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I wish I could put this somewhere that would get the devs attention....

gaalomgaalom Member Posts: 531 Arc User
A Heg'ta Heavy bird of prey
Tier six
Warriors 100- I know they disabled crew for good reasons, but its still goes to the heart of a ship.
Base turn rate 21
Impulse Modifier 0.2
Hull Strength 37k
Consoles- 4 tac 4 eng 4 science
Fore weapon slots- 6
Aft weapon slots-1
Regular Battle cloak
Starship traits should be a buff on kinetic damage resists, and shield regen
Art- I would have done my own art, but I have no idea what program would have been good for that. So Just use the old Hegh'ta model
Bridge officer slots universal Lt commander, Lt Commander, Commander, and LT
Scatter volley, torpedo spread, science aoe dps abilities, and beam aoe abilities will not be allowed to work on this Bird of prey.
No special console for this variant.

So what do you guys think? It would make this ship a warriors ship. You would have insane point to point damage in the fore section, but no cheap shots of mass aoes. You would have enough kinetic resist and hull strength to take a pounding but not so much that your overpowering. The four eng and science consoles should help with survival


Comments

  • staq16staq16 Member Posts: 1,181 Arc User
    Ah, delusion at its finest. Even assuming that Devs did read this, do you seriously think they'd do a C-store raider that outclassed the (lockbox) D4 so soon?
  • gaalomgaalom Member Posts: 531 Arc User
    It is delusion at its finest lol Yea I know they are moving to lock box, but boy is that going to TRIBBLE the works up. Aside from the fact that they never will make a raider like this, what do you think?
  • redvengeredvenge Member Posts: 1,425 Arc User
    Twelve consoles?! Six forward weapons?! Seven weapons on a Raider?!

    ... I like the cut of your jib!

    Not sure I would go with a clearly sub-standard Boff layout. Go for 2Cmdr/1Ltcm/1Lt. Also, all Raiders must have Tactical Maneuvers from now on, or they are a failure.
  • staq16staq16 Member Posts: 1,181 Arc User
    edited September 2016
    OK then.

    It's a bad design because it's pure Mary Sue, worse than the Scimitar; that at least "played by the rules" for the most part, just picking the absolute optimum possible mix for damage. By contrast, this "proposal" breaks two current maximum limite; 6 forward weapons and 12 consoles. That, in context, is a bigger jump than going from T5 to T6. Moving to in-universe considerations, there's no reason a raider would occupy that position in the Klingon fleet. While there is a very sound case that a 6-forward gun ship is exactly what the Klingons would build, the candidate with precedent would be a heavy battlecruiser of some sort (like the Negh'Var in series). Conceptually, the original Bortasqu' tactical cruiser was this - a 5-tac-console, DHC gunboat with a massively powerful forward gun. Heck, that could actually work if you built it as a "siege gun" ship that traded eye-watering firepower for borked mobility.

    *Any* ship design which works on the principle of "make everything else obsolete" is pure rubbish; not even the T6 23C ships do that (and yes, that is how a lot of people view the Scimitars; two wrongs do not make a right). I submit that you're just trolling, in which case I'm happy to oblige in this instance.



  • gaalomgaalom Member Posts: 531 Arc User
    Well thanks but wow. I was not trolling. It was honestly something I thought up for the hell of it. I agree one may look at the six forward weapon slots and go the direction you said, but note I did add the ability to not use aoes with this. Yes its true I wanted to put that temporal piece of garbage in its place, because I do not like the idea of the Klingon Empire ever submitting to the Feds. Thats just me. I see your point that too much would throw the game out of wack, but I think they already did that with the Kelvin ships. As for the consoles the normal for a Bop is a even amount, since this is a tier six, I figures four for each. From what I am hearing that would be too much. Anyways it was a honest stab at a Bop of this era, that did not look like a B'rel Bop.

