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Passive Hull Healing

So I saw mentioned in a thread not too long ago that there are ways to make passive hull healing as effective, or more effective, than active healing powers. I was wondering if anyone that does this can tell me how to do so (spec allocation, gear, consoles, etc.). I have a few ideas for builds that i think would benefit from having a few BOff powers available instead of used for heals.
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Comments

  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    It does work but its far less effective then active healing. What you need to do is get your hull hitpoints as high as you can as the higher your hitpoints the more you heal per cycle. Then you need to get the regen as high as you can which speeds up the how often you get a free passive heal. Swap as many bridge officers as you can to human as each one boosts the passive regen. For set items I found x2 Borg, x2 Kobali with 1 Kobali warp core to be the best option. Consoles fit 1 Nanite-reinforced circuitry . Then you add traits and/or more consoles to boost regen, hull hitpoints and resistance, which consoles depends on how far you want to push it.

    Cruisers work best for this, Escorts are the worst. Sci ships work but you are better off building sci ships around passive shield over passive hull.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    I have a build with passive hull healing. I like it. In most missions I never have to heal my hull. With a few human boffs, 2pc kobali set, hull repairing nanites rep trat, Living Hull space trait, and Structural Integrity Overcharge ship trait, I have about 125% hull healing in combat. I could probably get more but I see no need to gimp my DPS for it.

    @pottsey5g is right about cruisers being best for a passive hull healing build. They get an extra 10% passive hull healing (if T5U or T6) and also since passive healing is a percent, a higher hull makes for a better passive heal.

    Although I've done some STFs without needing to heal my hull (even when soloing a lane in UAA), I would not neglect active hull healing.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    rmy1081 wrote: »
    I have a build with passive hull healing. I like it. In most missions I never have to heal my hull. With a few human boffs, 2pc kobali set, hull repairing nanites rep trat, Living Hull space trait, and Structural Integrity Overcharge ship trait, I have about 125% hull healing in combat. I could probably get more but I see no need to gimp my DPS for it.

    @pottsey5g is right about cruisers being best for a passive hull healing build. They get an extra 10% passive hull healing (if T5U or T6) and also since passive healing is a percent, a higher hull makes for a better passive heal.

    Although I've done some STFs without needing to heal my hull (even when soloing a lane in UAA), I would not neglect active hull healing.
    @rmy1081 what is Structural Integrity Overcharge like? How much of a boost is it in combat? Its one of the only passive hull ones I am missing but I wasn't sure it was worth getting as I would never use the ship.
  • mythos9mythos9 Member Posts: 24 Arc User
    edited April 2016
    pottsey5g wrote: »
    It does work but its far less effective then active healing. What you need to do is get your hull hitpoints as high as you can as the higher your hitpoints the more you heal per cycle. Then you need to get the regen as high as you can which speeds up the how often you get a free passive heal. Swap as many bridge officers as you can to human as each one boosts the passive regen. For set items I found x2 Borg, x2 Kobali with 1 Kobali warp core to be the best option. Consoles fit 1 Nanite-reinforced circuitry . Then you add traits and/or more consoles to boost regen, hull hitpoints and resistance, which consoles depends on how far you want to push it.

    Cruisers work best for this, Escorts are the worst. Sci ships work but you are better off building sci ships around passive shield over passive hull.

    last i heard you can't stack human boffs for regen. only need one human. or none if your char is human
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    mythos9 wrote: »
    pottsey5g wrote: »
    It does work but its far less effective then active healing. What you need to do is get your hull hitpoints as high as you can as the higher your hitpoints the more you heal per cycle. Then you need to get the regen as high as you can which speeds up the how often you get a free passive heal. Swap as many bridge officers as you can to human as each one boosts the passive regen. For set items I found x2 Borg, x2 Kobali with 1 Kobali warp core to be the best option. Consoles fit 1 Nanite-reinforced circuitry . Then you add traits and/or more consoles to boost regen, hull hitpoints and resistance, which consoles depends on how far you want to push it.

