Situation: Doing 10 Mirror events (10 characters) a day, and I came to a truly annoying and frustrating conclusion: The most used Need or Greed system is a farce.
When i say, that usually, I do most of the work in a field, I am surely not kidding.
However, i keep ending up with the least of the loot, and that loot is usually either consumables or white stuff, albeit that green and better stuff drops quite a bit.
I know everyone selects Need continuously, and i could not care, if the system was FAIR.
Which it isn't.
Just this event that I ran gave an upgrade token.
A fella that was inactive the ENTIRE mission, got it.
And this is not the first time such thing happens.
Excuse me?
What have I missed here?
How come this inactive guy, that did absolutely NOTHING, gets the reward?
I am requesting a fix, Cryptic, for this is seriously unfair...
Make it so that those that EARN it, GET it, instead of some AFK punk.
Thank you very much.
Klingons don't get drunk.
They just get less sober.
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To be perfectly blunt since we're both adults here, or of reasonable age at least, this post just screams entitlement mentality to me. You're mad because you didn't get something you thought you should get and now you're complaining about it while wanting the loot systems changed because of it. Like I said, I agree someone who is afk shouldn't be getting loot and the systems could use an update, but the rest of the post comes off in a juvenile tone. As for the loot system being "unfair", sometimes you win nearly every single loot roll in a match, and sometimes it kicks you in the nads and throws you to the borg. You win some you lose some. Until something is looted to you, you don't own that item and are not entitled to it.
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For STO it should be replaced with "pass" and "roll" but everyone have equal chances to get the loot. This is the fairest system, aside from having each team member get individual loot (that is "invisible" for the others).
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That playing/active people get loot, PERFECT.
That this AFK punk got loot?
THAT I disagree with.
Seems you do as well.
As for being blunt, entitlement and the lot, see my few lines above.
People not participating should NOT! be rewarded, on the contrary.
So the latter part of your post is something that should not be there, don't you agree?
They just get less sober.
Whatever they call the options, I imagine most people would not bother to select it every time something pops up so they'll just choose one combination and keep using that. The names of those combinations are irrelevant IMO.
Or did I miss something?
They just get less sober.
+1
They just get less sober.
Or try the Battlezones, space ones especially.
Nope. Auto pickup as in, items that would go to you anyway like when you play the Defera invasion zone or anything, or common quality items, yes those should be picked up automatically. And discarded automatically too preferably.
The rest indeed reeks of entitlement. And this is coming from someone who misses out a lot on items. There are missions, especially ground ones, where I kill more than half the enemies in less time usually. Doesn't mean I should get way more items, the other players may be in greater need of them if they are less well geared so it's also logical that I receive 1/5 instead of 1/2. Besides, I wouldn't be able to play the queue if they didn't join it, so they deserve to get as many items as you do as they make it possible that the mission is played in the first place.
It's an MMO after all.
An option to automatically discard items of a certain quality or mark would be nice and could solve this.
Or at least an option to delete multiple items at once. I always hate it when I need to stop playing the mission because my inventory needs to be emptied, especially when there's only stuff in it that I only picked up so that it could be deleted. Might as well do it immediately and automatically, there's no need for those items to remain there.
Out of habit from other games, I pick "Greed" because that's how etiquette works in most other games (if you don't actually need, you simply don't pick need unless you are a jerk"
So I never get anything either. Except one bizarre run where everyone but me picked "Pass", so since i picked Greed, I got everything.
I don't know many people that really don't need EC by the way. The majority my not need the item itself, but that's also not why they choose 'need'.
No, you don't miss anything. I'm fine with that
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Tie this macro to a key of your choosing to close the dialog quickly. Some STO players include this macro in their spacebar macro when they play and the dialog is auto-closed without any thought.
What you are missing is that it is the fairest possible setup. I know it annoys you, but if everyone rolls need then everyone has a chance at the item. That's fair.
What you're missing is you are adding in the extra variable of "how much work that person did in the mission" to "deserve that item." Which is subjective and isn't fair.
You want fair? You had a fair shot at the item you didn't win. That's fair.
Everything else is just sour grapes. You play the queues enough you'll get more chances to win the upgrade tokens. Good luck.
I do remember the epic rage that sometimes occured back when I was playing other games that had raids and someone accidently chose "Need" on something they couldn't even use. Ah, good times. Now, if I want mindless rage, I come here.
However on a leveling toon it could be annoying to see an afk player getting all the goodies that you could be using to fund you character's progress. AFK players are the worst in my view, they are the spongers who get away with being rewarded for no effort and who put the mission at risk of failure. I'm actually astounded that the devs still cannot work out a system to sort it out.
Way back when I was doing the ground STFs, a typical Infected end run would be: 3 people jump to activate a console, 1 person would land in the instant-death goo. Every. Single. Time. So, fate chose my friend and he landed in the death pit. We proceeded to activate the Boss fight, killed her, and my friend (who spent the last 8 minutes or so doing nothing but eating pizza) was rewarded the prototype tech.
Good times.
I'd first like to see a loot revamp so that there's a chance at actual meaningful loot instead of just vendor trash.
However, your post reeks of entitlement and elitism. While I agree AFKers don't deserve loot, the entirety of your post reminds me of recent arguments I've had on the WoW forums with people who are mad about the semi-removal of that game's master looter option, and these player's subsequent inability to make sure loot only goes to those "worthy" of it.
There is no real effective way to deal with AFKers as even if we said they had to do some damage, they would just fly around once, do that and then go AFK. It can't be based on who did the kill as players that spam AOE dmg like B:FAW would be blamed for kill stealing.
Fact of the matter is that the good stuff comes from Rep and Mission rewards. Getting all worked up over loot in an STF and what is fair or not is a waste of energy, time and brain cells. Heck, even QQing about AFKers is lame. The mission is on a timer and you'll get to the end regardless and even one player in Standard can kill the Dread solo and anyone in Advanced should be able to do the same.
I just thought of a possible answer to this piece of it. In StarCraft there's a skill measurement referred to as Actions Per Minute (APM), something like this could be adapted and used to measure attacks and non-self heals per minute, with loot eligibility dependent on hitting a certain threshold. This stops the AFKers, while also not penalizing people for performance/build issues.