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What is the deal with the ultra-rare rep gear?

I have 3 characters (including a temporal agent) and I thought I read that if I get all my characters reputations to 5 then any gear I get from the rep will be XIII ultra rare?
I now have all my characters reps to 5 but I am still getting the usual XII gear when I complete a rep gear project?

Did I not understand correctly?
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Comments

  • davefenestratordavefenestrator Member Posts: 10,693 Arc User
    Did your temporal recruit claim the reward with the communicator? Many rewards need to be claimed.

    Once your recruit claims it, log out then log back in again.
  • alfred399alfred399 Member Posts: 181 Arc User
    I think your other characters need to claim the rewards from the temporal agent (Phillip Crey et al) as well before they get the XIII gear
  • hanover2hanover2 Member Posts: 1,053 Arc User
    Yeah, your AoY toon must complete all reps, then each individual other toon must visit CrayCray to receive the bonus that causes all rep items to create at Mk XIII UR. That is, any rep item project you start after the upgrade. Anything that was already in progress will not be upgraded. Screwed myself once or twice on that already.
  • ltminnsltminns Member Posts: 12,572 Arc User
    That's why I have not touched anything in the Rep Store after AoY and my Temporal Recruit. Tomorrow will be the unlocking day.
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  • edrogenedrogen Member Posts: 202 Arc User
    The Cray is your friend. Collect any and all Delta & AOY recruit bonuses from him.
    All your other toons can unlock enough temporal marks to completely do the Temporal Rep (with sponsorship).
    Monday night was "unlocking day" for me and it. was. fun!

  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    So if your non-AoY toons are maxxing out all their reps for this pursuit then your wasting your time.

    Only the AoY agent needs to max all reps, then claim the reward, then your non-AoY toons claim the reward for them to get it.
  • dareaudareau Member Posts: 2,390 Arc User
    So if your non-AoY toons are maxxing out all their reps for this pursuit then your wasting your time.

    Only the AoY agent needs to max all reps, then claim the reward, then your non-AoY toons claim the reward for them to get it.

    Ahhh, but remember, you need to max the reps to have access to all the projects anyway.

    So, if you want your alts able to get lots of Mk XIII UR gears, then keep uppin' them reps...
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  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    You dont have to. You can cherry pick reputations and tiers to suit your wants and needs.

    For the purpose of the OP's question only the AoY agent needs to max out all reps to get the ultra rare mk XIII acct unlock.
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  • ^ @repetitiveepic: Thank you, that breaks it down nicely in a way that's simple and easy to understand. I wasn't even aware of this whole Mk XIII rep gear reward so I'm glad I found this thread.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    There should be a way to "update" previously bought rep gear to match the new unlocks. It's great for new toons, but not for those in which you already had bought a ton of stuff.
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  • irm1963irm1963 Member Posts: 682 Arc User
    There should be a way to "update" previously bought rep gear to match the new unlocks. It's great for new toons, but not for those in which you already had bought a ton of stuff.

    Its probably cheaper to buy new rep gear at mk13 UR than to upgrade mk12 purple stuff to UR.

    100% chance of you getting UR before you run out of upgrades and Dilithium at least :)
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    You dont have to. You can cherry pick reputations and tiers to suit your wants and needs.

    For the purpose of the OP's question only the AoY agent needs to max out all reps to get the ultra rare mk XIII acct unlock.

    Dunno. I wonder whether you wouldn't be investing more time and energy into finding out what you want, what you could possibly want on a different build, and what you don't want, and how much you have to get and then invest for that, than if you just would run a few battlezones/queues and complete all reps (or sacrifice a bonus mark thing or two). Plus getting a nice dil bonus at the end of each rep doesn't hurt either.
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  • trennantrennan Member Posts: 2,839 Arc User
    I still haven't found a need to progress past VR Mk XII, which is what end game is loosely balanced around. They should put the old Borg Elite STFS back in, of course put them on par with the Nah'kul and let the players learn what an STF is all about.
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  • fluffymooffluffymoof Member Posts: 430 Arc User
    Claim the rewards first on your Temporal Thingamabob. If you also have an old Delta Recruit, make sure they have all rewards claimed on the Delta Thingamabob also. This will ensure your Temporal gets to double dip with Delta rewards and all of your alts get to double dip too.
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  • nikeixnikeix Member Posts: 3,972 Arc User
    trennan wrote: »
    I still haven't found a need to progress past VR Mk XII, which is what end game is loosely balanced around. They should put the old Borg Elite STFS back in, of course put them on par with the Nah'kul and let the players learn what an STF is all about.

