The storyline's starting to get really convoluted at this point. And the amount of retconning they've done, while impressive, makes me realize that the story I played through 6 years ago is radically different than the one a new player would play through today and yet 85% of the missions are the exact same.
-The moment dinosaurs with freaking lasers on their heads appeared, it was obviously scraping the barrel of all reason.
-The DR storyline is a crock because of the patrol missions and the grind mechanic.
-The iconian storyline is no better with a rather childish idea to end it all "the world heart", hardly sounds technically advanced as you would expect from trek, but rather more patronizing in the way it was all writing out (adults watch childrens educational shows and feel offended by it will know what i mean).
-Now we are into this murky time travel season which frankly if not handled right can easily be fubar.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The question was if the storytelling was getting better. Not the storyline.
And I have say its gotten a lot better.
You get a better idea whats going on in the missions, without needing to read all the extra pre-mission text stuff.
The newer stories and remastered stories actuall tell you inmission better than the old ones why you are there and why you are doing this and that.
No more:
-Just go scan this astroid.
-*enemies spawn and gets killed*
-Go scan that astroid.
-*more enemies spawn and get killed aswell*
-*Mission finished*
-Me: Why did I need to kill them again?
-*reads mission again*
-Me: Ah right, they wanted to attack us. Okay.
The new missions are more:
-Enemie faction that been rumored to plotting an attack on us might be hiding in this system, we need you to patrol here and scan for any unusual activity!
-Strange energy readings from those astroids! We should get closer and scan them!
-*enemies spawn and gets killed*
Etc...
So yeah, storytelling has gotten a lot better.
Aswell has the story bits between missions that connect them is more clear imo.
"Please, Captain, not in front of the Klingons." Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
It's not just the story line, it's the immersion. It's going to hell in a handbasket.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
I mean, I honestly have to say the storytelling is getting somewhat better, because compared to earlier storytelling (curse you tutorial and stupid Fed-Klingon War arc!) it is actually somewhat better.
Now whether or not the stories are good is a different question. If they made them all to feel like quality Star Trek episodes then they would all be fabulous.
The revamp on the stories been good. I have really enjoyed those. The DR stories was good with the Vaadwuar. Even the patrols between the main stories helped. It added to it and "allowed" time to figure out what to do next. I would love more of that. The Iconian Arc had a couple good missions, however it just went down the toilet. It wasn't a well thought out story Arc and with stuff to do to go along with it. I hadn't really started the new Arc yet. Since I been working on my Alts. I don't like waiting for the next FE to come out. Soon as they get the Arc finished or a few more FEs in. Then I will do it. Since I go through it rather quickly. Only time I repeat it is for the other rewards if they are interest.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
For me, the height was Dust to Dust. The Iconian Arc's ending was still okay but the Temporal episodes aren't at all memorable. Everything seems very rushed and scenarios under-used. You have a build up but not enough time to get engaged in it and they zero pay off because the conclusion happened in an Enterprise episode so we're just supposed to sit on our hands - if you're going to reference all of this TV stuff - let us live some of it insted of giving us the less interesting backstory to it.
Though the clinch, and to be honest this is true for the older stories too, is zero character development. If someone killed Walker, would anyone care? DR worked because we already knew the characters but when those pre-developed characters are removed everything is so soul-less. Even Cooper, their most common reoccuring character, was 2D. This new Lt Bonsai in Temporal Front was given 2 seconds skippable development entirely so they could kill her. But again, did anyone care about her? Even if they stuck Lt VanZyl in there for some better impact, even she for all her appearences had little development. Until they make us care about the characters, we'll never care about the situation they're in.
I am with the 'neither' option, but while I think that it's not getting any better or worse it is getting repetitive. I've had enough time travel nonsense to last me several life times, could they not for all that is sacred think of something else. Anything, anything at all really.
Oh I nearly forgot the revamped Cardy episodes. They are really good in my opinion. I now enjoy playing the Cardassian arc, which I didn't before.
But enough with the time travel, please!
Logic is the beginning of wisdom, not the end of it.
Writing across the board is in the gutter in STO. Ignoring the patrol garbage in DR the plot there was solid, and the Romulan plot was arguably the best in STO. Since then they seem to have fired anyone with an ounce of talent and hired the worst hacks available. Midnight had some decent writing but it was so alone in that regard among the rest of the Iconian missions. There was so much more that could have been done with the Iconian War to flesh it out and make it feel right, not to mention make it feel like the climax of a 6yr meta plot. Instead we bull rush through some terrible TRIBBLE then head into this current garbage.
It has gotten good in the past years, but my problem currently is that I don't like the current "topic". I am not the fan of all the time travel going on.
Unless you go all out crazy like Doctor Who with your time travels, time travel is best kept to a minimum and used to tell isolated, self-contained story. The whole idea of a Temporal (Cold or Hot) War just strains credibility. I get that Cryptic is alwas trying to keep things "close" to the established universe and continue to spin from established storylines, but this is one I'd rather see forgotten. The whole idea of a future Starfleet doing time travel all the time just doesn't work for me either.
