OK DEVS. FUTURE IDEA:
I have several friends who envy the ship I fly. They are interested in spending Zen to purchase one, however they are also hesitant because for some people (myself included), spending a large amount of Zen on a ship you know nothing about (other than displayed stats) could potentially be a waste if they're not satisfied with it after purchasing. This concept held me back personally for 3 years, from purchasing a ship I was interested in.
IDEA:
An idea that could satisfy both the player (by allowing them to test a ship), as well as Cryptic (by earning from extra ships purchased), could potentially be, a sort of:
"Captain's Trade Off"
Consider:
If it were possible to let another player fly or temporarily own my ship (for say, 30 minutes to an hour) by trading or giving me EC's (or even nothing at all), while at the same time paying Cryptic a certain amount of Dilithium, would not only allow the other player to "test drive" a possible future purchase, it would also encourage them to do so.
Of course, there would have to be limits set.
For instance, the same player should not be able to "test fly" the same ship more than once, ever. They should however, be able to outfit it with what they currently have on their own ship (or close), so to be able to make close comparisons to what they currently fly.
How they use it should also be limited. For instance, no PvP. Possibly certain STF's, or even previously played missions.
Having the ability to "test fly" a ship on a one time only basis would not only allow a player to "try before you buy", it would also encourage them as well.
This concept doesn't necessarily have to be between captains or players. But allowing the possibility to "test drive" on a timed, one-time limited basis would allow a player to get excited about a future purchase.
I myself would have gladly purchased Zen for my current ship years ago if this had been possible.
Make it so!!
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the added benefit being that the player can test with any addons that are available to his character at that time.
after all tribble is supposed to be the test server why not use it for testing ships in this way.
the added benefit for cryptic being the character on holodeck will be unaffected by any mission rewards that the tribble character might earn while using loaner ships so no chance of using loaner ships just to abuse the system or gain an advantage.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I guess though, Cryptic don't want people testing things, they want you to spend money and if you hate it then tough luck. That is just how they role.
One way around this though would be to have some sort of "combat simulator" mission selector where you could pick a stock ship and do a PVE run to get the feel for the ship, something short like a 10 min run against some easy prey, armed with a standard setup. You wouldn't earn any XP or marks etc, it'd just be a way to get a feel for a new ship; see if it suits you or not.
They just get less sober.
But car dealers don't have holodecks. A holo simulation would be the perfect way to test drive a ship.
I wouldn't make all ships free on Tribble, since you'd find that Tribble would become the new Holodeck... Why play Holodeck when you can have anything you've always wanted on Tribble and it's free! (say the last few words with an Adam Sandler voice from Bedtime Stories, lol)
Anyway, I'd have an easier time purchasing a ship if I already knew a bit on how it handled and how my current setup might fit with it... Heck, have it charge a certain amount of FC or Dil to start the sim...
Anyway, this has been mentioned before. Cryptic will wait for a time when they can claim it's their idea, and take all the credit, and figure out how to put it in a lockbox, and charge an arm or a leg for it... It's good for business! (say that line like that Ferengi from the Winter Wonderland says it...)
CM
crappy idea,instead of wasting resources and things like this or putting out more glorified mounts ehm sorry meant ships how about we get some REAL FREAKING CONTENT,damn new missions take 45 minutes and then you're done...
I think they stopped it when people would just try it and never buy it. I think some people might have played the game just on Tribble.
Is Tribble, now, locked between testing?? It is not entirely clear to me, since I only go on Tribble for testing the big changes to systems.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I also tried to have some hints and advices to each ship on the sto wikia, but since it was open-editing for everyone, some mentally challenged individuals re-edited and deleted my technical notes and since there was no win in dueling with mentally challenged people, I dropped the initiative. Nobody wants you to know what ship is good for you or appropriate. You just gotta try on your own pocket. I have never met such a greedy community as in STO. So this is a simple matter. If they burned their money, they feel a sadistic pleasure in watching you burn yours as well to repeat their mistakes.
But not ships they DON'T already have and plan on buying. Yeah, you can take ships you already own to tribble. But for ships you don't have and you are thinking of buying, you're SOL.
