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Should there be an option to turn off Ship Effects?

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2016
    No
    echatty wrote: »
    hanover2 wrote: »
    hanover2 wrote: »
    A thousand times yes! I don't care if everyone else then has an advantage over me by reading my visual cues, after a certain point all that technicolor space vomit interferes with my ability to see my ship and navigate. I want to see no traits, BO abilities, no console activation, nothing. I only even want to see my shields when they take a hit.

    Just make it optional, and everyone should be happy.

    Same here :smile:
    kavase wrote: »
    sophlogimo wrote: »
    Just tune down your visual FX quality, and be glad.

    What does 'visual FX quality' have to do with the option of turning on or off ship effects?

    What the people who said "No" are trying to say is that we should just remove all FX effects if we don't like it which is stupid because I love the beautiful visual FX of the beams firing and the shields taking hits and what not. Even if I did turn them down it wouldn't remove them at all, only make them look uglier. The only thing I don't like is all the notification ship effects that take place during debuff, buff, BO abilities, console activations and others.

    Arguing that we should have the option to turn them off. Not arbitrarily removing everyone's visuals. There should be no reason anyone is bothered by my not having to see it, as long as they are still free to see everything if they like.

    Exactly. We're arguing for the option to turn them off ourselves, not to have them turned off for everyone. What's wrong with that?
    The harm is spending valuable develpoment time on this instead of something else.
    The harm is that the developers and artists never take the time to reflect about the existing SFX and find a way to dial it down to be visible but not so overwhelming.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • ismellfear2ismellfear2 Member Posts: 35 Arc User
    edited June 2016
    Yes
    echatty wrote: »
    hanover2 wrote: »
    hanover2 wrote: »
    A thousand times yes! I don't care if everyone else then has an advantage over me by reading my visual cues, after a certain point all that technicolor space vomit interferes with my ability to see my ship and navigate. I want to see no traits, BO abilities, no console activation, nothing. I only even want to see my shields when they take a hit.

    Just make it optional, and everyone should be happy.

    Same here :smile:
    kavase wrote: »
    sophlogimo wrote: »
    Just tune down your visual FX quality, and be glad.

    What does 'visual FX quality' have to do with the option of turning on or off ship effects?

    What the people who said "No" are trying to say is that we should just remove all FX effects if we don't like it which is stupid because I love the beautiful visual FX of the beams firing and the shields taking hits and what not. Even if I did turn them down it wouldn't remove them at all, only make them look uglier. The only thing I don't like is all the notification ship effects that take place during debuff, buff, BO abilities, console activations and others.

    Arguing that we should have the option to turn them off. Not arbitrarily removing everyone's visuals. There should be no reason anyone is bothered by my not having to see it, as long as they are still free to see everything if they like.

    Exactly. We're arguing for the option to turn them off ourselves, not to have them turned off for everyone. What's wrong with that?
    The harm is spending valuable develpoment time on this instead of something else.
    The harm is that the developers and artists never take the time to reflect about the existing SFX and find a way to dial it down to be visible but not so overwhelming.


    Well, to me their time would not be wasted as this feature would make a lot of people happy as you can see in the poll. Only a smaller portion doesn't want it.

  • hanover2hanover2 Member Posts: 1,053 Arc User
    Yes
    echatty wrote: »
    hanover2 wrote: »
    hanover2 wrote: »
    A thousand times yes! I don't care if everyone else then has an advantage over me by reading my visual cues, after a certain point all that technicolor space vomit interferes with my ability to see my ship and navigate. I want to see no traits, BO abilities, no console activation, nothing. I only even want to see my shields when they take a hit.

    Just make it optional, and everyone should be happy.

    Same here :smile:
    kavase wrote: »
    sophlogimo wrote: »
    Just tune down your visual FX quality, and be glad.

    What does 'visual FX quality' have to do with the option of turning on or off ship effects?

    What the people who said "No" are trying to say is that we should just remove all FX effects if we don't like it which is stupid because I love the beautiful visual FX of the beams firing and the shields taking hits and what not. Even if I did turn them down it wouldn't remove them at all, only make them look uglier. The only thing I don't like is all the notification ship effects that take place during debuff, buff, BO abilities, console activations and others.

    Arguing that we should have the option to turn them off. Not arbitrarily removing everyone's visuals. There should be no reason anyone is bothered by my not having to see it, as long as they are still free to see everything if they like.

    Exactly. We're arguing for the option to turn them off ourselves, not to have them turned off for everyone. What's wrong with that?
    The harm is spending valuable develpoment time on this instead of something else.
    The harm is that the developers and artists never take the time to reflect about the existing SFX and find a way to dial it down to be visible but not so overwhelming.

    That's not "harm" as an objective term you're describing. That's "it detracts from things I want, and I am more special than you."

