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TRIBBLE MAINTENANCE AND RELEASE NOTES - OCTOBER 20, 2016

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble has been updated to: ST.66.20161016a.3

New Featured Episode: Echoes of Light
General:
  • Starfleet captains can now remove the prefix on the Tholian Mesh Weaver and its T5-U variant.
  • Corrected a typo in the Herald Vonph Dreadnought Carrier's description text.
  • Gates of Gre’thor: Resolved an issue where the Spectre of Treachery would be summoned even if the player chose ‘Not Yet’.
  • Cutting the Cord: Resolved an issue where player was attacked during a contact dialogue.
  • The Vault: Added a waypoint to Starbase 34 at the end of the episode.
  • Toward Freedom: Added more waypoints.
  • Second Wave: Resolved an issue that caused ambassadors to wind up standing on their chairs by the end of the cutscene during the conference.
  • Resolved an issue where some TOS Disruptors were using an incorrect weapon proc.
  • Resolved an issue that was causing K-13 Research Lab Scientists to display as being Fabrication Engineers.
  • Discharge Repair Nanites from the Sol Defense set no longer shares a cooldown with Auxiliary Power to the Inertial Dampers or similar Bridge Officer abilities.
  • Resolved an issue where the Prefire Chamber and Directed Energy Distribution Manifold Tactical Consoles had significantly higher upgrade requirements compared to similar consoles.


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Comments

  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    Gates of Gre’thor: Resolved an issue where the Spectre of Treachery would be summoned even if the player chose ‘Not Yet’.
    This wasn't WAI? I mean, it sounds pretty treacherous...
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    Is the current Graphic 2.0 the final build that is going to holodeck? prepear for some rage then, beacose I cant see how anyone is gona see it as an improbment to the game like you guys promis.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    Is the current Graphic 2.0 the final build that is going to holodeck? prepear for some rage then, beacose I cant see how anyone is gona see it as an improbment to the game like you guys promis.

    It can be toggled of in the settings, and there is still some work being done.
  • rtk142rtk142 Member Posts: 613 Arc User
    edited October 2016
    Romulan Embassy kit frames and jam subspace transmission still show up null
    222222.jpg
    bridges.jpg
    Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
  • where2r1where2r1 Member Posts: 6,054 Arc User
    It can be toggled of in the settings, and there is still some work being done.

    When you say, "there is still some work being done".....do you mean:
    Is not a functional "Lighting 2.0" on this Tribble version at all?

    Because, I am going to quit trying to figure out why it looks so weird on my computer.

    When is there going to be a completed "Lighting 2.0" scheme on Tribble?
    Or is it going to Holodeck as is?


    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • speedystrekspeedystrek Member Posts: 41 Arc User
    Is the current Graphic 2.0 the final build that is going to holodeck? prepear for some rage then, beacose I cant see how anyone is gona see it as an improbment to the game like you guys promis.

    It can be toggled of in the settings, and there is still some work being done.

    LOL.... sure players care about that they can change it to the old version, which btw. is not working like it did before.

    Players already have a low expectation of new stuff you guys put into the game, when it comes to bugs and problems, but this one is really bad. So get ready, because players will set the forum on fire, at least these players still care. The other ones just leave the game and that's it.
    7mf4rl12.png
  • lighte007lighte007 Member Posts: 390 Arc User
    I like the small description for Echoes of Light and I will be happy to play it when it releases on Holodeck. =P
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • This content has been removed.
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    edited October 2016
    Ignoring the whole bash the graphics trend on the forums (from what I've seen, apart from the occasionally excessively bright light source, nothing has been that bad). I have another bug to report, in space, Enemies 10km away have their distance coloured red (that's normal). However, on the current Tribble build, even when in 10km range, the distance text is STILL red, it's messing with my mind so much as it looks like the enemy is out of range at all times, even when they aren't.

