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Engineering is garbage. Do something about it.

emacsheadroomemacsheadroom Member Posts: 994 Arc User
What engineering skills are still useful to throw points in? Impulse thrusters and MAYBE power generation, that's it. Engineer captains are a joke with joke abilities. Has anyone ever hit rotate shield frequency and thought they were doing anything useful?

There's an underlying problem and here are some examples of it:

Science traits and mods augment science skills and abilities.
- Plasma explosion consoles
- Improved Feedback Pulse
- Particle Manipulator
- Psychological Warfare

Tactical traits and mods augment tactical skills and abilities.
- Plasma explosion consoles
- Vulnerability locator consoles
- Superior Romulan Operative
- Target Rich Environment
- Precision/Advanced Targeting Systems

Engineering traits and mods replace engineering skills and abilities.
- Regenerative Integrity Field
- Desperate Repairs
- Continuity
- Enhanced Hull Plating

You can get by without putting points in engineering skills at all if you have the right traits and one or two consoles. There is no console or trait that can outright replace gravity well or feedback pulse or fire at will. Heck, the engineering profession is so bad that engineering captain abilities can completely replace regular engineering healing abilities or vice-versa. The most useful engineering officer power is dual emergency power to weapons, and tac or science captains can take full advantage of it anyway.

This game is all about the damage because science and tac are now both damage-dealing professions. Engineering needs to be changed to buff damage like everything else, or Engineering needs to die and engineer captains be allowed to switch profession.


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    saurializardsaurializard Member Posts: 4,395 Arc User
    edited November 2016
    The mince ya bloody said, laddie?
    tuc0694.jpg
    #TASforSTO
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    nikeixnikeix Member Posts: 3,972 Arc User
    The value of engineers rises as the danger presented by enemies increase. Right now they're mostly puffballs blowing kisses, but a basic principle of MMOs is "you can't DPS while you're face down on the floor".

    So rather than make them yet another all-DPS-all-the-time profession like Science is morphing into, maybe we could get some occasional danger...
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2016
    They started doing it with the latest lockbox. The Engineering Traits help them in the race for DPS, possibly more than the Tactical trait does help Tacticals.
    nikeix wrote: »
    The value of engineers rises as the danger presented by enemies increase. Right now they're mostly puffballs blowing kisses, but a basic principle of MMOs is "you can't DPS while you're face down on the floor".

    So rather than make them yet another all-DPS-all-the-time profession like Science is morphing into, maybe we could get some occasional danger...

    I would not count on it. People like blowing up sh*t, but their reaction to being blown up by NPCs is poor. See the Advanced/Elite fiasco from Delta Rising.

    There are certainly players that would welcome such challenges, but more won't. But without the latter, the challenging content doesn't get played and the former group can expect long queue times.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    necreliosis#4763 necreliosis Member Posts: 112 Arc User
    edited November 2016
    As much as I would like to see engineers get some nice improvements, it's like I've said before. If something does happen, it will probably come from a lockbox. This can be evidenced by these Sphere Builder boxes with the nice engineer traits.
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    yakodymyakodym Member Posts: 362 Arc User
    edited November 2016
    I also find it hard to fill engineering slots with anything useful. Well, there's Engineering Team and A2B. EPW too, I guess. But emergency powers and aux powers share cooldown, so that limits how many you can use, boarding parties are a joke, instead trying to catch enemies in warp plasma clouds, you are better off focusing on other stuff, extend shields would only make sense if dedicated healers actually improved the survivability of the team more than dpsers... Engineering skills are mostly focused on health, resistances and power levels and they mostly don't do anything too exciting, engineering ultimate is sort of underwhelming... It's a bit different on ground (I just love planting turret forests), but in space it's kinda... meh. I'd scrap deployable space turrets as devices, and give them to engies as an ability. That could spice things up a little.
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    snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    edited November 2016
    You can't be queen of DPS while you're an engineer. If you wanna be a powerful tactical DPS mobo' you cannot be an engineer.

    Nothing is wrong with being an Engineer now. It's great and amazing if you are DEFENSIVE.

