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druidishdruidish Member Posts: 7 Arc User
I unfortunately can not afford to pay for the game, medical disability and no extra cash to use on "entertainment", only have internet since my kid needs it for school.

Anyway, I was going through the first 11 pages of questions in The Academy and found an old thread about earning dilithium using your alts to finance higher level stuff for your main. Question how to get that stuff from alts to main? Can you mail stuff to your alts to your main?

I have fun in this game, and dont mind the grind for stuff, I played EQ for years so I can grind content like a pro.

Also, Im overwhelmed with the weapon types (tetryon, phaser, cannons, beams, oh my) which do I stay away from? Dont want to waste my grind on something totally bad. I'll be a 99% solo player, just looking for fun, but dont want to die needlessly due to my own mistakes. Im playing a Tactical captain using an Escort, if that has any bearing on the response.

Thanks for any and all help, suggestions.

Best Answers

  • guljarolguljarol Member Posts: 980 Arc User
    Answer ✓
    After you get and refine your dilithium, you use Dilithium Exchange to buy ZEN with it, and that ZEN is then available on your account. You can buy things from the C-store on your main character.

    Many items are account unlock, or only limited by faction.

    You can mail many items to your other characters as long as they are not bound.

    As for the weapons, you probably would get as many answers are people giving them. Just use what you loot and/or get as mission rewards for now, and you may find out what best suits your gameplay. Especially if it comes to beams vs. cannons.

    I personally have a different type of weapon on each of my ships.​​
  • nephitisnephitis Member Posts: 456 Arc User
    edited July 2016 Answer ✓
    Well for starters, each energy type has three characteristics that make them unique from one another.
    • Color of the energy beam.
    • Sound of the energy beam when firing.
    • Secondary attribute in the form of a proc.

    Which one you want to prioritize is up to you. The proc can be very handy and a very neat feature of your chosen energy. However, it's not game breaking to chose a proc that may perhaps be less useful than others because you like the color and sound of another energy type more.

    If you really want to know the very useful procs then it would be - Damage Resistance, Plasma Burn and CritDMG. It can be something to consider but remember that the beam energy type you go for is something that may or may not immerse you more into your Star Trek Online experience. Don't be afraid to pick something that may perhaps sound and look better to you.

    The first solid piece of advice I can give you about energy types is that it's preferable not to mix different ones if you want to optimize the amount of damage you do. Also, the one type that is relatively cheap or free to acquire as well as easily (and freely) enhanced later on is Phaser and Polaron. Later in the game you can get the Quantum Phase set that improves Phaser energy and it also gives you an extra tactical console. You also get the Chronometric Calculations that improves Polaron energy.

    Now, if you really want one of the truly hardest hitting energy types for endgame content then Antiproton is your solid way to go. It comes with extra crit severity instead of your 2.5% proc of X and Y. However, it is also dependent on critical chance but if you can get that to a sustainable and viable level then you are good to go.

    Here is a good wikipedia with a list of all the different energy types (including hybrids):
    http://sto.gamepedia.com/Beam_Array

Answers

  • druidishdruidish Member Posts: 7 Arc User
    Ah, okay so its the Zen that is account wide and not the dilithium. I can work with that.

    I'll look at the wiki and start thinking of how I want to go in the long run, still have a way to go, only lvl 23.

    Thanks for the answers.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited July 2016
    Some things I have found helpful over the years.

    - Try everything. Lots of people will tell you this or that one is better because reasons. But you won't truly understand why something works the way it does unless you find out for yourself. Advice backed by practical experience is best.

    - Failure is penalty free. So if you guess wrong on something it is not the end of the game. All you did was learn you don't like how something works or what it does. You will spend some EC or Dil to learn this, but don't worry. The game has plenty more.

    - When playing Fed, raise your character at least one level higher than the storyline mission requirements. A mission which is nerve-wracking as a Commander can be really enjoyable as a Captain.

    - When leveling a Fed character, Patrols are your friend. Yeah, some of them can be a little dull. But they help move your character throught the levels much faster.

    - When leveling any character, DOff Assignments are your friend. Yeah, it can be a real P.I.T.A. But they help move your character through the levels much faster.

    - Take the time to enjoy the storyline missions. My Temporal Recruit does one storyline mission per day. There are no prizes for finishing the missions faster than anyone else ever has.

    - Stay Green. No real reason to spend EC or Dil on VR gear for a Lieutenant Commander. No reason to spend Zen on a ship you'll use for about a week either. Unless the ship has something you want or like. Uncommon gear works fine until your character gets to about level 40.

    - Foundry Missions are fun! Written by Star Trek fans for Star Trek fans. Some of the Foundry Missions are as good or better than the 'official' ones.

