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Other FTL engines / ideas

risian4risian4 Member Posts: 3,711 Arc User
I was watching a youtube video the other day, on future predictions about human space flight. Some of the examples included more close to real life stuff such as the Alcubierre drive, others were more exotic such as propulsion through the formation of small black holes.

Anyway. Both in Star Trek in general as well as in the game, Warp Drive seems to be the centre of almost everything: not only is it the most important milestone for civilisations to be considered 'advanced' in that they are ready to join the interstellar community *, warp drive also seems to be THE solution of almost all civilisations we know of when dealing with huge distances (the only variation that I can think of now being transwarp, basically an instantaneous form of warp travel, and stuff like special corridors / vortices / worm holes or gateways that aren't all that different in principle).

I think it would be nice to see some stories with new types of faster than light engines. Something exotic perhaps, something that deals with current developments in science. I terms of lore, it doesn't have to have a huge impact on anything, but it could nicely tie in with real world developments and ideas. We've already seen these references to real world events like the post-Iconian war refugee crises or the current blogs' explanations for historical events. Maybe it's an idea to do the same thing with technologies, and possibly to think about other important things that could be used as measurement points of the level of development of different civilisations **.

In short: maybe having the warp drive as the centre of everything needs some reconsideration. I for one would not mind exploring some planets and cultures that don't have warp technology, but that we can still make contact with if their level of development were determined on something more than just their ability to travel with a certain speed.

* Even though, for example, humans already had colonies in the Alpha Centauri system before First Contact I think but correct me if I'm wrong here
** Such as the ability to terraform, which could lend itself for some fun episodes and which could also be more significant for 21st century Earth (where most players are currently located ;) ). Or types of knowledge that don't deal with space travel at all, like the ability to clone (something that wasn't really explored that much in Star Trek so far). I imagine that a society that doesn't have any means of interstellar space travel could still be interesting to explore, while not necessarily being less developed if you use other criteria.

Comments

  • puckerbrushpuckerbrush Member Posts: 117 Arc User
    I believe you are looking for Stargate Online, and somehow found Star Trek Online.
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  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    I believe you are looking for Stargate Online, and somehow found Star Trek Online.

    Well's there's warp, there's transwarp, there's timewarp...

    You can have any color FTL you want as long as it's warp. -- Henry Cochrane-Ford.
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  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    I always thought it would be cool for a franchise to include both warp and hyperspace, with the question being what happens if you go to warp IN hyperspace
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited May 2016
    Battletech universe uses the Kearny-Fuchida hyperspace jump drive. And one time I got bored and compared its speed to Warp drive. It worked out to be faster. Probably why the Inner Sphere is bigger than the Trek known 'neighborhood'.

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  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    edited May 2016
    Isn't hyper space that light show and stars moving fast by your head thing after you step into the gate and before you step out of the next one.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    Isn't hyper space that light show and stars moving fast by your head thing after you step into the gate and before you step out of the next one.

    I thought it was when some guy who doesn't believe in odds pushes a lever forward, and then the stars elongate.
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  • jonsillsjonsills Member Posts: 10,478 Arc User
    edited May 2016
    In any given plenum, it's highly unlikely there's going to be more than one or two ways around the Einsteinian limit on the speed of anything with mass. In Trek, that's the ill-defined warp drive (Alcubierre was inspired by Trek, not the other way around), and gates such as those used by the Iconians.

    Asimov used the "jump drive", which uses "hyperspace" to translocate the ship instantly from this place to that place. In his day, nobody cared how the FTL worked, they just wanted to get the story started.

    Niven's Known Space stories have a quantized hyperdrive - Quantum I, the only sort known to most starfaring species, travels at a rate of three lightyears a day, while Quantum II, as seen in the short story "At the Core" and in the novel Ringworld, travels at the rate of one lightyear every 1.25 minutes (since hyperdrives can be destroyed by the near presence of a large mass while working, and the mass detector relies on a living brain to observe it, the Quantum II hyperdrive is impractical at best, especially as one approaches the galactic core). All other interstellar travel is sublight; the Outsiders, from whom humans purchased the design of the hyperdrive shunt, travel at sublight speeds on their pilgrimage from the galactic core to the edge and back because they regard FTL as "gauche".

    Jerry Pournelle's CoDominium (and Empire of Man) stories use the Alderson Drive, named for the JPL physicist who helped him work out the principles. A ship travels through the starting system to the Alderson Point, then activates the drive; the ship then moves along one of the "tramlines", or lines of thermonuclear "flux", between that star and another (tramlines don't exist between every pair of stars, and something like a supernova or the collapse of a protostar into a full-fledged star can change the existing network) virtually instantaneously. Human nervous systems take a few moments to recover from the transit, while computers take longer (hence all ships employing human helmsmen and navigators). In the novel The Mote In God's Eye, we learned that the Moties, the only other sapient species discovered, suffer even more than computers do from an Alderson jump, one of the few edges held when it became necessary to quarantine the Mote system (the human-crewed ships outside the only Alderson point to the Mote are able to pick off the Motie ships as they emerge, before the Moties can recover from jump stress).