    I've played STO on several accounts since Beta release. I've tried the others, but all my characters. Klingon, Romulan and Starfleet are always Engineers. Never Tactical or Science.

    Starfleet Engineer is the best however.

    I fly a Exploration Cruiser, T6 as an Engineer. My skills are focused mostly on Engineering as well, I've filled the bridge officer slots as well.

    On ground I can create turrets, minefields and that's awesome and quite effective if you get the purple kits etc.
    In space I can heal myself. Rotate shield does not do much alone, but for example with a power "Emergency power to shields" or a large battery it can restore your shields fully.

    In PVP I suck balls as an Engineer, you're right. You have no use there. But in PVE and just playing the story missions, patrols, dailies etc. I am invincible.

    The Engineering powers you gain, combined with traits, skills, a large cruiser ship focused on defense and healing instead of DPS. And you quickly have a ship and you have a Captain that can heal themselves again and again.

    I can even take on several Borg Cube's, plasma torpedoes etc. They cannot really hurt me because of my awesome resistance levels, and if they do manage to hurt me. I can go from no shields, 30% hull to max shields and 100% hull thanks to all my engineering powers, bridge officers and abundance of engineering console slots.

    The downside however is that I can only manage 14-16,000 DPS.

    Engineering is not broken or garbage. You're playing it wrong.

    :)

    Engineering is not about being DPS and "one-shooting" Borg Cube's.. It's about healing and support. If you don't like that, play as a Tactical.

    But don't go crazy just because you can't manage to be a good Engineer, lol.

    As an Engineer I might not do the most damage. Large numbers of buff' enemy ships will take a few moments to defeat. But I will NEVER be defeated because of my Engineering powers.

    As a Tactical, you do a lot of damage. Same with science now. But you can easily be defeated if you can't "one-shoot" enemies quick enough.

    As an Engineer you cannot be defeated if you do it right, but it'll take time to kill your enemies. But if you play PVP you instantly die and you can't do stuff. But PVP is broken anyway.
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    fluorescentblackfluorescentblack Member Posts: 79 Arc User
    Heck, the engineering profession is so bad that engineering captain abilities can completely replace regular engineering healing abilities or vice-versa.

    This is pretty much the main reason for me to use an engineer captain. This does not mean you will feel the same way.

    Leader of The Temporal Guard and Temporal Defence Force
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2016
    I have a hard time to understand what the OP is criticizing. The engineering captains powers, gear, ship traits, the points in skill tree, the boff powers, the boff’s traits?

    - There are engineering boffs which happen to be pirates and superior romulan operatives as well. So that can not be it!

    - Dragon builds, Drake builds, aux2bat builds? CD times, energy management, hull and shield heals so sci slots can be used for magic? Let’s better not underestimate that the backbone of each build has been engineering for years.

    - Without the right points in the engineering tree your ship’s energy management will cost you DPS, your ship will fly like a brick and your heals will suck.

    - “Emergency Weapons Cycle” ship trait is currently the #1 trait in game! An engineering trait triggered by an engineering boff power. I guess by the OP’s logic that’s for tacs only.

    - True that the best uni console usually go into the engineering console slots but considering that most of them address haste, energy management, turn rates or the ship's hull one might simply accept them to do engineering stuff and call it a day. As an alternative one can also save EC for a conductive rcs accelerator + eps which happen to be the most expensive console in game, an engineering console!

    Granted, the captains powers (like sci) are not overwhelming and the engineering ultimate could use some attention too but everything else?

    It’s a bit sad that the devs did not simply choose to label discreet stuff like weapons range drop off, armor and shield penetration as well as any form of CD reduction on boff power to be engineering but I guess what’s done is done.

    Under no circumstance I can follow the OP’s blind criticism about engineers as DPS was never their intended role.

    Still I’m not at all worried that he will get his wish.

    The new traits, the new console in k13… would not surprise me if STO’s players would have successfully managed to cry for a ship trait by next CCa event that simply grants 150% more DPS for 60 seconds when using engineering team while the engineering ultimate is engaged. Too bad that the average cca only takes for half that long already.

