The bridge is at the same level of the torpedo launcher on the roll bar. On a practical level that roll bar either needs to be raised a bit or the bridge module lowered.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
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Traditionally the bussard collectors on the nacelles are both the height of the saucer on the older generations of ships, on newer classes like the Defiant for example they are to the side of the hull in the nacelle housing.
Pylons look fragile and they need to be thicker
-Lord Commander Solar Macharius
The main shuttlebay on the saucer is blocked by the HUGE PYLON smack dab in the middle immediately aft of the door.
There are escape pods on the rear dorsal surface of the saucer which if launched upwards would immediately impact into the underside of the gigantic triangle kite a few scant deck levels above. They're not so much "life pods" as they are "demolition derby" pods.
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Immortal BOff Skills combo for Ground
-Lord Commander Solar Macharius
Incorrect, Bussard collectors have always been unobstructed since the original Enterprise.
Ambassador. The Galaxy kind of. A couple of the kitbashes. Not all have full clearance.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
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'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
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They are BELOW the saucer, still unobstructed. And kitbashes really can't count. i don't even buy into most of them as legit designs.
Both are partially obstructed by the saucer. And Kitbashes do count. They're canon ships whether you think they're legitimate or not.
The Norway from First Contact has similarly obscured bussard collectors. The Steamrunner has them so low they're cut into the saucer (obviously this leaves them unobstructed fully).
Then there's the Excelsior
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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I don't think that's a problem. The shuttlebay isn't some sort of starfighter catapult, shuttles can easily manoeuvre between the pylon and the shuttlebay. I'm not sure how STO has it, but I checked on my Nebula desk model, shouldn't be a problem.
The escape pods, though - I don't know how manoeuvreable those are
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They have guidance thrusters, as soon as they detach from the hull, the thrusters kick in and divert the pod away from the ship.
-Lord Commander Solar Macharius
Personally, my thing has always been windows on ships like the Caitian Atrox and Odyssey variants where the windows are on the inside side of dual pylons. Look at the hanger sections of the Atrox and the neck of the Odyssey; there are windows where the only thing anyone could see looking out them is across to the other hanger bay or the other side of the neck. What's up with those?
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The Nebula Class has the ULTIMATE design flaw - no Impulse Engines (at least none visible)
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Good thing the game isn't WYSIWYG, then.
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Looking at some of these pictures of the ships even though vast majority of my characters are KDF I'd still get the federation ones if they weren't so high priced. At the least there should be some sliding scale based on the ingame economy(the dilithium exchange is pretty much a state of the game in its own rights). Just figured I'd throw that out there with the flaws and the huge price tags to buy the flaws ya know
-Lord Commander Solar Macharius
I guess targeting systems could create a dead zone in the spread for safety, but that wouldn't be tactically effective in a lot of situations (on the other hand, hitting the saucer would be even less effective).
Maybe the forward launcher tubes are angled to fire upwards at an angle instead of dead head on. Maybe worth asking Cryptic's ship designer about.
-Lord Commander Solar Macharius
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^Words that every player should keep in mind, especially whenever there's a problem with the game...