    Also, during the mission "Ragnarok", during the fight with Noye, he was totally invisible (no targeting UI on him, but was still targetable through minimap contact), but was visible in all cutscenes and UI elements (AKA he was fully interactable, but 100% invisible, very weird, hopefully just a tribble only bug).
    Post edited by roebotsixtyfive on
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • pmsakaaripmsakaari Member Posts: 12 Arc User
    I am still having problems with welcome to earth spacedock - once you finish that mission it leaves all story missions greyed out fairly serious bug
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    Is the current Graphic 2.0 the final build that is going to holodeck? prepear for some rage then, beacose I cant see how anyone is gona see it as an improbment to the game like you guys promis.

    It can be toggled of in the settings, and there is still some work being done.

    LOL.... sure players care about that they can change it to the old version, which btw. is not working like it did before.

    Players already have a low expectation of new stuff you guys put into the game, when it comes to bugs and problems, but this one is really bad. So get ready, because players will set the forum on fire, at least these players still care. The other ones just leave the game and that's it.

    A closed beta can only do so much you know. Some things a group of 100 may not notice, but a group of thousands will.

    Not to mention the fact that Tribble and Holodeck are running different builds at their core, and that the new lighting has been mostly field tested on consoles already and is merely being implemented into the PC version's engine, not created from scratch, which means there will be less bugs than if it was totally new.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    Urgh. I hoped it would've been fixed on Tribble, but no. The mission "Stormbound" is still impossible to complete solo (I've found having a teammate player can bypass the broken step).

    The issue is during the phase "Into the Parlor", activating the EV suit does not progress the mission, no matter what you do (I've tried multiple EV suits), unless you have another player come along (which for some reason causes the stage to complete, I have no idea why), leaving you stuck on the Runabout (I think the mission just refers to it as a shuttle) and the mission stuck with no progression.

    I first noticed this bug a few weeks into Agents Of Yesterday (it worked fine for the first few weeks, as one of my Temporal Agents had no issues with it, yet a week or so later another of my Temporal Agents encountered this mission breaking issue).

    I have noticed that stages that involve equipping something seem the most likely to break, an example would be the AoY Tutorial's Rifle Bug. Which is greatly annoying, as these steps tend to be rather minor (a safety buffer to stop those who don't read the dialogue dieing typically) but often break making a mission impossible to play.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    Ignoring the whole bash the graphics trend on the forums (from what I've seen, apart from the occasionally excessively bright light source, nothing has been that bad). I have another bug to report, in space, Enemies 10km away have their distance coloured red (that's normal). However, on the current Tribble build, even when in 10km range, the distance text is STILL red, it's messing with my mind so much as it looks like the enemy is out of range at all times, even when they aren't.

    Also, during the mission "Ragnarok", during the fight with Noye, he was totally invisible (no targeting UI on him, but was still targetable through minimap contact), but was visible in all cutscenes and UI elements (AKA he was fully interactable, but 100% invisible, very weird, hopefully just a tribble only bug).

    The 'excessively bright light source' IS the cause of most of their Lighting 2.0 problems. It's what makes everything look washed out. It's typical Cryptic - it doesn't matter that it really looks like TRIBBLE. They just push it out anyway because hey, they spent time (who cares if it's an actual improvement PWE spent money so put it in...)

    Any Dev who sees Lighting 2.0 as an actual visual improvement has probably been working on it sooo long they've started going blind.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • speedystrekspeedystrek Member Posts: 41 Arc User
    Ignoring the whole bash the graphics trend on the forums (from what I've seen, apart from the occasionally excessively bright light source, nothing has been that bad). I have another bug to report, in space, Enemies 10km away have their distance coloured red (that's normal). However, on the current Tribble build, even when in 10km range, the distance text is STILL red, it's messing with my mind so much as it looks like the enemy is out of range at all times, even when they aren't.

    Also, during the mission "Ragnarok", during the fight with Noye, he was totally invisible (no targeting UI on him, but was still targetable through minimap contact), but was visible in all cutscenes and UI elements (AKA he was fully interactable, but 100% invisible, very weird, hopefully just a tribble only bug).

    The 'excessively bright light source' IS the cause of most of their Lighting 2.0 problems. It's what makes everything look washed out. It's typical Cryptic - it doesn't matter that it really looks like ****. They just push it out anyway because hey, they spent time (who cares if it's an actual improvement PWE spent money so put it in...)

