The Visual graphics quality has been improved to meet the standards of DX11 compatible cards.
This upgrade includes a host of new lighting technology which will significantly improve the visual quality and is in line with the visual quality coming out with the soon to be released Star Trek Online for Xbox One and Playstation 4.
A list of examples as to what cards support this upgrade is:
AMD Radeon HD 5000 or higher
AMD R5 210 or higher
Nvidia Geforce GTX 400 or higher
Intel HD Graphics 4000 or higher
This is still a work in progress so please note:
Low graphic settings currently have issues in quality so we recommend setting them to high at this time.
Intel HD Graphics 4000 or higher cards may be noticeably poor on any settings at this time.
DX9 and DX10 Graphic cards will cause a crash when attempting to log in at this time on Tribble.
This will not be the case once this update makes its way to Holodeck.
General:
More general updates to animation have been made.
Player must be at least level 10 to purchase Master Keys.
This will not prevent players from being able to trade keys and use them if under level 10.
Improvements have been made to map visuals such as art for planets in system space.
Players must be at least level 10 to join a PvP match.
Resolved an issue where torches were floating throughout Qo’Nos.
The Galaxy Map is disabled for 23rd Century captains before entering the present timeline.
Resolved an issue where clicking on a space training manual node brings up a blank "Skill Details" window.
Enabled ship registry number for 23rd Century captains.
Resolved an issue where 23rd Century captains would play 23rd century and normal Federation beam out animation in the login screen.
Content:
The primary missions found on New Romulus are now in its own Episode Arc called “New Romulus” in the Episode Journal.
The primary missions found on Kobali Prime have been added to the “Delta Quadrant” story arc in the Episode Journal.
Minor updates throughout the Federation tutorial have been made to make progression smoother such as moving some contacts and objects to easier to access locations, increasing interact size, and increasing some waypoints.
Added more VO throughout the first 20 levels of content in the Federation Arc.
Task Force Hippocrates: Resolved an issue where enemy ships could get stuck in asteroids.
Stranded in Space:
Resolved an issue where sometimes, Orion Slavemaster Battleship would teleport away during combat.
Removed redundant dialogue from the Transporter Chief when escorting the SS Azura crewmen.
Removed the optional mission to speak to Malcolm Sissel.
Resolved an issue where healing injured crew would not count towards the science officer accolade.
Diplomatic Orders: Resolved an issue where the starting spawn location was in the wrong spot.
Researcher Rescue:
Rebuilt first part of the mission so it no longer prompts to equip extinguisher.
Now players get extinguisher then have to deactivate a containment field to get to the fires.
Players can now get the extinguisher as a reward at the end.
Drozana Ground: Resolved an issue where players could get stuck under a fallen grate.
Secret Orders:
Resolved an issue where enemy ships on the last map spiral downward from their waypoint making it hard to catch up to them.
Resolved an issue where the player could be attacked when reading the dialogue from Ambassador B’vat.
Resolved an issue where some enemy ships would not attack the player.
Everything Old is New: Resolved an issue where the Induction Coil interact was blocked by an object.
Traelus System:
Resolved an issue where the Thorium rich asteroid object would not display information at ranges greater than 10km.
The Thorium rich asteroid no longer drops loot.
Frozen: Resolved an issue where the transporter inhibitor could be hard to find.
Doomsday Device: Resolved an issue where the IKS Targ was stuck in the space station.
Installation 18: Resolved an issue where reaching an objective location did not advance the mission step.
Better with Friends "Preying upon the Weak", Farn System: Resolved an issue where mission would not update past "Help Repair any Disabled Borg Cooperative Ships" step.
Coliseum: Added a waypoint for the step ‘Camp out in the cave’.
Report to Gamma Orionis: Resolved an issue where the waypoint was on the wrong side of the galaxy.
Defuse the Situation: Resolved an issue where bombs could only be temporarily disarmed.
The House Always Wins:
Resolved an issue where framerate would drop significantly during the ‘Communication Shutdown’ step.
Added a waypoint for ‘Communication Shutdown’.
Improved the mission flow prior to ‘Communication Shutdown’.
Gates of Gre’thor: Resolved an issue where framerate would drop significantly during the first battle.
