I used to do it fairly easily: make a ship explode and be out of its radius before the big bang happened. I fly a DHC build, so being close to the enemy's rear arc is an important way to improve the amount of damage I inflict; therefore, when the enemy ship is destroyed I am in close proximity. I have practice evading the breach, and until very recently respawning due to this was a rare event.
Now, last night, I must have respawned over twelve times in a single Na'kuhl Red Alert. I don't know what I'm doing wrong.
So, how freaking big is that Na'khul breach? I know at times I have been farther than 5km from the exploding ship, and still got hammered.
0
Comments
Oh, also note that with recent adjustment to tree you don’t have to stay that close to your targets anymore with cannons if you invest in the new sensor skill. The number of targets you can cover with the limited cannon arc should actually increase when you keep some distance.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
There is a specialization skill that negates warp core breaches. That might be handy for yourself.
I can't find any information on the radius of a warp core breach/singularity implosion, and I was hoping someone could point it out to me.
Turn and get some distance is good advice. How much distance is my question.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Depends on the size of the ship but your minimum safe distance is 3km with 5km being optimal. I fly like I use cannons (sometimes I actually do..) due to 1 of my main damage ability's being limited in to 5km range.
Rouge Sto Wiki Editor.
1- Scratch the Paint is my absolute favorite ability in this game. Bar none. I can't even begin to sing its praises.
2- I am lazy, so you know being able to no longer worry about stuff blowing up near me? OH Yeaaaaaaaah!
As an example: every time I engaged I attacked after another player ship had begun and I attacked on a flank. I attacked the Frigates out on the fringes of the spawn, and immediately upon popping the first one I found myself at the epicenter of several of those AoE attacks, requiring the use of Evasive Maneuvers to escape. Thereafter, the bulk of the spawn swarmed me, and even though I attempted to get out on the flanks of the mob, I quickly found myself at the center of a swarm of enemy ships. My teammates enthusiastically began to decimate the spawns, which had explosion radii of, in some cases, at least 5km. Add to that Na'kuhl torpedoes which are virtually untargetable within a mob due to the swarm of ships, (and tab targeting is worse due to the number of targets you must cycle through to get the right one,) and I found myself respawning. I would be at 100% health with full shields, then respawn.
If I have to remain at 10km to fight this enemy, my potential to do damage will be drastically reduced, and I do have the sensors skill which allows long range engagement. I have tried to remain at range, but not only is my damage about 10% of my potential, but I am swarmed by the mobs in any case, and find myself within a ball of enemy ships after my first attack. I have tried to 'hit and run' but in this case I spend more time out of combat than in it, and my teammates do all the fighting while I maneuver out in space far from the battle.
I need an option that does not require me to spend Specialization Points I do not have, or use powers which have long cooldowns preventing me from using them multiple times when the enemy explodes multiple times within my respawn radius.
Probably I'd recommend a clicky power of some sort. Be it Brace for Impact, or A2SIF, or something that brings Damage Resistance with it so you don't blow up so easily.
There's some skills and traits too. Temporary hit points even?
Depending on how your speced in skill points you might only need 1 copy due cool down reductions (like Krenim boffs). A2D with a 20% cool down reduction is nearly 25 second (so 2 seconds of no a2d before its up again..)
Maybe adding the Kobali console for another emergency heal...(If you got the ship..) Tiz 1 option..
Rouge Sto Wiki Editor.