  • ismellfear2ismellfear2 Member Posts: 35 Arc User
    Yes
    hanover2 wrote: »
    echatty wrote: »
    hanover2 wrote: »
    hanover2 wrote: »
    A thousand times yes! I don't care if everyone else then has an advantage over me by reading my visual cues, after a certain point all that technicolor space vomit interferes with my ability to see my ship and navigate. I want to see no traits, BO abilities, no console activation, nothing. I only even want to see my shields when they take a hit.

    Just make it optional, and everyone should be happy.

    Same here :smile:
    kavase wrote: »
    sophlogimo wrote: »
    Just tune down your visual FX quality, and be glad.

    What does 'visual FX quality' have to do with the option of turning on or off ship effects?

    What the people who said "No" are trying to say is that we should just remove all FX effects if we don't like it which is stupid because I love the beautiful visual FX of the beams firing and the shields taking hits and what not. Even if I did turn them down it wouldn't remove them at all, only make them look uglier. The only thing I don't like is all the notification ship effects that take place during debuff, buff, BO abilities, console activations and others.

    Arguing that we should have the option to turn them off. Not arbitrarily removing everyone's visuals. There should be no reason anyone is bothered by my not having to see it, as long as they are still free to see everything if they like.

    Exactly. We're arguing for the option to turn them off ourselves, not to have them turned off for everyone. What's wrong with that?
    The harm is spending valuable develpoment time on this instead of something else.
    The harm is that the developers and artists never take the time to reflect about the existing SFX and find a way to dial it down to be visible but not so overwhelming.

    That's not "harm" as an objective term you're describing. That's "it detracts from things I want, and I am more special than you."

    Yes, and this setting would almost be like the "Enable Directional Shield FX" setting where you can disable the ring shield around your ship that I find a bit annoying, I turned it off but it only effects me. No one else.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2016
    No
    hanover2 wrote: »
    echatty wrote: »
    hanover2 wrote: »
    hanover2 wrote: »
    A thousand times yes! I don't care if everyone else then has an advantage over me by reading my visual cues, after a certain point all that technicolor space vomit interferes with my ability to see my ship and navigate. I want to see no traits, BO abilities, no console activation, nothing. I only even want to see my shields when they take a hit.

    Just make it optional, and everyone should be happy.

    Same here :smile:
    kavase wrote: »
    sophlogimo wrote: »
    Just tune down your visual FX quality, and be glad.

    What does 'visual FX quality' have to do with the option of turning on or off ship effects?

    What the people who said "No" are trying to say is that we should just remove all FX effects if we don't like it which is stupid because I love the beautiful visual FX of the beams firing and the shields taking hits and what not. Even if I did turn them down it wouldn't remove them at all, only make them look uglier. The only thing I don't like is all the notification ship effects that take place during debuff, buff, BO abilities, console activations and others.

    Arguing that we should have the option to turn them off. Not arbitrarily removing everyone's visuals. There should be no reason anyone is bothered by my not having to see it, as long as they are still free to see everything if they like.

    Exactly. We're arguing for the option to turn them off ourselves, not to have them turned off for everyone. What's wrong with that?
    The harm is spending valuable develpoment time on this instead of something else.
    The harm is that the developers and artists never take the time to reflect about the existing SFX and find a way to dial it down to be visible but not so overwhelming.

    That's not "harm" as an objective term you're describing. That's "it detracts from things I want, and I am more special than you."

    You know, you can of course arbitrarily set the definition of what constitutes a viable "NO" vote for this poll, but in the end, the only thing you do with that is allowing only your personal opinion to be reflected in this poll. Then you don't need a poll, a regular thread will do.


    I have presented in my opinion quite good reasons to say "No".

    I could make a poll and ask: "Do you want the option to get all C-Store ships and Master Keys for free without grinding?", and there is absolutely no "harm" done if Cryptic did that. The game would close the game down in a few months, of course, but that's just detracting from things you want, like playing STO, not actually harm.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • echattyechatty Member Posts: 5,916 Arc User
    Yes
    There are pros and cons to each side.

    Your 'poll' comparison is completely illogical and has nothing to do with what we've asked for in this thread.

    BTW, it would only be a grind if we traded Dilithium for zen. Buying zen with our own money is not a grind at all. Unless you're referring to working a job to earn the money to buy the zen with.

    Still, I would vote no to that. It's a silly comparison to this poll.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • cidstormcidstorm Member Posts: 1,220 Arc User
    Yes
    I wish they were like a graphical element and scalable or customizable.

    Maybe they could just put a hide visuals option on boff abilities, weapons, and the like.
  • ismellfear2ismellfear2 Member Posts: 35 Arc User
    Yes
    cidstorm wrote: »
    I wish they were like a graphical element and scalable or customizable.

