I've tried twice and both times no more Na'Khul spawned, the fight with Vosk works fine but after he escapes and I kill the ones that are already in the room after the cutscene no more show up and the objective never completes and Captain Walker never shows up to move the mission along.
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If this happens again try running down to the rooms where the baddies spawn before they attack,, sometimes they get stuck or get scared and don't want to be shot at.
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Fighting 5th Attack Squadron
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@Wisecasper
Non-faction Ship Bridge Collector and Junk Hauler with alt-itis
Contact in-game to add your fleet to a casual, friendly Armada
Either way, best course of action is to run around a bit, letting Boffs run around and spawning pets that just might sniff them out. If all fails, beam up and replay the fight. It'll work out eventually.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
@Wisecasper
Non-faction Ship Bridge Collector and Junk Hauler with alt-itis
Contact in-game to add your fleet to a casual, friendly Armada
They never even started spawning in the side rooms, just that little group of 3 or 4 that spawns on the bottom part right after Vosk beams out. Each time I did a full search of the room going up and down both ramps and under the platform but there was nothing else there. After my 4th beam out and re-do it finally worked.....not really looking forward to having to do this mission again for the minigun.
Defeat Vosk, watch annoying unskippable cutscene yet again, 3 nakhul spawn at the bottom of the 'stairs'; none spawn anywhere else, kill them, search the map, no enemies, no red dots, beam out, repeat, every freaking time.
They just need to fire the entire dev team and replace them with someone even remotely competent and the game would be better off.
When the general is surrounded by a conical shield he is out of phase, you can't shoot him you need to shoot his phasing clone thing first and once that is dead he won't be immune any more until it cools down and he casts it again.
@Wisecasper
Non-faction Ship Bridge Collector and Junk Hauler with alt-itis
Contact in-game to add your fleet to a casual, friendly Armada
I have NO idea how long it actually took as I read this thread, then read through a few others also but when I went back to the game, Captain Walker was there ....... along with a group of Na'kul I had to kill. So, no beam out and try again ..... and again .... and again....... just alt-tab and go do something else for a while, get some coffee, have a cigarette, catch up on the forums..... then go back and see what happened while you were away.
One else said something like shooting those from the middle/being in the middle at that stage helps this issue to not occur (maybe because of range), however I don't remember the exact advice.
There is a test server, right?
Wow...week 2 and messing up already??? It ran so smoothly for me last week.
I had two hang ups that stopped progression on this mission.
First glitch: same as OP, during the fight with Vosk on the Bridge. The last group of Na'khul materialized behind the door to a transporter room on the second level. Unfortunately, for the first part of this mission, those doors remain locked. I could not get rid of that last group, thereby prevented Walker from "beaming down", and stopped progression. I had to leave the map and re-enter the mission.
Second glitch: Walker is accessing various consoles on the bridge...I am waiting for one more group of Na'khul to materialize somewhere, anywhere on the map (objective is kill off 4 or 5? groups). I sat there out of combat, running around the two levels looking for Na'khul to interact with. Walker is sitting at the last terminal, no interact button, progression is halted.
I was going to beam out, and restart the mission, again....but really wasn't sure how far back that would put me...so I waited. The Na'Khul finally materialized on the bottom floor under the stairs after a time....felt like a long time because I was sitting there doing nothing after what seemed like almost continuous fighting.
One more thing I noticed: some of the Na'khul will not come out of those side transporter rooms at all. I don't know if this is because they are not being threatened by "something". But I will run into that room and they are just standing there doing nothing. I think I am going to have to train one of my Eng BOFFs with turrets. LOL!
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Star Trek Online volunteer Community Moderator
Tribble notes: http://www.arcgames.com/en/forums/startrekonline/#/discussion/1214536/tribble-maintenance-and-release-notes-april-22-2016
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
The Na'khul do the same. Knowing that the first group to appear after talking to Walker always comes from the same room, I have put my away team to each side off the door, gotten as close to the door as possible to talk to Walker and then run to the side of the doorway myself before it opens. Most of the time only one or two Na'khul will come out, promptly get mowed down in the cross fire and the rest stay stuck inside the room trying to shoot through the walls until I go in after them. Alternately, I park my away team on each side of the door and place myself right in line with the doorway but at the extreme range of my sniper rifle. As I shoot each one and gain threat, they come running out of the room to get in range to attack me and promptly get caught in the cross fire from my away team ..... and the turrets they have placed on either side of the door.
Second, I have yet to have to restart the mission. Five times now I have had the missing enemy problem and every time I just alt-tab out, go do something else for a while and when I come back Walker is there waiting to talk.
These have been happening since the map was introduced, I've gotten this 'issue' quite a few times.
Seriously, the wait timer is like 10 minutes. I was finishing 4/4 once and damned if I was going to beam out & start over. Searched everywhere & all of a sudden the 'last one' appeared at the spawn point which I had checked many times before.
Worse was the time one of them was *in the wall* shooting, dropping mines, attacking away but unreachable. Magically after a few minutes he suddenly appeared somewhere else and I was able to finish the map.
Whatever the issue is, it is exacerbated by them 'distorting' into the walls and other unreachable places.