    - The only mandatory gear for any ship or Away Team is a competent Captain. The best way to become a competent Captain is to play the game and ask questions. Observing how someone else does something is useful as well.

    - Come to the Red Side. I enjoy playing STO. I prefer playing Klingon. If you don't try it out, you're missing out.

    - Lastly, if you are having fun, you are playing STO correctly. This game is about being that captain in that Star Trek episode you like so much you have the script memorized. When I am having fun, I am winning the game.

    Hope these help out. Welcome to the Show. My ingame handle is @thunderfoot1007. if you need something or you just want to chat, please ask. Be glad to help if I can.
    A six year old boy and his starship. Living the dream.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    nephitis wrote: »
    Well for starters, each energy type has three characteristics that make them unique from one another.
    • Color of the energy beam.
    • Sound of the energy beam when firing.
    • Secondary attribute in the form of a proc.

    Which one you want to prioritize is up to you. The proc can be very handy and a very neat feature of your chosen energy. However, it's not game breaking to chose a proc that may perhaps be less useful than others because you like the color and sound of another energy type more.

    If you really want to know the very useful procs then it would be - Damage Resistance, Plasma Burn and CritDMG. It can be something to consider but remember that the beam energy type you go for is something that may or may not immerse you more into your Star Trek Online experience. Don't be afraid to pick something that may perhaps sound and look better to you.

    The first solid piece of advice I can give you about energy types is that it's preferable not to mix different ones if you want to optimize the amount of damage you do. Also, the one type that is relatively cheap or free to acquire as well as easily (and freely) enhanced later on is Phaser and Polaron. Later in the game you can get the Quantum Phase set that improves Phaser energy and it also gives you an extra tactical console. You also get the Chronometric Calculations that improves Polaron energy.

    Now, if you really want one of the truly hardest hitting energy types for endgame content then Antiproton is your solid way to go. It comes with extra crit severity instead of your 2.5% proc of X and Y. However, it is also dependent on critical chance but if you can get that to a sustainable and viable level then you are good to go.

    Here is a good wikipedia with a list of all the different energy types (including hybrids):
    http://sto.gamepedia.com/Beam_Array

    https://sto.gamepedia.com/Damage_type This one will also show you what races use what and what armors are usefull against them. Also features non-conventional weapon damage.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    druidish wrote: »
    Ah, okay so its the Zen that is account wide and not the dilithium. I can work with that.

    You can transfer refined Dil to one character. All you need to do is go to the Dil Exchange and from there put in a low bid that will not have any chance to be filled. For example, the exchange rate for Dil to Zen is probably around 380:1 to 390:1 at this point in time. Put in a bid with an exchange rate of something like 200:1 which definitely will not be filled. Then cancel your bid. Which characters, then go back to the Dill Exchange to withdraw the Dil still sitting in the Dil Exchange.

    As for weapons... it does not really matter unless you are trying to build around some type of energy damage type that you find to be interesting or you like the looks of. Or maybe you want to choose a traditional weapon type for the faction you are playing.

    As an example, my AoY captain uses Coalition Disruptors Beam Arrays that I purchased from the Exchange. I am using them because I wanted to try something different. These beams are blue and sound different than phasers. Like traditional disruptors, there is a 2.5% chance that your target will have 20% less resistance against disruptor damage for a period of time. However, Coalition Disruptors allows that resistance penalty to stack up to 5 times.

    All weapons have some type of special ability that will have 2.5% chance for it to "proc". The exception is antiproton weapons. Instead of a 2.5% proc, they have an innate 20% critical severity (critical damage) which is activated on critical chance (% for a critical hit).
  • daviesdaviesdaviesdavies Member Posts: 277 Arc User
    Are you poor and new?

    First thing you must find ways to farm resources

    then (lateron) worry about your combat abilities and fancy stuffs.

    With white colour common quality gears and free ships you can play any content

    ( except elite queues , maybe a couple advance queue, but none will notice it much )

    you can always get good gears later

    Just remember to make all the toons TOS

    more than one faction you wont be able to affort ship for them all in the future.


    most people didnt spend a dime and doing fine

    I am not doing very well but it is manageble

    too many changes in last couples years

    but that is a total different challenge: 'how to survive nonstop crappy changes that may turn all your hardworks/money into nothing"

    LOL



    Mzd8i1c.gif
  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    Also there are several decent space sets available through mission play, which support several different build types and can help you find what sort of bonuses you'd like in rep-gear.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
  • jcswwjcsww Member Posts: 6,828 Arc User
    Welcome to STO! You will find more than enough ways, most of which have been mentioned, to enjoy this game without spending a cent.
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