test content
What is the Arc Client?
Install Arc

What new player captain classes would you like to see, if any?

sophlogimosophlogimo Member Posts: 6,507 Arc User
If STO was to introduce new classes for players, what is what you would like to see most?

(Poll is not anonymous.)

What new player captain classes would you like to see, if any? 45 votes

A dps/survivability mixed class
8%
daboholicjcsteelesnarchertimonicus 4 votes
A dps/control mixed class
0%
A control/survivability mixed class
0%
Something entirely different
35%
garaks31kjwashingtonkitsunesnoutblitzy4where2r1kodachikunospacehermitgradiicrashdragondamainxkekvinemarosa26samt1996jade1280tessaravejganthekodanarmada#7342 16 votes
None. We already have more classes than needed.
55%
nightkenikonn#1068berginshorizons2052mustrumridcully0artan42cidjackcearavrisian4pwstolemynametunebreakermainaclaudiusdkbluerecklooseevilmark444teknesiasisterickavasex101101010jabofneurospine 25 votes

Comments

  • jade1280jade1280 Member Posts: 868 Arc User
    Something entirely different
    What exactly could be done i have no idea!
  • risian4risian4 Member Posts: 3,711 Arc User
    None. We already have more classes than needed.
    We basically have three classes, and some of them are already able to perform different roles. Adding a new class would therefore mean that the other classes should more focus on one specific task or role, something which wouldn't be a bad idea to start with anyway.

    So, instead of adding more, let's make the classes we already have more distinguished and then we'll have some extra roles available for a possible new class.
  • tessaravejgantessaravejgan Member Posts: 276
    Something entirely different
    Pirate class with a pirate faction, ships, etc. that thrives on hit and run tactics, stealth, setting traps and such.
  • This content has been removed.
  • teknesiateknesia Member Posts: 860 Arc User
    None. We already have more classes than needed.
    sophlogimo wrote: »
    If STO was to introduce new classes for players, what is what you would like to see most?

    (Poll is not anonymous.)

    I felt as though that was what the specializations are really. I mean you can swap out powers on your ground tray and besides that there's not too much difference.
    edbf9204-c725-4dab-a35a-46626a4cb978.jpg
  • cidjackcidjack Member Posts: 2,017 Arc User
    None. We already have more classes than needed.
    If your focusing on DPS all the time, your going to have a bad time.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • warpangelwarpangel Member Posts: 9,427 Arc User
    None. We already have more classes than needed.
    "All you need is Tac."
  • echattyechatty Member Posts: 5,918 Arc User
    None. We already have more classes than needed.
    None. Each of the three classes we have has their own strengths and weaknesses. I play each one and have my favorite, of course.

    But more classes? Like was said, that's what specializations are for.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • kavasekavase Member Posts: 771 Arc User
    None. We already have more classes than needed.
    I'd like to see classes removed, they are a waste of time for this game IMO.
    Retired. I'm now in search for that perfect space anomaly.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    None. We already have more classes than needed.
    I would rather see captain abilities determined by how you allocate your skill points, the only canon career that really matches what we do is Command anyway.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • spacehermitspacehermit Member Posts: 358 Arc User
    Something entirely different
    I would like to see more classes and specialist bridge skills for BOFFs rather than captains. Eg - flight deck officer, helmsman, navigator, communications officer...... and maybe ground specialisms like doctor, biologist, geologist for exploration missions (dream on).
  • warpangelwarpangel Member Posts: 9,427 Arc User
    None. We already have more classes than needed.
    kavase wrote: »
    I'd like to see classes removed, they are a waste of time for this game IMO.

    I'd like to see them converted into specializations.
  • stobg2015stobg2015 Member Posts: 800 Arc User
    I'm not a fan of describing a class according to its hybridized capabilities instead of defining a class based on the in-game rationale for the class to exist in the first place.

    Frankly, if Cryptic were going to do that they would have done it and not messed around with Specializations, which I consider to be a superior mechanic except for the limitation that it's only for L50+.

