Tribble has been updated to: ST.66.20161016a.3
New Featured Episode: Echoes of Light
General:
- Starfleet captains can now remove the prefix on the Tholian Mesh Weaver and its T5-U variant.
- Corrected a typo in the Herald Vonph Dreadnought Carrier's description text.
- Gates of Gre’thor: Resolved an issue where the Spectre of Treachery would be summoned even if the player chose ‘Not Yet’.
- Cutting the Cord: Resolved an issue where player was attacked during a contact dialogue.
- The Vault: Added a waypoint to Starbase 34 at the end of the episode.
- Toward Freedom: Added more waypoints.
- Second Wave: Resolved an issue that caused ambassadors to wind up standing on their chairs by the end of the cutscene during the conference.
- Resolved an issue where some TOS Disruptors were using an incorrect weapon proc.
- Resolved an issue that was causing K-13 Research Lab Scientists to display as being Fabrication Engineers.
- Discharge Repair Nanites from the Sol Defense set no longer shares a cooldown with Auxiliary Power to the Inertial Dampers or similar Bridge Officer abilities.
- Resolved an issue where the Prefire Chamber and Directed Energy Distribution Manifold Tactical Consoles had significantly higher upgrade requirements compared to similar consoles.
Comments
Division Hispana
www.divisionhispana.com
It can be toggled of in the settings, and there is still some work being done.
Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
When you say, "there is still some work being done".....do you mean:
Is not a functional "Lighting 2.0" on this Tribble version at all?
Because, I am going to quit trying to figure out why it looks so weird on my computer.
When is there going to be a completed "Lighting 2.0" scheme on Tribble?
Or is it going to Holodeck as is?
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
LOL.... sure players care about that they can change it to the old version, which btw. is not working like it did before.
Players already have a low expectation of new stuff you guys put into the game, when it comes to bugs and problems, but this one is really bad. So get ready, because players will set the forum on fire, at least these players still care. The other ones just leave the game and that's it.
Also, during the mission "Ragnarok", during the fight with Noye, he was totally invisible (no targeting UI on him, but was still targetable through minimap contact), but was visible in all cutscenes and UI elements (AKA he was fully interactable, but 100% invisible, very weird, hopefully just a tribble only bug).
A closed beta can only do so much you know. Some things a group of 100 may not notice, but a group of thousands will.
Not to mention the fact that Tribble and Holodeck are running different builds at their core, and that the new lighting has been mostly field tested on consoles already and is merely being implemented into the PC version's engine, not created from scratch, which means there will be less bugs than if it was totally new.
The issue is during the phase "Into the Parlor", activating the EV suit does not progress the mission, no matter what you do (I've tried multiple EV suits), unless you have another player come along (which for some reason causes the stage to complete, I have no idea why), leaving you stuck on the Runabout (I think the mission just refers to it as a shuttle) and the mission stuck with no progression.
I first noticed this bug a few weeks into Agents Of Yesterday (it worked fine for the first few weeks, as one of my Temporal Agents had no issues with it, yet a week or so later another of my Temporal Agents encountered this mission breaking issue).
I have noticed that stages that involve equipping something seem the most likely to break, an example would be the AoY Tutorial's Rifle Bug. Which is greatly annoying, as these steps tend to be rather minor (a safety buffer to stop those who don't read the dialogue dieing typically) but often break making a mission impossible to play.
The 'excessively bright light source' IS the cause of most of their Lighting 2.0 problems. It's what makes everything look washed out. It's typical Cryptic - it doesn't matter that it really looks like TRIBBLE. They just push it out anyway because hey, they spent time (who cares if it's an actual improvement PWE spent money so put it in...)
Any Dev who sees Lighting 2.0 as an actual visual improvement has probably been working on it sooo long they've started going blind.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
+1
I only have issues with specific lighting sources being too bright (Romulan Med-bays are insanely bright, or at least were, I haven't checked them for a few patches), and if you don't like the changes, you can always toggle it off. I've been on games where the devs have made massive, intrusive, normally universally hated, changes with no warning, saying it's "Better" and then have no way to turn them off or opt-out. At least STO doesn't do that very often (even Delta Rising wasn't that bad, it was just the exponential bloat of stats from 50-60, and that was in part due to the people who abuse certain systems to effectively have game-breaking builds complaining everything was too easy (Tip: Don't use that game-breaking build and you won't have issues, a little self-restraint is far better than moaning very loudly in the forums).
+1
Division Hispana
www.divisionhispana.com
Dumping Kit Modules out of Frames will not go well.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
How weird, were you Level 60 and Fed as well?
A rather tedious precaution would be to de-frame all kit modules (a matter of a few minutes for most people, but a matter of hours for me and my 75+ level 50+ characters who all have kits).
Also, when it happened on Tribble, the only module I lost when it upgraded (and also dropped from the frame) was my Elachi rift, which I just reclaimed free from the Dil store (about the only affordable items IN the Dil store are the free reclaims by the way).