I hope the temporal arc is over sooner than the full Iconian Arc (that basically started with the release of the game).
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
the overall doesn't seem to be any worse than the other ones. I dislike making a whole story arc on a horrible bad guy from a horrible couple episodes. Plus the whole 'jump in front of the prez to save him' was eye-rollingly trite. Hell, there's not even a lazerbolt in the graphics! Just Shortstuff tackling confused Potufp who stood there like someone took his sunny rock away from him! (that was a reptile joke, btw)
the overall doesn't seem to be any worse than the other ones. I dislike making a whole story arc on a horrible bad guy from a horrible couple episodes. Plus the whole 'jump in front of the prez to save him' was eye-rollingly trite. Hell, there's not even a lazerbolt in the graphics! Just Shortstuff tackling confused Potufp who stood there like someone took his sunny rock away from him! (that was a reptile joke, btw)
This. New Dawn was supposed to be about rebuilding and exploring again. We have done neither. Instead we get more time travel and a new big bad awful menace.....again. The actual story in each new episode is surpassed by corny dialog, giving choices in dialog that have absolutely no bearing on said story which always consists of blowing up X number of bad guys that always just appear. Wash rinse and repeat. There is no immersion at all. My character is not starship captain nor admiral but more akin to the Terminator.
I always facepalmed how they treated the Undine, its like they can only say "The weak will perish".
It was in Mindscape that we could see a intelligent conversation with Undine "high command" (?).
Sadly though it was the last time we would have contact with them.
I know that STO has gotten new writers, but Future of Proof is a very unforgiven story arc.
It is time travel, and Time travel dosen't make sense, it dosen't matter how good you write it.
You have to go to X timeline and change Z, everything goes wrong, but everything could be fixed yet again to make another travel to X timeline and change Z BEFORE everything goes wrong.
I know people will say that making more changes on the timeline will make further problems, but I don't buy "lets try once, dosen't it work, then we will leave it at that".
I have never understood why timetravel and Holodeck TRIBBLE-ups are so populare for Trekkies, but I find them just ridiculous.
My point is; Hopefully the Future of Proof story arc will soon be closed, cause every episode just gets my head spinning more.
Hope this notes my vote But better and worse at the same time.
First they removed some of the more divisive missions and toned down the Enterprise level arrogance of the people around you. New tutorials are well done and in character. Polishing many of the previous missions made them flow a bit better. The Spectres arc is a bar to cross for story telling. And individually the new missions do that. But some how as a whole they feel like a trilogy. Part one introduce the players to the badguys and victims. Part two escalation and story build up. Part three end so we can work on a different story. Note I say end not conclude. But just an opinion.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Hmm... some people seem to confuse nicer maps, environments and voice overs with storytelling. The first three have definitely improved significantly. The later one is getting worse with every new episode. Appearence over content seems to be the new motto. As long as it looks good, it's ok. A sad development.
After the Iconians, I don't think revisiting the worst story arc in all of Star Trek was a good idea.
I'm not saying that because I think the Temporal Cold War was a bad arc in and of itself, so let me explain:
They put it in the wrong era. ENT should have been a prequel through and through, instead of treading on future grounds.
Virtually everyone I knew that watched ENT back when it aired either didn't understand the story or didn't care enough to stick with the show. After watching all of TOS through VOY, even I quit watching the show during season 2.
I own all Star Trek shows on DVD/Blu-Ray, with the exception of ENT.
The sooner we are done with this temporal mess the better.
I voted worse because I am not a big fan of sci-fi stories involving time travel. A one off or a very short story arc (like 3 missions) is okay once in a while.
For the most part I have not really been following the story after Delta Rising. While I have created a Delta Recruit, I stopped advancing the story once I got to the Cardassian story arc... I need to force myself through it.
Comments
So I voted getting worse. Sorry to be negative.
-The DR storyline is a crock because of the patrol missions and the grind mechanic.
-The iconian storyline is no better with a rather childish idea to end it all "the world heart", hardly sounds technically advanced as you would expect from trek, but rather more patronizing in the way it was all writing out (adults watch childrens educational shows and feel offended by it will know what i mean).
-Now we are into this murky time travel season which frankly if not handled right can easily be fubar.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
And I have say its gotten a lot better.
You get a better idea whats going on in the missions, without needing to read all the extra pre-mission text stuff.
The newer stories and remastered stories actuall tell you inmission better than the old ones why you are there and why you are doing this and that.
No more:
-Just go scan this astroid.
-*enemies spawn and gets killed*
-Go scan that astroid.
-*more enemies spawn and get killed aswell*
-*Mission finished*
-Me: Why did I need to kill them again?
-*reads mission again*
-Me: Ah right, they wanted to attack us. Okay.
