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Weapon Cross-Pollination

shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
It's happened often enough: you're playing another game and find yourself thinking, 'wow, this weapon could be an interesting addition to the STO armory - how could it be represented in terms of game mechanics?' By way of example, I present one of the more... interesting examples Destiny has on offer.

Outbreak_prime1.jpg
Outbreak Prime pulse rifle
  • base type: HD rifle
  • energy type: ?
  • ability 1 (The Corruption Spreads): hits with this weapon confer Infection on the target. This debuff has no effect in and of itself, and fades after 5 seconds, with subsequent hits in that timeframe increasing the stack and refreshing the timer. If a target gets 5 stacks, they are consumed to inflict nanoprobe infestation. Note: when this happens, that target cannot receive Infection stacks for 30s.
  • ability 2 (Virulence): a target killed by this weapon in fine-aim mode releases a nanoprobe swarm
  • ability 3: (Sign of Four): every fourth primary shot on the same target receives a non-stacking 10% damage bonus

Canonically, it should be a 'full-auto' rifle, but HDR is a much better fit given how NI works. As for the actual weapon model, the best fit would be that used for the chroniton split-beam rifle, but black w/red accents.

Comments

  • ladyravensteinladyravenstein Member Posts: 13 Arc User
    I would go with a bolter from WH40k. I'd call it The Borg's Worst Nightmare...if they are actually capable of REM sleep.
  • k20vteck20vtec Member Posts: 535 Arc User
    edited October 2016
    If we are talking about guns then the overpowered broken M6 pistol from Halo Combat Evolved. Borgs! TREMBLE in FEAR of the jebus pistol.

    Or the LAZER screwdriver if I want something more... utilitarian.
    Hast thou not gone against sincerity
    Hast thou not felt ashamed of thy words and deeds
    Hast thou not lacked vigor
    Hast thou exerted all possible efforts
    Hast thou not become slothful
  • admiralnatadmiralnat Member Posts: 22,432 Arc User
    Hmm... now, can these weapons be from other Star Trek games? I'm assuming yes. Though, why only weapons? What if I want a playable Incursion class starship? Those could be pretty cool. :wink:​​
    2jwMZnF.gif
    Winning.
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    tr;dr, I am winning last post wins 3.0. Thank you for your time.
    Oh, look, an explosion...
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
    Well... technically we already have a couple "nods" to other franchises in our weapons.

    Prototype Proton Rifle (Specifically secondary fire)= Ghostbusters Proton Pack
    Herald Advanced Staff (Lobi Store) = Stargate Staff weapon
    Sphere Builder Hand Weapon (Lobi Store)= Stargate Hand Device
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    I would go with a bolter from WH40k. I'd call it The Borg's Worst Nightmare...if they are actually capable of REM sleep.
    That'd be fairly easy to translate, given that bolters are basically pumped-up gyrojets (which, by the way, do feature in You Only Live Twice, and were pitched to Rodenberry for use in ST:TOS). They would have exploiting alt-fire modes and, because the projectiles are under constant acceleration (at least, until the fuel supply is exhausted), actually have damage 'bands'. Assuming for discussion's sake that a gyrojet pistol has identical range performance to a compression pistol (25m; reference), you might see this:

    • 0-8m: 80% damage
    • 9-16m: normal damage
    • 17+m: 120% damage

    The damage type is, of course, kinetic. While the 'vanilla' gyrojets do not use explosive warheads (or any other), bolters certainly do (something that might be represented by the KB mod; because the explosive is fused with a slight delay - to punch through shields/armor and detonate inside the target - these weapons cannot get the KB3 mod).

    Bonus: as to where these come from in STO, that can be easy: the Ferengi. After all, they do actually have a missile system available... Alternatively, they could be added to the TFO store.

    k20vtec wrote: »
    If we are talking about guns then the overpowered broken M6 pistol from Halo Combat Evolved. Borgs! TREMBLE in FEAR of the jebus pistol.
    Equally straightforward; this is pretty much the pistol gyrojet above without the damage bands. Like the gyrojets above, it would also be a logical addition to the TFO store.

    admiralnat wrote: »
    Hmm... now, can these weapons be from other Star Trek games? I'm assuming yes. Though, why only weapons? What if I want a playable Incursion class starship? Those could be pretty cool. :wink:​​
    In order: yes; and ships could be argued to merit a thread of their own. As for the Incursion-class... well, it's easily enough represeted as a Phantom variant which trade the cloak for its disguise system (something shared by the Romulan combat drones).
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
    Actually, while the damage output of the M6 Magnum from Halo was riduclous, it wasn't a gyrojet. It was just a basic pistol with semi armor piercing, explosive tip rounds and a 2x scope. The only instance of something similar to a gyrojet weapon in Halo was actually the railgun from Halo 4 I believe. Second closest could be considered the UNSC Sniper Rifle with its fin stabilized, discarding SABOT round.

