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Hello all and welcome,
With my return to the game and subsequent inability to wrap my head around anything in the way of gameplay I will be starting from the beginning. This is were I'd like some help from the community as I am putting forward the idea of my character creation being based off of responces to this and subsequent posts.
It is simply this, I will be creating a new character which will either be the KDF, Romulan with KDF leanings or Federation. This is the first hurdle and as for those wondering why I did not add Romulan with Federation sympathies well I find it hard to fit a romulan or reman for that matter with the federation.
I have both romulan and reman unlocked for their faction, for the KDF the options are going to be Klingon, Alien (ToS Klingon) or Gorn. At the federation it will either be an Andorian, Vulcan or Human as I am not a fan really of the other races within the federation. The class also is a toss up but I am refraining from using a tactical officer simply because I have one at 50 currently and am not finding the playstyle to be what I want currently. I lean toward science but I am not adverse to engineering.
Here is were I would put in a poll but I don't know how to do that on these forums but I look forward to the responces that I hope come soon. Also as I said I will be updating this post with my current progress and perhaps some roleplay as well.
Thank you all
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Comments

  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    Gorn are where it's at these days.
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    I would recommend a kdf-rom (alien), you would have more traits slots. And aligned with kdf, you can have the plamonic leech for cheap (+ the nausicaan ship is good for levelling, I personally used her until lvl50)
  • ultimatenewbieultimatenewbie Member Posts: 269 Arc User
    I'd suggest Science, and perhaps a Joined Trill (600 Zen, but works for both Fed and KDF) - joined trills' traits are quite complementary to Science. And you dont have to make it a Jadzia Dax clone, as many people seem want to do...

    I also like Lib Borgs. I'd still advise to steer clear of Engs though - Tacs are clearly better at DPS and Science plays fundamentally differently; Engs are somehow caught between the middle of not doing that much direct damage and not having a particularly unique playstyle. Which is sad, because I like my engineering :(
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    I just want to forewarn about science in both KDF and Romulan factions. You have extremely limited options when it comes to selecting a science ship. The first science ship a Romulan captain can select is the T5 Ha'nom Warbird when you are level 40. Prior to that basically have to choose a ship that is more appropriate for engineering or tactical captains. The T5 Ha'nom flies like an overcrowded bus. I believe the first science ship a KDF captain can select a T3 science ship. When you reach level on a KDF captain you do not have an option to select a free T5 science ship because there aren't any.

    As for current "end game" science ships that can be purchased from the C-Store, the options are very slim. Both Romulans and KDF have their own version of the T5 Dyson Science Destroyer and all T5 ships purchased from the C-Store can be upgraded to T5U if you purchase an upgrade token. T5U starships get stronger hulls and some other "bonuses" which can vary depending on the ship like better shields, better weapon damage, better exotic damage, etc. The KDF also have the T5 Varanus in the C-Store. On the plus side the Varanus is considered the 2nd best T5 science, then again the KDF only has 2 T5 science ships to begin with.

    There are currently no T6 science ship for the the KDF or Romulan. T6 starships came into existence back in Sep 2014 when Delta Rising was released which increase max level from 50 to 60. That will soon change when the Agents of Yesterday expansion is released sometime during the summer. The T6 Enternal science ship will be a cross-faction ship that any faction can use once you purchase it. That means it will be about two since T6 starships came into existence that the KDF and Romulan faction will finally get T6 science ship in the C-Store.
  • spectre21184spectre21184 Member Posts: 45 Arc User
    jaguarskx wrote: »
    I just want to forewarn about science in both KDF and Romulan factions. You have extremely limited options when it comes to selecting a science ship. The first science ship a Romulan captain can select is the T5 Ha'nom Warbird when you are level 40. Prior to that basically have to choose a ship that is more appropriate for engineering or tactical captains. The T5 Ha'nom flies like an overcrowded bus. I believe the first science ship a KDF captain can select a T3 science ship. When you reach level on a KDF captain you do not have an option to select a free T5 science ship because there aren't any.

    As for current "end game" science ships that can be purchased from the C-Store, the options are very slim. Both Romulans and KDF have their own version of the T5 Dyson Science Destroyer and all T5 ships purchased from the C-Store can be upgraded to T5U if you purchase an upgrade token. T5U starships get stronger hulls and some other "bonuses" which can vary depending on the ship like better shields, better weapon damage, better exotic damage, etc. The KDF also have the T5 Varanus in the C-Store. On the plus side the Varanus is considered the 2nd best T5 science, then again the KDF only has 2 T5 science ships to begin with.

    There are currently no T6 science ship for the the KDF or Romulan. T6 starships came into existence back in Sep 2014 when Delta Rising was released which increase max level from 50 to 60. That will soon change when the Agents of Yesterday expansion is released sometime during the summer. The T6 Enternal science ship will be a cross-faction ship that any faction can use once you purchase it. That means it will be about two since T6 starships came into existence that the KDF and Romulan faction will finally get T6 science ship in the C-Store.

