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Idea for feature when expansion to lvl 70 - Flotilla Command

Now that characters are 'Fleet Admirals' at level 60, when the game expands to level 70 (and beyond), i would like to see a 'Flotilla Command' feature, where you get full blow starships to fight under your command.

The way i see it working is very similar to the current Hanger Pets, in that you can give the other ships a few orders like 'Concentrate fire on my target'. 'Engage at will', 'Protect the Flagship' (which is your ship) or 'Disengage'. The way i see it the ships in your 'Flotilla' should be ships you already own, so you can have them equipped and upgraded as you want.

I see it as having a maximum of 5 other ships under your command and you see their status like you do with your allies in a Fleet Action. I would start the system as either having a limit on the number of ships under your command (starting at one) which increases with 'Flotilla Experience' which is calculated based the experience your 'pet starships' gain, or have the 'Flotilla Captains' gain experience and thus access to better ships as they fight, or some combination of the two.

Ideally it would be you start out with one 'Flotilla Captain' under your command (either one of your own Bridge Officers that you can promote or a dedicated pool of 'Flotilla Captains' with their own skill sets), which is ranked as a 'captain' and able to get Tier 3 or 4 ships. as you rank up your 'Flotilla Experience' you get access to more 'Flotilla Captains' and as they rank up they get access to higher Tier Ships (but they must be ships you already own and assigning a ship to a 'Flotilla Captain' means you can't use that ship). If they are using a Tier 6 ship with Ship Mastery unlocked, they only get access to that ships Mastery Trait, and use by a 'Flotilla Captain' does not rank up the ship's Mastery Level if it is not fully unlocked.

Also the career path and, if included Specialisation, of the 'Flotilla Captain' selected influences how the ship acts (DPS for Tactical, Tank or healer for Engineering and Crowd Control for Science) but they use 'standard' abilities and such based on the ship itself and its load out. (an escort with cannons and no beam weapons won't try to use beam overload).

Naturally as at the end you could conceivably have 6 Tier 6 ships covering all combat roles, each with at least one lvl 5 ship mastery ability, then the opponents would need to be able to scale up accordingly to stop it becoming way too easy in space combat.

Of course, Flotillas would have no impact on Fleet Actions as only your ship would go to the fleet Action.

Let me know what everyone thinks and if this is a viable idea.

Comments

  • starkaosstarkaos Member Posts: 11,556 Arc User
    Isn't that what an Admiral is supposed to do? Send ships out on various missions and have them fight with you in some epic battle. There is absolutely no reason to add it at level 70 when it can be easily added and expected at level 52.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Well, at Level 60 we're already the 5 Star Fleet Admiral. That means that we've at least equaled or even replaced Quinn. So the next logical step is to become the Federation President at Level 70.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited September 2016
    I really don't see why anyone assumes that we will get an increase on max level above the current 60 we have now or even if we do get an increase that it will be any time soon.
    besides this your flotilla idea is a fine one that has been suggested by others many times over, the only problem I see is with boffs, you will need enough boffs to not only take command of the ships you use in your flotilla but also enough to fill the boff spots on you own ships, depending on the number of ships in your flotilla you could come up short on the number of boff spaces you have available requiring players to buy extra boff slots to create their flotilla, with the dilithium exchange rate as it is this might be grossly unfair on all the free to play players out there.
    if you have 5 boffs on your own ship and say 10 extra ships in you flotilla you would require at least 15 boff slots.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • hugin1205hugin1205 Member Posts: 489 Arc User
    introducing lvl 70 would give me a reason to stop playing.
    I have bought many T5 and even T6 ships. But if they raise cap to 70 all my ships will be obsolete - I will not get new ones. I will stop playing.
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • tacticalrooktacticalrook Member Posts: 810 Arc User
    edited September 2016
    hugin1205 wrote: »
    introducing lvl 70 would give me a reason to stop playing.
    I have bought many T5 and even T6 ships. But if they raise cap to 70 all my ships will be obsolete - I will not get new ones. I will stop playing.
    It's an MMO that regularly expands the tiered offerings.