    But at least everybody would be happy then... right?
    Post edited by peterconnorfirst on
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    captainchaos66captainchaos66 Member Posts: 409 Arc User
    I love playing my engineers! In space, there is EMPTW and EMPTS. Also Directed Energy Modulation, Empt Inertial Dampeners. To say engineers are " garbage" is ridiculous imo ! On the ground the turrets and drones, and molten earth, and orbital strike are all very nice skills. To this day I have more fun playing my engineer than I do tact or science. This is all subjective and depends on one play style. To say " do something about it" is equally ridiculous! I did a CEa the other day that had someone doing 63,000 DPS, it was over in less than a minute. Is that seriously what people want? I see threads essentially saying " THIS GAME IS TOO EASY, MAKE IT HARDER" well, if you are a min/maxxer who has hours and hours of time and resources coming out your ears then ya, its likely to easy. But most players are casual. Most players don't crunch the numbers to get every last % of DPS they can, they log in for an hour or two to have some fun! I offer this: Cryptic does/should not need to change everything about the game to fit one type of players play-style. Those type of players should seek out ways to make the game more enjoyable for them.
    ***************************
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    ltminnsltminns Member Posts: 12,571 Arc User
    The politically correct term is 'Sanitation Engineers' not Garbage Men. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    fluorescentblackfluorescentblack Member Posts: 79 Arc User
    ltminns wrote: »
    The politically correct term is 'Sanitation Engineers' not Garbage Men. :)
    Very nice!

    Leader of The Temporal Guard and Temporal Defence Force
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    On the ground the turrets and drones, and molten earth, and orbital strike are all very nice skills.

    Based on a couple of Youtube videos, Molten Earth did not seem to be very effective when it was released. Shielded enemies do not suffer much, if any , damage and the molten ground only seemed to have been causing 1 - 4 points of damage per second. Has it been buffed? Or am I missing something?

    All my engineers basically have the following kit modules. I generally do not bother swapping modules unless I am testing potential replacements.

    - Medical Generator
    - Chroniton Mine
    - Shield Recharge
    - Sabotage (Particularly useful for BotSE and MIE)
    - Mass Gravimetric Detonation
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    chastity1337chastity1337 Member Posts: 1,606 Arc User
    OP - any time you assert anything in this General Discussion forum, your thread will be swarmed with people eagerly telling you that you are wrong. It doesn't matter what your assertion may be, you could have observed that the sky is blue. This is the nature of the GD forum.
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    taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited November 2016
    Engineers are not bad at all.
    In fact my alt engi does 50k DPS and I'm not even trying. This is with standard mission reward gear and CrtDx3 AP beams @ MK XII.

    Not sure what you're doing wrong.

    [img][/img]OD5urLn.jpg
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    baudlbaudl Member Posts: 4,060 Arc User
    Engineers are not bad at all.
    In fact my alt engi does 50k DPS and I'm not even trying. This is with standard mission reward gear and CrtDx3 AP beams @ MK XII.

    Not sure what you're doing wrong.

    first, 50k is more than enough to do any PVE queue...but it ain't something to write home about.
    second, the fact that you can do 50k, 100k, 200k dps is no indicator that a class has serious issues compared to the other classes.
    and third, the engineer class is not broken...it lacks behind the other two. Broken would mean that you can not play the game with the class...as you pointed out, the class is perfectly viable to play any aspect of the game...the other two have just a little bit more going on for themselves in PVP and the DPS race and I think that is what the OP is trying to address.
    Go pro or go home
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    Engineering boff powers are great. It's the Engineering captain powers that are garbage.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    quebraregraquebraregra Member Posts: 31 Arc User
    Engineering boff powers are great. It's the Engineering captain powers that are garbage.

    with MIRACLE WORKER and the associated trait, even though I might suck, I almost never get blowd up. My next captain will be ROMULAN SCIENCE.

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    marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    You can't be queen of DPS while you're an engineer. If you wanna be a powerful tactical DPS mobo' you cannot be an engineer.

    Nothing is wrong with being an Engineer now. It's great and amazing if you are DEFENSIVE.

    I've played STO on several accounts since Beta release. I've tried the others, but all my characters. Klingon, Romulan and Starfleet are always Engineers. Never Tactical or Science.