What Lies Beneath: Resolved an issue where a door could be walked through.
The door is just set to be open.
Smash and Grab:
Resolved an issue where the ‘Access Ship’s Computer’ objective could not be completed.
Resolved an issue where the Tactical, Engineering, and Science options could be selected by any class.
Fistful of Gorn: Added an interact glow to the satellite cables.
Bigger Picture: Resolved an issue where the player was transported to the wrong map after completing the mission.
Second Wave: Resolved an issue which would cause a drop in framerate during the space battle.
The Price of Neutrality: Resolved an issue where the objective "Speak with Unknown Romulan" would not complete.
Cold Call: Resolved an issue where the guards in the room with Ambassador Suresh would be hostile towards KDF captains.
Mind Games: Resolved an issue where not all objective interacts would glow making it difficult to find them.
Vault Shuttle Event: Resolved an issue where during the objective ‘Secure the Reactor Core’, player would not be able to destroy a ship stuck in a wall.
Resolved an issue where KDF captains could not complete the Dahar Master Promotion.
Tangled Webs: Resolved an issue where there were 2 door interacts to start the episode upon replay.
Resolved an issue that would cause players to transport to Sol System when choosing to Beam to Ship on the Romulan Flotilla.
New Romulus: Resolved an issue where players could be attacked when viewing the cutscene for ‘Web Access’.
Painful Omens: Kit box now gives science captains a Dylovene Hypo instead of medical tricorder.
The Battle of Procyon V: Resolved an issue causing framerate drop issues.
Sunrise: Resolved an issue where the top of the map would disappear at the edge of the system map.
Removed the hand off mission Battle Group Omega and replaced it with a hand off mission for the Borg Arc and a separate for the Undine Arc.
Midnight: Resolved an issue with VO timing in a couple of cutscenes.
City on the Edge of Never: Resolved an issue where non Delta characters could complete the Delta objective.
Episodes "A Fistful of Gorn," "All That Glitters," and "A New Warfare" have been updated so that players can select a Duty Officer reward on replay.
If the player has somehow lost the unique Duty Officer granted on first play, the player will receive a new copy of that Duty Officer otherwise, the player will receive a rare random Duty Officer.
Systems:
Kit modules now show recharge time on tooltip.
Adding power tag messages for Entropy Builders and Finishers.
Selling and Trading can now be done directly from the Crafting Materials inventory.
Removed any Duty Officer input requirements on all Reputation Projects and increased the Dilithium input requirements by 100 per Duty Officer that was previously required.
The Kit Module "Micro Photon Torpedo Launcher" now states that it is restricted to usage by Tactical career officers.
The vendor sell value of the "Override Shield Safeties" Kit Module to be consistent with other modules of the same type.
Resolved an issue that wouldn't allow players to purchase the Elachi Qulash Frigate pets even if all requirements were met.
Character:
Resolved an issue where many starting costume parts for Romulans had color choices which did not affect the costume.
Resolved an issue where color choices were not changing the color of Female Talaxians and Female Klingons.
The names for Klingon skin on male and female have been changed to match other race's name formatting.
Removed a pink color option that was in the purple group for the Intel color palette.
UI:
Reputations are now hidden until the player is level 50.
Resolved an issue where the Medical Bay would not list 23rd Century Bridge Officers in the drop down menu.
Known Issues:
Graphics update is still a work in progress.
Incorrect text can be seen for missions in the mission tracker.
There seems to be an issue with kit's. The powers are missing in the skill trey and in the character sheet the kit slot has a blank item in the place of the kit I was using. This only seems to affect the newer kit's that had individual slot's for kit modules. My Engineer has the Romulan Engineering Kit - Fabrication Specialist kit and is completely unaffected.
Midnight: Resolved an issue with VO timing in a couple of cutscenes.
I'm not sure if this bug is still there, but the last time I played this mission, Sela and Kagran ran around the whole time with Federation hand phasers, except for the cutscenes.
Low graphic settings currently have issues in quality so we recommend setting them to high at this time.
Intel HD Graphics 4000 or higher cards may be noticeably poor on any settings at this time.