    We haven't found a way in the real world yet. Our best bet so far seems to be Alcubierre-White warp theory; however, we have yet to prove that the theory is anything more than pretty mathematical equations. They are self-consistent, but may or may not be consistent with the universe as it exists.
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  • tom61stotom61sto Member Posts: 3,676 Arc User
    edited May 2016
    In STO there's already (trans)warp propulsion, Transwarp gates, Quantum Slipstream, Iconian Gateways, and that jump drive thing (Subspace Fold?) from that one mission core. I don't recall any of the NPC or story Iconian ships going to warp, they might not of even had any prior to the recent events(presuming the warp cores on player ones weren't fitted there by the Lobi Consortium).
  • nikeixnikeix Member Posts: 3,972 Arc User
    I advise the OP to go read some Greg Bear novels.
  • risian4risian4 Member Posts: 3,711 Arc User
    Maybe I'll do that. I don't know him, but the description of his work I found on Google seems interesting :)

    Still, wouldn't hurt if we saw some more of this in the game :)
  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    Battletech universe uses the Kearny-Fuchida hyperspace jump drive. And one time I got bored and compared its speed to Warp drive. It worked out to be faster. Probably why the Inner Sphere is bigger than the Trek known 'neighborhood'.

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  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    The best thing about the Battletech universe is that crews can essentially "outrun" warp speeds but they forgot how to make "Lostech" weaponry and equipment for three hundred years, until they found the instruction manuals again.

    But I do love me some Battletech, nothing like a company of Warhammers spearheading an assault in the morning to get the blood pumping!!! DHG, lead the way!
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,705 Community Moderator
    The one downside to Battletech Jump Drives besides the long recharge of approx. a week over a star with a very delicate solar collection sail is that many suffer from Jump Shock. Essentially they get physically sick because the human body wasn't meant to instantly jump... what was the max range on those things? 30 lightyears or so?

    I think reboot Battlestar Galactica's FTL is similar in the way that it is only capable of traversing a certain distance, but was shown to have a much faster recharge if I remember what I saw of one episode where the Cylons would attack the fleet pretty much every half hour or so.

    Then we've got the Jump Drives from Wing Commander, which require ships to reach specific points in space to jump from one system to another. You can't just go from say, Earth to Kilrah. You gotta leapfrog from one system to another to get to your destination.

    And then there's Babylon 5's interpretation of Hyperspace. In B5, Hyperspace is essentially an alternate dimension or something like that accessable via a wormhole like vortex created by either a Jump Gate or a jump capable ship, typically a capital ship. There is no special engine needed to travel in Hyperspace. You just need to access this realm and use standard sublight engines to actually travel through it. Also, the color of the vortex is different depending on if it is an entry to or exit from Hyperspace.

    Warhammer 40,000 has a rather unusual form of FTL travel by use of The Warp. In a way I see it as similar to B5's Hyperspace, however it seems as though it is more of a psionically charged dimension that typically requires some strong psionic beacon to help navigate, lest you become lost in the Immaterium or even fall within the grasp of the powers of Chaos. I admit my knowledge of this particular universe is still rather limited to pretty much the Dawn of War games and some browsing of the wiki.
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  • nikeixnikeix Member Posts: 3,972 Arc User
    Within Star Trek slipstream seems to be rather different than warp - particularly as it cares about your hull shape, while warp bubbles don't. Iconian gates do the same job, but kind of trump most other modes of travel short of full blown TARDIS shenanigans (arriving before you start :wink:).
  • zbzznzbzzn Member Posts: 221 Arc User
    There are also Holtzman engines from the Dune novels that allow Spacing Guild heighliners or No-ships to fold space to any point in the universe instantly. They do require Guild Navigators or Ixian navigational computers to work successfully though.

    My favourites are probably the hyperdrive and portal spawner from Star Control II. Hyperspace and quasispace are both alternate dimensions that adjoin to truespace or hyperspace coordinates but in highly compressed distances compared to truespace (for hyperspace) and hyperspace (for quasispace).
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  • jonsillsjonsills Member Posts: 10,478 Arc User
    Then there's the universe of Schlock Mercenary, a webcomic that's kept its update schedule ever since first being introduced in 2000. At first, interstellar travel was accomplished via "wormgates", gated wormholes leading to specific destinations. Mad scientist Kevyn Andreysen, however, invents the teraport drive, which essentially creates thousands of microscopic wormholes to a destination chosen at the time, then pulls the ship through all of them at once. (Turned out that this had in fact been invented before, several million years earlier - and was so destructive to the dark-matter-based creatures of the Andromeda Galaxy that intergalactic war broke out, and ended only when the F'sherl-Ganni agreed to construct the wormgate network and suppress all knowledge of the teraport. Kevyn's reinvention started the new Teraport Wars, which were eventually resolved by the Fleetmind, a network composed of all the ship-based AIs in the Milky Way Galaxy. The "leader" of the Fleetmind, affectionately known as Petey, used to be the AI of a battlewagon the Ob'enn sold to the mercenary group Tagon's Toughs. Turns out they sold it because the AI was insane; Tagon eventually cured it by hitting the command override and ordering it never to think of the events that had driven it crazy.)

    The teraport drive can be defeated by setting up a Teraport Area Denial (TAD) field, which prevents micro-wormholes from forming. Most civilized systems have TAD fields protecting their inhabited planets. (Petey knows a way around the TAD. He's used it a couple of times, but doesn't want to do it too often for fear of the sophonts of the galaxy figuring out how it works.)
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  • nikeixnikeix Member Posts: 3,972 Arc User
    Shlock mercenary is brilliant. It gets to places smoothly and steadily with superb internal logic and a lot of wit and charm along the way. Check it out sometime.
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