    But yea... the M6 from Halo was OP, hence the nerfs in subsequent games except for Reach, where I believe they purposefully recreated the "Jebus Gun". lol
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    rattler2 wrote: »
    Actually, while the damage output of the M6 Magnum from Halo was riduclous, it wasn't a gyrojet...
    Correct; this is a matter of poor wording on my part. In terms of STO mechanics, the M6 and gyrojet pistol would both be kinetic-damage weapons with exploiting alt-fire; the difference is that the M6 wouldn't have the damage 'bands' referenced above.
  • theraven2378theraven2378 Member Posts: 6,015 Arc User
    I would go with a bolter from WH40k. I'd call it The Borg's Worst Nightmare...if they are actually capable of REM sleep.

    Only an Astartes can handle a bolter, the recoil can break an arm on normal humans
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
      I would go with a bolter from WH40k. I'd call it The Borg's Worst Nightmare...if they are actually capable of REM sleep.

      Only an Astartes can handle a bolter, the recoil can break an arm on normal humans

      Eh... I think the Sisters of Battle have a version of the Bolter, and they aren't Space Marines.
      db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
      I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
      The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    • theraven2378theraven2378 Member Posts: 6,015 Arc User
      rattler2 wrote: »
      I would go with a bolter from WH40k. I'd call it The Borg's Worst Nightmare...if they are actually capable of REM sleep.

      Only an Astartes can handle a bolter, the recoil can break an arm on normal humans

      Eh... I think the Sisters of Battle have a version of the Bolter, and they aren't Space Marines.

      They also wear power armour, that will counter the recoil.
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
        That is true, but it does show that normal humans under certain conditions can use a bolter. Bolt Pistols though might be a different story.
        db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
        I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
        The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
      • theraven2378theraven2378 Member Posts: 6,015 Arc User
        edited November 2016
        An Imperial Guardsman once earned the respects of the space marines after picking up a bolter and holding of an enemy assault. The poor guardsman broke both his arms from the shoulder down though as a result.
        NMXb2ph.png
          "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
          -Lord Commander Solar Macharius
        • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
          Only an Astartes can handle a bolter, the recoil can break an arm on normal humans
          Which is why the STO analogue would be far closer to its 'ancestor', the gyrojet weapons. This said, versions closer to the various Astartes patterns could be used by a variant of the Voth mech...

          Elsewhere, it's come to my attention that the weapon reward for the upcoming go-round of the Crystalline Event has received a reception of 'meh' (reference). This being the case, it occurred to me that an alternative - possible both in terms of mechanics and items already extant in STO - would be an analogue of the...

          • base type: HD rifle
          • damage: kinetic
          • ability 1 (irradiated needles): each hit confers a stacking radiation DoT (alt-fire shots count as two for these purposes). The stacks decay after 5 seconds; each hit in that timeframe refreshes the timer
          • ability 2 (supercombine): if 7 stacks are built on a target, they are all consumed in an explosion which inflicts kinetic and radiation damage to the target, and others in a small AoE centered thereupon.

          Specifically, it takes cues from the Hargh'peng torpedo launcher and rad crystal; as a gameplay balance, the crystals are slow to replicate, meaning the weapon has a five-round 'magazine' which works identically to that on the Omega torpedo launcher.
        • theraven2378theraven2378 Member Posts: 6,015 Arc User
          edited November 2016
          latest?cb=20120522151205

          Based of the Halo universe BR55 Battle rifle.

          TR-118 Battle Rifle

          Base type: Battle Rifle
          damage:Kinetic
          Ability 1:Single Shot marksmanship
          Ability 2:Three round burst
          NMXb2ph.png
            "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
            -Lord Commander Solar Macharius
          • k20vteck20vtec Member Posts: 535 Arc User
            edited November 2016
            Mass Effect M7/M8. The design is quite scifi and fits star trek better than the modern-looking guns from your average mil-game, unlimited bullets like in-game. TNG manual states subspace field can produce similar weight-decreasing effect as Masseffect field, so a bit more lore friendly and provide alternative explanation to the weapons function.
            Since it is a electromagnetically propelled weapon it can have:
            primary firing mode as regular burst fire.
            secondary can be some sort of charge-up high power shot. Kinetic damage of course.
            Maybe add an extra effect when using secondary firing mode the weapon, like the soecial ammo in ME-lore:
            Tac get additional fire damage
            Eng gets addition electric damage
            Sci geet additional radiation damage
            Post edited by k20vtec on
            Hast thou not gone against sincerity
            Hast thou not felt ashamed of thy words and deeds
            Hast thou not lacked vigor
            Hast thou exerted all possible efforts
            Hast thou not become slothful
          • k20vteck20vtec Member Posts: 535 Arc User