DX9 and DX10 Graphic cards will cause a crash when attempting to log in at this time on Tribble.
This will not be the case once this update makes its way to Holodeck.
You should probably create a feedback thread for the graphics problems introduced by this update. A major change like this will likely come with unforeseen problems, and there will be people using hardware configurations that you did not anticipate.
Hallelujah! That was a lot of patch notes. Can you also work on the bug where my ship gets all the way zoomed out in sector space and I have to get it back to where I like it to be when that used to not be a problem. Also, those Romulan BOFF missions. I will not stop tapping that drum until it is back. Thanks.
There seems to be an issue with kit's. The powers are missing in the skill trey and in the character sheet the kit slot has a blank item in the place of the kit I was using. This only seems to affect the newer kit's that had individual slot's for kit modules. My Engineer has the Romulan Engineering Kit - Fabrication Specialist kit and is completely unaffected.
I also seem to be having an issue with kits, upon patching and logging in I have found my kit and all modules to be missing entirly and when I have brought a new kit from the vandor on ESD (the new lighting looks fab by the way!) I am unable to equip it, it comes up with the dilog about being unable to trade it but then doesn't equip into the slot.
The character in question is S'tmik@mjarbar and is a lvl60 engineer, federation, Caitian. I have tried both draging and dropping the kit in the slot and right clicking and choosing equip. Both methods bring up the afore mentioned dialog and then both methods fail to slot.
There seems to be an issue with kit's. The powers are missing in the skill trey and in the character sheet the kit slot has a blank item in the place of the kit I was using. This only seems to affect the newer kit's that had individual slot's for kit modules. My Engineer has the Romulan Engineering Kit - Fabrication Specialist kit and is completely unaffected.
I also seem to be having an issue with kits, upon patching and logging in I have found my kit and all modules to be missing entirly and when I have brought a new kit from the vandor on ESD (the new lighting looks fab by the way!) I am unable to equip it, it comes up with the dilog about being unable to trade it but then doesn't equip into the slot.
The character in question is S'tmik@mjarbar and is a lvl60 engineer, federation, Caitian. I have tried both draging and dropping the kit in the slot and right clicking and choosing equip. Both methods bring up the afore mentioned dialog and then both methods fail to slot.
As I understand it from reading the Bug Reports on the matter, you're unable to equip a new kit because your kit slot isn't actually empty; rather, your kit has been replaced by a blank item. It looks like there's nothing there, but it's there.
Personally, I've been facing a dilemma; it's tougher to play without a kit (especially when you had an ultra-rare Fleet kit as I and many others did), but I'm worried that the blank kit is a placeholder, and that our original kit data remains and can be put back. If that's so, I don't want to have to start from scratch (I had JUST found a rare Force Field Dome module).
Any clarification on this matter from the folks in the know at Cryptic would be greatly appreciated. Right now we're kind of in limbo. Will our kits come back?
Addendum: never mind. I tried to deep-six the blank item, and no dice. Won't go away. It appears that until the next patch comes we are all kit-less. However, Cryptic has already reported this as a known issue. I'm sure a patch is already under construction.
@coldsnapped you are aware this entire board is still unlinked from the forums, right? You have to get here manually or from an old bookmark.
It actually is linked from the forums, but older browsers cannot see it (such as in XP). So there lies the problem. Otherwise if you have a new browser you can find the Tribble Announcements and Release Notes. Thanks.
It actually is linked from the forums, but older browsers cannot see it (such as in XP). So there lies the problem. Otherwise if you have a new browser you can find the Tribble Announcements and Release Notes. Thanks.
Hmm strange!
I am reading this on an iPad using Safari and also a W10 PC using the latest version of Firefox and this part of the forum still isn't visable from the parent directory. Could be some sort of funny html coading that only works on certain browsers.
@coldsnapped you are aware this entire board is still unlinked from the forums, right? You have to get here manually or from an old bookmark.
It actually is linked from the forums, but older browsers cannot see it (such as in XP). So there lies the problem. Otherwise if you have a new browser you can find the Tribble Announcements and Release Notes. Thanks.
Updated Chrome & Edge on Windows 10 (insider build) ,.... not visible in the list .... cant get much newer than that .....
