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Miner Instabilities post patch.... -_-

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    crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    There appears to be a lack of clarity as to what was changed and why.

    A bug was noticed where the Advanced and Elite versions of this queue were not injuring players. This bug was because the Advanced and Elite versions of this queue were missing a specific flag that both gives injuries at the correct rate and increases difficulty correspondingly.

    We put in the patch notes that the difficulty was increased because the fix increased the difficulty level. That was an intentional change and was needed for consistency to other queues; but we did not target this queue for a change due to difficulty; we targeted it for a change due to a bug, which is what was fixed.
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    burstorionburstorion Member Posts: 1,750 Arc User
    Spartan...you may want to look over miner then... somehow the mobs have all gotten a buff in shield/hp/damage and the match I was in looked like it was stos version of Platoon

    Its still doable with a decent team, but theres next to no way to get through the battle without dying a few times now​​
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    There appears to be a lack of clarity as to what was changed and why.

    A bug was noticed where the Advanced and Elite versions of this queue were not injuring players. This bug was because the Advanced and Elite versions of this queue were missing a specific flag that both gives injuries at the correct rate and increases difficulty correspondingly.

    We put in the patch notes that the difficulty was increased because the fix increased the difficulty level. That was an intentional change and was needed for consistency to other queues; but we did not target this queue for a change due to difficulty; we targeted it for a change due to a bug, which is what was fixed.

    Yep. You did put that on the stated update list. No one seems to have mentioned copy/pasted it to this thread, but it is on the one I just reposted above. That thread also mentions the issues I ran into, but it's nothing major - unless the massive injuries showing up isn't supposed to be so excessive? Otherwise the PVE is fine - just challenging. :D
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    wendysue53 wrote: »

    keep trying to quote this, but you can't change from forum page 1 to page 2 without it deleting the unposted type... Here's the thread mentioned.
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    burstorion wrote: »
    Spartan...you may want to look over miner then... somehow the mobs have all gotten a buff in shield/hp/damage and the match I was in looked like it was stos version of Platoon

    Its still doable with a decent team, but theres next to no way to get through the battle without dying a few times now​​

    more like dieing 2 to infinity times now. No healing items? You. Are. Toast.
    The injuries given are...a lot.
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    itpalgitpalg Member Posts: 340 Arc User
    I just ran this on elite, and now I am, "What the freaking hell???!!!"

    Apparently this company doesn't want anyone to play miner on elite anymore. I don't know how the hell you are supposed to get through an entire army of Romulans like that and keep miners alive. We failed miserably.

    ITPaladin.png
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited September 2016
    Lol! You mean the Gorn? Put a Tank on them who can keep them healed as well, while everyone else does 'Search-and-Destroy'. They'll follow the last person to stand next to them. You can get up to 5 Gorn miners to the Gate, if the Tank doesn't die doing this. Otherwise, they start following the next closest person - unless they all die when the Tank does...

    If you have a Cloak ability, you might be able to have the Tank cloak and heal. Doesn't alway work, but worth a shot.

    To be clear, a Healer focuses on Healing. A Tank has high Def/Life and might also be able to heal. They're going to get nailed, so use the Tank.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    Yeah I have been pugging this mission, but after doing it once after the recent patch I think I'm done with that. Premade only. Another dead q. :-P
    Tza0PEl.png
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    Forgot.

    The Draw back to the Gorn Miners is that if you run too far ahead, then they vanish and repop next to the person they were following. So if you run into the middle of a fire-fight, you may cause them to suddenly appear next to you - in which case, bye-bye Gorn... This only happens when you use a run buff skill. I've not see it happen just running. You really have to move for them to repop.

    Otherwise, if you take it at normal speed, they move pretty slow, and the rest of your group should be able to clear a path with the Tank taking pot-shots from the back.
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    then again, if everyone else is still stunned from the difficulty increase...

    Well, there's a nice dirt patch under that rock over there to hide in.
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    tousseautousseau Member Posts: 1,484 Arc User
    I just did this on Advanced today, for the first time... was rather fun... a nice change of pace from doing space runs.