    From what I've investigated the kdf and rom both have science ships very early, in fact the deh'lan (sp?) is set for two science officers, one engineer and one tactical. The raptor is the same way, they may not call them 'science' ships and you have to do a bit of work for certain things but I think they can easily be made into science vessels
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    If the Ouroboros and more to the point Eternity ships are indeed cross faction, and also Zen ships, as much as I might still grumble about the lack of culturally distinct science ships, I may look at the stats and if I like what I see, I would roll a Klingon and a KDF Reman, both scis.

    There is a firestorm about how the KDF and Roms are taking a beating right now. Even given what I just said, I won't speak a word opposing them on that issue.

    If the Ouroboros is to be a raider worthy of attention to the Feds, I suppose it would need battlecloak. I can also understand if it does given it's a ship from a future when all 3 factions are one. Again as much as I am more calm on the way things are happening in the TOS expansion, I still won't oppose anyone whose opinion against it is stronger than mine.

    To me, T5 garbage scow science vessels in the T6 era is NOT acceptable for KDF/Roms. Even worse, promotion/lottery/buy-more-and-more-and-keep-losing-and-losing-and-losing promo packs is NOT an acceptable solution to the lack of sci ships for KDF/Roms. I still understand if some may see the Eternity as also unacceptable, preferring Klingon/Romulan science ships but as for myself, I plan to take a gander at the stats before judging.
  • spectre21184spectre21184 Member Posts: 45 Arc User
    After a fair bit of thought I will be going with a science officer, from what I've read so far in the posts that there is one for gorn, one for a federation aligned romulan (or reman, I am guessing), a joined trill (an idea that i'll keep pinned) or the alien kdf which is what I've so far leaned toward most as I like the thought of crafting a ToS inspired klingon. Perhaps a tag along of sorts after a mission goes awry with some temporal captain and he is brought back by accident as his specialty is science and well the crew in question is more combat oriented in nature or some such thing.
    I am truly enjoying all the feedback however and look forward to seeing more of it, thank you again all for your help.
  • spectre21184spectre21184 Member Posts: 45 Arc User
    okay seems things have slowed down considerably and since I am wanting to play I'll be giving an update; I will be playing a science officer that much is certain now. As for what species I don't know yet but I will be going with kdf which means the choices are down to klingon or gorn, possibly orion.
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  • spectre21184spectre21184 Member Posts: 45 Arc User
    I am not adverse to playing a tactical captain, but could you explain the rewards for playing one? I know that science has a good amount of debuffs and engineers from what I remember were the tankier types and could mend shields and make turrets and such.
    sophlogimo wrote: »
    Well, science is not something I'd recommend, but it is a better choice than an engineer, that much is true. But be aware the STO wants you to play a tactical captain and rewards you for doing it.

    Now, if you feel you want to play *now*, as you say, I would correct my earlier suggestion - in that case, make the one character that you are willing to see as your "main" now. As you are leaning towards a KDF toon, I would suggest a Klingon - the KDF storyline pretty much assumes that you have been well assimilated into Klingon culture anyway.

  • davefenestratordavefenestrator Member Posts: 10,695 Arc User
    There are no endgame / T6 science ships or carriers for Romulans or KDF. You must fly a lock box or lobi ship.

    If you want to fly a faction science ship, you need a Federation character.
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  • davefenestratordavefenestrator Member Posts: 10,695 Arc User
    sophlogimo wrote: »
    I am not adverse to playing a tactical captain, but could you explain the rewards for playing one? I know that science has a good amount of debuffs and engineers from what I remember were the tankier types and could mend shields and make turrets and such. [...]

    Well, basically: Almost everything is faster with a tac captain. You'll just finish the mission in less time.

    Meh, for story content my newest Fed Science captain has had no problems tearing things up in space flying a science ship. On the ground with 2 - science and 1 - engineering 1- tac boffs he does better than my old tac captain still using 2 tac boffs 1 s 1e (need to change 1-2 of those tac boffs).
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    edited May 2016
    Hello all and welcome,
    With my return to the game and subsequent inability to wrap my head around anything in the way of gameplay I will be starting from the beginning. This is were I'd like some help from the community as I am putting forward the idea of my character creation being based off of responces to this and subsequent posts.
    It is simply this, I will be creating a new character which will either be the KDF, Romulan with KDF leanings or Federation. This is the first hurdle and as for those wondering why I did not add Romulan with Federation sympathies well I find it hard to fit a romulan or reman for that matter with the federation.
    I have both romulan and reman unlocked for their faction, for the KDF the options are going to be Klingon, Alien (ToS Klingon) or Gorn. At the federation it will either be an Andorian, Vulcan or Human as I am not a fan really of the other races within the federation. The class also is a toss up but I am refraining from using a tactical officer simply because I have one at 50 currently and am not finding the playstyle to be what I want currently. I lean toward science but I am not adverse to engineering.
    Here is were I would put in a poll but I don't know how to do that on these forums but I look forward to the responces that I hope come soon. Also as I said I will be updating this post with my current progress and perhaps some roleplay as well.
    Thank you all

    Two things I discovered that might help you in making your choices...

