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TRIBBLE MAINTENANCE AND RELEASE NOTES - JULY 15, 2016

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble has been updated to: ST.64.20160709a.3

General:
  • Resolved an issue where occasionally the Kelvin Timeline ships displayed incorrect faction FX when warping in and out.
  • Added a new TOS hypo spray where applicable with 23rd Century Science NPCs and powers.
  • Added missing reputation accolade icon T5 TDI "Temporal Defense Initiative".
  • Added missing ground and space gear category icons for Klingons in the Temporal Reputation.
  • Resolved an issue where Nausicaan Stinger Fighters did not have appropriate image in the carrier UI.
  • Resolved an issue where the Ferengi Dance played the Samba Animation.
  • Resolved minor animation issues for petting a Tribble, Evasive Maneuvers, and sitting on chairs on Risa.
  • Resolved an issue that caused the Undine Hand cannon to not play its beam FX.
  • Replaced the name "Mike" with "Mika" in the random female human first name list.
  • 23rd Century Icon will now display when clicking on a 23rd Century Captain.
  • Updated Kelvin ground weapon proc to look more orange.
  • Players will once again dance when a Party Bomb is deployed.

Content:
  • 23rd Century Captain Tutorial:
    • All crew members should now have Pioneer badges on the ship.
    • Resolved an issue where the electricity FX would sometimes not display on each door on the planet map.
    • Resolved an issue where occasionally the NPCs would not spawn in some parts of the mission.
  • Return to Babel:
    • Resolved an issue where Bridge Officers would reset their position to the armory when the player stood still on the U.S.S. Enterprise Deck 11.
    • Resolved an issue where a sliding door was slightly misaligned.
    • Resolved a number of small gaps in the collision of the ground maps.
    • Resolved an issue where there was duplicate VO and Bridge Officers present in the Engineering cutscene.
    • Resolved an issue where occasionally players would spawn outside the map if in a team.
  • Painful Omens:
    • Resolved an issue where some mini contact VO overlapped with each other.
    • Daniels now has beam out animation.
    • Resolved an issue where auto-navigation would not drop the player off at the right starting point.
  • Ragnorak:
    • Resolved an issue where the final cutscene had incorrect art in the background on the space station.
    • Resolved an issue where occasionally, NPCs would be standing on chairs in the first cutscene.
  • Updated the Nakuhl Red Alert so that it is active all the time.
    • In the Delta Quadrant the alert will activate then have a 5 to 15 minute cooldown.
    • In the Alpha Quadrant the alert is split between Borg and Na’kuhl and has a 5 minute cooldown.
    • In the Beta Quadrant the alert is randomly cycled between Borg, Tholian, and Na’kuhl with a 5 minute cooldown.
  • Galorndon Core:
    • Resolved an issue where required interacts were only available to the first player which interacted with them.
    • Resolved an issue where in game combat was still going on during a cutscene.
  • Battle of Caleb IV: Resolved an issue where there was a minor audio/text mismatch from the Logistics Officer at the end of the episode.
  • Shadow of Cestus: Resolved an issue with floating rocks on the map.
  • Resolved an issue where “The Once and Future Agent” mission was completing for all players on a map that had the mission when one player completed it.
  • Resolved an issue where much of the environment was missing for the Xarantine Research Lab.
  • Resolved an issue where Officers on the Bridge Floor of the Constitution Bridge (2267) weren’t wearing 23rd Century uniforms.
  • Added VO for the EV Suit tutorial in Tangled Webs.
  • Resolved an issue where the Elite version of Days of Doom was available before being a level 60 captain.
  • Resolved issue in numerous places where contacts were not centered correctly in contact windows.
  • Resolved an issue where the “In Progress” tab of the journal incorrectly categorized the mission as “Agents of Yesteryear” instead of the correct “Agents of Yesterday”.
  • Added Signage "Welcome to Earth Space Dock" and populated the bar with drinks in the 23rd Century ESD.