    Any Dev who sees Lighting 2.0 as an actual visual improvement has probably been working on it sooo long they've started going blind.

    +1
    7mf4rl12.png
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    edited October 2016
    Ignoring the whole bash the graphics trend on the forums (from what I've seen, apart from the occasionally excessively bright light source, nothing has been that bad). I have another bug to report, in space, Enemies 10km away have their distance coloured red (that's normal). However, on the current Tribble build, even when in 10km range, the distance text is STILL red, it's messing with my mind so much as it looks like the enemy is out of range at all times, even when they aren't.

    Also, during the mission "Ragnarok", during the fight with Noye, he was totally invisible (no targeting UI on him, but was still targetable through minimap contact), but was visible in all cutscenes and UI elements (AKA he was fully interactable, but 100% invisible, very weird, hopefully just a tribble only bug).

    The 'excessively bright light source' IS the cause of most of their Lighting 2.0 problems. It's what makes everything look washed out. It's typical Cryptic - it doesn't matter that it really looks like ****. They just push it out anyway because hey, they spent time (who cares if it's an actual improvement PWE spent money so put it in...)

    Any Dev who sees Lighting 2.0 as an actual visual improvement has probably been working on it sooo long they've started going blind.

    I only have issues with specific lighting sources being too bright (Romulan Med-bays are insanely bright, or at least were, I haven't checked them for a few patches), and if you don't like the changes, you can always toggle it off. I've been on games where the devs have made massive, intrusive, normally universally hated, changes with no warning, saying it's "Better" and then have no way to turn them off or opt-out. At least STO doesn't do that very often (even Delta Rising wasn't that bad, it was just the exponential bloat of stats from 50-60, and that was in part due to the people who abuse certain systems to effectively have game-breaking builds complaining everything was too easy (Tip: Don't use that game-breaking build and you won't have issues, a little self-restraint is far better than moaning very loudly in the forums).
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2016
    Ignoring the whole bash the graphics trend on the forums (from what I've seen, apart from the occasionally excessively bright light source, nothing has been that bad). I have another bug to report, in space, Enemies 10km away have their distance coloured red (that's normal). However, on the current Tribble build, even when in 10km range, the distance text is STILL red, it's messing with my mind so much as it looks like the enemy is out of range at all times, even when they aren't.

    Also, during the mission "Ragnarok", during the fight with Noye, he was totally invisible (no targeting UI on him, but was still targetable through minimap contact), but was visible in all cutscenes and UI elements (AKA he was fully interactable, but 100% invisible, very weird, hopefully just a tribble only bug).

    The 'excessively bright light source' IS the cause of most of their Lighting 2.0 problems. It's what makes everything look washed out. It's typical Cryptic - it doesn't matter that it really looks like ****. They just push it out anyway because hey, they spent time (who cares if it's an actual improvement PWE spent money so put it in...)

    Any Dev who sees Lighting 2.0 as an actual visual improvement has probably been working on it sooo long they've started going blind.

    +1
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • edited October 2016
    This content has been removed.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Any fix for the 'Move Equipment to newly Commissioned Ship' not working at all (at least for TOS Temporal Recruits).

    Dumping Kit Modules out of Frames will not go well.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    azrael605 wrote: »
    @roebotsixtyfive

    I've never had even a small problem with Stormbound.

    Edit; just replayed Stormbound solo, had no bug at the ev suit section, popped the suit on and walked out of the shuttle no issues at all.

    How weird, were you Level 60 and Fed as well?
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    edited October 2016
    ltminns wrote: »
    Any fix for the 'Move Equipment to newly Commissioned Ship' not working at all (at least for TOS Temporal Recruits).

    Dumping Kit Modules out of Frames will not go well.

    A rather tedious precaution would be to de-frame all kit modules (a matter of a few minutes for most people, but a matter of hours for me and my 75+ level 50+ characters who all have kits).

    Also, when it happened on Tribble, the only module I lost when it upgraded (and also dropped from the frame) was my Elachi rift, which I just reclaimed free from the Dil store (about the only affordable items IN the Dil store are the free reclaims by the way).