    But, alright. Do what you gotta do, I guess.
    /channel_join grind
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Level 70 isn't incoming and there are no plans for it to come. The seeds were already planted to continue giving us "invisible" levels through further spec trees. Intel, Command, Pilot + Pilot Expansion, and Commando were released within the first year of spec trees. A year since the pilot expansion we now have the temporal tree added plus the strategist tree.

    We can continue to look forward to additional trees with zero need for a level cap increase. But if we do, I fully support making my character the President/Chancellor/Pro Consul.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited September 2016
    hugin1205 wrote: »
    introducing lvl 70 would give me a reason to stop playing.
    I have bought many T5 and even T6 ships. But if they raise cap to 70 all my ships will be obsolete - I will not get new ones. I will stop playing.

    i don't see this as an issue, even in the unlikely event that they do bring in a level 70 and ship T7 increase this wont make your ships obsolete, T5U ships are 98% that of T6 ships and likewise T6U would be 98% that of T7 ships.
    this makes the actual differences between T5U & T6 and would make the actual differences between T6U & T7 ships virtually imperceptible, even the difference between the standard T5 and a T7 ship would not be that significant.
    the things that make the most difference is weapons and other hardware you have slotted, upgrading your weapons as far as you can even to epic if possible makes a world of difference more then the tier of your ship does and this can be done for no cost at all if you are prepared to play enough to get the dilithium you need.

    besides which no matter if or when they release T7 ships I can guarantee there will be an event not too long after that will be giving players a free T7 ship and two more similar events in the year to follow so what's the problem?.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • binebanebinebane Member Posts: 557 Arc User
    dont see lvl 70 any time soon if ever... with new specializations there is so much new chips that they can make...
    besides armada functions as like armada base or something for huge dilithium sinks can be made without new levels.
  • khan1000khan1000 Member Posts: 264 Arc User
    LVL 70 is impossible due to no ranks existing above Fleet Admiral.
    giphy.gif
    Fear the Dominion
  • tyler002tyler002 Member Posts: 1,586 Arc User
    edited September 2016
    khan1000 wrote: »
    LVL 70 is impossible due to no ranks existing above Fleet Admiral.
    No higher ranks didn't stop them letting the Klingons go past 55, when they get their last proper rank. With no ranks left, you either gain levels without rank changes or start getting titles (like Dahar Master).

    Either way, I'd be wary of rank increases. 60 is a pain to get to, imagine what the next 10 would be like...
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • aliengamer79#3452 aliengamer79 Member Posts: 18 Arc User
    I really don't see why anyone assumes that we will get an increase on max level above the current 60 we have now or even if we do get an increase that it will be any time soon.
    besides this your flotilla idea is a fine one that has been suggested by others many times over, the only problem I see is with boffs, you will need enough boffs to not only take command of the ships you use in your flotilla but also enough to fill the boff spots on you own ships, depending on the number of ships in your flotilla you could come up short on the number of boff spaces you have available requiring players to buy extra boff slots to create their flotilla, with the dilithium exchange rate as it is this might be grossly unfair on all the free to play players out there.
    if you have 5 boffs on your own ship and say 10 extra ships in you flotilla you would require at least 15 boff slots.

    There wouldn't necessarily have to be an issue with the boff slots. It would work like ships that once they are assigned to another ship they won't count against your cap. It actually would help out those who end up with some on hold anyway and get some use out of them too. I expect that if this does stay successful across all platforms they will start expanding it more and this isn't such a bad idea to run with.

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,561 Community Moderator
    Cryptic already said something in the past about there being no plans to add any "Verticle" level progression. From here on out its "lateral" progression via Specialization trees.
    Stupid craporama like this is why they should never have let us go past Captain and should demote us as soon as possible.​​

    I don't even use Admiral pips. I only show Captain on my uniforms. My headcanon keeps my characters at that rank because EVERYONE and their Neighbor's Sister's Cousin's Dog is running around with Fleet Admiral Pips. I wanna be different.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    I think it's a very safe bet that T7 ships will happen. Sure a lot of people claim they won't go for paying to get into a new tier, but they will once they see the new shinies, and Cryptic who like any business that wants to make money, know it's a surefire way to refresh the revenue flow once T6 starts to be a bit saturated in the options. Plus T7 might open the door to capital type ships as well which would sell like no tomorrow. Level 70 and T7 is almost certainly going to happen at some point before STO ever closes it's doors in the years ahead.

