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PC: New style Red Alerts, thoughts?

So new style RA's popped up tonight, and gotta say, im not a fan.

I think its great the Borg have some of thier teeth back and if your not careful they can make you look very silly indeed.

Having said that, im lamenting the loss of the XP boost and not at all a fan of the queing method.

Before the revamp i could get maybe 3-4 RA's done before hitting cooldowns, so far under the new method 1 it seems, is all you get.

In the tholian RA, the daily has also vanished. SO it seems a nerf all around.

Just wondered what everyone else thought.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Queues ruined them.
  • majorhalcyonmajorhalcyon Member Posts: 199 Arc User
    tritan2409 wrote: »
    Just wondered what everyone else thought.

    That they might not be 'new styled', at all, seeing as there were no patch notes, and they disappeared after Artifacts launched. Most people I've seen talking about it believe it's just bugged, and not really changed (since I warped to one last night and got no interact at all, I'd tend to agree).
  • tigerariestigeraries Member Posts: 3,492 Arc User
    it's being normalized across platforms... it's ques on console so we have to follow the master console race and we too will be on ques.
  • kimonykimony Member Posts: 571 Arc User
    These were something I enjoyed, just idling in sector space and hitting them as they popped up while and after doing my dailies. If this isn't a bug and If they are time gated with a universal cool down, there just won't be any reason for me to hang around after running each of them.

    #SaucersForever #TrianglesCutDeep #TeamBeta #ShipOneisNumberOne
  • skullblits#4627 skullblits Member Posts: 1,273 Arc User
    it's not ques on consoles
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    hating the queues... gave up on the nhakul ones cause they never popped.... now they've done this to the borg ones, which used to be fun. And quite often 2 players were enough to tromp through it
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • dd1mdd1m Member Posts: 171 Arc User
    The last thing we needed was more queues, the very fact you could jump straight into the Red Alerts was what made them fun.

    Sadly they will die a slow death now that they are queues and don't reward well anymore.

    A poorly thought through change this one.
    8ebd135a27dd1eb31f8ce7dff0bfba3a1f1467ac_full.jpg
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    I think its a step backwards.

    The way the Tholian and Borg RA's worked played well with a lot of people because it allowed fora casual play style, you could drop in whenever you wished to. You didn't need to worry about player numbers, you might be alone or in a team situation.
    And the rewarding XP was well worth it, you could happily level a ship with a few decent runs and be off enjoying other content.

    What are the poor buggers playing at odd times going to do now if there's nobody to fill the queues? And i'm not joking here; seriously, the queues are in a sorry state even at peak time and adding more half dead instances will only make things worse.

    This change to queues is more forced, fake teamwork. It pushes people to wait and queue when they just want to go and nip into a quick run to get some XP. I don't think people liked the Na'kuhl ones nearly as much as the Borg or Tholian ones because of this.

    Content like the RA's, the battlezones, the Deep space encounters, they are all nice and casual if you want it, or you can team up. But none of it is forced and that is how a lot of people i've chatted with want to play STO.
    SulMatuul.png
  • ltminnsltminns Member Posts: 12,572 Arc User
    There is no consistency on how each of the two Red Alerts award the Rewards.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • discojerdiscojer Member Posts: 533 Arc User
    I think what they are doing is trying to bring the console and PCs versions in line. I guess with the lighting system, we also got the console style red alerts

    Anyway, I like the Borg one. It's harder, if only slightly. And you get a choice of marks.

    I used to constantly do the Na'kuhl one and while queues did pop fairly quickly, it's really a slog of an event a lot of times, especially if someone drops out, All those ships that create photonic decoys just gets old

    But the Tholian one, instead of getting two rewards, you just get one. It's a lot more work/much slower with only 5 players.

    All in all though, I miss the open nature aspect of them. I hope they don't change deep space encounters to queues.
  • crazyned1066crazyned1066 Member Posts: 198 Arc User
    Don't like the new format, at all. The Tholian Red Alert is seriously messed up. I have yet to complete one in the time allotted. I guess I'll have to grind my nukara marks on the ground.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Crystalline Catastrophe.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • dwarfanaticdwarfanatic Member Posts: 2 Arc User
    edited November 2016
    As a recently returned player, I'm disappointed by this change.

    Joining the Borg and Tholian red alerts was a casual and no-stress experience, it made sector space feel more alive, and I could play my ship exactly to my preference. Having to queue for them feels like nearly every MMO under the sun: forced grouping, meeting the possibly unreasonable expectations of your groupmates, and fostering resentment and finger-pointing if your team doesn't succeed.

    In STO, this problem is exacerbated by the fact that there's a huge power disparity between more casual players, and those who spend loads of money in the store. I don't have a problem with this in principle, as I think it's totally fair that the best toys go to the people who are strong financial supporters of the game, but wasn't there enough queued content already?

    In general, I'd like to see this game have more "open" group content, not less, as to me it's much more in the spirit of the franchise. Yeah, either way it's content you'll repeat again and again, but which feels more Trekkish at heart: unexpected events dealt with by a variable number of participants, or events that always require the same predictably auto-regurgitated group of five?
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    How do I feel? Frustrated, disappointed, disbelieving... a bit of hatred towards this 'all platforms must be made the same' attitude thanks to the ruining of perfectly good PC Red Alerts just because they're Queued Events on the consoles (Which does not feel me with hope and longing for the UI revamp they've talked about for changing the PC UI to 'better match' the PS4/XB1 UI...).

    It's ironic, really, ever since they came out, I was always very vocal that the 'Na'kuhl Red Alerts' should be renamed because they weren't 'Red Alerts' as those we were familiar with... So what happens? The older Red Alerts get turned into Queued Events just like the Na'kuhl one.