    I just wish the que popped more readily...
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    tousseau wrote: »
    I just did this on Advanced today, for the first time... was rather fun... a nice change of pace from doing space runs.

    I just wish the que popped more readily...

    Have you tried to pull a team? Makes the queue really short.
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    donitiardonitiar Member Posts: 20 Arc User
    There appears to be a lack of clarity as to what was changed and why.

    A bug was noticed where the Advanced and Elite versions of this queue were not injuring players. This bug was because the Advanced and Elite versions of this queue were missing a specific flag that both gives injuries at the correct rate and increases difficulty correspondingly.

    We put in the patch notes that the difficulty was increased because the fix increased the difficulty level. That was an intentional change and was needed for consistency to other queues; but we did not target this queue for a change due to difficulty; we targeted it for a change due to a bug, which is what was fixed.

    Not even remotely inline with other elite Q's. Soon to become another dead one with no players in it.
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    I think if you have a team of all lvl 60 captians, then you're getting hit with what feels like lvl 70 Romulans. En-mass. With lots of little pointy things.
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I had a lot of fun playing this during the marks week a couple weeks back. The rewards were quite impressive and I played it on 3 captains every day that week. I'm not real surprised they put an end to the queue. I haven't played it since the change but I'm sure glad I got to enjoy some old time STO fun before it was gone.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

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    itpalgitpalg Member Posts: 340 Arc User
    edited September 2016

    I just did this on Advanced this time.

    Somewhere we lost one person.

    After what seemed like 10 min trying to get through 200 romulans to the drill, I noticed one of the people on the other side had 50+ traumas on them, and I said it was only making it harder and to HEAL YOURSELF. Seconds later the person with me left, and seconds later I said, "TRIBBLE it", and beamed out.

    This event really needs to be looked at. My full-on Temporal 23c sci officer with full ground set found this incredibly hard. This is ELITE level difficulty NOT advanced.
    Post edited by itpalg on
    ITPaladin.png
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    Yeah. You really have to have a full set of all your heal items and if you have them, some heal skills or an Engineer Capt with the stuff for it. Could really use an Eng Boff on this one. Or five.

    But you noticed the biggest issue - those pesky injuries seem to crawl under the bed and multiply when you aren't looking. I actually watched one AFTER the pve was over and I'd left - would you believe the number started going up?! I had healed. All injuries gone. *Blink* There's that little sonofa- right back on the list. uh - what? and it went to +2, then +3, +4, and so on. Hit around 25+ by the time I got to the doc at Spacedock and healed that way. Didn't make any sense to me.

    Stroke up on heals. You'll need more than you think...

    Ran this earlier myself, and noticed one other thing. The grenades are what seem to wipe you out before you even know you've been hit. It - and I emphasize this- DOESN'T always give that warning red circle before you get hit by every Romulan in range. My proof being I caught them doing this, but no circle appeared. I died from max everything to nothing. A Grand 'WTF?' moment.

    So how much damage do 10 Romulan grenades do (I'm guessing number since I'm usually too busy to count heads)? Enough to make you start over...
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    itpalgitpalg Member Posts: 340 Arc User
    I did it on Standard now, and what I figured would be a snooze fest COMPARED TO EVERY OTHER STANDARD one I do in my gear, I still found myself dying a few times.

    I shudder to think what newer players without rep gear do with this.
    ITPaladin.png
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    protoneousprotoneous Member Posts: 3,007 Arc User
    Having a great time pugging the revamped elite miners queue about 10x per day on my toons. Fail rate seems about 2/10 or less, perhaps I'm lucky. The pay out is great. Yes I die, sometimes a little and sometimes a lot, depending upon the team and/or my own ineptitude. Been with some great teams with talented players.

    Any ground queue that has you carefully reviewing or adjusting your key-binds so the rest is muscle memory, picking the right kit mods, traits, and gear, and constantly thinking both in-game and afterward "how can I do better" is a win as it's engaging and presents a challenge.

    Yes as others have mentioned there may be some weird mojo at times with injuries stacking oddly.

