If STO was to introduce new classes for players, what is what you would like to see most?
(Poll is not anonymous.)
What new player captain classes would you like to see, if any? 45 votes
A dps/survivability mixed class
A dps/control mixed class
A control/survivability mixed class
Something entirely different
None. We already have more classes than needed.
0
Comments
So, instead of adding more, let's make the classes we already have more distinguished and then we'll have some extra roles available for a possible new class.
I felt as though that was what the specializations are really. I mean you can swap out powers on your ground tray and besides that there's not too much difference.
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But more classes? Like was said, that's what specializations are for.
I'd like to see them converted into specializations.
Frankly, if Cryptic were going to do that they would have done it and not messed around with Specializations, which I consider to be a superior mechanic except for the limitation that it's only for L50+.
About the only thing I can think of to justify a new career class is to allow for the possibility of civilian consultants or contractors who are put in command of a starship for some reason. And even then, I don't have a good idea why they would bring something special or unique to the game.
Explorer class -- if they ever add back places we can wander and explore, possibly encompassing "diplomatic"...and not so much kill things all the time. Maybe include Fleet management...I know that can be a full time job in the game, and nice way for those folks to connect.
PvP class -- for those who want that challenge without "trolling"/bothering others. I think they need a way to connect to each other, so starting matches become easier to find for those folks.
Instructor class -- people who don't mind teaching folks mechanics or coordinating PUGs. <-- maybe better called "Leadership" class...since that is what it actually is.
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Yea....reading this over I am not sure these are "classes" as much as it is in the "something else" category.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
the great thing about STO's so called "Classes" is each one can be almost whatever you want depending on how creative you are with your kit and build.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I'd more go along the lines of professions rather than intended outcome.
There are two different spontanous ideas
one - go along the lines of Fed classification (Sci, tac, eng), but do subclasses. your Scientist could be a temporal scientist, losing photonic fleet but gaining some temporal ability. Your warp core engineer may get higher power Levels and damage Output but no miracle worker...that sort of thing.
two - create new professions. If we stick to Starfleet that could be a section 31 captain. Bonus to stealth and some Intel abilities as his captain abilities.
On KDF side a "Military Governor" type, that is meant to fight small Targets, could work out as well. AoE abilities have Shorter cooldown but do less damage - mainly help to battle Shuttles and so on...
This is just Brainstorming though. I am not sure if I want to Level more toons. I guess there'll be playable Cardassians eventually (= 3 more toons) and the TOS one as well - that would leave me with 21 toons?
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982
We have wanted playable Targ Handling for a long time, but I'm not sure a whole new class is the best answer for that. Universal kit modules would be fine. KDF could have Targ Handling, Rom could have Sehlats, and Fed could have... what? (Exocomps/drones? Eng already has those. Horta? We have those already, too.)
Maybe Fed doesn't need to get an equivalent kit module...
Actually, I think Targ handling would be better as a BOFF ability. You don't expect ship captains to manage a pack of smelly beasts. (I'm resisting the temptation to make a snarky comment here...)
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