Viewing forum with ARC ... not visible ...
@coldsnapped you are aware this entire board is still unlinked from the forums, right? You have to get here manually or from an old bookmark.
It actually is linked from the forums, but older browsers cannot see it (such as in XP). So there lies the problem. Otherwise if you have a new browser you can find the Tribble Announcements and Release Notes. Thanks.
Updated Chrome & Edge on Windows 10 (insider build) ,.... not visible in the list .... cant get much newer than that .....
Viewing forum with ARC ... not visible ...
With or without login .... makes no difference.
Kick the forum admins ... this one is B0rk3d ....
I have updated Chrome on Windows 10 and it is visible on the list. So I do not understand why it is not showing up for others. It might be a coding issue. I have no problems. At one time I did, but they were resolved. Thanks.
Is it true kits are upgradable in Tribble? By the way, that pic of whitish space in the post right above me looks horrendus. Someone get @tacofangs STAT to fix that.
@lucho80 Uh, I am checkin' if kits are upgradable but right now the kit I am usin' on Holodeck is blacked out and not showing on my power tray.
The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
as of this Tribble update, none of my kit modules in my inventory were showing up, just black like lighte007 mentioned. And same with the kit my character has equipped, also black. Right clicking and selecting info merely displays an empty info box.
Personally I hope this means kits will be up-gradable, also hope it means we would be able to craft kits too. What about Mk XIV kit frames? would that be possible then? Would Mk XIV frames also allow 6 modules? If it becomes possible to get them, or upgrade to Mk XIV?
Even though I noticed that all the Kit Modules within the Reputations are Epic instead of Very Rare but still Mk 12 on the Tribble Test Server at least.
The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
some of that was more on the hypothetical or optimistic side of things.
Though I've been wondering when they would add kits and kit modules to the R&D and upgrading systems. The kits missing/replaced with a black square could be a glitch due to some other work, but one I am hoping could lead into kit frames and modules getting some work done to them now that we have the new R&D system, and the upgrading system. Though I could just as easily be wrong, and they won't be added to the R&D and upgrade systems, at least not now.
The new lighting effects are.... different, for sure.
Admiral Quinn is going to need to wear sunglasses in his office from now on, unless somebody fixes the polarized glass in those huge windows!!
It's all a bit over-whelming to my eyes, though I'm sure I'll get used to it eventually.
The consoles in both the 23rd & 24th century's do need to be toned down a bit, they are way too bright IMO.
It's especially noticeable when looking in to the Control Center in the 23rd century ESD from Admiral Garrett's office.
Also, when walking from Admiral Garrett's office into the hallway, it's like going from a totally dark area out into the bright sunlight.
It is quite blinding and takes a moment or two for it to level out.
I'm not sure if that is intentional or not... ?
His office is quite dim with only that one ceiling fixture as the source of lighting.
Which kinda-sorta reminds me of the brain-washing gizmo from the TOS episode "Dagger of the Mind"...
Also, IMO, the Classic Enterprise Bridge dome light is wayyyy too bright.
It's so bright it is casting huge shadows all over the place and looks really funky.
BTW: I'm using a Nvidia GeForce GT 720 and having no problems that I am aware of so far.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Comments
Including a Titan X
Can we get a list of what was fixed?
You might also want to add the 6.5-second arming delay to the tooltips for Chroniton Mine Barrier (if it is indeed intended).
Holodeck ticket 2,853,430: Delay of 6.5 seconds not mentioned in descriptions of Chroniton Mine Barrier
You should also check "The Kuvah'Magh". Every time I play that mission, my frame rate drops horribly.
I'm not sure if this bug is still there, but the last time I played this mission, Sela and Kagran ran around the whole time with Federation hand phasers, except for the cutscenes.
You should probably create a feedback thread for the graphics problems introduced by this update. A major change like this will likely come with unforeseen problems, and there will be people using hardware configurations that you did not anticipate.
What about event reputation ???
Are You guys limiting summer and winter events to chars that are lvl 50+ ???
Having the same issue here.
I have the same, it's working fine. Was 2h online and loved it. DS9 is the best.
Calm down....