The new missions are more:
-Enemie faction that been rumored to plotting an attack on us might be hiding in this system, we need you to patrol here and scan for any unusual activity!
-Strange energy readings from those astroids! We should get closer and scan them!
-*enemies spawn and gets killed*
Etc...
So yeah, storytelling has gotten a lot better.
Aswell has the story bits between missions that connect them is more clear imo.
Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Now whether or not the stories are good is a different question. If they made them all to feel like quality Star Trek episodes then they would all be fabulous.
The revamp on the stories been good. I have really enjoyed those. The DR stories was good with the Vaadwuar. Even the patrols between the main stories helped. It added to it and "allowed" time to figure out what to do next. I would love more of that. The Iconian Arc had a couple good missions, however it just went down the toilet. It wasn't a well thought out story Arc and with stuff to do to go along with it. I hadn't really started the new Arc yet. Since I been working on my Alts. I don't like waiting for the next FE to come out. Soon as they get the Arc finished or a few more FEs in. Then I will do it. Since I go through it rather quickly. Only time I repeat it is for the other rewards if they are interest.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Though the clinch, and to be honest this is true for the older stories too, is zero character development. If someone killed Walker, would anyone care? DR worked because we already knew the characters but when those pre-developed characters are removed everything is so soul-less. Even Cooper, their most common reoccuring character, was 2D. This new Lt Bonsai in Temporal Front was given 2 seconds skippable development entirely so they could kill her. But again, did anyone care about her? Even if they stuck Lt VanZyl in there for some better impact, even she for all her appearences had little development. Until they make us care about the characters, we'll never care about the situation they're in.
Oh I nearly forgot the revamped Cardy episodes. They are really good in my opinion. I now enjoy playing the Cardassian arc, which I didn't before.
But enough with the time travel, please!
Unless you go all out crazy like Doctor Who with your time travels, time travel is best kept to a minimum and used to tell isolated, self-contained story. The whole idea of a Temporal (Cold or Hot) War just strains credibility. I get that Cryptic is alwas trying to keep things "close" to the established universe and continue to spin from established storylines, but this is one I'd rather see forgotten. The whole idea of a future Starfleet doing time travel all the time just doesn't work for me either.
I hope the temporal arc is over sooner than the full Iconian Arc (that basically started with the release of the game).
This. New Dawn was supposed to be about rebuilding and exploring again. We have done neither. Instead we get more time travel and a new big bad awful menace.....again. The actual story in each new episode is surpassed by corny dialog, giving choices in dialog that have absolutely no bearing on said story which always consists of blowing up X number of bad guys that always just appear. Wash rinse and repeat. There is no immersion at all. My character is not starship captain nor admiral but more akin to the Terminator.
original join date 2010
Member: Team Trekyards. Visit Trekyards today!
No we're not. Time is mapped and known and we're just policing it.
It was in Mindscape that we could see a intelligent conversation with Undine "high command" (?).
Sadly though it was the last time we would have contact with them.
I know that STO has gotten new writers, but Future of Proof is a very unforgiven story arc.
It is time travel, and Time travel dosen't make sense, it dosen't matter how good you write it.
You have to go to X timeline and change Z, everything goes wrong, but everything could be fixed yet again to make another travel to X timeline and change Z BEFORE everything goes wrong.
I know people will say that making more changes on the timeline will make further problems, but I don't buy "lets try once, dosen't it work, then we will leave it at that".
I have never understood why timetravel and Holodeck TRIBBLE-ups are so populare for Trekkies, but I find them just ridiculous.
My point is; Hopefully the Future of Proof story arc will soon be closed, cause every episode just gets my head spinning more.
There is no story.
Ofc there is no story, you are hitting F and esc all the time.
First they removed some of the more divisive missions and toned down the Enterprise level arrogance of the people around you. New tutorials are well done and in character. Polishing many of the previous missions made them flow a bit better. The Spectres arc is a bar to cross for story telling. And individually the new missions do that. But some how as a whole they feel like a trilogy. Part one introduce the players to the badguys and victims. Part two escalation and story build up. Part three end so we can work on a different story. Note I say end not conclude. But just an opinion.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
No we're not. We are fighting yet another war throughout time.
original join date 2010
Member: Team Trekyards. Visit Trekyards today!
I'm not saying that because I think the Temporal Cold War was a bad arc in and of itself, so let me explain:
They put it in the wrong era. ENT should have been a prequel through and through, instead of treading on future grounds.
Virtually everyone I knew that watched ENT back when it aired either didn't understand the story or didn't care enough to stick with the show. After watching all of TOS through VOY, even I quit watching the show during season 2.
I own all Star Trek shows on DVD/Blu-Ray, with the exception of ENT.
The sooner we are done with this temporal mess the better.
"Let them eat static!"
For the most part I have not really been following the story after Delta Rising. While I have created a Delta Recruit, I stopped advancing the story once I got to the Cardassian story arc... I need to force myself through it.