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Bring back sandcastles in the sand

Please bring back sandcastles in the sand. The powerboard races never actually take the full 8 minutes they run for, just take 3 minutes off each one, and you can add a 6 minute long sandcastles in the sand event. The sandcastles were pretty fun, and the other events are kinda boring, especially the new artifact one.
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  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    No more sandcastles?!?!?! Noooooooooooooo! :o
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    edited June 2016
    You can still do Sandcastles every fifteen minutes, you just don't get any bonuses now.
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  • rllaillieurllaillieu Member Posts: 351 Arc User
    YAAAAAASSSSS DO THIS THING Literally, sandcastles were my favorite part. And, if they wanted to, they could shave a few minutes off the Horga'ahn hunt because, let's be honest, no one ever takes the full fifteen minutes unless they're on foot.
  • iconiansiconians Member Posts: 6,987 Arc User
    I think they replaced Castles in the Sand with the temporal artifact hunt because of one of the most glaring problems with the event.

    There is only a handful of places to build sandcastles in a zone with a maximum occupancy of around 50, many of whom are all going to want to take advantage of the event. With a finite number of places to build castles, there are going to be people who simply will not get to make a sandcastle in time, which then leads to ranting, complaints, etc.

    There were a few ways to work around this, but keep in mind, this was a work around, not exactly working within the designs of the event -- meaning the sandcastle thing was not that well thought out. You could build a sandcastle in between events and turn in the mission during the bonus period and get full credit... or you could zone hop into a less populated zone hoping there is a sandcastle place open.

    The problem with that is there are usually way more people who would get the same idea as you, and Risa instances with around 5 people then get packed up to full in moments as they change maps -- the same thing that happens for the Powerboard race. Then you have the same problem as before, with everybody rushing for a sand castle plot.

    I'm actually kind of glad they replaced Castles in the Sand, because the complaints had gotten real old and I got real tired of explaining these things to my friends. If anything, I think they should just improve the payout to max 24/7, since you're still affected by the cooldown timer.

    Other than that, this is one of the times it was a good idea Cryptic did this.​​
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  • rllaillieurllaillieu Member Posts: 351 Arc User
    iconians wrote: »
    I think they replaced Castles in the Sand with the temporal artifact hunt because of one of the most glaring problems with the event.

    There is only a handful of places to build sandcastles in a zone with a maximum occupancy of around 50, many of whom are all going to want to take advantage of the event. With a finite number of places to build castles, there are going to be people who simply will not get to make a sandcastle in time, which then leads to ranting, complaints, etc.

    There were a few ways to work around this, but keep in mind, this was a work around, not exactly working within the designs of the event -- meaning the sandcastle thing was not that well thought out. You could build a sandcastle in between events and turn in the mission during the bonus period and get full credit... or you could zone hop into a less populated zone hoping there is a sandcastle place open.

    The problem with that is there are usually way more people who would get the same idea as you, and Risa instances with around 5 people then get packed up to full in moments as they change maps -- the same thing that happens for the Powerboard race. Then you have the same problem as before, with everybody rushing for a sand castle plot.

    I'm actually kind of glad they replaced Castles in the Sand, because the complaints had gotten real old and I got real tired of explaining these things to my friends. If anything, I think they should just improve the payout to max 24/7, since you're still affected by the cooldown timer.

    Other than that, this is one of the times it was a good idea Cryptic did this.​​

    I mean, I had trouble finding spots, but whenever I was on, I only saw the occasional complaint. It was mostly just reminding people to kick down castles whenever they could because it literally only took 4 minutes to build a castle, thus, many people could get them done in the given amount of time.

    But, I do understand where you're coming from. If anything, I would have liked that they add more spots, as they have various stretches unused. Or, if they wanted to, they could very easily shorten the distance between each plot.
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    rllaillieu wrote: »
    YAAAAAASSSSS DO THIS THING Literally, sandcastles were my favorite part. And, if they wanted to, they could shave a few minutes off the Horga'ahn hunt because, let's be honest, no one ever takes the full fifteen minutes unless they're on foot.

    I took the full 15 minutes, course I did it on three toons each time, Im trying for 4 this year.
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  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    I'll do it to add a few Ls to my bank here and there, but mostly it's just to get the perks on my two new Captains.
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    Sig? What sig? I don't see any sig.
  • tessaravejgantessaravejgan Member Posts: 276
    Please bring back sandcastles in the sand. The powerboard races never actually take the full 8 minutes they run for, just take 3 minutes off each one, and you can add a 6 minute long sandcastles in the sand event. The sandcastles were pretty fun, and the other events are kinda boring, especially the new artifact one.

