Before anything, let me say, i am autistic with ADHD, and a simpleton (only 163IQ).
I am by far not as intelligent as the people at Cryptic, or any of you...
And as being this simpleton, i come to you in the hope one can shed a light into this matter...
Example: Vaudwaar ships, about 6, deploy these blue balls of death, all simultaneously, and even Evasive Maneuvers seems entirely noneffective due to the space taken by all these balls.
Result: Absolute unavoidable death.
Now, this is not the first mission in which situations as these happen, and i contacted Cryptic about this.
10 deaths in less than 5 minutes seems a bit crazy to me, since, no matter what one tries, one cannot escape death.
Cryptic, and I have to say, they were very friendly and polite, tells me this is just a bit of challenge given to us players.
But, challenge, or inescapable death, to me, do not seem to be the same.
Or, am I mistaken here?
Kindly explain how such system that is absolute death = "challenge"?
Thank you very much.
ADDENDUM:
I am NOT! challenging cryptic's word, or their way of thinking.
This is not a letter in which I am trying to dishonor them, or to insult them in whatever form or whatever means.
Klingons don't get drunk.
They just get less sober.
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Comments
If you're having problems surviving in other missions, it might be due to suboptimal gear or tactics. (This is not unusual if you're still levelling and haven't spend much effort keeping your ship optimized and figuring out how to fly your newest ship.)
The Vaadwaur are certainly among the toughest foes to fight, but I don't think there is any mission where it's impossible to avoid death.
For example - how did you get into these ball of Death? Why are you fighting 6 enemies at once? Could you have outmaneuvered them or split them up with tools like Gravity Well or Tractor Beam Repulsors? Did you harden your shields with powers like Emergency Power to Shields to blunt the enemy attacks? Why did Evasive Maneuvers fail you -was it really because the ball was too big, or were you tractored or gravity anchored?
So, unless you're a high-threat BFaW spam boat that's not really applying tons of lasting damage - so that you aggro all 6 of them onto you at once and haven't actually killed many of them, or are taking "so long" in battles that your NPC allies are all dead, there shouldn't be a reason for you to stare down 6 sets of these barrages at once.
IF your issue is "aggro", then lighten up on the aggro attraction till a squad or two is dead. If it's "too long and no more NPCs", look into improving your build. If all else fails, go slow, let all 6 start targeting you in a "tight area", then use evasives to get the heck out of dodge. Heck, running an effective 50 power through a hyper impulse engine usually lets me escape most of the brunt of a polaron barrage if I max throttle and head dead straight - then a "well timed" EPtS and tac team keeps that back shield from buckling to the point that I can survive being on the edge of one or two blasts...
Note: that's an "unoptimized build" there, and it still more-or-less escapes the "challenge". If you've got a hyper engine, you want higher engine power. Combat engines are usually more efficient at lower power levels.
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
And sometimes this happens towards the end of a particularly long mission - where you're warping from one place to another to defeat various enemies in a chain mission - and then all of the sudden you go to a nearly one hit death, or worse, to spend 5 minutes wearing down a suddenly overpowered enemies defenses only to be killed and have them restore completely during the respawn counter and have to spend another 5 minutes doing the same is ridiculous.
I like challenges, but when I spend 30+ minutes on a mission chain like that and then have to exit the mission to retool my ship equipment - thus losing all of my progress on that mission...
That's not challenging, it's annoying.
1) Sub-optimal gear: well yes, I am no were near millionaire.
Although, my equipment is not abominable...
2)These balls are being produced by the Vaudwaar, around the targeted ship (me thus).
These are placed in an area, and have an area of effect upon exploding.
I can survive one assault with these, but not two, not to mention 5 or more.
3)As a Tac, i am limited in avoidance skills, flying the Bortasqu', it is not the most agile nor fast ship.
Using EM3 does not cut it, since it's an area of effect assault.
Hardening shield systems/skills I do not have (yet).
Gravity/Anchor does have hardly to none effect on my ship.
@Risian4
Please do elaborate?
And there's no need for rudeness, my friend...
They just get less sober.
I didn't mean to be rude, but stating that your IQ is 163 seemed a bit arrogant to me.
As for elaboration: there are plenty of ways to deal with the incoming fire. I believe (but could be mistaken in that belief) that it's kinetic damage they're dealing so more resistance against that might help. Or if it's some other type, try getting more resistance against that. I haven't fought them for a while so I have no idea what kind of damage it is tbh
I am far from being capable of getting the better gear, so far, working on that, but both EC and Dil pour in VERY slowly...
Trying my best.
I was advised to craft, so I have begun learning to craft.
I fear however, since I have donated all my resources and a lot of Dil into our Fleet Spire.
Truthfully, I am not sorry about that.
So, this leaves me rather vulnerable.
However, this brings me back to my question: for beginning players: how on Qo'nos are they supposed to make it out of these situations?
No one is born "rich" here!
And for beginning players, these events are VERY deadly and frustrating.