Systems:
  • Increased assignment cooldown on "Turn In Contraband" assignments from 4 hours to 20 hours.
  • Several consumables previously only available on the Lobi Crystal Store have been added to the Dilithium Store.
  • A few exclusive Federation-only Costumes from "The Wrath of Khan" have been added to the Dilithium Store for Collectors.
  • Revamped the Class F shuttle player costume to be much more accurate and made the TOS material available to it by default.
    • All existing materials are still available.
    • Players may need to visit the tailor and choose the "Galileo" preset to see the updated TOS Decals.
  • Resolved an issue that was allowing "Eat My Dust" to trigger from attacks on left and right shield facings in addition to rear shield facings.
    • Only hits to the rear 90-degrees should trigger this effect.
  • Temporal Defense Initiative:
    • Resolved an issue where Tier IV referenced some Terran Task Force items.
  • Temporal Agent: Tier 5 Account-Wide Reputation Reward now rewards the contents listed on the package's description.
  • Resolved an issue where Temporal Defense Chroniton Torpedos were coming from boxes as BindtoAccountonEquip.
    • Any existing torpedos will remain with the different bind rule.
  • Resolved an issue that was causing 23rd Century Vulcans to have a slotted "Physical Strength" Trait that could not be removed.
    • This trait is part of their default "Vulcan" trait package, and should not take up a slot.
  • Destablilizing Phase Array now has a 100% chance to proc.
  • Resolved an issue that was causing 23rd Century Captains and bridge crew to summon Disruptor Turrets when using Phaser Turret Fabrication.
  • Resolved a tooltip error that was causing all Exploit Attacks to list an additional knockback effect, which was inaccurate.
  • Resolved an issue with the Fleet Starbase project "Perform Tactical Exercises V" that caused the listed Duty Officer requirements not match up with viable donation allowances.
    • This project now accepts Duty Officers from both Security and Tactical departments, in both listed requirements.
  • Duty Officer Assignment items such as Holonovel Fragments may now be activated while on Event maps.
  • Resolved an isse that was causing Tarsi and Skavrin to have incorrect racial Traits that their species does not have access to:
    • Tarsi has lost Leadership and Teamwork, and now has Fury and Acute Senses.
    • Skavrin has lost Corrosive Blood and now has Pig Headed.
  • Boolean Heavy Assault Cannon is subject to Borg Adaptation.
  • Twin Phaser Beam Array [CrtH] [Dmg], which are pre-equipped on the TOS Constitution, now display a Leveless Icon.
  • Resolved an issue that was preventing Extend Shields from activating Expedient Repairs.
  • Resolved an issue that was causing Expose Chances, if present, to be cut in half on some Kit Module abilities.
  • Resolved an issue that allowed all Na'kuhl Duty Officers to temporarily benefit from a 99% proc rate, instead of the intended 20%.
  • Resolved an issue where the Vorgon Xyfus was shooting from incorrect points with Dual Beam Bank weapons.
  • Resolved an issue that was causing all stacks of Highly Specialized Starship Trait to be removed when the duration of Hold Together (Pilot) expired.
  • Updated description of Kelvin Lock Box to list "Expedient Repairs" space trait.
  • The reward packs for Expedient Care and Expedient Repairs now clarify that they affect both Health/Hull and Shield Healing.
  • The Tier 3 Temporal Escort's Admiralty Card is now correctly a TacShip.
  • Tier 6 Fleet Temporal starships now have the correct registry limits.
  • Resolved a typo that indicated the Trellium-D Plating Console increased Engine Power, rather than correctly indicating that it increases Shield Power.

Character:
  • New Woven Hair option is available for the following female species:
    • Aliengen
    • Aenar
    • Andorian
    • Bajoran
    • Human
    • Orion
    • Pakled
    • Romulan
    • Tellarite
    • Trill
    • Vulcan
  • 23rd Century Klingon costume parts are now available freely to all Klingon Captains.
  • Resolved an issue that was not allowing 23rd Century Bridge Officer from wearing ranks past Lt. JG.
  • MACO Uniforms:
    • Renamed and re-categorized pieces.
    • Adjusted the backpack Straps to clip less.
  • Resolved an issue where Scar and tattoo placement was not functioning correctly in the character creator.
  • Eyeliner "tattoo - flair" now appears in the proper location.
  • Color options have been made more consistent for the Terran TF Armor.
  • Minimized clipping on the Elegant Jacket for Females.
  • Klingon females should no longer be missing a chest when wearing the Dyson Sphere Engineering Jacket.
  • Color 2nd choice color palette added to the Terran Male Jupiter jackets.
  • Mirror Klingon Uppers now scale and animation correctly.
  • Chest should no longer clip for the Female Miner Upper #2.
  • Resolved a miner art issue on the back of the Female Inter Upper.
  • Made the Mercenary Female Upper available in the Uniform Jacket Loose category.
  • TOS Klingon Upper 2 will show the appropriate chest for Caitians and Feresans.
  • Resolved an issue where Kelvin Klingon parts could occasionally link when changing color options.
  • Updated an older Scotty uniform that was not updated with new art when Agents of Yesterday launched.
  • Resolved an issue where 23rd Century Captains would not have the correct outfit on while playing the episode “Temporal Ambassador”.