    Also remember that ALL kit modules and frames will be updated as well so that they can be upgraded (and in the case of Lockbox/Rep modules, be goldified as well) which is more likely to be the cause of the issues than the act of force-unequipping them.

    As for the move equipment thing, I can personally say that has nothing but a positive impact on me, if when I am levelling I forgot to turn it off (which I nearly always do, since I never use it yet it ALWAYS defaults to on no matter what you say in the settings) it moves all the Sub Mk II junk (sometimes even the Mk _ Default stuff) from my Miranda/Pioneer/B'rel/T'liss to my next levelling ship (or shuttle if I choose that early on). As to why it isn't working with just TOSlings is a mystery.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited October 2016
    Just to make a note of this: IF everything is too dark when you turn "Lighting 2.0" to OFF....which it will be....
    It can be changed, somewhat, by completely turning off "Shadows". It doesn't make a difference just taking "Shadows" to low, it must be off.

    It is like there is no lighting at all when "Lighting 2.0" is turned off on Tribble...so one must turn off the shadows to compensate.

    It is as if things got adjusted way over to one side or the other....and nothing in the middle.

    ++++++++++++

    And I can see the Kits causing inventory issues. I know that is part of the reason I quit saving them, when and if I ever found them.

    Right now...I removed all kits from my characters so old kits won't get "stuck" (except in the bank).
    And am taking copious notes and screen shots of what I have...in case, things disappear.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • leemwatsonleemwatson Member Posts: 5,472 Arc User
    edited October 2016
    Ignoring the whole bash the graphics trend on the forums (from what I've seen, apart from the occasionally excessively bright light source, nothing has been that bad). I have another bug to report, in space, Enemies 10km away have their distance coloured red (that's normal). However, on the current Tribble build, even when in 10km range, the distance text is STILL red, it's messing with my mind so much as it looks like the enemy is out of range at all times, even when they aren't.

    Also, during the mission "Ragnarok", during the fight with Noye, he was totally invisible (no targeting UI on him, but was still targetable through minimap contact), but was visible in all cutscenes and UI elements (AKA he was fully interactable, but 100% invisible, very weird, hopefully just a tribble only bug).

    The 'excessively bright light source' IS the cause of most of their Lighting 2.0 problems. It's what makes everything look washed out. It's typical Cryptic - it doesn't matter that it really looks like ****. They just push it out anyway because hey, they spent time (who cares if it's an actual improvement PWE spent money so put it in...)

    Any Dev who sees Lighting 2.0 as an actual visual improvement has probably been working on it sooo long they've started going blind.

    Reducing 'Bloom Intensity' to <20% FIXES washout on 2.0!!
    where2r1 wrote: »
    Just to make a note of this: IF everything is too dark when you turn "Lighting 2.0" to OFF....which it will be....
    It can be changed, somewhat, by completely turning off "Shadows". It doesn't make a difference just taking "Shadows" to low, it must be off.

    It is like there is no lighting at all when "Lighting 2.0" is turned off on Tribble...so one must turn off the shadows to compensate.

    It is as if things got adjusted way over to one side or the other....and nothing in the middle.

    ++++++++++++

    And I can see the Kits causing inventory issues. I know that is part of the reason I quit saving them, when and if I ever found them.

    Right now...I removed all kits from my characters so old kits won't get "stuck" (except in the bank).
    And am taking copious notes and screen shots of what I have...in case, things disappear.

    I've reported the 'knackered' lighting on the old system. There are no light sources working on it at all on ground maps, plus all the LCARS consoles are 'blank' too!!
    Is the current Graphic 2.0 the final build that is going to holodeck? prepear for some rage then, beacose I cant see how anyone is gona see it as an improbment to the game like you guys promis.

    It can be toggled of in the settings, and there is still some work being done.

    @crypticspartan The 2.0 is not bad, but please tell folk to reduce their Bloom Intensity, or at least fiddle with their graphics, because quite frankily, they don't like, nor pay attention to easy solutions! :wink: However, the old light system is now broken.