    Now that you mention I don't remember seeing them last night. Bah they remove something nice and easy and replace it with something tedious and annoying. Boooo Boooo
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited June 2016
    iconians wrote: »
    There were a few ways to work around this, but keep in mind, this was a work around, not exactly working within the designs of the event -- meaning the sandcastle thing was not that well thought out. You could build a sandcastle in between events and turn in the mission during the bonus period and get full credit... or you could zone hop into a less populated zone hoping there is a sandcastle place open.

    The problem with that is there are usually way more people who would get the same idea as you, and Risa instances with around 5 people then get packed up to full in moments as they change maps -- the same thing that happens for the Powerboard race. Then you have the same problem as before, with everybody rushing for a sand castle plot.
    Ah, but see thats not what you do. When switching instance you don't go for the bottom one, you pick something at random from the middle. That way, other switchers won't all end up in the same one.

    I never had trouble finding spots, even running the castles with multiple toons.
  • ltminnsltminns Member Posts: 12,572 Arc User
    The thing about the 15 minutes for the Horga'hn Hunt is, if you prepositioned Characters you could get two, maybe three runs done during that time-frame.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • edrogenedrogen Member Posts: 202 Arc User
    ltminns wrote: »
    The thing about the 15 minutes for the Horga'hn Hunt is, if you prepositioned Characters you could get two, maybe three runs done during that time-frame.

    With good positioning you should be able to do 3 without trying very hard - 4 is the challenge.
  • daveynydaveyny Member Posts: 8,227 Arc User
    Dear Devs...
    Since this is action is no longer on the timed schedule, could you please up the Favor Reward to 30.
    Even if You have to lengthen the in-between time, it's just not worth bothering with now.
    B)
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
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  • fatherrockfatherrock Member Posts: 223 Arc User
    lol I do not even know where or how to build a sand castle
  • storulesstorules Member Posts: 3,287 Arc User
    The search for anomalies is boring....and the sand castle is a bit more exciting....please bonus this instead.​​
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  • isthisscienceisthisscience Member Posts: 863 Arc User
    iconians wrote: »
    ...There is only a handful of places to build sandcastles...​​

    It shouldn't be that hard for them to just copy/paste more sandcastle spots, there's plenty of beach space. Just copy/paste spots until there's about 60 of them, then there will always be free spots even when the instance is full. It really stumped me as to why they never did this in previous years.

    It was annoying that they didn't up the spots, and now they chose to cut it instead. It sort of makes sense, but now we have two questy missions in the hour. Would be nice if they increased the rewards, or maybe added new options?
  • jheinigjheinig Member Posts: 364 Cryptic Developer
    iconians wrote: »
    ...There is only a handful of places to build sandcastles...​​

    It shouldn't be that hard for them to just copy/paste more sandcastle spots, there's plenty of beach space. Just copy/paste spots until there's about 60 of them, then there will always be free spots even when the instance is full. It really stumped me as to why they never did this in previous years.

    It actually takes several hours of work because of the amount of data setup involved.
  • iceeaglexiceeaglex Member Posts: 375 Arc User
    Wait what perks did you get from building sandcastles? What other perks are there on Risa?
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    iceeaglex wrote: »
    Wait what perks did you get from building sandcastles? What other perks are there on Risa?

    there are several accolades for doing castles and you get to build more ornate ones as you go on, then you can do a "memorial"
    nothing major and its just 3 base castles, 3 walls, 3 towers, and one faction memorial.

    maybe a minute of work for 20 favors.
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  • dragnridrdragnridr Member Posts: 671 Arc User
    jheinig wrote: »
    iconians wrote: »
    ...There is only a handful of places to build sandcastles...​​

    It shouldn't be that hard for them to just copy/paste more sandcastle spots, there's plenty of beach space. Just copy/paste spots until there's about 60 of them, then there will always be free spots even when the instance is full. It really stumped me as to why they never did this in previous years.

    It actually takes several hours of work because of the amount of data setup involved.

