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Where is my old kit and modules?

I logged in after the patch and was surprised to see kit was gone as well as all of my modules. Is that a bug? Some of those modules were expensive or hard to get. I hope I don't have to buy them again!
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Comments

  • zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    Change maps a couple times. Sector space. ESD. Sector Space. ESD. Seems to be fixing it for everybody. Just a weird ghost of coding or something
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    also check overflow bag.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • indysharkindyshark Member Posts: 1,556 Arc User
    Wow, thanks. I got them after switching maps a few times.
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Why didnt you unequip them before the patch to avoid such problems like people were recomending.
  • indysharkindyshark Member Posts: 1,556 Arc User
    I didn't see that suggestion
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I know I discussed it a few times...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • anyonkaanyonka Member Posts: 120 Arc User
    I was unaware I should've put them in my inventory before the patch.
  • shevetshevet Member Posts: 1,667 Arc User
    Not everyone reads every post on the forum... in fact, most people don't read any of them.

    Personally, I am somewhat bothered by Phantom Kit Syndrome, where I don't have a kit slotted, but any attempt I make to put one in... results in an error message saying that the item already in the slot can't be removed. Which is interesting, given that there's nothing in the slot. I can still slot, and use, the modules, which is also interesting. My thought is that I have some sort of phantom kit installed, which the game can't recognize, but also can't remove. Bit of a poser, this one.
    8b6YIel.png?1
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I had that happen on Tribble, no idea why it happened...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    Since we can upgrade now, are we using the ground tech upgrades? Regardless, thanks for the tip to switch maps a few times. Big life saver there as I'd forgotten a kit that worked really nicely with my build and lost a skill that would be a pain to replace.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    yeah ground gear upgrades.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    shevet wrote: »
    Not everyone reads every post on the forum... in fact, most people don't read any of them.

    Personally, I am somewhat bothered by Phantom Kit Syndrome, where I don't have a kit slotted, but any attempt I make to put one in... results in an error message saying that the item already in the slot can't be removed. Which is interesting, given that there's nothing in the slot. I can still slot, and use, the modules, which is also interesting. My thought is that I have some sort of phantom kit installed, which the game can't recognize, but also can't remove. Bit of a poser, this one.

    Change map. If that doesn't work, try it several times. Eventually the game should complete the conversion process from old to new kits.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Why didnt you unequip them before the patch to avoid such problems like people were recomending.

    Way to put the blame on the player.

    Seriously, you're really going to fault the guy for simply having his items equipped? I'm on this forum every day and never saw a word about this, I had to log out/in in order to get my kit and modules back.

    Zone chat was full of people with the same problem, this wasn't the players fault. It was bugged on Tribble, and as always it was rolled out live without being fixed causing people issues. Lets stop blaming players for lazy game development.
    Insert witty signature line here.
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Well guess what. Todays patch worked absolutely great for me. No missing modules n kits, redeemed my code and got all my free goodies, and after tinkering with my display settings the new graphics are amazing. Beautiful game update.
  • rimmarierimmarie Member Posts: 418 Arc User
    edited October 2016
    Well guess what. Todays patch worked absolutely great for me. No missing modules n kits, redeemed my code and got all my free goodies, and after tinkering with my display settings the new graphics are amazing. Beautiful game update.

    where is the red-head chick with the cookie pic when you need her?

    We shouldn't HAVE to work around bugs, but its nice to know you can accept it as the norm.
    A simple response of: 'Oh, just zone a few times to fix it'

  • usscapitalusscapital Member Posts: 985 Arc User
    Well guess what. Todays patch worked absolutely great for me. No missing modules n kits, redeemed my code and got all my free goodies, and after tinkering with my display settings the new graphics are amazing. Beautiful game update.

    may I ask what free goodies ?
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    edited October 2016
    usscapital wrote: »
    Well guess what. Todays patch worked absolutely great for me. No missing modules n kits, redeemed my code and got all my free goodies, and after tinkering with my display settings the new graphics are amazing. Beautiful game update.

    may I ask what free goodies ?


    Can't find it now on English page check at the bottom of this German Blog:

    arcgames.com/de/games/star-trek-online/news/detail/10223623-agents-of-yesterday%3A-artifacts-ist-live%21

    Edit:
    Apparently it was cancelled, because of exploits...
    Post edited by saber1973a on
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Rimmarie, i didnt switch any maps for my kit situation.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Rimmarie, i didnt switch any maps for my kit situation.

    Well, those that didn't know to de-equip the kits before the patch had issues. And this 'solution' was not as well known as you might think. Like I said, I had no idea, and I'm on these forums every day, how would someone that doesn't visit forums know to do this?