    Starfleet Engineer is the best however.

    I fly a Exploration Cruiser, T6 as an Engineer. My skills are focused mostly on Engineering as well, I've filled the bridge officer slots as well.

    On ground I can create turrets, minefields and that's awesome and quite effective if you get the purple kits etc.
    In space I can heal myself. Rotate shield does not do much alone, but for example with a power "Emergency power to shields" or a large battery it can restore your shields fully.

    In PVP I suck balls as an Engineer, you're right. You have no use there. But in PVE and just playing the story missions, patrols, dailies etc. I am invincible.

    The Engineering powers you gain, combined with traits, skills, a large cruiser ship focused on defense and healing instead of DPS. And you quickly have a ship and you have a Captain that can heal themselves again and again.

    I can even take on several Borg Cube's, plasma torpedoes etc. They cannot really hurt me because of my awesome resistance levels, and if they do manage to hurt me. I can go from no shields, 30% hull to max shields and 100% hull thanks to all my engineering powers, bridge officers and abundance of engineering console slots.

    The downside however is that I can only manage 14-16,000 DPS.

    Engineering is not broken or garbage. You're playing it wrong.

    :)

    Engineering is not about being DPS and "one-shooting" Borg Cube's.. It's about healing and support. If you don't like that, play as a Tactical.

    But don't go crazy just because you can't manage to be a good Engineer, lol.

    As an Engineer I might not do the most damage. Large numbers of buff' enemy ships will take a few moments to defeat. But I will NEVER be defeated because of my Engineering powers.

    As a Tactical, you do a lot of damage. Same with science now. But you can easily be defeated if you can't "one-shoot" enemies quick enough.

    As an Engineer you cannot be defeated if you do it right, but it'll take time to kill your enemies. But if you play PVP you instantly die and you can't do stuff. But PVP is broken anyway.
    This... I haven't been playing long enough to have Mk XIV gear or Elite consoles, but my Level 55 engineering Admiral not only does the best she can, but does it pretty damn well... To re-use an email I sent someone the other day:
    Me wrote:
    I just put the Dameron (Valiant Class T6 Tactical Escort) up against the Breen for a proper shakedown of the new BOFFs and Layout...

    Fore Weapons:
    Quantum Torpedoes (Rare, Mk VII and Mk XI)
    Dominion Polaron Dual Cannon (Rare Mk XI x 2)

    Aft Weapons:
    Quantum Mine Launcher (Uncommon Mk XI)
    Ancient Omni-Directionsl Beam Array (Very Rare)
    Quantum Torpedo Launcher (Rare Mk V)

    Stations:
    Senu (Ferengi) Tac Team I and Cannon Rapid Fire I
    Ellie: Torpedo High Yield I, Beam Array Overload II, Torpedo Spread III, Attack Pattern Omega III
    H'mL'n: Fire at Will I, Dispersal Pattern Alpha I and Cannon Rapid Fire II
    Liz: Eng Team I and Reverse Shield Polarity I
    Sihna (Orion) Polarize Hull I and Energy Siphon I

    All I can say, is there was a lot of blue-white flashing and flareouts, and lots of nasty things happening to the Breen... ^_^

    Just to mention the consoles in use...
    Eng:Monotanium Mk VIII (Rare) Electroceramic Hull Plating Mk XI (Common) Tetraburnium Hull Armor Mk XI (Common)

    Sci:Countermeasure System Mk IX (Common) Shield Emitter Amplifier Mk XI (Common) Nausicaan Siphon Capacitor Mk XI (Very rare)

    Tac:Antiproton Mag Regulator Mk X (Uncommon) Polaron Phase Modulator Mk XII (Uncommon) Ionized Gas Sensor (Epic) Directed Energy Distribution Manifold Mk II (Rare)

    Solanae deflector, impulse engine and shields, with an Obelisk Subspace Rift warp core...

    All stuff I plan on upgrading (powered by Solanae deflector, impulse engine and shields, with an Obelisk Subspace Rift warp core...) but to be honest, I've no complaints with the results thus far... I've followed the 'DPS Rules' of matching weapon types rather than multitple variations of similar types, and matching consoles which will enhance those weapons... Other ships have different builds as slots allow... I've never felt that playing an engineer, was playing from a disadvantage, quite the reverse, in fact... I'd rather have Cara flying a tank, than a glass-cannon... B)
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    taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited November 2016
    Yeah, garbage would mean they can't do anything well, and can't complete general pve content.

