I have been playing this game for almost 7 yrs now and the fact that the crafting has changed to the point I don't like here is the reasons I don't like these changes and there are 2 main reasons.
1. the wait times I swear to god that these wait times are really crazy and dumb come on now 3 to almost 4 hours to make a MKXII space and ground gear is pretty crazy and dumb I feel there should be no time limit or wait times when crafting anything period back in the beginning of crafting it only took seconds to make something not hours that needs to go itd TRIBBLE and dumb to have wait times to make something get rid of it cause it sucks.
2. It get far way to expensive to create stuff one thing that needs to change in my eyes is get rid of the dill part cause that right there is even more stupid and a dumb idea to add dill to the mix when creating MKXII get rid of the dill part cause dill can be used better than using it as part of the cost to build something and it be a lot better in my eyes
So there you have it those are the main two reasons I hate on the crafting change this shouldn't of changed in the first place the time wait period and the dill two of the most dumbest things ever thought of in the first place I am tired of these long wait periods when crafting MKXII space and ground gear and before someone says oh just craft level 2 items and upgrade them well lets see that's even more expensive and the reasons I rather craft my own gear cause all the credit farmers and the idiots put low end items from white to green and blue from II to VI to VIII is the most TRIBBLE thing I ever seen in my whole time playing STO cryptic/PE needs to put a cap limit on the low end gear of how much to sell them by cause all these credit farmers and possibly other idiots using the bank as a storage unit smdh that needs to be addressed big time.
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Try making 8 "Perfect" beam arrays... You'll need to craft about 2000 MK II's to even have a shot at it.
Now, try and make a perfect set for each weapon type (without blowing your brains out).
I mean I'm pretty sure I have mild OCD, but even I can't take the tedium.
Anyway, you should know, they mentioned they were looking at a crafting update a while back.
So maybe this will address some of these issues.
But don't hold your breath, we may never live to see it. Like "Exploration".
Also, you shouldn't be crafting anything at XII except the special rank 15 items that you have to. Craft at Mark II then when you get a good result use a Superior tech upgrade to level it up. That gives you 10 much cheaper attempts to go UR or Epic.
Honestly would like to see an item for doping a crafting process so that certain traits gained became guaranteed. I would accept hundred hour wait times for such things.
This. I offered to develop a crafting algorithm when Cryptic announced they were revamping the crafting system, where some results could be guaranteed and others could possibly fail. As many resources are required to craft more advanced gear, this would be a big improvement.
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This. I offered to develop a crafting algorithm when Cryptic announced they were revamping the crafting system, where some results could be guaranteed and others could possibly fail. As many resources are required to craft more advanced gear, this would be a big improvement.
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I just want the wait times to be gone and the to use dill to craft to be gone as well two dumbest things thought of I don't like waiting 3 to 4 hours to craft stuff it should be instantly crafted like the old days I just want those two things removed from the system everything else is just fine.
Spend 100 zen for a lockbox key, collect 5.7 million EC on the exchange, buy a pile of superior tech upgrades if your R&D is not high enough to craft them reliably yourself.
Both of those are better than crafting a bunch of beams with bad mods at mark XII.
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“Change is the essential process of all existence.” – Spock
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davefenestrator Arc User
why was this posted on my post? this has nothing to do with the subject
You can currently get banned in game by saying a url to any, and I do mean ANY website in the in-game chat, including the STO forums. So that's probably about that, and not this thread.
Since it is not changing any time soon, your choices are to wait hours or to craft at Mk II at VR using only cheap white mats and wait 5 minutes, then upgrade and have 10 chances to go UR / Epic.
The really annoying wait periods/Dil sinks are for the specialty gear, like Aegis set, Conductive RCS, Omni Beams, Particle Exciters, Hyper Covarient Shield, etc.
Ugh, 24 hrs on those items. and like 18k to fast track them.
Then there is the moment you create a Conductive RCS with [EPS] ... and have to wait a full day. Ugh. But have no patience like me and burn 18k dil cuz you want it right away. Painful.
Or.. crafting 6 Conductives or Exciters at once... and they're all very rare
Or the get some garbage mod you don't want on them.