    Kind of ruins my interest in taking part in them. Never liked the whole queue and waiting thing, especially since it's a good way of guaranteeing that you can't really do anything else while you're waiting for a Queued Event to fill up...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • ltminnsltminns Member Posts: 12,572 Arc User
    Well it seems funny that these new Red Alert Queues were turned on without a Maintenance.

    On a slightly different note after the Maintenance last Thursday when they turned on the 20% Doff Sale, the Delta Alliance Pack was not shown on sale in the C-Store. However, later in the day the sale was indicated for that Pack.

    That seems to indicate to me that they may be able to do things in-game without a Maintenance. Thoughts?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • catsmeatcatsmeat Member Posts: 106 Arc User
    Why oh why do folks these days not understand the old adage, 'If it ain't broke don't fix it."

    RIP fast Red Alert fun. You will be missed!
  • angrybobhangrybobh Member Posts: 420 Arc User
    edited November 2016
    Kind of ruins my interest in taking part in them. Never liked the whole queue and waiting thing, especially since it's a good way of guaranteeing that you can't really do anything else while you're waiting for a Queued Event to fill up...

    Yep.

    I do queues every so often but, I liked these for a quick in and out. Also, it seems the borg RA isn't giving out as much ship XP as it used to. Not much reason to do these now.
  • harlequinpixieharlequinpixie Member Posts: 172 Arc User
    The new red alerts are total rubbish, they don't even level match you anymore. I ended up fighting Tholians at +10 levels higher. The Xp boost is gone also, so it's pointless even doing them now. There have been loads of decent changes to STO, and this is not one of those decent changes.

    Dump the queues for red alerts as many are already empty.

    Bring back ye olde Red Alerts!
  • kimonykimony Member Posts: 571 Arc User
    As a recently returned player, I'm disappointed by this change.

    Joining the Borg and Tholian red alerts was a casual and no-stress experience, it made sector space feel more alive, and I could play my ship exactly to my preference. Having to queue for them feels like nearly every MMO under the sun: forced grouping, meeting the possibly unreasonable expectations of your groupmates, and fostering resentment and finger-pointing if your team doesn't succeed.

    In STO, this problem is exacerbated by the fact that there's a huge power disparity between more casual players, and those who spend loads of money in the store. I don't have a problem with this in principle, as I think it's totally fair that the best toys go to the people who are strong financial supporters of the game, but wasn't there enough queued content already?

    In general, I'd like to see this game have more "open" group content, not less, as to me it's much more in the spirit of the franchise. Yeah, either way it's content you'll repeat again and again, but which feels more Trekkish at heart: unexpected events dealt with by a variable number of participants, or events that always require the same predictably auto-regurgitated group of five?

    Thank you so much for this. This is exactly why the Red Alerts were something I enjoyed so much (along with the daily missions). I hate the feeling of having to play to everyone's expectations and worry about making an error that costs everyone their rewards. The open content like the Red Alerts are/were a way to move forward and make progress in the game casually without those concerns.

    #SaucersForever #TrianglesCutDeep #TeamBeta #ShipOneisNumberOne
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited November 2016
    They're slowly bleeding this game to death with a thousand cuts.

    And I am in no way a DOOOM person around here!

    But it's pretty obvious even to me at this point.

    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    The loss of the exp is what stinks. Now there is no good way to level ships.

    And yeah I bet they will die out pretty quickly after going strong all this time.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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  • ltminnsltminns Member Posts: 12,572 Arc User
    Well all I know is that the Queue starts very quickly and the whole alert ends just about as fast as before. It almost seems that the Alerts in Sector Space (normally both at the same time) were up constantly.

    The Borg Alert gives out Omega and Choice of Marks, but the regular award for the Choice seems to be 1 Mark.

    Tholian also gives out 960 Dilithium as the Borg in two 480 Dilithium awards.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • gaalomgaalom Member Posts: 531 Arc User
    Ermmms?

    What do you mean op? I stopped doing the Borg red alerts a long time ago because they got easy way too easy, and the unimatrix always went pop after a couple of seconds. Did they buff up the Borg in the Red alerts?
  • vulcannorrisvulcannorris Member Posts: 4 Arc User
    Borg and Tholian RA were my favorites since I started playing this game. Jump in and start fighting them alone or with lots of people almost instantly it can't get better than that, so it was a disappointment to see them in queues. I wasn't the worst thing but it made it less fun. Taking away the xp boost was just mean. I see no reason to join them from now on.

    so the only thing left to say is:
    coolbatman wrote: »
    Bring back ye olde Red Alerts!
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    I preferred to solo RAs, it let me test out new weapons and such, now I gotta deal with 4 other people!? Ugh. :#
    Sometimes I think I play STO just to have something to complain about on the forums.
  • catsmeatcatsmeat Member Posts: 106 Arc User
    edited November 2016
    Non-peak hours these slow queues are a real turn off. I always wanted to play a game to practice my waiting skills, not. This really is vastly worse than they were, and they were fine before. Staring at the queue list is not my idea of fun.

    Rename the game Star Trek Queues Online.

    If these are going to stay this way Cryptic you need need to up the DSEs to like they were at launch (i.e. everywhere). I like fast access and instant play. There are way to few DSEs and they spawn too slowly now without old style red alerts to plus them up. That or add a pile more battle-zones for all level ranges.

    Unimpressed. Unhappy. Bored. :'(

    edit: a 3:1 time ratio of waiting to playing sucks. Not fun. Not happy.
    Post edited by catsmeat on
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Don't like the new format, at all. The Tholian Red Alert is seriously messed up. I have yet to complete one in the time allotted. I guess I'll have to grind my nukara marks on the ground.

    How are you failing a Tholian Red Alert, most especially since it's queued and you're never alone?
    XzRTofz.gif
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