So with tomorrow's update and the changes to kit modules and frames, those of us that used frames to store modules are going to run out of inventory space since nothing's being done to accommodate kit module storage. You might want to consider unequipping all of your modules from your kits before the update lands to avoid any mishaps.
Hoarding jokes aside, something needs to be done about kit modules. Maybe add a storage page for them like R&D?
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My character Tsin'xing
...Yup. I like to have options.
We never needed extra storage with the old kits. We didn't need them until now since we could put the modules on the kits.
So tell me, why would it suddenly be reasonable to expect those of us who want to have extra options to buy more bank slots?
While kits are definitely being improved with the upcoming changes, some free storage that can only be used by kit modules would be fair. If items (kits) are being split into multiple separate items, it would be the least they could offer as compensation.
Or should we also just buy more bank slots if they ever decide that items can no longer be put on non-active ships and BOFFs?
My character Tsin'xing
Ship and boff slots are sold for Zen just like bank and inventory slots. They get their money either way. Spare kit frames are free.
Logically, boffs should have kits too, though.
Star Trek Online Lead Programmer
Was it the extra 12 inventory slots? Or something else? And thank you guys for the free slots.
There will be five cavities on your character status screen which will hold any five modules.
"Characters no longer put Kit Modules into a Kit, but directly equip them on their Status page."
My character Tsin'xing
My character Tsin'xing
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
True though as the below says, it might either have been left out on accident/purpose, or just added in after seeing posts about it. In someways I don't see why they would not not add a module/kit tab with such a change, as even if they keep a new tab to 15-25 that is about equal to 5 full kits of modules, and even that would not met up to what some have stored. Thus prompting players to get more slots, keep them in overflow, or lose their modules (by discard or selling) an we have more modules coming too.
My character Tsin'xing
Glad to hear it.
Thank you, it is much appreciated
True, there are probably more modules coming. But we're talking about maybe 3 or 4 modules for the next half year (1 for the winter event, 1 for the new reputation that will likely come in a few months and maybe 2 from lock boxes within the same period).
That's manageable.
While you still might need extra storage room in the future, that's at least something you can keep in mind for the future. At least we won't suddenly need to buy 15-25 extra bank slots on each character right now if you don't have any free space left.
I'm guessing this is because there were, until recently, restrictions on how many of each sort of ability you could use since there were different roles (for example, medic and scientist) which was also tied in with the old skill tree. Further, BOFFs can use multiple copies of the same ability whereas our captains can not, since that would make some players invincible and others just way too overpowered.
Changing all this would probably require much more work than maintaining a different system of kit modules.
But again, I'm just guessing
Captain and bridge officer abilities should be unified somewhat, yes.
But kit abilites don't work the same way as boff manuals. Boff abilities are attached to ranks whereas kit abilites have normal item quality levels. Also, how would manuals be upgraded?
Much easier to give boffs kits instead.
THat depends on the player though too. Some fixate on a single set of module and so playstyle, while others might have different module set ups for different situations, and so keep them in different kits they would swap out for easy access. Now taking that into considering, as well as that I am sure we have a lot of hoarders in the game that want to have one of each module at the highest quality, and you have a really large issue there as that is a lot of spaces that are getting taken up by the modules that were displaced. An there is also as said that you have the future modules from kits boxes an rep releases. as well as the possibility of one from a episodes too. Though in a way i would say this might have been a good idea done a bit hastily, as I can see alot of players getting frustrated, and turned off by this change, even though the fact you can sot any combo of kits from your career is a nice addition.
There is a bit of a glitch I think, or something like it, which causes it to not show up. I found as others that if you log out fully from sto from a character with this happening it would clear it. An the kit as well as the module in that kit are placed in your inventory. Thouogh this would need to be done from each character for the fact of the kit an modules not showing up to register.
tried it but it is not working
Hmm not sure than, might be able to try changing instances several times, or even force a file check at the launcher. Though it might also just be something more indepth than most re having happen, and so I would send in a ticket and report it. Sorry to hear you are having so much issue, and hope it clears up for you. I will look into what more I can find an figure out, but also look into you dil reclaim tab for mission special event modules too.
I was in Space for the Update. I went from Beta to the Alpha Quadrant. No change. Then I went back to Starfleet Academy and all was fixed.
Similar problems with newer Fleet Frames on Tribble. This kind of stuff was mentioned during testing.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'