    Cruisers work best for this, Escorts are the worst. Sci ships work but you are better off building sci ships around passive shield over passive hull.

    last i heard you can't stack human boffs for regen. only need one human. or none if your char is human

    If I remember, the BOff version of leadership stacks with the character version, but not other BOffs. (So one character and one BOff.)
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    pottsey5g wrote: »
    rmy1081 wrote: »
    I have a build with passive hull healing. I like it. In most missions I never have to heal my hull. With a few human boffs, 2pc kobali set, hull repairing nanites rep trat, Living Hull space trait, and Structural Integrity Overcharge ship trait, I have about 125% hull healing in combat. I could probably get more but I see no need to gimp my DPS for it.

    @pottsey5g is right about cruisers being best for a passive hull healing build. They get an extra 10% passive hull healing (if T5U or T6) and also since passive healing is a percent, a higher hull makes for a better passive heal.

    Although I've done some STFs without needing to heal my hull (even when soloing a lane in UAA), I would not neglect active hull healing.
    @rmy1081 what is Structural Integrity Overcharge like? How much of a boost is it in combat? Its one of the only passive hull ones I am missing but I wasn't sure it was worth getting as I would never use the ship.

    It gives 15% at 125 engine power and 5% at 15 engine power.
    mythos9 wrote: »
    pottsey5g wrote: »
    It does work but its far less effective then active healing. What you need to do is get your hull hitpoints as high as you can as the higher your hitpoints the more you heal per cycle. Then you need to get the regen as high as you can which speeds up the how often you get a free passive heal. Swap as many bridge officers as you can to human as each one boosts the passive regen. For set items I found x2 Borg, x2 Kobali with 1 Kobali warp core to be the best option. Consoles fit 1 Nanite-reinforced circuitry . Then you add traits and/or more consoles to boost regen, hull hitpoints and resistance, which consoles depends on how far you want to push it.

    Cruisers work best for this, Escorts are the worst. Sci ships work but you are better off building sci ships around passive shield over passive hull.

    last i heard you can't stack human boffs for regen. only need one human. or none if your char is human

    They stack but boffs have just a small buff compared to a human character.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited April 2016
    mythos9 wrote: »
    pottsey5g wrote: »
    It does work but its far less effective then active healing. What you need to do is get your hull hitpoints as high as you can as the higher your hitpoints the more you heal per cycle. Then you need to get the regen as high as you can which speeds up the how often you get a free passive heal. Swap as many bridge officers as you can to human as each one boosts the passive regen. For set items I found x2 Borg, x2 Kobali with 1 Kobali warp core to be the best option. Consoles fit 1 Nanite-reinforced circuitry . Then you add traits and/or more consoles to boost regen, hull hitpoints and resistance, which consoles depends on how far you want to push it.

    Cruisers work best for this, Escorts are the worst. Sci ships work but you are better off building sci ships around passive shield over passive hull.

    last i heard you can't stack human boffs for regen. only need one human. or none if your char is human
    I lost track of how many times that has changed, I to thought they didn't stack but at some point it was changed yet again. It was back to stacking again last week but the bonus is smaller then it used to be.

    Thanks rmy1081 for the info.
  • kyle223catkyle223cat Member Posts: 584 Arc User
    edited April 2016
    I do try to maximize hull regen, this is what you need:
    • Assimilated Shield/Engine and Kobali core/Deflector
    • Hull-Repairing Nanites Trait
    • A ship with the Hull Regen Mastery Trait
    • Human boffs (not sure if they stack, last time I checked they do) and a Human character
    • 3 Points in Damage Control

    You can use living hull, but I personally don't think it's worth using in a personal trait slot.

    There is probably some other stuff I am missing, but I can get my ships Hull Regen rate to ~150% in combat.

    Also the Maintenance Engineer doffs, the ones that increase healing skills while using EP2A, used to increase hull regeneration but after the skill revamp the don't anymore.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • semalda226semalda226 Member Posts: 1,994 Arc User
    Using the 2-piece borg set (Shields + Engines) , the Ablative Shell Trait, and the Hull Repairing Nanites Trait my hull regenerates at 3% every 3 seconds with a 10k healing over 3 seconds every 30 seconds (basically a passive Hazard Emitters 1) and the Nanite Repair Matrix for 10k when my hull drops to 50% every minute I basically never have to slot a hull heal even in Elite content since when you take heavy fire Ablative Shell and The Borg 2 piece triggered ability Autonomous Regeneration Sequencer activate and you can basically passively heal through almost any fire-fight if you have good shield tanking. If you slot the 3rd borg piece your shields basically do the same as well and you can add things like the Romulan only Absorbative Frequency console to turn energy weapon damage into shield heals with the rep trait that turns energy weapon damage into hull healing and basically become immortal. (It takes a monstrous amount of weapons fire or a 1 shot kill to beat you with that setup)
    tumblr_mxl2nyOKII1rizambo1_500.png

