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I can't see my ship! A modest request concerning visual effects.

The reason I've created this thread is that I feel the animations created by bridge officer power activations have become too numerous and too overwhelming visually and I genuinely feel that this is hurting the aesthetic quality of space combat.

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Aux2Sif turns my entire ship yellow. Hazard emitters turns my ship green. Teams create big spinning rings of color around me, EPTS and RSP create semi-opaque shield bubbles. Kemocite-laced weaponry creates points of light which, on a small hull like the defiant, completely obscure the view! And on and on and on with every other power we use in each battle.

One of the most important elements of Star Trek that would draw the viewer in was always what I call the starship TRIBBLE. The long sensuous camera pans across the painstakingly detailed ship models that would make you feel as if you were right there watching two spaceships duke it out. In this game, however, we are assaulted by too much visual information and we don't get to appreciate the simple beauty of our ship firing a phaser blast or a torpedo spread at some enemy vessel we're bearing down on.

And it is completely unnecessary! We have a UI with skill bar activation counters, floating numbers, on ship and on HUD shield displays. All of which is more than sufficient for the purpose of informing us our skills have been activated.

Why not give us a Visual FX [OFF] option in the UI that drastically reduces the BOFF power animations to almost nothing??? In the end, all we really want to see is our ship, the phaser beam, and the resulting explosion of our foe. A little more simplicity would make it feel a LOT more Trek.

Comments

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    vengefuldjinnvengefuldjinn Member Posts: 1,520 Arc User
    I've often thought the same thing myself OP.
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    telbasta7386telbasta7386 Member Posts: 761 Arc User
    Completely agree
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    agentkovalagentkoval Member Posts: 22 Arc User
    Agreed. Why spend all the time giving the ships detail just to hide it behind bright flashing lights?
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    dlmc85dlmc85 Member Posts: 145 Arc User
    Yes, the option to turn off the effects would be cool i agree; i could get different experiences based on what i fancy that day.
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    psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    100% agree.
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    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    I agree the effects need to either be toned down or give us the option to turn them off. They keep adding visual effects. We don't just have bridge officer abilities, but starship traits which quite literally turn your ship into a Christmas tree.
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    lopequillopequil Member Posts: 1,226 Arc User
    Try flying a Kar'Fi.
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    kjfettkjfett Member Posts: 370 Arc User
    Thought this was about a bug...yesterday in an STF, I loaded in and no model appeared. I really couldn't see my ship...it was not easy to maneuver in 3D space when I couldn't tell which way I was facing.

    Interestingly, I relied on these graphics you are discussing to help get through the STF as they still triggered and help me keep my bearings somewhat.
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    hanover2hanover2 Member Posts: 1,053 Arc User
    I agree with this every time it comes up. In fact, I wonder who the target audience for the flashing technicolor space vomit might be...

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    kjfettkjfett Member Posts: 370 Arc User
    valoreah wrote: »
    Completely agree

    ^Same here. Running through a Battle of Procyon V last night and I couldn't even see my ship for the majority of the match due to the overwhelming FX. These really need to be toned down considerably IMO.

    I fly cruisers and generally don't notice it like the guys in Escorts or the Novas, but that Battle of Procyon V is insane. Even my Oddy gets overwhelmed. I have to pull out of the mix to get my bearings and dive back in. I assumed they did this intentionally in BoP5though to give that sense of confusion in the third round.
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    neoakiraiineoakiraii Member Posts: 7,468 Arc User
    get a bigger ship
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    iamynaughtiamynaught Member Posts: 1,285 Arc User
    Gotta agree, the FX clutter has gotten way out of hand. An option to turn off FX for at least OUR ships would be nice. I'd even like to see an option for disabling BO/Trait FX for every player ship.

    I can understand that in PvP you may want to see what an opponent may be using, but outside PvP, what is the point in seeing what other folks have clicked? Bad guy ship explode so fast these days, does it really matter that you saw Player X hit APA 0.76 seconds slower than you?

    Give us some options to reduce FX clutter, please.
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
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    rekurzionrekurzion Member Posts: 697 Arc User
    while this topic has been brought up countless times...it can never be brought up enough until it changes. Way too much visual noise. There has to be a more mature way to give players the information they need while maintaining that "starship TRIBBLE"
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    lexusk19lexusk19 Member Posts: 1,407 Arc User
    Agreed, would love to switch it off. Maybe go a step further and let me only show one or two beams firing at once? Like in the shows? All would still be shooting, but only show the visuals for one or two?
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    puffycloud#8809 puffycloud Member Posts: 8 Arc User
    It seems a huge concensus among the community, and dare I say it has been for a very long time. I too wonder who they think the target market is for all that gliiter.

    Now we have the console version, and the camera is so screwed up as to nearly ruin the entire point of this game.... the ship models.

    I never did get the point of making awesomecool spaceships, selling them at a premium, and then obscuring them so readily.
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    eionpeionp Member Posts: 12 Arc User
    nikephorus wrote: »
    I agree the effects need to either be toned down or give us the option to turn them off. They keep adding visual effects. We don't just have bridge officer abilities, but starship traits which quite literally turn your ship into a Christmas tree.

    Yes this is an important point I may not have been clear about in the OP. Traits as well are a problem. ANYTHING which creates obscuring superfluous battle animations which don't representany actual energy source or matter should be removed.
    guess who's coming to dinner ........

    I appreciate the reply but I just don't see what Sidney Poitier has to do with this

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    warpangelwarpangel Member Posts: 9,427 Arc User
    It seems a huge concensus among the community, and dare I say it has been for a very long time. I too wonder who they think the target market is for all that gliiter.

    Actually, I'm surprised the "it's oh so wonderfully informative and if you don't like it tough luck" -brigade hasn't found this thread.

    Because the alternative, that people would stop objecting to options they don't have to use if they don't want to...well that'd never happen, right?
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    where2r1where2r1 Member Posts: 6,054 Arc User
    hanover2 wrote: »
    I agree with this every time it comes up. In fact, I wonder who the target audience for the flashing technicolor space vomit might be...

    I believe the PvP players need to know what powers they are trying to counter or the foes are activating..and I assume these days who is stacking what on whom. But not sure PvE players need all the information.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    puffycloud#8809 puffycloud Member Posts: 8 Arc User
    edited September 2016
    A good point, and it supports the idea that there is need for an option, and even better, a slider.
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    officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    First i though this was about the Karfi too. But yeah, visual spam there is also.
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    eionpeionp Member Posts: 12 Arc User
    I agree that a small number of animations are beneficial for pvp players, but consider this:

    The vast majority are not
    They don't care about pvp so it seems unlikely to be their real reason for keeping it this way
    The pvp player would simply not choose to turn the option to OFF so there would be no problem


    Furthermore in pvp I don't remember observing the target's animations too closely...I was more focused on his shield/hull display and my own shield/hull display...That way I could judge whether I was hurting him and whether he was hurting me. This was how I planned my next move, more so then careful observation of his tiny little ship's light shows. If his shields were rapidly regenerating I knew he had RSP on, and if my hull was rapidly deteriorating as I shot I knew he had FBP on and so forth.

    Obviously if the power in question is creating an actual environmental entity; something which does exist and which should be represented. Then if thats the case, I have no problem. For example, a warp plasma cloud, or a subspace integration circuit effect etc.
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