I use sword melee on two of my characters (one as primary, second as occasional against borg, etc.). As of last night, when I'd target something and attack, as long as I was within close range, my character would run the short distance to attack automatically. As of today, I stand in place and just swing the sword. I have tested this on both characters. One with the lobi store Na'kuhl Assassin Plasma Blade and the other with the Nausicaan Tegolar Sword. Both have had their short range auto-run removed as of today's patch. Is this intended behavior? I didn't notice it mentioned in the patch notes. I have not tested the other two swords I've seen in the game.
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Protonic Kool-Aid Down The Drain Cruiser
Immortal BOff Skills combo for Ground
I didn't record my damage or DPS last night, but just looking at the various primary attack damages today, it looks like the swords are still 20-30 points lower per attack and 10 or so lower DPS, so I'd say that they likely didn't boost it.
My current numbers: 59.2 (148 DPS) on a Mk XIV VR Na'Kuhl blade, 61 (155 dps) for a mk XIV UR tegolar, whereas it's 97 (164 dps) for a Mk XIV UR Bat'leth and 92-100 (~162 dps) on a Mk XIV UR Lirpa (depending on DMG mods).
If this is an intended change, I hope they'll at least boost damage, but I'd prefer to have the autorun back.
I've had that problem myself with the space controls--quite frustrating. As far as I know, there isn't a setting for melee autorun attacks as I believe it was a feature tied to the lighter, less powerful swords, but I'll look for it.
Cryptic Account: Robert_Praetori
On consoles, the response time of melee weapons is slightly increased, and all melee weapons are AoE, meaning you swing your weapon and hit everything in front of you. Downside is, swords don't have the "run attack".
Using the Paradox Bomb kit power, I was able to confirm that my sword's normal attacks did hit all of the enemies in the area in front of my character. Also, I believe melee weapon response times are a little faster, though it may be wishful thinking on my part.
If they did increase the range a bit across the board and it caused removing autorun from the swords, I'd like to ask that their DPS be increased to bring them in line with the lirpa and bat'leth. If they're all going to basically behave the same now, I see no reason why the swords should be reduced DPS. With the autorun convenience, it made sense to take the penalty to DPS.
Didn't see this before I responded. If it is hitting multiple targets on the standard attack, then they forgot to update the text (wouldn't be the first time). I liked having the choice of autorun and a little less damage or a little more work and more damage as a result. Ah well...things change. I do wish this had made it into the patch notes though.
Another option would be a .5s micro root - its not funny hitting a target, starting a combo and watching it whiff past them due to no homing
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no fix, no patch note.. blame the console players
yep it seems that way. I played "echoes" last night with my KDF tac that uses a tegolar and thought something was up. I figured it was a lag related thing because I've had a touch of it lately (as expected with a new release). If its intended, I'll adapt but not because I like it.
I've changed back to ranged. I don't PvP or play the PvE portion for maximum damage numbers, I just want to enjoy the game and play the quests with different builds across my alts, and this change removes the fluidity I enjoyed while using a sword and seemingly offers no benefit in return (my standard attacks looked pretty singular last night). I'm not demanding they change it back to suit my way of playing, but I am stating that for me at least, sword combat is no longer fun, and since I play this game for entertainment, it somewhat diminishes my overall experience. But I have a history of this with Cryptic games... I had plenty of somewhat obscure play styles ruined or diminished by intentional and/or unintentional side effects to combat system changes in City of Heroes. Most of the time, all you can do is shrug it off and adjust, or choose to quit playing. I still enjoy too much of the rest of the game to resort to the latter, but I am expressing my opinion on the change in hopes that they'll give it some reconsideration, or at least confirm whether it was intended or a bug.
Though it would be nice if we could craft more things in the R&D Thingy alike Energy Torpedoes, Swords, Lurpas, and etc. (Even though the Energy Torpedo thing probably won't happen anytime soon.)
I never really use melee attacks.
it was a bug
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Or a rare (sorta-)admission that they were wrong to nerf something and saw fit to set things right...
And while I'm talking about impossible things... wait, we also have a T6 Connie now, too... Um, hm, uh... Oh, I know. And while I'm talking about impossible things, maybe we can get a Yeager-class 'Long Range Escort' while they're at it...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Though its nice its back though you have to wait til tomorrow. >.>
Oh thank god! This was destroying my All Melee toon and her All Melee Boffs.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'