    After all, how many people swore T6 and level 60 would never happen? They were in for a surprise and the surprise is sure to repeat itself. I'm quite sure it's going to happen.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2016
    No to Fleets to command in battle.

    This game has trouble containing 1 player wrecking the entire game, much less 1 player + Ships under his command, especially if he can set them up. Now imagine multiple players with said ships.

    A single player ship can already lay waste to a galaxy's worth of opponents. He/She doesn't need anymore help.

    Edit:

    To further add, exactly what do you balance this game around? 1 player? An elite player with fancy gear? A novice with cr*p gear? An elite player that can setup a flotilla with elite ships and equipment? A novice to setup his cr*p flotilla?

    There were already a ton of you guys out here complaining about DPS'ers, good players ripping through content and trivializing the game. Now imagine those very same high end players with upgraded gear for their high end ships in their flotilla, having figured out a setup to stomp this game even further.

    Inb4 BFAW + Grav Well Flotilla
    XzRTofz.gif
  • walligigwalligig Member Posts: 308 Arc User
    I think a reasonable compromise to this idea would be to have the ability to choose one of your own ships to come to your aid when you call in fleet support. (You know, that ability everybody forgets they have when their health drops below 50%) It would also be cool choosing one boff to captain it and the ship would use those abilities the boff has. Obviously there would be limits... Cruisers get Engineers.., Science ships get science dudes or dudetts.. (I think dudetts is a word.. meh oh well..) and so on.

    One glarely problem with this is it might make the fleet support trait overpowered.
    sstosig2.png
  • knifehand1knifehand1 Member Posts: 2 Arc User
    Well... there has been some interesting feedback to the concept. the idea of the Flotilla was in order to replace having Tier 7 ships introduced and allow the use more of your ships than the one you are currently flying. The original post also had the idea of there being dedicated 'flotilla Captains' to command your Flotilla Ships so you don't have to use existing Bridge Officers.

    Having a Flotilla would be intended for high level game play, starting at Level 60 and intended for new content which is designed with Flotilla in mind, not for the earlier story lines so it won't make things too easy early on and allow for some more 'epic' game play at later stages, but it would not affect anything like Fleet Actions. Also perhaps a scale of difficulty based on how large and well equipped the Flotilla is, so the better armed and bigger the flotilla the more difficult the enemy.

    Naturally the other ships in the Flotilla won't be as versatile as your own ship as they operate under your commands in some broad ways like Hanger Pets.
  • leemwatsonleemwatson Member Posts: 5,461 Arc User
    edited September 2016
    Are people forgetting we achieve lvl 130 or something close now. It's common that people want more, more, more faster and faster. We have a shed ton of specialization ranks, and people think that is not enough!?
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    hugin1205 wrote: »
    introducing lvl 70 would give me a reason to stop playing.
    I have bought many T5 and even T6 ships. But if they raise cap to 70 all my ships will be obsolete - I will not get new ones. I will stop playing.

    What's scarier then T7 ships ?

    MK XVI Weapons, and Legendary rarity..... oie ! My wallet just cried a little.

    That'll cost some dil. :grimace:
    [img][/img]OD5urLn.jpg
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  • storulesstorules Member Posts: 3,279 Arc User
    They will eventually max it at level 65. Not sure if 70 will be doable. Kind of waiting to see what they would call it..."Starfleet President, Chief Commander, fill in whatever". Also, there will be a re-do to T7 coming in the next expansion perhaps. It's proven to be that a "TX" upgrade will bring lots of money to STO...same as the boxes did for F2P. Hard not to see that being in the works now that consoles are in play as well.​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • saedeithsaedeith Member Posts: 628 Arc User
    If leveling is going to be like DR, then no to any level increases. lol
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  • starcruiser#3423 starcruiser Member Posts: 1,259 Arc User
    I want to be the CEO of the galaxy too...next level UP​​
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