UI:
  • Resolved an issue in which pressing the Toggle Shooter Mode key would not actually toggle in or out of shooter mode, and would require a second key press.
    • Opening UI windows no longer takes the player out of Shooter Mode, but still gives access to the mouse cursor while the window is open.
  • Resolved an issue where changes made to ship name and registration did not appear on the status UI.
  • Added some missing ship UI textures:
    • Carrier UI icons for Nausicaan Stinger fighters
    • HP pogs for T5U Orion Marauder Flight Deck Cruiser, T5U Elachi Escort, T5U Fleet Research Science Vessel, T5U Fleet Patrol Escort Refit.
  • Added Exchange category for Temporal Operative training manuals.
  • The option “Switch to Static Stance” functions again in the tailor.
  • Resolved an issue where the Clear Button did not function in the Keybind Options.

Known Issues:
  • Personal Covariant Shield changes into a Plasma Rifle when upgraded
  • When crouching while wearing the 23rd Century EV Suit, a helmet piece will float above the captain’s head.
  • The Bortasqu’ Long Jacket clips through legs when sprinting.
  • Caitians and Ferasans are missing the Helmets and Hats category.
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Comments

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    ikonn#1068 ikonn Member Posts: 1,449 Arc User
    Lots of good fixes there, but why increase the cooldown on the Contraband doff mission to 20 hours?

    Just curious...
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
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    devilment666devilment666 Member Posts: 112 Arc User
    edited July 2016
    Tribble has been updated to: ST.64.20160709a.3
    Systems:
    • Increased assignment cooldown on "Turn In Contraband" assignments from 4 hours to 20 hours.

    By Grabthar's Hammer, why do you feel this is a necessary change?
  • Options
    gazurtoidgazurtoid Member Posts: 423 Arc User
    Tribble has been updated to: ST.64.20160709a.3

    Systems:
    • Increased assignment cooldown on "Turn In Contraband" assignments from 4 hours to 20 hours.

    Heh. This is going to be popular.

    I'm actually indifferent to it tbh. It sucks for new players, but won't hurt established ones too badly. Doing the assignment every 4hrs was annoying anyway.
    yjkZSeM.gif
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    ikonn#1068 ikonn Member Posts: 1,449 Arc User
    I understand why, but it sucks that Tarsi is losing Leadership and Teamwork.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    I love how, out of all those notes, people pick up on the one that slows the rate they can get dilithium ore for doing practically nothing.

    Loving these Klingon costumes! Are we supposed to have an option to switch to ridgeless heads? Because I'm not seeing them, but I know Geko had said we'd have to get a AoY character to level 10 in order to unlock the Andorians/Tellarites/Gorn, so maybe Klingons are the same way.
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    norcaler2norcaler2 Member Posts: 114 Arc User
    I love how, out of all those notes, people pick up on the one that slows the rate they can get dilithium ore for doing practically nothing.

    Loving these Klingon costumes! Are we supposed to have an option to switch to ridgeless heads? Because I'm not seeing them, but I know Geko had said we'd have to get a AoY character to level 10 in order to unlock the Andorians/Tellarites/Gorn, so maybe Klingons are the same way.

    It worked for me as did the Gorn head, though that's the only part you can change to the 23rd Century style at the moment.
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    takegurutakeguru Member Posts: 94 Arc User
    Oh cool, let's just make KDF even less enticing to play
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    cidstormcidstorm Member Posts: 1,220 Arc User
    And here I was thinking Tarsi was a step towards a better place for boff traits.

    The benefits of high alt accounts practically just died.
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    frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited July 2016
    Resolved an issue that was causing Expose Chances, if present, to be cut in half on some Kit Module abilities.

    You guys forgot about Nanoprobe Infestation again. It's a captain ability, not a kit ability.

    frtoaster wrote: »
    From the patch notes for September 25th, 2014:

    http://sto-forum.perfectworld.com/showthread.php?t=1231391
    Resolved an issue that was causing several Kit Abilities to have their chance to Expose cut in half, as if they were a Weapon Primary Attack.