    Maybe they could just put a hide visuals option on boff abilities, weapons, and the like.

    Yeah, sadly though I don't even think they will do any of it :(
  • tiekosoratiekosora Member Posts: 325 Arc User
    Yes
    echatty wrote: »
    hanover2 wrote: »
    hanover2 wrote: »
    A thousand times yes! I don't care if everyone else then has an advantage over me by reading my visual cues, after a certain point all that technicolor space vomit interferes with my ability to see my ship and navigate. I want to see no traits, BO abilities, no console activation, nothing. I only even want to see my shields when they take a hit.

    Just make it optional, and everyone should be happy.

    Same here :smile:
    kavase wrote: »
    sophlogimo wrote: »
    Just tune down your visual FX quality, and be glad.

    What does 'visual FX quality' have to do with the option of turning on or off ship effects?

    What the people who said "No" are trying to say is that we should just remove all FX effects if we don't like it which is stupid because I love the beautiful visual FX of the beams firing and the shields taking hits and what not. Even if I did turn them down it wouldn't remove them at all, only make them look uglier. The only thing I don't like is all the notification ship effects that take place during debuff, buff, BO abilities, console activations and others.

    Arguing that we should have the option to turn them off. Not arbitrarily removing everyone's visuals. There should be no reason anyone is bothered by my not having to see it, as long as they are still free to see everything if they like.

    Exactly. We're arguing for the option to turn them off ourselves, not to have them turned off for everyone. What's wrong with that?
    The harm is spending valuable develpoment time on this instead of something else.
    The harm is that the developers and artists never take the time to reflect about the existing SFX and find a way to dial it down to be visible but not so overwhelming.


    Do you really think they would have to stop ALL development, and get every employee tasked to do this? Pretty sure the secretaries and other office support staff have no idea how to do any kind of coding. Likewise for the janitorial staff. Imagine the wasted time because the artists - who are not coders - would be just sitting in a corner, doodling and drinking.

    No man, you assign as minimal a team as is needed. While I am not a programmer, I did at one time pursue a computer science degree. It sounds like a pretty straightforward if/then bit of coding. Pull in a UI guy to add the toggle box on the Options UI screen once you make it work without dividing by zero and killing us all. Pretty sure any one of the developers or artists can verify that game development does not involve every member of the team working on one item all together, and then moving on to the next.
    18EOWbV.jpg

    They make a wondrous mess of things. Brave amateurs, they do their part.
  • ismellfear2ismellfear2 Member Posts: 35 Arc User
    Yes
    tiekosora wrote: »
    echatty wrote: »
    hanover2 wrote: »
    hanover2 wrote: »
    A thousand times yes! I don't care if everyone else then has an advantage over me by reading my visual cues, after a certain point all that technicolor space vomit interferes with my ability to see my ship and navigate. I want to see no traits, BO abilities, no console activation, nothing. I only even want to see my shields when they take a hit.

    Just make it optional, and everyone should be happy.

    Same here :smile:
    kavase wrote: »
    sophlogimo wrote: »
    Just tune down your visual FX quality, and be glad.

    What does 'visual FX quality' have to do with the option of turning on or off ship effects?

    What the people who said "No" are trying to say is that we should just remove all FX effects if we don't like it which is stupid because I love the beautiful visual FX of the beams firing and the shields taking hits and what not. Even if I did turn them down it wouldn't remove them at all, only make them look uglier. The only thing I don't like is all the notification ship effects that take place during debuff, buff, BO abilities, console activations and others.

    Arguing that we should have the option to turn them off. Not arbitrarily removing everyone's visuals. There should be no reason anyone is bothered by my not having to see it, as long as they are still free to see everything if they like.

    Exactly. We're arguing for the option to turn them off ourselves, not to have them turned off for everyone. What's wrong with that?
    The harm is spending valuable develpoment time on this instead of something else.
    The harm is that the developers and artists never take the time to reflect about the existing SFX and find a way to dial it down to be visible but not so overwhelming.


    Do you really think they would have to stop ALL development, and get every employee tasked to do this? Pretty sure the secretaries and other office support staff have no idea how to do any kind of coding. Likewise for the janitorial staff. Imagine the wasted time because the artists - who are not coders - would be just sitting in a corner, doodling and drinking.

    No man, you assign as minimal a team as is needed. While I am not a programmer, I did at one time pursue a computer science degree. It sounds like a pretty straightforward if/then bit of coding. Pull in a UI guy to add the toggle box on the Options UI screen once you make it work without dividing by zero and killing us all. Pretty sure any one of the developers or artists can verify that game development does not involve every member of the team working on one item all together, and then moving on to the next.

    Even still I doubt they will ever do it :'(
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