    About the only thing I can think of to justify a new career class is to allow for the possibility of civilian consultants or contractors who are put in command of a starship for some reason. And even then, I don't have a good idea why they would bring something special or unique to the game.
    (The Guy Formerly And Still Known As Bluegeek)
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited June 2016
    Something entirely different
    Merchant class -- for those who enjoy buying and selling, maybe even encompassing DOFFing, and R&D (I know I end up collecting so much stuff to sell off / send off from those DOFF assignments and R&D projects).

    Explorer class -- if they ever add back places we can wander and explore, possibly encompassing "diplomatic"...and not so much kill things all the time. Maybe include Fleet management...I know that can be a full time job in the game, and nice way for those folks to connect.

    PvP class -- for those who want that challenge without "trolling"/bothering others. I think they need a way to connect to each other, so starting matches become easier to find for those folks.

    Instructor class -- people who don't mind teaching folks mechanics or coordinating PUGs. <-- maybe better called "Leadership" class...since that is what it actually is.

    +++++++++++++++++

    ? ? ? ? ? ? ?

    Yea....reading this over I am not sure these are "classes" as much as it is in the "something else" category.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    Klingon Beastmaster! on ground missions you would have a Targ with you that you control. Not sure how that kind of class would work in Space though. Maybe you can stick Targs inside of a Torpedo and shoot them at your enemies. Or actually wait we have the transport warhead ability now. So Beastmasters can have transport pack of angry Targs.
  • gradiigradii Member Posts: 2,824 Arc User
    Something entirely different
    Medical, Security, Intelligence.. but these things are already mostly wrapped up in specs among our current careers.

    the great thing about STO's so called "Classes" is each one can be almost whatever you want depending on how creative you are with your kit and build.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • hugin1205hugin1205 Member Posts: 489 Arc User
    I disagree with the cathegories - you can make a DPS/surivability class or DPS control class already - using consoles (ie armor consoles) and or skills (tac captain with controll Expertise) - and of course ship types (ie T6 Mogh may take more damage than a T6 B'rel)

    I'd more go along the lines of professions rather than intended outcome.
    There are two different spontanous ideas
    one - go along the lines of Fed classification (Sci, tac, eng), but do subclasses. your Scientist could be a temporal scientist, losing photonic fleet but gaining some temporal ability. Your warp core engineer may get higher power Levels and damage Output but no miracle worker...that sort of thing.

    two - create new professions. If we stick to Starfleet that could be a section 31 captain. Bonus to stealth and some Intel abilities as his captain abilities.
    On KDF side a "Military Governor" type, that is meant to fight small Targets, could work out as well. AoE abilities have Shorter cooldown but do less damage - mainly help to battle Shuttles and so on...

    This is just Brainstorming though. I am not sure if I want to Level more toons. I guess there'll be playable Cardassians eventually (= 3 more toons) and the TOS one as well - that would leave me with 21 toons?
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • horizons2052horizons2052 Member Posts: 184 Arc User
    None. We already have more classes than needed.
    I think it would be perfectly acceptable, to me anyway, if they got rid of classes altogether. Somehow make it so that all character class specific abilities were now unlocked for all players of all classes. I see absolutely no reason why not.
  • stobg2015stobg2015 Member Posts: 800 Arc User
    stonewbie wrote: »
    Klingon Beastmaster! on ground missions you would have a Targ with you that you control. Not sure how that kind of class would work in Space though. Maybe you can stick Targs inside of a Torpedo and shoot them at your enemies. Or actually wait we have the transport warhead ability now. So Beastmasters can have transport pack of angry Targs.

    We have wanted playable Targ Handling for a long time, but I'm not sure a whole new class is the best answer for that. Universal kit modules would be fine. KDF could have Targ Handling, Rom could have Sehlats, and Fed could have... what? (Exocomps/drones? Eng already has those. Horta? We have those already, too.)

    Maybe Fed doesn't need to get an equivalent kit module...

    Actually, I think Targ handling would be better as a BOFF ability. You don't expect ship captains to manage a pack of smelly beasts. (I'm resisting the temptation to make a snarky comment here...)
    (The Guy Formerly And Still Known As Bluegeek)
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    Pirate class with a pirate faction, ships, etc. that thrives on hit and run tactics, stealth, setting traps and such.

    I like :)

Sign In or Register to comment.