    They can complete general pve content just as easily as the other 2 classes.
    Ok, sure, Tac/Sci can soak out a bit more damage. But who cares ?

    This "Garbage" issue only comes into play if you want an engi on top of the DPS leaderboards.


    And in OP's view, Engi's will remain "garbage" until the time they are as capable as Tacs to sit atop the DPS leaderboard.

    This is "first world problem" stuff.
    Wahhh my Engi will never top the leaderboards. wahhhhh :cry:


    Not a real issue or concern..
    [img][/img]OD5urLn.jpg
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    Engineering boff powers are great. It's the Engineering captain powers that are garbage.

    with MIRACLE WORKER and the associated trait, even though I might suck, I almost never get blowd up. My next captain will be ROMULAN SCIENCE.
    I also almost never die WITHOUT miracle worker.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    STAR TREK ONLINE : Special DPS addition with 50% more DPS then normal STO.
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    quebraregraquebraregra Member Posts: 31 Arc User
    Engineering boff powers are great. It's the Engineering captain powers that are garbage.

    with MIRACLE WORKER and the associated trait, even though I might suck, I almost never get blowd up. My next captain will be ROMULAN SCIENCE.
    I also almost never die WITHOUT miracle worker.

    you forgot to factor in the "I suck" factor ;) Seriously, I'll admit I barely use it now with my current build. There are sooo many tanky sets it's astonishing.

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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    Also, I somewhat agree with the OP that the engineering skill tree should mostly be avoided but I disagree that anything needs to be done about it.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    And as others have said, since Engi's have built in heals... you are free to drop a heal or two (a tac or Sci would have to bring along: HazardEm/Engi Team etc) and replace them with offensive powers instead.

    Engi's are fine, and have a fun/unique play style.
    [img][/img]OD5urLn.jpg
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    tempusmagustempusmagus Member Posts: 107 Arc User
    There are engineering boff powers that proc temporal crosswiring and have way better cooldown than their sci counterparts. People TRIBBLE way too much about this game without spending time to learn the mechanics.
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    I love flying my Rom Engineer.Granted, that toon flys a Caprimul DSD, but Man can it survive (IN PVP and PVE) All do to associated engineering class abilities.

    I also fly in Ker'rat from time to time, and you can find eng captains that simply CANT be killed when 5 Tac captains (in various ship types) Fire on it.

    Hell I met a guy (Old school player) on here I nearly couldn't kill in a T5 (not upgraded) Oddey (Vs my Tricked out T5U EPG Wells). The only reason I was successful is My proton barrage finally stripped 3 buffs off him (very lucky) and he (the eng capt) didn't have the regenerative integrity field console. Took 15-30 min to kill him 1 time..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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    davefenestratordavefenestrator Member Posts: 10,520 Arc User
    Engineers are great for tacships with limited eng seating and to free up universal seats.

    They are also fun to play on the ground.

    We already have the tac career, if you must do more pew pew and throw throw then play a tac. Problem solved.
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    bossheisenbergbossheisenberg Member Posts: 603 Arc User
    I've been a tac since I started playing this game and I love eng! I run only tac/eng, no sci boffs. My DPS actually went down when I put points into sci instead of eng power levels.

    Directed energy modulation and structural integrity collapse are some of the best things going right now, especially with temporal abilities being physical damage based. Forget about science! I will run circles around your stupid gravity wells and blow you to pieces! LOL


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    xayssxayss Member Posts: 391 Arc User
    mostly of space time i play like a tank with my enginer because engines are no good for high dps, they are th eking of tanky on space ,but on ground is another history, on ground i think is more deadly bombs, drones turrest mines healin device shields , you can even shut down weapons and slow enemy movements, and no forget his main weapon orbital strike and upgrade to chase orbital strike make a deadly weapon to any enemy or group of enemy syou wanna kill
    nexus.jpg

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