    Please check to see you have a full stack of minor & major regens on you as well as several stacks of large hypos. Remember the tutorial on injuries? Going to the infirmary after it's over is a great way to become combat ineffective right quick. Heal before respawning.

    Top quotes:
    nabreeki wrote: »
    I think the answer is: play better, strategize, and get better gear. too many people jump on elite STFs not know the basic mechanics of the game. People who spam RESPAWN seem to blame Cryptic for player shortcomings.
    risian4 wrote: »
    The whole idea is that you need to work together and/or come up with a plan to complete it, possibly even needing players who are fulfilling different roles. Not every random group of derps should be able to get through ... ...

    For those who are experiencing problems: you don't have to play Elite. No one is going to force you, practice on normal or advanced. I think we can reasonably assume that most players on the Forum are above average and that they should see this as a challenge.


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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited September 2016
    I was expecting to see a unbelievable slaughter joining a Elite queue just now. The Pug made it and it wasn't really all that different.

    What has changed is that some places spawn A LOT of enemies, so much it feels like a bug. So many mobs of Romulans and Na'Kuhl in one place. Yes, people will die now and then, but it wasn't a problem to keep the Gorn alive.

    I played my AoY Engineer who hasn't anything but mission rewards and blue gear. I use "Sabotage" to disarm ALL THE MOBS as soon as they spawn, then bomb them with mines while Ithrow shield heals at my team. Might get a neutronic mortar and photonic barrier.

    It's best to have someone be flexible enough to fill in a healer role to keep NPCs alive, but really it's very doable if not the entire team goes of doing their thing. We didn't even really have communication/teamplay but we were lucky to have 2 or 3 dps people specialising in AoE, my AoE disarm and mines and one AoE debuffer. It came together.

    What's sad is that the queue now shows that STO is all about AoE. Single target abilities like Fuse armour, weapon malfunction, stasis fields etc. are completely useless as everything you do in STO, ground in space, is fight hordes of trash mobs always, all the time. So gear up for complete AoE/CC and you should be fine.​​
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2016
    angrytarg wrote: »
    it wasn't a problem to keep the Gorn alive.
    ​​

    As I tried to state earlier the hit points of the friendly NPCs have been up scaled similar to those of enemy critters. Miners and Gorn are almost undefeatable atm. On a bad pug run yesterday I was forced to do one path alone. Some of the Romulan spawns had me basically on retreat at times as they were very strong. Still, it did not hold off the Gorn to storm the gates successfully on their own. :|
    Post edited by peterconnorfirst on
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2016
    There appears to be a lack of clarity as to what was changed and why.

    Yes, but not on the player's side I think. ;)

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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    burstorionburstorion Member Posts: 1,750 Arc User
    edited September 2016
    Something is defnitely wrong with the injuries.. my Khannon (sorry, Boolean) went from 680 odd a blast to 150.3
    There appears to be a lack of clarity as to what was changed and why.

    Yes, but not on the player's side I think. ;)

    ..And I agree, theres been massive buffing of more than just fixing the injury system - contrary to what is claimed. I'll be generous and say it was an unforseen change but the devs really need to go over it, maybe do something clever like limit the number of enemy grenades that can be thrown per mob group (not to mention the sniper shots that seem to ignore cover to still hit you, even when you have not yet moved into their vision)

    ..Also, any chance you can make the walls, well, walls? Seeing the roms jump over the walls yet we cannot is a royal pain, more so as it makes defending the gorn rediculous as they can literally jump over the wall to get your/the gorns flank​​
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    lexusk19lexusk19 Member Posts: 1,407 Arc User
    There appears to be a lack of clarity as to what was changed and why.

    A bug was noticed where the Advanced and Elite versions of this queue were not injuring players. This bug was because the Advanced and Elite versions of this queue were missing a specific flag that both gives injuries at the correct rate and increases difficulty correspondingly.

    We put in the patch notes that the difficulty was increased because the fix increased the difficulty level. That was an intentional change and was needed for consistency to other queues; but we did not target this queue for a change due to difficulty; we targeted it for a change due to a bug, which is what was fixed.