    Game's certainly playable at that point, but I've gotta say after spending the last upgrade weekend making all of my non-rep gear and weapons XIV, oh man does the game get easier. My Vengeance's new operational profile is "anything with a red nameplate less than 9.99 kilometers away CEASES TO EXIST." You can't even call it 'shooting at them'. They cross the event horizon and evaporate...
  • warpangelwarpangel Member Posts: 9,427 Arc User
    nikeix wrote: »
    trennan wrote: »
    I still haven't found a need to progress past VR Mk XII, which is what end game is loosely balanced around. They should put the old Borg Elite STFS back in, of course put them on par with the Nah'kul and let the players learn what an STF is all about.

    Game's certainly playable at that point, but I've gotta say after spending the last upgrade weekend making all of my non-rep gear and weapons XIV, oh man does the game get easier. My Vengeance's new operational profile is "anything with a red nameplate less than 9.99 kilometers away CEASES TO EXIST." You can't even call it 'shooting at them'. They cross the event horizon and evaporate...

    Which is exactly why I haven't upgraded anything. Because the game is too asterisking easy already.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    This method of upgrading rep gear is quite punishing to those who have already got a ton of rep gear, or worse, spent a fortune and failed to get to UR only to be forced to discard the item, re-buy it on ever toon spending a lot of rep points, and upgrade again to Mk 14.

    To me what would be fair is having all existing rep gear on the account upgrade freely to UR if it isn't there already in addition to having all subsequent purchases be at UR.

    About the game being too easy with mk xii vr, I'm assuming that's min-maxed. My half-main rom-sci who has most of the expensive traits, doffs, boffs, but only mk xii vr gear (corrosive plasma dhc) on a T6 Scimitar still takes a long time to destroy even a Vesta in mirror invasion advanced. All my toons are specced heavily into tac tree but still have good sci skills (EPG, control), and defense (minor regens, shield hardness, some subsystem power boosts) so that could explain the difference.
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  • trennantrennan Member Posts: 2,839 Arc User
    nikeix wrote: »
    trennan wrote: »
    I still haven't found a need to progress past VR Mk XII, which is what end game is loosely balanced around. They should put the old Borg Elite STFS back in, of course put them on par with the Nah'kul and let the players learn what an STF is all about.

    Game's certainly playable at that point, but I've gotta say after spending the last upgrade weekend making all of my non-rep gear and weapons XIV, oh man does the game get easier. My Vengeance's new operational profile is "anything with a red nameplate less than 9.99 kilometers away CEASES TO EXIST." You can't even call it 'shooting at them'. They cross the event horizon and evaporate...

    At that point and time I would just be bored as hell. But then I always prefer a challenge over easy mode. I'm actually starting to turn away from sets on my main. I'm working on building all custom. Other than a few of the unversal console from the reps. The only other one that i want for my main is the one that reduces transwarp times.
    Mm5NeXy.gif
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    About the game being too easy with mk xii vr, I'm assuming that's min-maxed. My half-main rom-sci who has most of the expensive traits, doffs, boffs, but only mk xii vr gear (corrosive plasma dhc) on a T6 Scimitar still takes a long time to destroy even a Vesta in mirror invasion advanced.

    DHC on a Scimitar? Dunno, if you don't have a lot of traits/consoles/skills boosting your turn rate, you're not going to get too many hits. Sure, you make them count if you get them.

    How many HP does a mirror vesta have in advanced?
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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    You dont have to. You can cherry pick reputations and tiers to suit your wants and needs.

    For the purpose of the OP's question only the AoY agent needs to max out all reps to get the ultra rare mk XIII acct unlock.
    Why would you not max out all reps on every character that you care about? It's free dilithium and you get access to all the gear and rep traits and it's incredibly easy and fast.
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  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Look, i am just talking about the OP's question regarding the acct unlock. Other toons' reps are irrelevant to getting the unlock. He made a comment that sounded like he was making sure his other toons were completing the reps to get it.