    Just to clear something up. I know my words can be harsh on the forums, but that is because of who I am. I despise and hate people who play politics, kiss TRIBBLE, never speak plainly, and twist someones words to there own agenda. This is why when I post I try to be as forthcoming and blunt as possible. I think sometimes people assume I am trolling, but that is not the case.
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  • redvengeredvenge Member Posts: 1,425 Arc User
    patrickngo wrote: »
    I'm one of those weirdoes that actually PREFER the 4/2 layout on my Birds of Prey. Leave the 5/1 and other ridiculous **** for the ships built to appeal to Feds and the lockbox. when you're flying a bird of Prey, you're not flying a **** feddie escort-you're playing 'finesse' over raw firepower, so leave the crutches for the weaklings that actually NEED them, one more DHC is'nt going to make that much difference if you know what you're doing.
    Um, there are only two raiders with 5/1 weapons. The Baltim and the D4x. So, Klingons have half the 5/1 Raiders in the game...
    patrickngo wrote: »
    Proper T6 for a Hegh'ta would run the Haj skin, with a speed boost and pilot manuevers, run Com/LTC/LTC/LT for seating, with an Intel and a Strategist slot each, 4/2 layout without gimmicks (for balancing), and 4/3/3 for consoles, with a uni console that grants sensor analysis and a mastery trait that lets you use it while you're cloaked.
    Glad to see we are back on track with overpowered ship designs! Cryptic will have to invent some Strategist BoFF powers though.
    patrickngo wrote: »
    iow, while htey're **** around with the trashmobs on their way in, you're dusting the boss in the instance with a goddam assassin.
    The idea of surgical precision appeals to me. Not sure why you are against 5/1 layouts. If the idea is to throw everything at the target in front of you, why not be efficient about it? Put all the pointy bits on the front. Stop mucking around with turrets or omni beams.
  • gaalomgaalom Member Posts: 531 Arc User
    Well I set it up to not copy the feds, thats why I put the aoe restriction on it, but the six forward gun idea was a result to put the temporal in its place. When you think of it, is it that crazy? When you consider with what they have been coming out with lately? Four fore two aft, six fore, and one aft either works for me. As long as its a Hegh'ta. Two tiers now they have put the emphasis on the B'rel of all ships. I have to addmitt your bridge officer set up seems heavy on the specialization. Just an observation.
  • staq16staq16 Member Posts: 1,181 Arc User
    Ahh, Ok, sorry, was having a bad morning yesterday.

    Anyway; to drop back, I don't think that deliberately pushing an OP design has any value beyond annoying people. There have been many interesting threads about what a T6 "heavy raider" would look like - both command and intel seating would offer interesting options.
  • gaalomgaalom Member Posts: 531 Arc User
    staq16 wrote: »
    Ahh, Ok, sorry, was having a bad morning yesterday.

    Anyway; to drop back, I don't think that deliberately pushing an OP design has any value beyond annoying people. There have been many interesting threads about what a T6 "heavy raider" would look like - both command and intel seating would offer interesting options.

    I understand we all have bad days. I hear you it was a brain storm of sorts, of what would be a good design for a ship, that was described as bringing ever lasting death to the enemies of the Empire. Your point on the threads is well taken. Ill keep my eye out next time.
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  • gaalomgaalom Member Posts: 531 Arc User
    coldnapalm wrote: »
    The term "bad idea" comes to mind. Yeah...no...just no.

    You again how many troll posts did you post tonight?
  • edited September 2016
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  • redvengeredvenge Member Posts: 1,425 Arc User
    gaalom wrote: »
    Well I set it up to not copy the feds, thats why I put the aoe restriction on it, but the six forward gun idea was a result to put the temporal in its place. When you think of it, is it that crazy? When you consider with what they have been coming out with lately? Four fore two aft, six fore, and one aft either works for me. As long as its a Hegh'ta. Two tiers now they have put the emphasis on the B'rel of all ships. I have to addmitt your bridge officer set up seems heavy on the specialization. Just an observation.
    All Raiders are 4/2, except for the D4x and the Baltim, which are 5/1. Making a Raider with 6/1 breaks the "6 weapon limit" placed on Raiders. Yes, I feel that, at this point in time, making a 7 weapon Raider is "crazy". Especially since there are NO other ships in the game with 6 forward weapons. Which "temporal" ship are you trying to "put in it's place"? The D7? The Constitution? The Ouroboros?

    The Ouroboros is 4/2, and has the Temporal powers, but's still outclassed by the D4x. The D4x has a 5/1 weapons layout and Tactical Maneuvers. The D7 is a battlecruiser, so you should be comparing it to the Kurak/Fleet Kurak, not to a Raider.

    The Klingons currently have the BEST Raider in the game. I mean, it's cool to just brainstorm and have fun, but I'm having a difficult time taking you seriously.
  • gaalomgaalom Member Posts: 531 Arc User
    redvenge wrote: »
    gaalom wrote: »
    Well I set it up to not copy the feds, thats why I put the aoe restriction on it, but the six forward gun idea was a result to put the temporal in its place. When you think of it, is it that crazy? When you consider with what they have been coming out with lately? Four fore two aft, six fore, and one aft either works for me. As long as its a Hegh'ta. Two tiers now they have put the emphasis on the B'rel of all ships. I have to addmitt your bridge officer set up seems heavy on the specialization. Just an observation.
    All Raiders are 4/2, except for the D4x and the Baltim, which are 5/1. Making a Raider with 6/1 breaks the "6 weapon limit" placed on Raiders. Yes, I feel that, at this point in time, making a 7 weapon Raider is "crazy". Especially since there are NO other ships in the game with 6 forward weapons. Which "temporal" ship are you trying to "put in it's place"? The D7? The Constitution? The Ouroboros?

    The Ouroboros is 4/2, and has the Temporal powers, but's still outclassed by the D4x. The D4x has a 5/1 weapons layout and Tactical Maneuvers. The D7 is a battlecruiser, so you should be comparing it to the Kurak/Fleet Kurak, not to a Raider.