    EDIT: Just patched and things are looking fine on both Lighting systems. People will still need to reduce Bloom Intensity reduce washout on 2.0 though. Much, much better now. Great work!
    Post edited by leemwatson on
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • lighte007lighte007 Member Posts: 390 Arc User
    leemwatson wrote: »
    Ignoring the whole bash the graphics trend on the forums (from what I've seen, apart from the occasionally excessively bright light source, nothing has been that bad). I have another bug to report, in space, Enemies 10km away have their distance coloured red (that's normal). However, on the current Tribble build, even when in 10km range, the distance text is STILL red, it's messing with my mind so much as it looks like the enemy is out of range at all times, even when they aren't.

    Also, during the mission "Ragnarok", during the fight with Noye, he was totally invisible (no targeting UI on him, but was still targetable through minimap contact), but was visible in all cutscenes and UI elements (AKA he was fully interactable, but 100% invisible, very weird, hopefully just a tribble only bug).

    The 'excessively bright light source' IS the cause of most of their Lighting 2.0 problems. It's what makes everything look washed out. It's typical Cryptic - it doesn't matter that it really looks like ****. They just push it out anyway because hey, they spent time (who cares if it's an actual improvement PWE spent money so put it in...)

    Any Dev who sees Lighting 2.0 as an actual visual improvement has probably been working on it sooo long they've started going blind.

    Reducing 'Bloom Intensity' to <20% FIXES washout on 2.0!!
    where2r1 wrote: »
    Just to make a note of this: IF everything is too dark when you turn "Lighting 2.0" to OFF....which it will be....
    It can be changed, somewhat, by completely turning off "Shadows". It doesn't make a difference just taking "Shadows" to low, it must be off.

    It is like there is no lighting at all when "Lighting 2.0" is turned off on Tribble...so one must turn off the shadows to compensate.

    It is as if things got adjusted way over to one side or the other....and nothing in the middle.

    ++++++++++++

    And I can see the Kits causing inventory issues. I know that is part of the reason I quit saving them, when and if I ever found them.

    Right now...I removed all kits from my characters so old kits won't get "stuck" (except in the bank).
    And am taking copious notes and screen shots of what I have...in case, things disappear.

    I've reported the 'knackered' lighting on the old system. There are no light sources working on it at all on ground maps, plus all the LCARS consoles are 'blank' too!!
    Is the current Graphic 2.0 the final build that is going to holodeck? prepear for some rage then, beacose I cant see how anyone is gona see it as an improbment to the game like you guys promis.

    It can be toggled of in the settings, and there is still some work being done.

    @crypticspartan The 2.0 is not bad, but please tell folk to reduce their Bloom Intensity, or at least fiddle with their graphics, because quite frankily, they don't like, nor pay attention to easy solutions! :wink: However, the old light system is now broken.

    EDIT: Just patched and things are looking fine on both Lighting systems. People will still need to reduce Bloom Intensity reduce washout on 2.0 though. Much, much better now. Great work!

    Thanks for the information, that you need to reduce the BLOOM because that was silly how bright it was.
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  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    Maybe automatically setting the Bloom setting lower would stop the majority of whining relating to Graphics 2.0.

    Also, for a laugh, set it to 500% and be blinded by your ship's LCARS. If you have a JJ ship, the effect should be even more blinding.
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    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

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    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    There is no reason to even bother with testing Tribble for Lighting 2.0.

    What is up there is some half done, mess. That is what they are really trying to say by stating that it is "still a work in progress". There is no E.T.A. on a good version of it showing up on Tribble. Cryptic may not even WANT to show us a completed version until it hits Holodeck. Who actually knows?

    So, checking my program's graphic settings to see how it would work when this hits Holodeck...is a waste of my weekend.

    If you are on Tribble to look at other things, like the new FE or Kits or Fleet holdings or whatever else they added:
    Then, yes, turn Bloom OFF with Lighting 2.0 ON, if it bothers you.
    If you need to go the route of Lighting 2.0 OFF...turn shadows to OFF so you can see something.