Also remember that ALL kit modules and frames will be updated as well so that they can be upgraded (and in the case of Lockbox/Rep modules, be goldified as well) which is more likely to be the cause of the issues than the act of force-unequipping them.
As for the move equipment thing, I can personally say that has nothing but a positive impact on me, if when I am levelling I forgot to turn it off (which I nearly always do, since I never use it yet it ALWAYS defaults to on no matter what you say in the settings) it moves all the Sub Mk II junk (sometimes even the Mk _ Default stuff) from my Miranda/Pioneer/B'rel/T'liss to my next levelling ship (or shuttle if I choose that early on). As to why it isn't working with just TOSlings is a mystery.
It can be changed, somewhat, by completely turning off "Shadows". It doesn't make a difference just taking "Shadows" to low, it must be off.
It is like there is no lighting at all when "Lighting 2.0" is turned off on Tribble...so one must turn off the shadows to compensate.
It is as if things got adjusted way over to one side or the other....and nothing in the middle.
++++++++++++
And I can see the Kits causing inventory issues. I know that is part of the reason I quit saving them, when and if I ever found them.
Right now...I removed all kits from my characters so old kits won't get "stuck" (except in the bank).
And am taking copious notes and screen shots of what I have...in case, things disappear.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Reducing 'Bloom Intensity' to <20% FIXES washout on 2.0!!
I've reported the 'knackered' lighting on the old system. There are no light sources working on it at all on ground maps, plus all the LCARS consoles are 'blank' too!!
@crypticspartan The 2.0 is not bad, but please tell folk to reduce their Bloom Intensity, or at least fiddle with their graphics, because quite frankily, they don't like, nor pay attention to easy solutions! However, the old light system is now broken.
EDIT: Just patched and things are looking fine on both Lighting systems. People will still need to reduce Bloom Intensity reduce washout on 2.0 though. Much, much better now. Great work!
Thanks for the information, that you need to reduce the BLOOM because that was silly how bright it was.
Also, for a laugh, set it to 500% and be blinded by your ship's LCARS. If you have a JJ ship, the effect should be even more blinding.
What is up there is some half done, mess. That is what they are really trying to say by stating that it is "still a work in progress". There is no E.T.A. on a good version of it showing up on Tribble. Cryptic may not even WANT to show us a completed version until it hits Holodeck. Who actually knows?
So, checking my program's graphic settings to see how it would work when this hits Holodeck...is a waste of my weekend.
If you are on Tribble to look at other things, like the new FE or Kits or Fleet holdings or whatever else they added:
Then, yes, turn Bloom OFF with Lighting 2.0 ON, if it bothers you.
If you need to go the route of Lighting 2.0 OFF...turn shadows to OFF so you can see something.
Just keep in mind: NOT done yet.
Good Luck to you on Tribble.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
The lighting issue with the old system on Tribble is resolved! I went to a few locations testing both settings on Tribble and BOTH are working fine now.
It's easy to say just turn "Lighting 2.0" off if you don't like the changes, but not everything can be turned off with a simple flip of the switch. I see obvious differences between Holodeck and Tribble with exactly the same settings and "Lighting 2.0" turned off. Besides obvious bugs like increased reflectivity on ships and the wrong depth of field in the contact window, there's been a perceptible shift in color. For example, Starfleet Academy looks grayer now with "Lighting 2.0" turned off.
Starfleet Academy (Holodeck 10/20/2016)
1. http://i.imgur.com/O0TqBt4.jpg
2. http://i.imgur.com/sxy8Yv0.jpg
Starfleet Academy (Tribble 10/20/2016)
1. http://i.imgur.com/EDFlPrH.jpg
2. http://i.imgur.com/DCStFoX.jpg
Not really. This basically looks the same as it was with the October 14th patch.
New lighting is too bright and shadows acting strangely (go look at the Starfleet Emblem with the waterfall on ESD...the back lighting on the "sign" has so much glare, it ruins the lettering, making it blurry)....can somewhat be corrected by turning bloom off.
Although as you walk in and out of lights or shadows, it washes color and textures out....both lights and shadows have the same effect going there...just opposite directions.
Water still disappears when Cinematic Focus is turned off (it is crazy seeing the splash from the water with no water being there, especially at the base of water falls, where it is continuous animation).
With the new lighting turned off it is too dark, like walking around at night (with blue skies, LOL!)....can somewhat be corrected by turning shadows to off. I am thinking they thought the "too bright" with Lighting 2 could be corrected by adjusting the lighting on the default map value. It didn't work.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Is not even close to be resolved, with L1.0 is too dark and with L2.0 is too bright.
[SIGPIC][/SIGPIC]
ESD http://i701.photobucket.com/albums/ww12/IRMcG/screenshot_2016-10-23-22-58-40.jpg
Shuttle http://i701.photobucket.com/albums/ww12/IRMcG/screenshot_2016-10-23-23-00-34.jpg
Romulan Interior http://i701.photobucket.com/albums/ww12/IRMcG/screenshot_2016-10-13-14-25-48_1.jpg
Edit: Checked back today, ESD seems better. Guess Quinn paid the electricity bill