  • samt1996samt1996 Member Posts: 2,856 Arc User
    Has anyone tested a passive hull heal build on the Undine Cruiser or Destroyer? They both get double the passive regeneration I'm just wondering how this stacks because if it stacks after other bonus it could be insane.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited April 2016
    samt1996 wrote: »
    Has anyone tested a passive hull heal build on the Undine Cruiser or Destroyer? They both get double the passive regeneration I'm just wondering how this stacks because if it stacks after other bonus it could be insane.
    The Undine ship is either broken or very misleading. It gets a 2.5% improved Hull Regen but its base hull regen is lower than a standard cruiser even though its a Crusier. So it doesn’t end up with improved hull regen against other cruisers. At least that what it was when I used it a long time ago. Its worth checking to see if this has been changed.

    I felt very ripped off last time I used the Undine ship.

    EDIT:: Just did a quick check the Undine ship has a hull regen 8% worse then my other Cruisers with no skills or gear outside ESD.
  • kyle223catkyle223cat Member Posts: 584 Arc User
    pottsey5g wrote: »
    samt1996 wrote: »
    Has anyone tested a passive hull heal build on the Undine Cruiser or Destroyer? They both get double the passive regeneration I'm just wondering how this stacks because if it stacks after other bonus it could be insane.
    The Undine ship is either broken or very misleading. It gets a 2.5% improved Hull Regen but its base hull regen is lower than a standard cruiser even though its a Crusier. So it doesn’t end up with improved hull regen against other cruisers. At least that what it was when I used it a long time ago. Its worth checking to see if this has been changed.

    I felt very ripped off last time I used the Undine ship.

    EDIT:: Just did a quick check the Undine ship has a hull regen 8% worse then my other Cruisers with no skills or gear outside ESD.

    That sucks. I was about to be very happy, 300% hull regen in combat was almost mine!!! :(
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2016
    samt1996 wrote: »
    Has anyone tested a passive hull heal build on the Undine Cruiser or Destroyer? They both get double the passive regeneration I'm just wondering how this stacks because if it stacks after other bonus it could be insane.

    I just did it on my Nicor, since it was on a character I hadn't used my skill retraining on yet. Level 54. Just using the retrain and the Assimilated Set and the Borg trait (this is an alt that only has Omega rep maxxed), he's at 180%. He's undergeared, and is an alien with no human BOFFs either.

    [SIGPIC][/SIGPIC]
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Interesting...
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    samt1996 wrote: »
    Has anyone tested a passive hull heal build on the Undine Cruiser or Destroyer? They both get double the passive regeneration I'm just wondering how this stacks because if it stacks after other bonus it could be insane.

    I just did it on my Nicor, since it was on a character I hadn't used my skill retraining on yet. Level 54. Just using the retrain and the Assimilated Set and the Borg trait (this is an alt that only has Omega rep maxxed), he's at 180%. He's undergeared, and is an alien with no human BOFFs either.
    That shows how misleading the ships are. Other Cruisers would be on 201.6% hull regen with that setup. 20% worse than other cruisers yet sold as improved regen.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2016
    pottsey5g wrote: »
    samt1996 wrote: »
    Has anyone tested a passive hull heal build on the Undine Cruiser or Destroyer? They both get double the passive regeneration I'm just wondering how this stacks because if it stacks after other bonus it could be insane.

    I just did it on my Nicor, since it was on a character I hadn't used my skill retraining on yet. Level 54. Just using the retrain and the Assimilated Set and the Borg trait (this is an alt that only has Omega rep maxxed), he's at 180%. He's undergeared, and is an alien with no human BOFFs either.
    That shows how misleading the ships are. Other Cruisers would be on 201.6% hull regen with that setup. 20% worse than other cruisers yet sold as improved regen.