    Unfortunately, you guys missed one: The tooltips for Nanoprobe Infestation III still say

    5% chance: Expose target for 8 sec
    (*Expose Chance reduced by half on Primary Attack)

    Note that Nanoprobe Infestation III is a science captain ability, not a kit ability.

    Holodeck ticket 2,853,424: Expose chance of Nanoprobe Infestation halved from 10% to 5%
    Waiting for a programmer ...
    qVpg1km.png
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    mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    • Eyeliner "tattoo - flair" now appears in the proper location.

    This tattoo appears on the standard ridged Klingons, but not on the ridge-less ones.​​
  • Options
    tom61stotom61sto Member Posts: 3,638 Arc User
    edited July 2016
    Tribble has been updated to: ST.64.20160709a.3

    Systems:
    • Increased assignment cooldown on "Turn In Contraband" assignments from 4 hours to 20 hours.

    ... Wow. Add in a bunch of Dil sources that don't favor KDF (I.E. Admiralty with high Sci needs, but few Sci ships), then nerf the one Dil source that did favor KDF.

    Edit: To add on to this post, I rarely manage to get the turn in even twice a day on chars. I think the bigger issue for me is that my previous job was swing-shift, and this is yet another 20 hour cooldown I would have to just toss aside when ever I changed shifts, far too many 20 hour cooldowns already. Not everyone is 9 to 5...
    Post edited by tom61sto on
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    zebulongileszebulongiles Member Posts: 335 Arc User
    edited July 2016
    I was wondering, are we going to get TOS era Shuttle interiors for our Shuttles?

    edit: If, or when would we be getting them?
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    kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    I think 8 or 12 hours cooldown would have been more reasonable for turning in contraband. 20 is a rather extreme jump.
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    monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited July 2016
    cidstorm wrote: »
    And here I was thinking Tarsi was a step towards a better place for boff traits.

    The benefits of high alt accounts practically just died.

    I guess you can blame me since I reported it in the bug section on the forums recently. I'm surprised they fixed it this fast. LOL

    It's not a big deal. Only human boffs are suppose to have the Leadership trait, and you can buy purple quality humans from the exchange for super cheap (all purple quality boffs I get from doff assignments I sell for 5k each just to get rid of them and so others can have them). If you don't want human boffs in your crew, that's something you'll need to work out yourself.

    Revamped the Class F shuttle player costume to be much more accurate and made the TOS material available to it by default.
    Nice! I was planning on requesting that soon but you guys beat me to it. I really appreciate it. Now, about that ToS shuttle interior.......please?

    Turn in contraband........meh. Plenty of ways to get dil by actually playing the game. I turn in contraband when I get enough, and I'm not swimming in it either. One way to look at it: the demand for contraband will go down, thus increasing the supply in the exchange, and lowering the prices, maybe. :) I log into my alts once a day to start admirality assignments. So even if I had a lot of contraband to turn in, I'd only do it once a day per character anyway.
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    monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    Not seeing any uniforms in the dil store, the consumables all show up though.

    Same here. No outfits in the dil store.
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    skonnskonn Member Posts: 141 Arc User
    edited July 2016
    Lots of awesome and appreciated fixes :D

    But can we please get eyeshadow makeup back for Vulcan and Romulan males? Thanks!
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    hyplhypl Member Posts: 3,719 Arc User
    edited July 2016
    Turn in Contraband doesn't have a cooldown. 4 hours is how long it takes to complete. Is this mis-worded?

    Also, MACO uniform? As in the one from Enterprise? The MACO armor from reputation doesn't have backpack straps...
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    therumancer23therumancer23 Member Posts: 53 Arc User
    Leave Tarsi alone, of if she MUST be changed give her at least one trait that is space-usable. I'll be miffed after turning her into a temporal officer if all of a sudden I need to replace her on my bridge crew (in space) due to not have a talent that contributes anything in the long run.

    She's supposed to be your equivalent to the existing "starting buddy" characters and as such should have a loadout that is good for ground and space. If nothing else replace leadership with something all races seem to be able to get like Accurate or Elusive.
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    ltminnsltminns Member Posts: 12,571 Arc User
    edited July 2016
    Actually, 'Agents of Yesteryear' would have been a better name for the Expansion to begin with.

    You may want to fix the effects where your Character and NPCs are constantly gutted by Taurean mega-spears, when you really mean to have them miss. You have this twelve foot spear sticking through you to no effect. Just isn't right.