    Just keep in mind: NOT done yet.
    Good Luck to you on Tribble.
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  • leemwatsonleemwatson Member Posts: 5,472 Arc User
    where2r1 wrote: »
    There is no reason to even bother with testing Tribble for Lighting 2.0.

    What is up there is some half done, mess. That is what they are really trying to say by stating that it is "still a work in progress". There is no E.T.A. on a good version of it showing up on Tribble. Cryptic may not even WANT to show us a completed version until it hits Holodeck. Who actually knows?

    So, checking my program's graphic settings to see how it would work when this hits Holodeck...is a waste of my weekend.

    If you are on Tribble to look at other things, like the new FE or Kits or Fleet holdings or whatever else they added:
    Then, yes, turn Bloom OFF with Lighting 2.0 ON, if it bothers you.
    If you need to go the route of Lighting 2.0 OFF...turn shadows to OFF so you can see something.

    Just keep in mind: NOT done yet.
    Good Luck to you on Tribble.

    The lighting issue with the old system on Tribble is resolved! I went to a few locations testing both settings on Tribble and BOTH are working fine now.
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  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited October 2016
    It can be toggled of in the settings, and there is still some work being done.

    It's easy to say just turn "Lighting 2.0" off if you don't like the changes, but not everything can be turned off with a simple flip of the switch. I see obvious differences between Holodeck and Tribble with exactly the same settings and "Lighting 2.0" turned off. Besides obvious bugs like increased reflectivity on ships and the wrong depth of field in the contact window, there's been a perceptible shift in color. For example, Starfleet Academy looks grayer now with "Lighting 2.0" turned off.

    Starfleet Academy (Holodeck 10/20/2016)
    1. http://i.imgur.com/O0TqBt4.jpg
    2. http://i.imgur.com/sxy8Yv0.jpg

    Starfleet Academy (Tribble 10/20/2016)
    1. http://i.imgur.com/EDFlPrH.jpg
    2. http://i.imgur.com/DCStFoX.jpg
    Waiting for a programmer ...
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited October 2016
    leemwatson wrote: »
    The lighting issue with the old system on Tribble is resolved! I went to a few locations testing both settings on Tribble and BOTH are working fine now.

    Not really. This basically looks the same as it was with the October 14th patch.

    New lighting is too bright and shadows acting strangely (go look at the Starfleet Emblem with the waterfall on ESD...the back lighting on the "sign" has so much glare, it ruins the lettering, making it blurry)....can somewhat be corrected by turning bloom off.

    Although as you walk in and out of lights or shadows, it washes color and textures out....both lights and shadows have the same effect going there...just opposite directions.

    Water still disappears when Cinematic Focus is turned off (it is crazy seeing the splash from the water with no water being there, especially at the base of water falls, where it is continuous animation).

    With the new lighting turned off it is too dark, like walking around at night (with blue skies, LOL!)....can somewhat be corrected by turning shadows to off. I am thinking they thought the "too bright" with Lighting 2 could be corrected by adjusting the lighting on the default map value. It didn't work.
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  • eltatuseltatus Member Posts: 291 Arc User
    leemwatson wrote: »

    The lighting issue with the old system on Tribble is resolved! I went to a few locations testing both settings on Tribble and BOTH are working fine now.

    Is not even close to be resolved, with L1.0 is too dark and with L2.0 is too bright.
    _________________________________________________

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  • irm1963irm1963 Member Posts: 682 Arc User
    edited October 2016
    The last patch seems to have disabled a lot of the lighting 2.0 effects on ESD (and less importantly Character Select), but it's working fine elsewhere still. Really hoping that's sorted for Tuesday :)

    ESD http://i701.photobucket.com/albums/ww12/IRMcG/screenshot_2016-10-23-22-58-40.jpg

    Shuttle http://i701.photobucket.com/albums/ww12/IRMcG/screenshot_2016-10-23-23-00-34.jpg

    Romulan Interior http://i701.photobucket.com/albums/ww12/IRMcG/screenshot_2016-10-13-14-25-48_1.jpg

    Edit: Checked back today, ESD seems better. Guess Quinn paid the electricity bill :)
    Post edited by irm1963 on
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