Is the Delphic Distortion set from the lobi store meant to be out yet? I haven't seen a blog post or any mention of it anywhere.
Set is [Delphic Distortion Torpedo Mk XII] firs an extra high yield torp everytime a high yield ability is activated. 10 sec reload. 33% to -10 damage. resistance. 20% crit severity
[Dual Overcharged Delphic Antiproton Beam Bank Mk XII] adds an extra beam overload after 10 fires. 33% to -10 damage resistance. %20 crit severity
[Console - Universal - Interphase Quantum Distributor Mk XII] seems to be bugged does not work at all and doesn't give any stat bounces like it said it should. 22.5 Extra starship hull pen, 22.5 extra starship impulsive expertise but does not work
2 piece set 11.7% crit severity and 1.2% crit chance
3 piece set adds an extra high yield torp everytime Dual Overcharged Delphic Antiproton Beam Bank stacks to fire an exrtra beam overload
That's the gist of it. Didnt feel like typing up all the stats
Comments
Sets not working properly when they are released... also not out of the ordinary.
Thanks for the specs on the set bonus. I'm tempted to try it out on Tribble along with the new Lobi Sci ship.
^Words that every player should keep in mind, especially whenever there's a problem with the game...
No description has been changed though. And it still only functions as a cat 1 exotic boost.
For a torpedo starship playing the high-end (assumption that everything works properly): 2pc of torp + console = worth it. 3pc, not worth it. 10 firing cycles takes way too long.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
That I can partly tell you. It certainly goes off when BO does (though I agree that the three piece in general isn't worth it, due to length of time to get the buff. I feel this should change from per cycle to per shot. Or reduce the number of cycles needed.).
I can't say for sure that it is overwriting TB, though it certainly would not surprise me. And honestly, if you are noticing something wonky there, your word is good enough for me. I wonder though, if it affects TB, is it also possibly affecting CF?
I think the Delphic Tear console is working as it should.
The Delphic Tear console from the Lockbox is now fixed and working properly, very nice console btw.
That all being said, my Temporal Recruit was going to get the Lobi Temporal Warfare Set as soon as they had a Lobi Store sale (it's already very late this year if they are going to have one). After looking things over I will probably get the Delphic Set instead.
The other thing about this set is IT IS VERY RARE. Up to this point all Lobi Space sets were RARE. Now when Cryptic introduced the Item Upgrade System all the Ground Equipment was upgraded to Very Rare from Rare. Not sure why they did not do that with the Space Equipment. I mean really, for 200 Lobi a pop it should have been Very Rare to begin with.
Back to the off-topic Delphic Tear Console, all of my Science Characters picked one up today. If not for those off-topic posts I never would have known about it. The News Blog was very imprecise (to be generous) as to the entire contents of the Lockbox.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Might that not be working as intended? It seems from the descriptions that the very next torpedo fired would benefit from the deal so maybe they're both being applied simultaneously and you're only getting one high-yield one out of it.
That's one person's complaint.
My complaint has to do with what stats are being received from the console. Consider, that at Mark 14 epic, I show that I should receive the following stats:
+18.8% exotic damage
+28.1 Starship Impulse Expertise
+28.1 Starship Hull Penetration
The problem is that the only stat being received is the +18.8% exotic damage. There is no added Hull Penetration when you look at the stats. There is also no added Impulse Expertise when looking at the stats, or an increase to flight speed or turn rate, as one might suspect they would receive.
That makes no sense whatsoever.
Other stats easily go over 100. There is nothing about those two stats that should not be able to.
On toons where I only have 85 in a skill, it should still bring it up to 100. It does not.
Inspirational Leader easily shows these skills going over 100 when it procs.
Particle Feedback Loop shows Hull Penetration going to 250.
I am certain there are others, but those are the two I have access to right now.
The console is just simply broken, and needs to be fixed. There is simply no justification for it to be released broken, then claimed to be fixed, and still be in the same state as when it was released.