    About Tarsi:
    Forget about Racial Traits and making them all the freaking same. Don't you think somebody from some Race would exhibit some ability that most others from their Race doesn't have. Makes them special, someone who would have gone into this because they excelled, had that higher calling so to speak. Instead we have Cryptic just acceding to a bland profile, believing that only certain races know anything about effectively performing in Space Combat. Why did these Officers aspire to the Stars - so they can all be ground pounders?

    Adding the Na'kuhl Red Alerts back is good. Do you know, since the first two Missions of the Future Proof Arc featured Tholians, why not add Tholian Red Alerts to the Alpha Quadrant as well.
    Post edited by ltminns on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    tousseautousseau Member Posts: 1,484 Arc User
    New braided hair style for Aenar females... this for the C store Boffs? Or will Aenar be coming as a playable race (outside of the aliengen)?
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    monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    Checked it out on Tribble. Class F shuttle looks proper now with the Type 0 hull material. I really appreciate it. :)
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    madhabmaticsmadhabmatics Member Posts: 12 Arc User
    norcaler2 wrote: »
    I love how, out of all those notes, people pick up on the one that slows the rate they can get dilithium ore for doing practically nothing.

    Loving these Klingon costumes! Are we supposed to have an option to switch to ridgeless heads? Because I'm not seeing them, but I know Geko had said we'd have to get a AoY character to level 10 in order to unlock the Andorians/Tellarites/Gorn, so maybe Klingons are the same way.

    It worked for me as did the Gorn head, though that's the only part you can change to the 23rd Century style at the moment.

    This patch fixes the gorn head?
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    sinn74sinn74 Member Posts: 1,149 Arc User
    Why are you removing any and all incentive(s) to play KDF?

    Admiralty made dilithium worthless. Nerf Contraband! /slowclap

    I mean, I don't really care about the Contraband in and of itself, it's just that this expansion is removing any incentive to play KDF whatsoever.
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    corran2010corran2010 Member Posts: 1 Arc User
    edited July 2016
    Lots of good fixes there, but why increase the cooldown on the Contraband doff mission to 20 hours?

    Just curious...

    Fully agree with ixionveridian on this one. I'm at a loss on why "the powers that be" deemed the timer needing to be increased 20 hrs? If we need to increase the timer, why to 8 hrs. Jumping to 20hrs is pretty excessive. I know a lot people enjoyed KDF because of this one.
  • Options
    where2r1where2r1 Member Posts: 6,054 Arc User
    edited July 2016
    sinn74 wrote: »
    Why are you removing any and all incentive(s) to play KDF?

    Admiralty made dilithium worthless. Nerf Contraband! /slowclap

    I mean, I don't really care about the Contraband in and of itself, it's just that this expansion is removing any incentive to play KDF whatsoever.

    Do you really consider people collecting contraband to turn over to their Fed characters as "playing KDF"? Really?

    BTW...person selling contraband: it could end up going either way...people will drop KDF characters so need to buy more Contraband, but it could turn into too many people selling all extra contraband and the Exchange will get over run with the stuff and be worth less.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    There is no Cannon tab on the Federation vendors on ESD, K7 and other places, hope they see that.
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    sqwishedsqwished Member Posts: 1,475 Bug Hunter
    corran2010 wrote: »
    Lots of good fixes there, but why increase the cooldown on the Contraband doff mission to 20 hours?

    Just curious...

    Fully agree with ixionveridian on this one. I'm at a loss on why "the powers that be" deemed the timer needing to be increased 20 hrs? If we need to increase the timer, why to 8 hrs. Jumping to 20hrs is pretty excessive. I know a lot people enjoyed KDF because of this one.

    I'm having the same discussion in the OST. At the end of the day, we've still got the daily refinement cap in place, and the amount of unrefined dilithium has never been an issue, it's the amount of refined dilithium that's the issue especially with no discernible sinks to drain it from the game.

    And I'm sorry but with all the issues with the duty officer system, for the Dev's to choose to alter a single assignment as opposed to fixing the issue's such as the borders that has been widely documented, goes to prove how messed up their priorities actually are in my opinion. After all Cryptic made the decision to add additional dilithium rewards at almost every other facet in the game.​​
    Oh, it's not broken? We can soon fix that!

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    dreymor0dreymor0 Member Posts: 15 Arc User
    Well great. The chinese at work trying to force their hands even farther into our wallets.
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