So new style RA's popped up tonight, and gotta say, im not a fan.
I think its great the Borg have some of thier teeth back and if your not careful they can make you look very silly indeed.
Having said that, im lamenting the loss of the XP boost and not at all a fan of the queing method.
Before the revamp i could get maybe 3-4 RA's done before hitting cooldowns, so far under the new method 1 it seems, is all you get.
In the tholian RA, the daily has also vanished. SO it seems a nerf all around.
Just wondered what everyone else thought.
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That they might not be 'new styled', at all, seeing as there were no patch notes, and they disappeared after Artifacts launched. Most people I've seen talking about it believe it's just bugged, and not really changed (since I warped to one last night and got no interact at all, I'd tend to agree).
Sadly they will die a slow death now that they are queues and don't reward well anymore.
A poorly thought through change this one.
The way the Tholian and Borg RA's worked played well with a lot of people because it allowed fora casual play style, you could drop in whenever you wished to. You didn't need to worry about player numbers, you might be alone or in a team situation.
And the rewarding XP was well worth it, you could happily level a ship with a few decent runs and be off enjoying other content.
What are the poor buggers playing at odd times going to do now if there's nobody to fill the queues? And i'm not joking here; seriously, the queues are in a sorry state even at peak time and adding more half dead instances will only make things worse.
This change to queues is more forced, fake teamwork. It pushes people to wait and queue when they just want to go and nip into a quick run to get some XP. I don't think people liked the Na'kuhl ones nearly as much as the Borg or Tholian ones because of this.
Content like the RA's, the battlezones, the Deep space encounters, they are all nice and casual if you want it, or you can team up. But none of it is forced and that is how a lot of people i've chatted with want to play STO.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Anyway, I like the Borg one. It's harder, if only slightly. And you get a choice of marks.
I used to constantly do the Na'kuhl one and while queues did pop fairly quickly, it's really a slog of an event a lot of times, especially if someone drops out, All those ships that create photonic decoys just gets old
But the Tholian one, instead of getting two rewards, you just get one. It's a lot more work/much slower with only 5 players.
All in all though, I miss the open nature aspect of them. I hope they don't change deep space encounters to queues.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Joining the Borg and Tholian red alerts was a casual and no-stress experience, it made sector space feel more alive, and I could play my ship exactly to my preference. Having to queue for them feels like nearly every MMO under the sun: forced grouping, meeting the possibly unreasonable expectations of your groupmates, and fostering resentment and finger-pointing if your team doesn't succeed.
In STO, this problem is exacerbated by the fact that there's a huge power disparity between more casual players, and those who spend loads of money in the store. I don't have a problem with this in principle, as I think it's totally fair that the best toys go to the people who are strong financial supporters of the game, but wasn't there enough queued content already?
In general, I'd like to see this game have more "open" group content, not less, as to me it's much more in the spirit of the franchise. Yeah, either way it's content you'll repeat again and again, but which feels more Trekkish at heart: unexpected events dealt with by a variable number of participants, or events that always require the same predictably auto-regurgitated group of five?
It's ironic, really, ever since they came out, I was always very vocal that the 'Na'kuhl Red Alerts' should be renamed because they weren't 'Red Alerts' as those we were familiar with... So what happens? The older Red Alerts get turned into Queued Events just like the Na'kuhl one.
Kind of ruins my interest in taking part in them. Never liked the whole queue and waiting thing, especially since it's a good way of guaranteeing that you can't really do anything else while you're waiting for a Queued Event to fill up...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
On a slightly different note after the Maintenance last Thursday when they turned on the 20% Doff Sale, the Delta Alliance Pack was not shown on sale in the C-Store. However, later in the day the sale was indicated for that Pack.
That seems to indicate to me that they may be able to do things in-game without a Maintenance. Thoughts?
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
RIP fast Red Alert fun. You will be missed!
Yep.
I do queues every so often but, I liked these for a quick in and out. Also, it seems the borg RA isn't giving out as much ship XP as it used to. Not much reason to do these now.
Dump the queues for red alerts as many are already empty.
Bring back ye olde Red Alerts!
Thank you so much for this. This is exactly why the Red Alerts were something I enjoyed so much (along with the daily missions). I hate the feeling of having to play to everyone's expectations and worry about making an error that costs everyone their rewards. The open content like the Red Alerts are/were a way to move forward and make progress in the game casually without those concerns.
And I am in no way a DOOOM person around here!
But it's pretty obvious even to me at this point.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
And yeah I bet they will die out pretty quickly after going strong all this time.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The Borg Alert gives out Omega and Choice of Marks, but the regular award for the Choice seems to be 1 Mark.
Tholian also gives out 960 Dilithium as the Borg in two 480 Dilithium awards.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
What do you mean op? I stopped doing the Borg red alerts a long time ago because they got easy way too easy, and the unimatrix always went pop after a couple of seconds. Did they buff up the Borg in the Red alerts?
so the only thing left to say is:
Rename the game Star Trek Queues Online.
If these are going to stay this way Cryptic you need need to up the DSEs to like they were at launch (i.e. everywhere). I like fast access and instant play. There are way to few DSEs and they spawn too slowly now without old style red alerts to plus them up. That or add a pile more battle-zones for all level ranges.
Unimpressed. Unhappy. Bored.
edit: a 3:1 time ratio of waiting to playing sucks. Not fun. Not happy.
How are you failing a Tholian Red Alert, most especially since it's queued and you're never alone?