Myeah, I guess, i am a BFaW, with a serious threat level...
I'm not known to be... cautious, really.
I try to, I think I am fairly good in combat, but every so often things go extremely bad.
In logical combat, you take down the weak first, only THEN you take out the big cannons.
But this does not apply in STO, which baffles me.
Logic here seems quite far off, tactic wise. Normal difficulty.
@risian4
Yes, but once a squadron begins to deploy AoE weapons, then the game's over before it even began.
My ship is not known to be facilitated for speed/agility...
Once I hit EM3, it takes a wee for the ship to actually respond, resulting in death.
Apparently, on top, by the time I am respawned, the V can re-use this weapon system.
So, being this extremely deadly, how can they spam it like that?
Balance surely is not a part in these situations, seems.
They just get less sober.
Good times!
However, how are players that, like me, are fairly poor, meant to survive?
I understand gear is about everything, combined with tactics, but tactics if one does not have the gear to support that tactic, fails always.
As per in my case.
Which brings me back to balance...
How can new characters survive such ordeal?
They just get less sober.
And if you can't avoid being hit, use brace for impact, hazard emitters and Aux to SIF. Besides quickly and passively restoring your hull for a while, hazard emitters, like SIF, also increases your damage resistance. It might help.
They just get less sober.
Post your ship build and we can tell you a lot more about what you're doing wrong.
My character Tsin'xing
I use for things like that the next key-bind. ( on pressing ` it set speed to full. set power to engine and then press row 4, 3th button (here i have my Evasive maneuvers, then it put on screen Full speed ahead.)
(in tray 4 , 3th space i have Evasive maneuvers)
` "GenSendMessage Throttle_FullImpulse_Button FullThrottle$$genbuttonclick powerlevel_preset_2$$+trayexecbytray 3 2$$playersay Full speed ahead."
Also evasive maneuvers should easily get you out of the range of the polaron bombardment if you just fly a straight line. That also works in the one mission where the planet aims oversized artillery at you. Knowing your ship well can be a big difference as well, often more useful than expensive gear.
There are a lot of little things that can add up here that could result in your situation.
I thought we no longer were children?
There's really no need for that, brother.
As for the ship:
Ship: Bortasqu' War Cruiser
AP Beam MK XIII purple (7)
AP Omnidirectional MK XII purple
AP Mag Tac console MK XII purple (4)
Field Generator Sci console MK XIII (purple)
RCS Accelerator MK XI Blue (5)
Solanea Deflector MK XII purple
Solanea Hyper Efficient Impulse Engine MK XII Purple
Obelisk Subspace Rift Warp Core Purple
Solanea Resilient Shield array MK XII Purple
Tempus64
Yes, problem is, my ship accelerates about as fast as an old man that has epileptia, no legs, and suffers from a hernia...
Even EM3 is simply inefficient.
As Bones1970 suggests, i could put more into engines, but maintaining 8 beams on what is supposed to be a cannon vessel...
Or do i get that last wrong?
Anyway, i drain my weapon energy fairly fast.
Hence I put all in Defense and secondary Weapon Systems.
I do use Brace for Impact 3, but the sheer force of the attack makes that pointless.
Emergency Power to Shields should give shield resistance, however, the blue balls seemingly surpass shields.
At least, to great extend, although i run Resilient Shields...
They just get less sober.
Only things I would suggest changing are all those RCS. Get a Neutronium armor or better, get a fleet Neutronium Armor[Turn] and a Fleet RCS[ResAll].
As for boff Skills, perhaps get a reverse shield polarity and hazard emitter II? Theres also the T5 iconian rep trait that gives you hull heals as long as you are shooting something.
The only other "obvious" fix I could think of would be to have someone skilled with skill builds go over your space skills and make sure you are loaded out right there. I know most of my alts, regardless of class, have a lot of eng skills for those power level boosts.
Otherwise Kodachikuno is right about the RCS consoles. I know the Bortas has an annoyingly low turn rate, but with diminishing returns on stacked consoles the last couple really are not helping much. Personaly I like to slot the Delta Rep trait (Advanced Engines) as a buff so as to not have to use up so many console slots. The trait also increases your speed a bit which might be helpful too. Either way good luck with your build and defeating the Vaadwaur.
EDIT: Another option to consider for turn rate would be a "Conductive" RCS accelerator. A ship can only slot one at a time but at ultra rare they gain one of many useful modifiers. All versions, purple through gold, also have an extra trait that grants shield damage reduction and an additional temporary turn rate boost. They can be crafted at level 15 Engineering or bought on the exchange but I'm not sure anymore how much they cost. Still its something else to think about for the future and can pair well with the neutronium consoles that Kodachikuno mentioned.
I try to have my vessels functional.
As for the Fleet systems: Working towards that, my friend.
Thank you.
Interesting: so I get me the ship, strip that console, put it on my ship...
I will be testing this.
Thank you.
They just get less sober.