It will probably be visible again when the winter event comes round.
You might need to change the config file manually. And check your launcher settings command line options.
I also seem to be having an issue with kits, upon patching and logging in I have found my kit and all modules to be missing entirly and when I have brought a new kit from the vandor on ESD (the new lighting looks fab by the way!) I am unable to equip it, it comes up with the dilog about being unable to trade it but then doesn't equip into the slot.
The character in question is S'tmik@mjarbar and is a lvl60 engineer, federation, Caitian. I have tried both draging and dropping the kit in the slot and right clicking and choosing equip. Both methods bring up the afore mentioned dialog and then both methods fail to slot.
Get the Forums Enhancement Extension!
As I understand it from reading the Bug Reports on the matter, you're unable to equip a new kit because your kit slot isn't actually empty; rather, your kit has been replaced by a blank item. It looks like there's nothing there, but it's there.
Personally, I've been facing a dilemma; it's tougher to play without a kit (especially when you had an ultra-rare Fleet kit as I and many others did), but I'm worried that the blank kit is a placeholder, and that our original kit data remains and can be put back. If that's so, I don't want to have to start from scratch (I had JUST found a rare Force Field Dome module).
Any clarification on this matter from the folks in the know at Cryptic would be greatly appreciated. Right now we're kind of in limbo. Will our kits come back?
Addendum: never mind. I tried to deep-six the blank item, and no dice. Won't go away. It appears that until the next patch comes we are all kit-less. However, Cryptic has already reported this as a known issue. I'm sure a patch is already under construction.
It actually is linked from the forums, but older browsers cannot see it (such as in XP). So there lies the problem. Otherwise if you have a new browser you can find the Tribble Announcements and Release Notes. Thanks.
Hmm strange!
I am reading this on an iPad using Safari and also a W10 PC using the latest version of Firefox and this part of the forum still isn't visable from the parent directory. Could be some sort of funny html coading that only works on certain browsers.
Get the Forums Enhancement Extension!
Updated Chrome & Edge on Windows 10 (insider build) ,.... not visible in the list .... cant get much newer than that .....
Viewing forum with ARC ... not visible ...
With or without login .... makes no difference.
Kick the forum admins ... this one is B0rk3d ....
I have updated Chrome on Windows 10 and it is visible on the list. So I do not understand why it is not showing up for others. It might be a coding issue. I have no problems. At one time I did, but they were resolved. Thanks.
Personally I hope this means kits will be up-gradable, also hope it means we would be able to craft kits too. What about Mk XIV kit frames? would that be possible then? Would Mk XIV frames also allow 6 modules? If it becomes possible to get them, or upgrade to Mk XIV?
Though I've been wondering when they would add kits and kit modules to the R&D and upgrading systems. The kits missing/replaced with a black square could be a glitch due to some other work, but one I am hoping could lead into kit frames and modules getting some work done to them now that we have the new R&D system, and the upgrading system. Though I could just as easily be wrong, and they won't be added to the R&D and upgrade systems, at least not now.
Admiral Quinn is going to need to wear sunglasses in his office from now on, unless somebody fixes the polarized glass in those huge windows!!
It's all a bit over-whelming to my eyes, though I'm sure I'll get used to it eventually.
The consoles in both the 23rd & 24th century's do need to be toned down a bit, they are way too bright IMO.
It's especially noticeable when looking in to the Control Center in the 23rd century ESD from Admiral Garrett's office.
Also, when walking from Admiral Garrett's office into the hallway, it's like going from a totally dark area out into the bright sunlight.
It is quite blinding and takes a moment or two for it to level out.
I'm not sure if that is intentional or not... ?
His office is quite dim with only that one ceiling fixture as the source of lighting.
Which kinda-sorta reminds me of the brain-washing gizmo from the TOS episode "Dagger of the Mind"...
Also, IMO, the Classic Enterprise Bridge dome light is wayyyy too bright.
It's so bright it is casting huge shadows all over the place and looks really funky.
BTW: I'm using a Nvidia GeForce GT 720 and having no problems that I am aware of so far.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
^ This!!! The frame rate in that episode is absolutely horrible and gets reported on the forums frequently.