    First, the way I play my ENG is I use him to add toys: Turrets and Drones. Since he's often alone, I like the help. A SCI seems to be about Heals/Boosts.

    Second, The Romulan Arc has your Captain begin on a colony that gets attack. After that, many of the people you meet were swayed by Spock teachings and wish to form their own Romulan Republic separate from the Romulan Empire, so choosing the Federation is equally legitimate as choosing the Klingon Empire. It's just a question of the kind of Rom you wish to play: Hawk or Dove.

    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • spectre21184spectre21184 Member Posts: 45 Arc User
    I tend more toward hawk than dove personally, but that is simply my way. Thank you though for the thought about the engineer and yes the adding toys seems to work. I enjoy the drone I can deploy most since you can move with it instead of having it stationary.
    As for finishing a mission faster as a tactical captain, I would both agree and disagree; yes you can but you tend to be squishier at least in my experience with my fed tac captain. He is 51 and after leaving him for so long while I don't know the intricacies of the class anymore than I did when I left the feel is straight forward with much damage being the norm.
    I am looking at a klingon tac captain, wondering how it would play as I thought of something more along the lines of an old styled loyalist warrior. The romulan idea holds some merit I just wish there were a few more options.
  • spectre21184spectre21184 Member Posts: 45 Arc User
    So it begins, I decided on making the klingon warrior; if any wish to find me in game it will be under R'Mok; so far it has been very good and currently in the Ketha Lowlands. My only complaint is that there doesn't seem to be enough xp as I had to go on two foundry missions to make up the difference so i could go from manhunt to bringing down the house.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User

    From what I've investigated the kdf and rom both have science ships very early, in fact the deh'lan (sp?) is set for two science officers, one engineer and one tactical. The raptor is the same way, they may not call them 'science' ships and you have to do a bit of work for certain things but I think they can easily be made into science vessels

    Science ships generally have sensor analysis, and a shield modifier greater than 1. The Dyson Science Destroyers also added a secondary deflector that is a unique characteristic for more recent T5 science ships and all the T6 science ships.

    However, in STO a captain can fly any type of ship and adapt it to his / her needs to play story content.
  • davefenestratordavefenestrator Member Posts: 10,695 Arc User
    Yes, a tac can fly sciships and a sci can fly tacships. But there are no T6 endgame Romulan or KDF science ships. Science ships have a Commander science seat, secondary deflector, sensor analysis, 5 science console slots.

    If you want full-on endgame SCIENCE! you need to be Fed or to buy a lobi or lockbox alien ship that doesn't match your faction.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Yes, a tac can fly sciships and a sci can fly tacships. But there are no T6 endgame Romulan or KDF science ships. Science ships have a Commander science seat, secondary deflector, sensor analysis, 5 science console slots.

    If you want full-on endgame SCIENCE! you need to be Fed or to buy a lobi or lockbox alien ship that doesn't match your faction.

    The T6 Eternal cross faction starship from the C-Store will likely cover all the bases. I say "likely" because the specs have not been released yet to the best of my knowledge. Since the ship is from the future where the KDF and RR have joined the Federation, the Eternal will most likely look the same for all the current factions.
  • spectre21184spectre21184 Member Posts: 45 Arc User
    Hello again everyone, just wanted to toss an update out and say that my klingon tactical officer is now level 50 and working in his BoP still. He is running cannon's and turrets for no other reason then I love the feeling of them no matter how squishy I am. As it is the same playstyle over and over space wise atm I am going to be rolling up a fed officer or maybe RR/Fed just to check out their story.
  • spectre21184spectre21184 Member Posts: 45 Arc User
    Alright everyone, or at least the people stopping by to read this forum discussion; with the character's I wanted to try out done and now deleted and all that limited wealth sitting nicely on my two remaining captains (a klingon and federation tactical officer respectively) I am sitting down to add something new to the mix. Re-playing some things I've found I can do many things I want with a tactical officer, sure i'll not be as potent as the other two in their respective roles but honestly I've not had a call to be 'The Healer' or 'The Tank'.
    As it stands currently I am wanting to work in a captain that is based off one of the series captains, my issue being I don't know what they'd be classified as. Would kirk be a tac officer? How about Picard, would he be an engineer? I need answers to these things and no sites have been able to furnish them.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited May 2016
    Would kirk be a tac officer? How about Picard, would he be an engineer? I need answers to these things and no sites have been able to furnish them.