    If it only takes several hours, then by all means get a player to do it for ya. Most players would be ecstatic to do something like that. Plus, the player would just ask for credit for doing it. It would also improve relations with the player base by showing that the devs are willing to let the players get involved.
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  • daveynydaveyny Member Posts: 8,227 Arc User
    edited June 2016
    dragnridr wrote: »
    jheinig wrote: »
    iconians wrote: »
    ...There is only a handful of places to build sandcastles...​​

    It shouldn't be that hard for them to just copy/paste more sandcastle spots, there's plenty of beach space. Just copy/paste spots until there's about 60 of them, then there will always be free spots even when the instance is full. It really stumped me as to why they never did this in previous years.

    It actually takes several hours of work because of the amount of data setup involved.

    If it only takes several hours, then by all means get a player to do it for ya. Most players would be ecstatic to do something like that. Plus, the player would just ask for credit for doing it. It would also improve relations with the player base by showing that the devs are willing to let the players get involved.

    Cryptic has a STRICT Policy of not letting ANYBODY play with Their "Toys", unless they are Paid Employees.
    <shrug>
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
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  • doublechadoublecha Member Posts: 241 Arc User
    edited June 2016
    Temporal artifact hunt is not fun and the scan research was poorly designed. I will not make more.
    Post edited by doublecha on
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    jheinig wrote: »
    It actually takes several hours of work because of the amount of data setup involved.

    A Dev actually replied? Awesome, good on ya.
    Only hours? Why has it not been done yet then? Months or weeks, even days, I could see it being put off fairly easily, but hours? I don't understand that logic.
    Because it's a huge game, and there are lot of tasks that need "several hours" to put into - it adds up so that they can't sit most of their day smoking rolled up dollar bills and watching star trek marathons -they actually have to work and prioritize on what they are working.

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  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited June 2016
    I was very disappointed to see the sandcastles event has been replaced, and it is a bit hard to understand the response @jheinig gave about it. I mean yes, I understand it of course, but not on a "emotional" level, so please know that I am able to comprehend the rational aspect of it, but I need to "rant" a bit pig-4.gif

    The summer event is a big thing. A returning event players anticipate as soon as the former event ends. Also we get hyped up timely to all participate. So I'd have loved to see that some development took place of the event, like introducing more sandcastle shapes every year, new dances just like we get new costumes. Yes, the sandcastle spots are few - it was a problem last year. But you couldn't find anyone (volunteer or employee) to create a few more spots all year and instead simply remove the event? We get the exact same event as last year but with less content (the artifact hunt is... unlucky) - this is not a major thing or dealbreaker, mind you. But I'm a bit disappointed. And yes I realise castles can still be built, but the event rotation was a nice thing so you always had something to do for the course of the hour especially if you tried it with multiple characters. This year, the artefact hunt is a gap of downtime since it's just not fun.
    sophlogimo wrote: »
    Poor Robin. Will she ever be forgiven that video?

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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
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  • shevetshevet Member Posts: 1,667 Arc User
    You can still do the sandcastles. I have two new captains currently happily getting along, doing the sandcastles. You just don't have a time when you get bonus favors for them... it hasn't been removed, it is just slightly less profitable.
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  • angrytargangrytarg Member Posts: 11,016 Arc User
    shevet wrote: »
    You can still do the sandcastles. I have two new captains currently happily getting along, doing the sandcastles. You just don't have a time when you get bonus favors for them... it hasn't been removed, it is just slightly less profitable.

    It is, I think it's just a change I find very unfortunate, that and not having any new sandcastles to build. pig-2.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • shevetshevet Member Posts: 1,667 Arc User
    Incidentally, it always seemed to me that a good way around the limited sites problem might be to scatter lots more resource nodes (wet sand, dry sand, sticks and stones) about the place, and then let us buy buckets and spades of our very own and make our own sandcastles wherever and whenever we liked. Just a thought.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edrogen wrote: »
    ltminns wrote: »
    The thing about the 15 minutes for the Horga'hn Hunt is, if you prepositioned Characters you could get two, maybe three runs done during that time-frame.
    With good positioning you should be able to do 3 without trying very hard - 4 is the challenge.
    Note: there is an unstated assumption in Edrogen's post. He is assuming Lohl tribble + standard floater. If you have the expensive floaters you can do more than 4.
    shevet wrote: »
    Incidentally, it always seemed to me that a good way around the limited sites problem might be to scatter lots more resource nodes (wet sand, dry sand, sticks and stones) about the place, and then let us buy buckets and spades of our very own and make our own sandcastles wherever and whenever we liked. Just a thought.
    The sandcastles appear to be coded as part of the beach, thus they can't be mobile.
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