't say for sure that's how it worked. Testing seemed to agree with this. But i'm sure the formula is much more complicated then that.

    Now it sounds like the tooltip will reflect both the weapon command and the warp core and I assume it will change to now leave out the second part of the equation and that being *(1-R). So it now looks like this.

    10/(1+(25%+10%))=7.407 (btw just confirmed this in game and it is working like this now)

    The only question is how resistance works now vs how it worked before. If it's a buff/debuff type of thing that's perfectly fine as that's the way it should be. Where as before it didn't quite work like that. Well it did sort of. Resistance was pretty much a percentage of weapon power cost reduction as in the assumed *(1-R). Now instead of this it's now an actual resistance in that if for example you're in a Tykens rift your resistance to weapon power drain is 10 for the warp core. Which equates to resisting 10% of say the base was lowers power levels by 5. The weapon has 10% resistance and the other power level have zero resistance. So -5 to eng/shd/aux and -4.5 to weapons. Assuming the math works something like T*(1-R). Or it's something more complicated like below.

    MP*((1+NR%)/(1+PR%))

    Where MP=Minus Power levels (from Tykens rift for example)
    where NR=Negative resistance (a debuff on you)
    where PR=Positive resistance (your resistance buff)

    So for this example of -5 power levels from tykens rift and you had 10% resistance to weapon power drain.

    5*((1+0%)/(1+10%))=4.55 for weapons and

    5*((1+0%)/(1+0%))=5 for aux,eng,shd




    Meh or some such. Only thing I know for sure is the tooltip is now.

    P/(1+CR%)=actual weapon power cost as displayed on weapon tooltip tray.

    where P=weapon power cost (beam array 10 for example)
    where CR=Cost Reduction of weapons power (weapons command for 25%, 10% warp core, etc)




    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    By the way, any idea when a fix for the Standard-Issue kit frames becoming a immovable, blank, item will be implemented? I have a few characters who were unlucky enough to have them stuck in their kit slot (some had them stuck in their bank, but that's not much of an issue, I can live with a dead bank slot for quite a while).

    For that matter, there's also the situation with upgraded 23c. Kit Modules not being properly equipable if one tries to slot the ability into the power tray. (I know for a fact that it's affecting 23c. Photon Grenade Launchers that have been upgraded to UV Mk IX and 23c. Stasis Beams that have been upgraded to Green Mk IV)
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    @crypticspartan#0627 Said in the patch notes that Updated the speed of non-targetable torpedoes to be faster. They are not
    http://www.arcgames.com/en/games/star-trek-online/news/detail/10224553
    Torpedo flight speed has definitely not been increased for any of them at all.

    Is this going to be addressed anytime soon?

    Torpedo flight speed has definitely been increased for them. You are mistaken if you think otherwise.

    Thank you!! Tried to explain this to him!!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    By the way, any idea when a fix for the Standard-Issue kit frames becoming a immovable, blank, item will be implemented? I have a few characters who were unlucky enough to have them stuck in their kit slot (some had them stuck in their bank, but that's not much of an issue, I can live with a dead bank slot for quite a while).

    For that matter, there's also the situation with upgraded 23c. Kit Modules not being properly equipable if one tries to slot the ability into the power tray. (I know for a fact that it's affecting 23c. Photon Grenade Launchers that have been upgraded to UV Mk IX and 23c. Stasis Beams that have been upgraded to Green Mk IV)

    I can confirm that this also happens to 23c Medical Tricorders at Blue Quality and above (likely green and above) as well as the Grenade Launchers. What makes this really strange is the 23c Photon Grenade is perfectly fine (correct visuals and everything) at Mk XIV Purple and Mk XIV Pink.

    Everything seems to be working fine stat-wise with the Launcher and Tricorder, with correct stats shown on both the item tooltip and Powers list. The only issue is when you try to slot them on your powers tray so they can actually be used in combat, which sadly is an issue that makes them useless for the moment.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    I dont want to sound ungrateful, but the game still kicks me out when I am in UI environment and it appears to be more aggressive than before. By kicks me out I mean the game disconnects and I am taken back to the log-in screen.
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    I dont want to sound ungrateful, but the game still kicks me out when I am in UI environment and it appears to be more aggressive than before. By kicks me out I mean the game disconnects and I am taken back to the log-in screen.

    Which particular UI?

    I often get a SNR then sent to the login screen when on Map Transfers to a map nobody else is on (many missions, and pretty much every foundry mission (when they weren't down for updates) does this), but loading straight back in is fine (overzealous SNR on load screen timer seems to be the cause of this one, as it seems to be sending me back to login just a few seconds before the map loads).

    I have never had any other UI related crashes though.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    Tribble has been updated to: ST.66.20161016a.18
    Systems:
    • Exchange Officers:
      • Diplomacy/Marauding exchange Bridge Officers are now set to limit 1.
        • This means that the player can dismiss one and then get a free replacement from Ambassador Sugihara or Marauder Kazzgur, should the player desire a different officer.
      • Upon reaching commendation rank 4 in Diplomacy or Marauding, the player will be granted a mission to go and get an exchange/renegade officer, which now appears in the mission log.
        • This does not change the legacy white/common quality exchange officers, only the current purple/very rare quality ones.

    I thought Diplomacy/Marauding BOFFs were now dismiss and reclaim? Sometime back, I dismissed my original Diplomacy BOFF to claim a new one, but was unable to as I wasn't aware reclaim had been removed. Went to claim a new Diplomacy BOFF today, and I still cannot claim a new one. Wayland@BaddMoonRizin
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  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    I dont want to sound ungrateful, but the game still kicks me out when I am in UI environment and it appears to be more aggressive than before. By kicks me out I mean the game disconnects and I am taken back to the log-in screen.

    Which particular UI?

    I often get a SNR then sent to the login screen when on Map Transfers to a map nobody else is on (many missions, and pretty much every foundry mission (when they weren't down for updates) does this), but loading straight back in is fine (overzealous SNR on load screen timer seems to be the cause of this one, as it seems to be sending me back to login just a few seconds before the map loads).

    I have never had any other UI related crashes though.


    C Store, Dil Store, Doff UI, Admiralty UI, Bank UI, Exchange UI, Dil Exchange UI or by just standing in ESD. I have that since the last patch of july.
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    I dont want to sound ungrateful, but the game still kicks me out when I am in UI environment and it appears to be more aggressive than before. By kicks me out I mean the game disconnects and I am taken back to the log-in screen.

    Which particular UI?

    I often get a SNR then sent to the login screen when on Map Transfers to a map nobody else is on (many missions, and pretty much every foundry mission (when they weren't down for updates) does this), but loading straight back in is fine (overzealous SNR on load screen timer seems to be the cause of this one, as it seems to be sending me back to login just a few seconds before the map loads).

    I have never had any other UI related crashes though.


    C Store, Dil Store, Doff UI, Admiralty UI, Bank UI, Exchange UI, Dil Exchange UI or by just standing in ESD. I have that since the last patch of july.

    Do these issues exist everywhere, or just ESD? ESD is a rather performance intense area (partly due to the detail NPCs, partly due to the fact it's a very visually busy area, partly due to the sheer number of Players there). I've had lag while using the Exchange and the Dil Exchange while in ESD that I only have in ESD.

    Also, is your computer what is reffered to in PC circles as a Potato?
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
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