    Good question. Picard was a flight control officer. In game that equates to a conn officer which is in the tactical branch.

    Kirk began as a phaser gun crew member.

    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • spectre21184spectre21184 Member Posts: 45 Arc User
    Would kirk be a tac officer? How about Picard, would he be an engineer? I need answers to these things and no sites have been able to furnish them.

    Good question. Picard was a flight control officer. In game that equates to a conn officer which is in the tactical branch.

    Kirk began as a phaser gun crew member.

    Thanks Shel for the input, doesn't surprise me but it puts into relief the only problem I have with the game; Tactical officers are the only one (at least for me) that feel like an actual starfleet captain while being a science or engineering officer feels like i am just leading an away team or got left with control of the ship while the captain is away.
  • ltminnsltminns Member Posts: 12,572 Arc User
    You can get the Joined Trill as part of the Digital Deluxe Edition off of eBay. There are other unlocks that come with that edition.

    Some guy is selling the Codes for (when I picked it up a few weeks ago) $3.24 plus $2.00 Shipping. The codes work, but you need to enter in different URL than the normal PWE unlocks.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Would kirk be a tac officer? How about Picard, would he be an engineer? I need answers to these things and no sites have been able to furnish them.

    Good question. Picard was a flight control officer. In game that equates to a conn officer which is in the tactical branch.

    Kirk began as a phaser gun crew member.

    Thanks Shel for the input, doesn't surprise me but it puts into relief the only problem I have with the game; Tactical officers are the only one (at least for me) that feel like an actual starfleet captain while being a science or engineering officer feels like i am just leading an away team or got left with control of the ship while the captain is away.

    I think Mr. Picard's comments in Tapestry are the clearest information on this subject: "I would like to try... to move beyond astrophysics... into engineering or security perhaps. Something which might even lead to a command."

    So you can have command coming from different branches. And of course in All Good Things we see Beverly commanding a medical ship. Most science vessels, however, were not heavily armed and were for research assignments. Still, it would be another opportunity for command.

    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • spectre21184spectre21184 Member Posts: 45 Arc User
    ltminns wrote: »
    You can get the Joined Trill as part of the Digital Deluxe Edition off of eBay. There are other unlocks that come with that edition.

    Some guy is selling the Codes for (when I picked it up a few weeks ago) $3.24 plus $2.00 Shipping. The codes work, but you need to enter in different URL than the normal PWE unlocks.

    while nice information that is not part of this discussion
  • spectre21184spectre21184 Member Posts: 45 Arc User
    Would kirk be a tac officer? How about Picard, would he be an engineer? I need answers to these things and no sites have been able to furnish them.

    Good question. Picard was a flight control officer. In game that equates to a conn officer which is in the tactical branch.

    Kirk began as a phaser gun crew member.

    Thanks Shel for the input, doesn't surprise me but it puts into relief the only problem I have with the game; Tactical officers are the only one (at least for me) that feel like an actual starfleet captain while being a science or engineering officer feels like i am just leading an away team or got left with control of the ship while the captain is away.

    I think Mr. Picard's comments in Tapestry are the clearest information on this subject: "I would like to try... to move beyond astrophysics... into engineering or security perhaps. Something which might even lead to a command."

    So you can have command coming from different branches. And of course in All Good Things we see Beverly commanding a medical ship. Most science vessels, however, were not heavily armed and were for research assignments. Still, it would be another opportunity for command.

    That's true and not something I thought about really
  • terranempire#7881 terranempire Member Posts: 1,222 Arc User
    If you go Romulan you can always pick KDF side. (it's not perfect but at least it's something for classic backstabbing Romulans, since we had an old alliance with the Klings in the past) There is also Imperial Romulan Fleet you can join on both sides. If you want to play with people that like the Romulan Star Empire.
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    "Great men are not peacemakers, Great men are conquerors!" - Captain Archer"
    "When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway
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  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    As much as people harp against Sci's and Engineer's , they can be very strong, its just that one has to understand they they don't do damage exactly the same way as a Tac does.

    My sci does whicked damage with sci attacks (Grav well, Tykens, etc), so most of my energy goes to auxilliary, which makes running a torpedo beneficial to the build. I run Control, and Particle Gens very high (300 and 360, respectively). When there is a crowd of enemies, I do damage by pulling them in with a GW, then use beams, torps, and other attach, plus tac team and emergency to weapons, et al. I would put this toon /ship next to any pug any day of the week, and twice on Tuesday.

    My engie' spews energy, and runs an all beam build, uses engie buff/debuffs to accentuate damage to the enemies, has speed and maneuverability atop a run of the mill cruiser, and has no problem keeping the shields charged.

    It all comes down to what you really enjoy, and finding how to best use it.
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