    I'm glad you had no problems, I really am, I just disagree with the idea that the OP should have just known to do this. In the end, I got most of my stuff back, but still ended up losing a couple modules. In the end, I just sucked it up and replaced them, it was nothing terribly expensive. I have to admit though, I'm frustrated that they just roll stuff out like this knowing these issues are present. I'm honestly not sure why they even have a test server anymore.
    Insert witty signature line here.
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    To preview upcoming content for impatient people duh, :D
  • rimmarierimmarie Member Posts: 418 Arc User
    edited October 2016
    Rimmarie, i didnt switch any maps for my kit situation.

    Never said you did.
    Why didn't you unequip them before the patch to avoid such problems like people were recommending.

    Having to remove said gear before the update is 'working around the bugs' as is having to zone to correct the bug.
    as it was stated above, not everyone reads the forums and even some that do, missed the whole 'unequip before the patch' thing
    Well guess what. Todays patch worked absolutely great for me. No missing modules n kits, redeemed my code and got all my free goodies, and after tinkering with my display settings the new graphics are amazing. Beautiful game update.

    Glad it worked out well for you, hence the cookie remark...but this in no way helps the OP or anyone else having the same issue.

    As seaofsorrows said, its not the players' fault.
    All things considered, we got off lucky.
    This was easily fixed.
    We could have lost our kits and modules to limbo.
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Reminder rimmarie, your response to me
    "We shouldn't HAVE to work around bugs, but its nice to know you can accept it as the norm.
    A simple response of: 'Oh, just zone a few times to fix it'"

    This is why i said i didnt switch maps hun.

    I dont accept it as the norm, just a precaution i heard from someone here and it payed off.

    Thanks for the attention though, 'preciate it.
  • rimmarierimmarie Member Posts: 418 Arc User
    edited October 2016
    This is why i said i didnt switch maps hun.

    I dont accept it as the norm, just a precaution i heard from someone here and it payed off.

    Thanks for the attention though, 'preciate it.

    So what you are saying is that you were not offering any suggestions of how to solve the OP's problem, just indirectly saying it was his fault for not knowing what you knew.

    Let me fix my response you reminded me of :p
    "We shouldn't HAVE to work around bugs, but its nice to know We can just accept it as the norm."
    The 'nice' part is very much me being sarcastic

    Well, those that didn't know to de-equip the kits before the patch had issues. And this 'solution' was not as well known as you might think. Like I said, I had no idea, and I'm on these forums every day, how would someone that doesn't visit forums know to do this?

    I'm glad you had no problems, I really am, I just disagree with the idea that the OP should have just known to do this. In the end, I got most of my stuff back, but still ended up losing a couple modules. In the end, I just sucked it up and replaced them, it was nothing terribly expensive. I have to admit though, I'm frustrated that they just roll stuff out like this knowing these issues are present. I'm honestly not sure why they even have a test server anymore.

    this^

  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Well, my Fed Alien ENG has the problem of invisible kit equipped that I can't do anything with. No amount of switching zones, going from ESD / Sol Space / Sector Space / DS9 / completely exiting and returning to the game has fixed it.
    XzRTofz.gif
  • sadwasp#1751 sadwasp Member Posts: 23 Arc User
    Does this "changing instances" also give you modules for the old purple Mk X kits -- which we had in the game before they separated the kits into Frames and Modules ?
  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    Does this "changing instances" also give you modules for the old purple Mk X kits -- which we had in the game before they separated the kits into Frames and Modules ?

    The switching will make your previously equipped modules and kit reappear in your inventory (or Overflow-bag). Nothing more afaik.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    I only had problems with one of my captains. Switching maps didn't fix the problem, but reloading the captain from the roster screen a couple of times fixed the issue. The 12 extra person inventory slots was nice gift.
  • tc10btc10b Member Posts: 1,549 Arc User
    Well, my Fed Alien ENG has the problem of invisible kit equipped that I can't do anything with. No amount of switching zones, going from ESD / Sol Space / Sector Space / DS9 / completely exiting and returning to the game has fixed it.

    I have this exact problem on my main. Invisible kit which I cannot replace. I have gone all over the place to try the "fixes" suggested by the GMs which haven't worked.
  • shevetshevet Member Posts: 1,667 Arc User
    The "invisible kit" thing has now been acknowledged as a bug (there's a thread about it in the support forum); it seems to be affecting people who had white standard kits, or Romulan Embassy kits, slotted before the upgrade. Possibly other types as well - the whole thing is under investigation, we've been told.
    8b6YIel.png?1
  • hicks451hicks451 Member Posts: 98 Arc User
    It's a complete joke that you have to do certain things to get your kits to show up!!! But at least you can get your kits back unlike some of us who have had all of our kits removed with nothing in return. A complete shoddy joke.
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