    Sure there are niceties and rewards for doing so.
    One of my toons maxed out all, my AoY toon is finishing his last, and the others maxed out all but the newest.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    xyquarze wrote: »
    About the game being too easy with mk xii vr, I'm assuming that's min-maxed. My half-main rom-sci who has most of the expensive traits, doffs, boffs, but only mk xii vr gear (corrosive plasma dhc) on a T6 Scimitar still takes a long time to destroy even a Vesta in mirror invasion advanced.

    DHC on a Scimitar? Dunno, if you don't have a lot of traits/consoles/skills boosting your turn rate, you're not going to get too many hits. Sure, you make them count if you get them.

    How many HP does a mirror vesta have in advanced?
    I've actually been running a scimmy with a SC/CSV build. seems to work pretty well actually.
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  • misterferengi#8959 misterferengi Member Posts: 486 Arc User

    1. All reps must be completed on your AOY character and you must either claim the reward via the temporal beacon thing or visit Philip Cray/KDF counterpart.

    2. Every non AOY character will need to visit Philip Cray or KDF equiv to claim the reward.

    3. Once you have unlocked the reward DO NOT queue any rep gear projects on any character until you speak to Cray or his KDF counterpart and claim the unlock. Any queued rep projects before speaking to Cray/KDF will not change to mk
    13. It only applies to new projects slotted after claiming the unlock from Cray/KDF

    4. Enjoy cheaper upgrade costs to mk 14 Ultra Rare Thank you Cryptic
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited September 2016
    xyquarze wrote: »

    DHC on a Scimitar? Dunno, if you don't have a lot of traits/consoles/skills boosting your turn rate, you're not going to get too many hits. Sure, you make them count if you get them.

    How many HP does a mirror vesta have in advanced?

    Easily fixed.

    The Scimitar has the Romulan Battle Cloak, a lot of people somehow forget that cloaking gives you a huge turn rate bonus. You use the cloak strategically to position yourself and then let rip with the cannons. The Battle Cloak alone gives +11.8 to turn rate. You couple that with the pluses from Pilot Specialization, running high engine power, and maybe a Conductive RCS for good measure and you can easily pull off Cannons on a Scimitar.

    Yes, it's a little more work then beams, but still pretty easy to do.
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  • nikeixnikeix Member Posts: 3,972 Arc User
    This method of upgrading rep gear is quite punishing to those who have already got a ton of rep gear, or worse, spent a fortune and failed to get to UR only to be forced to discard the item, re-buy it on ever toon spending a lot of rep points, and upgrade again to Mk 14.

    There's nothing 'punishing' about having already had that advantage for months if not YEARS.

    This gives newer accounts a way to catch up and an alternative to older accounts who haven't pushed every piece of Rep gear past that point. Yeah, I'm quietly amassing another 4.5k Nukara rep to refit my Tarantula that runs the full space and space weapons set, but I'm not being 'punished' for choosing to do that instead of trying to level up the purple XIIs and XIIIs I have on it now. If you're sitting on XIVs and feel it's too much work, DON'T DO IT. If it is worth it, how can it be punishing? They didn't block you from keeping your old gear and continuing to try to rarity-bump it.

    And if it means your older character is inspired to play old content again to gather marks, that's considered a WIN by the developers, not 'punishment'.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    There should be a way to "update" previously bought rep gear to match the new unlocks. It's great for new toons, but not for those in which you already had bought a ton of stuff.

    Its probably cheaper to buy new rep gear at mk13 UR than to upgrade mk12 purple stuff to UR.
    That's also why I'd like the "update" thing.
    For instance, my main has the Undine rep ground gear mk XII VR. My AOY has the Temporal set mk XIII UR because I bought it after the unlock. Despite the main now having the possibility to get the Undine mk XIII UR, there's no way, I'm spending again all that's needed to buy the new version.
    I'm not complaining, but obviously that I would like a process to automatically bring the mk XII VR to mk XIII UR that is now unlocked.

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