I know this won't interest most if not all of the community but hopefully a developer could answer this.
I was watching Resident Evil the 2002 movie and they had this scene in the beginning of the movie where the Umbrella employees are trapped in a elevator when the fire alarm goes off. I could swear that, that fire alarm sounds like the same fire alarm in "Researcher Rescue" where you have to put out the fires on the base and fight Gorn. Is it the same sound byte?
I have run across a few special effect sounds before in movies that made its way into games like Doom 2 (1994). So my next question would be how many instances are there that you use sound bytes from movies or other genre? Is there a list that you can use what sounds from other sources you can use?
Its not a jab at what you are doing, just me being very curious at some of the processes of game creation.
"There is iron in your words of death for all Comanche to see, and so there is iron in your words of life. No signed paper can hold the iron. It must come from men. The words of Ten Bears carries the same iron of life and death. It is good that warriors such as we meet in the struggle of life... or death. It shall be life." - Ten Bears (Will Sampson)
0
Comments
Indeed. As far as I remember, you can't copyright a sound effect.
Actually yes sounds are copyright territory. It just depends on the licensing of the sounds by their creator. Far as I know you generally buy a license from certain sound banks in order to use them in your works with permission.
Generally, real life sounds by themselves cannot be copyrighted, but their recordings as a media can be. However if a sound is unique enough, even recreating that sound by yourself with your own recording or artificially re-creating it could be what's called a trademark violation. Lightsaber sounds may qualify as a good example, which some games for example couldn't do without proper licensing.