            Speaking of which, what kind of weapon of Star Trek universe would you find it interesting to add into other science ficition franchise?
            Hast thou not gone against sincerity
            Hast thou not felt ashamed of thy words and deeds
            Hast thou not lacked vigor
            Hast thou exerted all possible efforts
            Hast thou not become slothful
          • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
            TR-118 Battle Rifle

            -stats redacted-
            Which raises the question: why is the the -116 the only kinetic infantry weapon 'native' to Starfleet? Quite aside from situations where a DEW would be impractical or hazardous to use, the Borg are enough of a threat to justify the formation of TFO... who, in turn, would want a range of kinetic weapons available. Including, I'd opined elsewhere, an update of the Pancor Jackhammer. Here's another iteration...

            Jackhammer_Mk3A1.jpg
            'Jackhammer-EX'

            Based, mechanically, on the Cochrane shotgun, with the following changes:

            • faster fire cycle
            • there is no normal alt-fire; instead, 'alt-fire' toggles the primary fire between 'buckshot' and 'slug' modes
            • 10-round magazine (see: Omega torpedo launcher)
            • while in either weapon slot, makes Emplace Bear Trap available as a taskbar action (short channeled action; ? sec cooldown). This is a directional mine (having a conical AoE similar to the Na'kuhl minigun alt-fire) which, when triggered, fires 10x buckshot shells

            k20vtec wrote: »
            Mass Effect M7/M8..
            Not a bad idea. While someone could say 'but wait, don't the nanoenergy cell consumables make that special ammo redundant?', I'm not sure whether or not they apply to kinetic weaponry.
          • k20vteck20vtec Member Posts: 535 Arc User
            I barely use the noncells so I dunno know for sure. But arent those time limited and only have a small chance to apply the special effect to target?
            Hast thou not gone against sincerity
            Hast thou not felt ashamed of thy words and deeds
            Hast thou not lacked vigor
            Hast thou exerted all possible efforts
            Hast thou not become slothful
          • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
            edited November 2016
            k20vtec wrote: »
            I barely use the noncells so I dunno know for sure. But arent those time limited and only have a small chance to apply the special effect to target?
            Yes, and no. All of them are time-limited similarly to the tribble buffs; and yes, all of them confer a 10 % chance of an additional effect on hit (compared to the 5% of most weapons' native effects). Note that while they now work with all energy weapons - again, not sure about things like the TR-116 - as of 17 Jul. '14) the ingame tooltips were never fully updated, and still make specific reference to Jem'Hadar weapons.
          • ladyravensteinladyravenstein Member Posts: 13 Arc User
            edited November 2016
            I would go with a bolter from WH40k. I'd call it The Borg's Worst Nightmare...if they are actually capable of REM sleep.

            Only an Astartes can handle a bolter, the recoil can break an arm on normal humans

            On the standard Godwyn pattern, yes. It would be difficult for a normal human to even pick up and aim the weapon. There are other bolter patterns though such as the Locke and Godwyn-Da'ez pattern that are designed for use by unaugmented humans of the Imperial Guard and Adeptus Arbites.
          • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
            On a lighter note, it's my understanding that Outbreak Prime isn't part of a set (unlike the TFO carbine); however, Destiny does have an armor set that said weapon certainly looks like it'd be a natural accompaniment to: Spliced Nanomania (imagery; video).
          • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
            I would go with a bolter from WH40k. I'd call it The Borg's Worst Nightmare...if they are actually capable of REM sleep.

            Only an Astartes can handle a bolter, the recoil can break an arm on normal humans

            This would be the one time Starfleet would allow Amar Singh to do some work.


            As to the topic itself, I would like to see a Federation version of the ZF1 from The Fifth Element:

            zf1gd9.jpg


            [video]https://www.youtube.com/watch?v=7jVsQToSfag[/video]



            Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

            Things I want in STO:

            1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
            2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
            3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
            4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
            5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
            6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
            7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
            8) Independent Faction, because yo ho yo ho a pirate's life for me!
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