    Injuries should be in there yes, but I would go back and look at it again. I have full MK 14 gear and it took the boolian cannon 4 hits to kill one rom officer... The difficulty of the NPC's has gone up tremendously.

    1e3sni150tar.jpg
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    angrytarg wrote: »
    I was expecting to see a unbelievable slaughter joining a Elite queue just now. The Pug made it and it wasn't really all that different.

    What has changed is that some places spawn A LOT of enemies, so much it feels like a bug. So many mobs of Romulans and Na'Kuhl in one place. Yes, people will die now and then, but it wasn't a problem to keep the Gorn alive.

    I played my AoY Engineer who hasn't anything but mission rewards and blue gear. I use "Sabotage" to disarm ALL THE MOBS as soon as they spawn, then bomb them with mines while Ithrow shield heals at my team. Might get a neutronic mortar and photonic barrier.

    It's best to have someone be flexible enough to fill in a healer role to keep NPCs alive, but really it's very doable if not the entire team goes of doing their thing. We didn't even really have communication/teamplay but we were lucky to have 2 or 3 dps people specialising in AoE, my AoE disarm and mines and one AoE debuffer. It came together.

    What's sad is that the queue now shows that STO is all about AoE. Single target abilities like Fuse armour, weapon malfunction, stasis fields etc. are completely useless as everything you do in STO, ground in space, is fight hordes of trash mobs always, all the time. So gear up for complete AoE/CC and you should be fine.​​

    Nice! My TOS toon is full TAC, so other than focusing on doing what can as hard as I can, I try to see how many Security guys I can pull. Things get a little weird when you manage 15+ after pulling them a few time, though.

    Don't recommend doing that.
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    angrytarg wrote: »
    What has changed is that some places spawn A LOT of enemies, so much it feels like a bug. So many mobs of Romulans and Na'Kuhl in one place. Yes, people will die now and then, but it wasn't a problem to keep the Gorn alive.
    ​​

    Yeah, last night I kinda ended up "defending" the west entrance of the camp because the other player there with me ran towards the south side after several "Romulans are attacking from the south!!!" announcements. Well, wouldn't you know it, a mob of Romulans appeared at the west entrance... I stopped counting after getting to 12.
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    Was defending the South side pathway last night. Had two guys with me. At some point they bailed and went West after dieing. Left me with the Gorn and a lot of annoyed Roms. I died. Gorns died. Came back, killed all the Roms, but the Gorn had died before I got back. Ended up twiddling my thumbs until someone unlocked the gate from the inside. Really bothered me that those guys ran away on me. After all, if one Rom is still alive on the map, you can't get to the next part of it until you track it down.

    -.-
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    scarlingscarling Member Posts: 708 Arc User
    meh. Making ques harder just diminishes participation. I've already had my fill of clickly ques (portals, etc.) and I stopped doing them all together. Miner was a fun romp on some baddies, that's all that is worth my time anymore in this game. There is no point to get good at annoying ques with hp bags. There still is no real good reason to upgrade past mk12. This game needs what every other successful mmo has, PVP wars.
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    wendysue53wendysue53 Member Posts: 1,569 Arc User
    maybe. But the standard sto player doesn't favor pvp. Crypic uses the pvp que to see how many people are interested or active in that sort of things, and almost no one ever uses it. Challenges are still there, but not so much pvp.
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    protoneousprotoneous Member Posts: 3,007 Arc User
    edited September 2016
    wendysue53 wrote: »
    maybe. But the standard sto player doesn't favor pvp. Crypic uses the pvp que to see how many people are interested or active in that sort of things, and almost no one ever uses it. Challenges are still there, but not so much pvp.

    Off topic but Cryptic did a good job at killing PvP and never has supported it. Lot's of missing names in the forums these days. Kind of sad really for a game to lose so many talented regular players like that. People who shared their knowledge of the game right here in these pages. For a good dose of irony see my signature.


    Still having fun in the Miners elite queue. I am getting a strange animation after respawning sometimes where my character's body remains prone but is otherwise alive and can move by sliding along the ground. Looks rather silly.



    Post edited by protoneous on
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