First of all, this "Test Drive System" has to be developed and put into game.
That will take time. And who knows how long it would take.
Second, they are not going to make any money off this dev time.
You may say, yes, more people will buy if they have a chance to test a ship !
But I would say a test drive would discourage just as many as it would encourage.
It would be a revenue neutral project imo.
Unless they plan on charging like 500 Zen "Per Test Run".
I think they'd rather you "think" you "really" want a ship, and have your imagination/expectations high on how great that ship will be. They don't want that expectation "spoiled" before you actually fork over the 30-90-200$ it costs to obtain said "shiny" ship.
Its a proven phenomenon, that people "overrate" things they do not own. A Test Run, would totally kill that sales/psychological advantage cryptic PWE has over the average user.
A Test Run System could potentially cut sales in HALF, if not more on mediocre ships.
It could potentially harm sales on every ship in the game.
I don't think they would ever willingly do something like this. Even though from a players perspective, it would be a very fair and equitable way of doing things....I just don't see them investing in something that could quite possibly harm them financially.
I've always wanted to check out various ship appearances, but can't do that without owning the ship, so adding in a feature like that would be nice too.
Is it worth the development time? I'm not sure, given that there's so many other things that they could be working on. But I think it would probably lead to more ship sales, but that's just my opinion.
It wouldn't necessarily have to have the need for new resources. Another viable option could be, a "quick test drive" but they can only use the ship in the planetary space of the faction that they belong to.
And an even extended possibility could potentially be, players buying ships, who didn't like them will also dump them to buy other ships, which contributes to the revenue stream.
And I really sincerely love.....
"ehm" ?? ?? Ever hear of the phenomenal key called "Backspace"?? It actually allows one to "reverse and erase" their mistakes. Unless the sole intent was to "sound like a grouchy ehm sorry meant "dissatisfied" person anyway".
/em grins.
as well as.....
Actually, since day one of release (and before) Star Trek Online missions have always been advertised by Cryptic and now PWI to take as long to play as it would to watch a normal show: Hence why they call them "Episodes".
Most episodes take anywhere from 30 minutes up to 2 hours to finish, whereas singular missions — which are generally shorter than episodes — can still take the player up to 45 minutes to complete, as you'd stated.
And, without forgetting that Star Trek Online is now Free to Play, it is potentially possible that allowing such a "test drive" would increase revenue. Not everyone is discouraged or let down when they purchase a new ship. In fact, "most" players I know (including myself) are thrilled about the ship they currently have, even though it may have taken them years (in my case as well) to decide whether the purchase was indeed going to be worth it.
And, as far as.....
Considering the possibility that there could be less Cryptic programmers than compared to other companies, plus the time it takes to work out most major bugs and flaws, anyone who sincerely complains about STO not having content (after also taking into consideration the large amount of content added since release) quick enough or fast enough, is simply whining over nothing at all.
A simple analogy could be: You own a bakery. You have only one baker on staff. The bakery becomes popular. You now have 300 customers per day wanting baked goods. The one baker on staff has the capability to bake only 7 items per day.
This theory translates into any potential store that anyone can walk into nowadays.
Someone at the door offers everyone a free sample of their company's baked goods. (Free to Play)
Some people will not like it and throw it away.
But, most people will like it and hence, buy more.
By offering a customer a "free sample", brings more revenue. It's simple marketing.
Sincerely,
The One Who Uses Backspace
replies in bold
I had a feeling you may appreciate that!!
Thanks for the cute feathered friend!
You make me happy.
Possibly. But not really. I do appreciate the input, but... overall, the Bortasque was a TRIBBLE ship to begin with.
There's been a ton of greater ship s released since that time.
Pilot ships, Temporal Ships, T6 Connies, etc.
I bought the Bortasque bundle. And though I can't say that I love it, I don't have any serious complaints about it either. Honestly my biggest problem with it is the same problem I have with every Klingon design in the game, their shields drop faster than my cheating TRIBBLE ex-girlfriends panties for her pot dealer.