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Permanent Skill Retrain Price Reduction

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  • nikeixnikeix Member Posts: 3,972 Arc User
    edited April 2016
    Then we will quickly be back to the status quo. The majority of the playerbase will play it safe and either go with a very balanced skill tree or copy one from the community and then never change it again. The whole notion that this skill revamp was going to encourage build diversity and experimentation will have failed horribly.

    I have multiple captains and all of them have fairly different builds so far, tuned for the ships they fly. Balanced, full carrier, one of each ultimate. Hybrid beam/torp vs. pure beam. You can absolutely optimize in different and meaningful ways.

    What you can't be is everything at once.
  • sonsofcainsonsofcain Member Posts: 63 Arc User
    edited April 2016
    IMO, having a ship specific skill tree would be beyond fantastic. I won't delay my intake of oxegen.

    If Tribble was more stable and allowed is to join Live queues, they could keep respec tokens at 500 zen and I wouldn't care.

    Cryptic, you did a great job with the skill system and you've given us an opportunity to move away from what some would call cookie-cutter dps builds and still get great numbers. But you know you're going to rebalance the skills at some point, and we can't even say with any amount of certainty that what we're doing now is even close to optimal, because getting consistent result is next to impossible due to the lag issue. I'm not asking for free respect tokens for life, but giving us some sort of grace period while we muck our way though the new system wouldn't be a bad move on your part.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    sonsofcain wrote: »
    IMO, having a ship specific skill tree would be beyond fantastic. I won't delay my intake of oxegen.

    If Tribble was more stable and allowed is to join Live queues, they could keep respec tokens at 500 zen and I wouldn't care.

    Cryptic, you did a great job with the skill system and you've given us an opportunity to move away from what some would call cookie-cutter dps builds and still get great numbers. But you know you're going to rebalance the skills at some point, and we can't even say with any amount of certainty that what we're doing now is even close to optimal, because getting consistent result is next to impossible due to the lag issue. I'm not asking for free respect tokens for life, but giving us some sort of grace period while we muck our way though the new system wouldn't be a bad move on your part.

    having a ship specific skill tree would be a nightmare, setting up skills is far from a two minute job and consider the average player has say 6 characters with say 30 ships each that's 6x30=180 setups to do and to respect when needed, no thanks.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • farranorfarranor Member Posts: 559 Arc User
    The arguments here in favor of restricting respecs in any way are the exact same arguments that I saw right around when WoW introduced dual specs. And do you know what? Dual specs didn't kill the game. Respeccing and swapping don't allow you to put a point in every single skill, contrary to what some here apparently believe. They just allow you to play the game in different ways without unnecessary hassle. Even Rift, an unabashedly pay-to-win WoW clone, allows players to purchase spec (called "soul") slots for increasing amounts of in-game currency, with a very low (in-game currency) cost to wipe the points in a slot. It works perfectly fine, and just encourages people to spend more cash on microtransactions to improve the various roles their character can fill.

    Cryptic/PWE are choosing $3 respec tokens over $20 ship purchases. It's a bit like a restaurant charging $3 to bring you a spoon if you add soup to your order in the middle of your meal, which I can tell you right now would bother people enough that they just wouldn't add new items to their meal, but it's a business's prerogative to make really stupid decisions.
  • macfellymacfelly Member Posts: 107 Arc User
    They should be free for Lifetime/Subs, I'm not changing specs or buying tokens
    Apparently not loyal enough :|
  • squirrleytunicsquirrleytunic Member Posts: 89 Arc User
    nikeix wrote: »

    I have multiple captains and all of them have fairly different builds so far, tuned for the ships they fly. Balanced, full carrier, one of each ultimate. Hybrid beam/torp vs. pure beam. You can absolutely optimize in different and meaningful ways.

    What you can't be is everything at once.

    So you have multiple toons with different skill trees, congrats. How often will you be buying respecs to experiment with different builds? My point was that under the current system, when most people have locked in their skill trees, they will stay that way until something changes in the game. There is not gonna be a bunch of experimentation with radical builds because it is cost prohibitive to revert back to a safer tree if something fails horribly.

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