RAGE.
Additionally, the game already lacks viable dil sinks since most fleets have completed all the available projects. One of the main reasons why the Dil for Zen exchange rate is so high is because there are no viable sinks for excess dil to go. At the current rate we are likely to hit the 500:1 exchange cap before the end of the year.
Regarding the randomness of the modifiers in the crafting / upgrade process, Al Rivera (Captain Gecko) did mention that is something he is looking into earlier this year. However, I do not expect to see any changes until sometime next year.
Keep the following in mind: If a change isn't (or can't) bring Cryptic and by extension PWE money, you'd be quite safe in saying that some bean counter, somewhere, is going to do his best to make sure that said project is banished to the depths of "get to it someday-land" while the money-making stuff is done on time and by deadline.
Therefore, given the choice of a "player friendly" click-and-complete crafting system that makes $0 or a "delayed/timegated" one that can make $$$ off the impatient, guess what the beancounter's gonna tell the team to build...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Sorry for spamming here, but some stupid rule makes it so new players can't post new topics. Another thing they do to keep new players the f away? I just needed to vent a little, and I might actually boot up the game
About slow download times… it actually depends on the max download speed of your internet plan. I remember it took a little more than 90 minutes to download STO back in 2014. I use Timewarner Cable’s standard internet plan which has a max download speed of 20Mps. That works out to 2.5MB/sec, or 150MB/min, or 9GB/hour max download speed. The plan costs $40 before fees and taxes.
It would have been nice to get FIOS since the standard plan provides up to 50Mps or 22.5GB/hour max download speed. But that particular download speed package is not available in my area. The fastest plan they have is only 15Mps or 6.75GB/hour.
If you have slow download speeds, then check the max download speed of your package. Also, download speed is affected by general internet traffic like how the data packets are being sent back and forth between your PC and Cryptic’s servers.
Assuming you have 50Mps service and STO is 15GB, then at max download speed it should take 40 minutes to download the game. For my 20Mps service it would take 1 hour and 40 minutes to download the game.
Yeah downloads are all about your connection, I have Comcast's 150 mbps package, average 180 on ethernet, and I can download pretty much anything in the time it takes to use the restroom. SWTOR was the one exception until I figured out how to completely disable and uninstall their horrible p2p option.
The game downloads at full whack for me. Bear in mind that the full game is 12GB+.
Hell I wish the reps had a project for a catalyst that would allow you to apply that rep's weapon mod to a existing one, like turning a normal plasma omni-array into a romulan plasma omni-array. Though it would have been nice to get some more special unique crafting projects like heavy/dual turrets.
People complained it would take about a year or so to get all schools to 20 during beta testing of the revamp. People also complained about the random modifiers. I've seen people claim they've crafted over 100 of a single type of item and still not get the mods they wanted. People have complained about the huge costs and TRIBBLE random chance to upgrade item rarity once it reaches Mk 14. We also can't craft or upgrade kits or kit modules.
What Cryptic did: when the crafting revamp launched, we were able to do 3 bonus research (daily XP) projects for a single crafting school at the same time, per day. Soon after Cryptic decided players were leveling up crafting too fast, so they changed it to 1 daily XP project per school per day. A couple months or so later they basically realized that players were leveling up crafting too slowly, so they changed it back to 3 daily XP projects for a single school in a single day.
We eventually got the Fleet Research Lab holding. You can unlock a doff contact to do a daily assignment that grants a bonus R&D pool. And an NPC that gives you a daily crafting project for only 1 school of your choice per day, that takes a few seconds to complete and gives a large amount of XP for that school. But......even when keeping up on Research Lab dailies, it still takes a long time if you're going for level 20 in all crafting schools. Hell, it still takes a while if you just want level 15 in each school to unlock recipes for special gear and the personal traits.
And of course, for a 20 hour project you can pay 18k dilithium to finish it now. It can be expensive when you need that gear now, and a real pain if you don't have the dil to finish the project early.
But, it really doesn't do any good to complain or leave feedback on it. We have 2 options: don't bother with it, or deal with it. Nothing we say really matters.