    The Klingons currently have the BEST Raider in the game. I mean, it's cool to just brainstorm and have fun, but I'm having a difficult time taking you seriously.

    Well it was a simple brain storm. As for temporal, I am referring to the temporal raider tier six one. Well as for the weapons one could say the same thing about the scimitar. Before its release no cruiser had that many forward weapons. At any rate it was a simple brain storm. Not much I can say beyond this point. If you look above other people have agreed with your point of view, and I noted that they made good solid points.
  • trennantrennan Member Posts: 2,839 Arc User
    gaalom wrote: »
    A Heg'ta Heavy bird of prey
    Tier six
    Warriors 100- I know they disabled crew for good reasons, but its still goes to the heart of a ship.
    Base turn rate 21
    Impulse Modifier 0.2
    Hull Strength 37k
    Consoles- 4 tac 4 eng 4 science
    Fore weapon slots- 6
    Aft weapon slots-1
    Regular Battle cloak
    Starship traits should be a buff on kinetic damage resists, and shield regen
    Art- I would have done my own art, but I have no idea what program would have been good for that. So Just use the old Hegh'ta model
    Bridge officer slots universal Lt commander, Lt Commander, Commander, and LT
    Scatter volley, torpedo spread, science aoe dps abilities, and beam aoe abilities will not be allowed to work on this Bird of prey.
    No special console for this variant.

    So what do you guys think? It would make this ship a warriors ship. You would have insane point to point damage in the fore section, but no cheap shots of mass aoes. You would have enough kinetic resist and hull strength to take a pounding but not so much that your overpowering. The four eng and science consoles should help with survival


    Its a decent start. You'd just need to break it down in to different setups, i.e. Tac, Engi and Sci. But lets see what we can do with it.

    Crew, not that important any more. But one can keep that just for nostalgia.

    So lets starts at with the first thing people will look at. Boff Seating.

    Com Uni/Pilot, Lt Comm Uni, Lt Com Uni, Lt Uni/Intel or Com

    For the 5 seater

    Com Uni/Pilot, Lt Com Uni, Lt Uni/Intel or Com, Lt Uni, En Uni

    Hull: 35, 200
    Shield Mod - .85
    Weapons - 5/1 or 4/2. Can use Dual Cannons.
    Consoles:
    Tac: 5 - 5
    Eng: 3 - 4
    Sci: 3 - 2
    Turn rater; 21
    Inertia: .8
    Impulse Mod: .2
    Device Slots 2
    Bonus Power: +10 Weapons, +10 Engine, could go with +15 Weapons, +5 Engines.

    Abilities: Battle Cloak. Though an Enhanced Battle Cloak is possible.

    [Console - Universal - Subtle Shadow] +500 Starship Stealth. Immunity to Sensor Scan and stealth debuffs for 10 seconds.
    Immunity to [Console - Universal - Ionized Gas Sensor]
    2min CD

    Mastery
    I - Precise Weapons System
    II - Tactical maneuvering
    III - Enhanced Weapons Systems
    IV - Enhanced Weapons Bank
    V- Continuous Fire - Extends Cannon - Rapid Fire by 4 seconds.
    Mm5NeXy.gif
  • martok2112#7615 martok2112 Member Posts: 5 New User
    I'm amazed that this game has not accounted for the K'vort class Bird of Prey battlecruiser. If it has, I haven't seen it.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I'm amazed that this game has not accounted for the K'vort class Bird of Prey battlecruiser. If it has, I haven't seen it.
    Get yourself a B'Rel, and pretend that it's bigger.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • martok2112#7615 martok2112 Member Posts: 5 New User
    > @mustrumridcully0 said:
    > martok2112 martok2112#7615
    >
    > wrote: »
    >
    > I'm amazed that this game has not accounted for the K'vort class Bird of Prey battlecruiser. If it has, I haven't seen it.
    >
    >
    >
    > Get yourself a B'Rel, and pretend that it's bigger




    BWAAAA HAA HAA HAAA HAAA HAAAA! :D
  • martok2112#7615 martok2112 Member Posts: 5 New User
    Ok...the quote function seems to be about as broke as STO itself. :D
  • redvengeredvenge Member Posts: 1,425 Arc User
    I'm amazed that this game has not accounted for the K'vort class Bird of Prey battlecruiser. If it has, I haven't seen it.

    A Bird of Prey that is also a Battlecruiser? Seems legit for this thread!

    A 5/3 ship with Universal BoFF seating, Battlecloak, and Tactical Manuvers!
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    Personally, I feel it's a shame that the MU line isn't updated. I really like the MU Ki'tang(along with the ability to apply the Ch'Tang skin to it, which is my favorite skin).

    4/2 weapon loadout
    Commander, 2 LTC, 1 Ensign, all Universal
    3/2/4 Console layout
    Regular Battle Cloak

    A newer Ning'tao rolling out would be nice as well.
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