Why can we not get the correct officers at the correct stations?
I mean, this has been the case forever. For years, my helm station has been manned by my engineer. They FINALLY change it, and put the science officer there.
The image above shows what officers are at what stations. The red arrows indicate where they SHOULD be stationed.
Why is this so hard to fix?
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It was on the cards a long, long time ago and you can see it on the wiki listed as such in the development log....
Sourced from Upcoming Content "Older Ideas"
...but it has been so long without a mention it has likely been quietly (and most heinously) dropped. I suspect the "Department Head" selection tool was supposed to be in part a lead to this... because then you could have a code that says "if x= Doctor then spawn in sickbay"... and this might have allowed other non positioned bridge crew to appear in general bridge seating.
I currently fly a Hestia on my main and originally (when it was a T5 Prometheus, I used the "Blaze" bridge. I found it a bit excruciating because nobody sat n the helm position... they always stood between the two chairs in between the seating position.
In the end I got the Voyager bridge with the pathfinder (because I have several liberated Borg and am a lib borg captain and wanted the alcoves), so I'm flying a Hestia with an Intrepid bridge which messes with my OCD a little.
I do wish it would be possible to allow obtained interiors to be unrestricted with bridges. I could understand why they wouldn't want you sticking a Fed interior on a non faction bridge (but actually I'd rather have a fed interior than no interior in that case), but don't see why it should be an issue to TRIBBLE specific fed interior on any fed ship. I mean I once had the TOS bridge on a Defiant... sohow is that different?
Also because it's a 3rd person computer game, if they don't make places huge, then the camera would be clipping though the ceiling. Though to be fair, one of the staples of Sci-Fi on screen is to have high ceilings on bridges with a lot of girders and other objects that will fall down dramatically in battle, often on a person.
All ships since then have completely interchangeable stations, where its literally a matter of pulling the wanted station up on the touchscreen.
They showed many examples of this in TNG, VOY, and DS9. Since the 24c, all stations were merely numbered 1 through 8-12(depending on class of ship - the defiant had only 6 universal stations)
Stations 1 and 2 would be the ones in front of the captain, then it goes around the wall of the bridge in a clockwise fashion.
It was down to the captain to decide who gets to sit where on the bridge and where they wanted their officers
but the conn is pretty much universally the conn - whether it be one or two seats.
I don't mind where they go on the bridge as long as there's a scientist, a tactical, ops and first officer available there... and a helmsman in an appropriate helm position.
that was demonstrated in the TNG episode where Jellico took command of the Enterprise
Did they actually move people around to different stations performing different functions (either on the same or different ships). Or was Sonar assigned a workstation that they stuck to even if Air Radar could pull up Sonar displays?
If they did play musical chairs, all I have to say is that it's been a long time since the Navy's actually had to fight. Looks like they'll have to relearn the benefits of standardization if the future holds any real threats.
Silos in training are not efficient. All officers should be equally trained and capable of handling all stations to insure peak efficiency, even if some are killed by random flying debris. I routinely assign my nurse to take the helm and make the bartender my 1st officer.
As far as I know, stations are universal
Stations are definitely universal/interchangeble. That way, there was some flexibility involved, a big plus for reliability and damage tolerance.
However, going by tradition would be preferable so as to simplify things and keep up with familiarity. So I guess it would be best determined by the Senior crew to decide who goes where.
Oh one more thing.....
My character Tsin'xing
My character Tsin'xing
On ships with different boff layouts, there are different number of classes in there. Nut since the slots are always ordered uni-tac-eng-sci, there would be certain similarities in their order even between different types of ship.
It is the little things in a game which sometimes make a difference. Badly designed and poorly executed graphics and situations as just one issue can be overlooked. A whole series of them which continue for far too long with no acknowledgement by the game designers/developers creates friction and disatisfaction which spills over into a disenchantment with the game. After all, if they do not care enough to get the small things right, then they are probably half-assing the big things as well.
It would be a nice QoL issue to be addressed and I'd like for it to be repaired/replaced. However, I am enough of a realist to think unless the Dev team comes up with a way to monetize it, the bean counters will not allow work on this. As with so much in this game, until Cryptic takes a Critical Hit in their revenue stream, they do not even acknowledge there is a problem.
With the Console players representing new cash flow, the odds against this admittedly minor problem continuing to be overlooked are very very good. As a side note, however, when the Console players realize just how badly PvP in STO is broken, they will flood away from the game in a tsunami of disgust. And this will happen far faster than anyone at Cryptic realizes.
Until this occurs, the few Devs which post here and over on Reddit will continue to speak the Party Platitudes about how much they love Star Trek and how much this game means to them and how much they like and admire they players of this game.
Deeds, not words, people. Anyone can talk a good game. Just look at No Man's Sky. Takes a real Dev to make one and then make it right.
Getting bridges to work right has apparently been a bigger issue for console from what I've seen.
Also it's called "No Man's Lie" for a reason....
My character Tsin'xing