    But my Nicor's not a cruiser is it? It's the other one? The Bio-Warship? It's got 4/4 weapon loadout, but is set up far more like an escort for the rest. And has escort style ship mastery levels.

    It's the Dromias that's the crusier jawn, I think.

    EDIT: I'll say this, this thread has finally given me something to do with that character and that ship. So that's a plus. I'm going to keep trying to make that the core of the build, as it fits the theme. A passive regen mechanic on a bio-organic starship I feel is kind of cool. Now I just have to decide if I want some "filthy humans" in my bridge crew. hahahahah

    :smiley:
    [SIGPIC][/SIGPIC]
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    pottsey5g wrote: »
    samt1996 wrote: »
    Has anyone tested a passive hull heal build on the Undine Cruiser or Destroyer? They both get double the passive regeneration I'm just wondering how this stacks because if it stacks after other bonus it could be insane.

    I just did it on my Nicor, since it was on a character I hadn't used my skill retraining on yet. Level 54. Just using the retrain and the Assimilated Set and the Borg trait (this is an alt that only has Omega rep maxxed), he's at 180%. He's undergeared, and is an alien with no human BOFFs either.
    That shows how misleading the ships are. Other Cruisers would be on 201.6% hull regen with that setup. 20% worse than other cruisers yet sold as improved regen.

    But my Nicor's not a cruiser is it? It's the other one? The Bio-Warship? It's got 4/4 weapon loadout, but is set up far more like an escort for the rest. And has escort style ship mastery levels.

    It's the Dromias that's the crusier jawn, I think.

    EDIT: I'll say this, this thread has finally given me something to do with that character and that ship. So that's a plus. I'm going to keep trying to make that the core of the build, as it fits the theme. A passive regen mechanic on a bio-organic starship I feel is kind of cool. Now I just have to decide if I want some "filthy humans" in my bridge crew. hahahahah

    :smiley:
    I don't know how it compares to other destroyers, I only know the cruiser is misleading and a bit of a rip off.

    For those of you who passive tank how far do you push it? A full out passive tank causes me to lose a large amount of damage. I figure I could swap AuxStru3 for Unstable Warp bubble 3 and ENG1 for Endothermic Beam or Stru Integrity Collapes but the extra bridge powers do not really make up for the large drop in damage. What balance do you all strike?
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited May 2016
    pottsey5g wrote: »
    pottsey5g wrote: »
    samt1996 wrote: »
    Has anyone tested a passive hull heal build on the Undine Cruiser or Destroyer? They both get double the passive regeneration I'm just wondering how this stacks because if it stacks after other bonus it could be insane.

    I just did it on my Nicor, since it was on a character I hadn't used my skill retraining on yet. Level 54. Just using the retrain and the Assimilated Set and the Borg trait (this is an alt that only has Omega rep maxxed), he's at 180%. He's undergeared, and is an alien with no human BOFFs either.
    That shows how misleading the ships are. Other Cruisers would be on 201.6% hull regen with that setup. 20% worse than other cruisers yet sold as improved regen.

    But my Nicor's not a cruiser is it? It's the other one? The Bio-Warship? It's got 4/4 weapon loadout, but is set up far more like an escort for the rest. And has escort style ship mastery levels.

    It's the Dromias that's the crusier jawn, I think.

    EDIT: I'll say this, this thread has finally given me something to do with that character and that ship. So that's a plus. I'm going to keep trying to make that the core of the build, as it fits the theme. A passive regen mechanic on a bio-organic starship I feel is kind of cool. Now I just have to decide if I want some "filthy humans" in my bridge crew. hahahahah

    :smiley:
    I don't know how it compares to other destroyers, I only know the cruiser is misleading and a bit of a rip off.

    For those of you who passive tank how far do you push it? A full out passive tank causes me to lose a large amount of damage. I figure I could swap AuxStru3 for Unstable Warp bubble 3 and ENG1 for Endothermic Beam or Stru Integrity Collapes but the extra bridge powers do not really make up for the large drop in damage. What balance do you all strike?

    I was planning on using this info on a Qib intel battlecruiser, and running two copies of surgical strikes and override subsystem safeties. I imagine it would be pretty powerful.
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
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