So I always do the new FE when it comes out. I don't always like the stories, but it's good to keep caught up. Free spec points and unique gear is also a draw. And when I do it the first time, I listen to all the dialogue and watch all the cut-scenes. After all, I can't poke fun at time-travel plots with friends if I don't know all the details.
But going into it again the second week in a row, I've already seen and heard it all. I'm pretty sure most people just mash F through the dialogues (since the conversation choice only changes dialogue) and hit escape at the cutscenes. But this is where I get frustrated. In the new FE, the cutscenes can't be skipped. So I had to sit back and watch the whole poisoning thing again. It's not a horrible game ruining thing, but it's super annoying when I'm just trying to get my shiny trinkets.
I understand people worked on it and want us to see that work, but maybe it would be better to make them unskippable in the FIRST one and not for re-plays? Maybe it's just my pessimistic and somewhat bitter side speaking, but it feels like they're trying to draw out the mission to make it look longer and more... meaty than it actually is. Heck, with the new buffs to damage from the skill system, the cutscenes lasted longer than the actual combat for me.
Anyone else feel this way, or am I being a nitpicky snob?
PvPer, RPer, novice writer, RP/PvP/PvE tutor, purveyor of fine snark, and KDF mourner. R.I.P. Ker'rat.
0
Comments
Get the Forums Enhancement Extension!
And even if it was a case of "the game needs a few seconds to load the next in-game scene", why not informing the player when they can skip it? You know, the "loading, loading, OK, now you can press X to skip" situation.
Well in this specific case it might have to do something with the fact that there were forcefields near the entrance of the conference room before you entered, and, while the cutscene was happening, NPC's 'died', were poisoned, guards were shot and the 'Reman' had to transform in a Na'kuhl and run away.
So there are a lot of things changing.
If 1 or 2 minutes worth of cut scenes are too much for you, then perhaps you shouldn't play it at all.
It's the same reasoning you see if a mission lasts a bit longer than 4 or 5 minutes because they're time gated. Why does everything have to be done in less than a few minutes? Come on now.
At least it would be great if they can do the re-runs of previous FE's with bonus items instead of the same old boring content. It's new but very soon it does get old
We already have to re-run this mission on all our alts, at least let us make it go a little quicker please.
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
As long as they put item sets in the missions + weekly rewards during the "premiere" (encouraging people to play the missions 3+ times per character), there will be plenty of people who played the mission because they enjoyed it the first couple times, but just don't anymore on the 6th/10th/30th.
@risian4 , you might be right though...because SOME of the Temporal Front mission IS skippable. The big one I can think of that is not is the one you describe with all the changes. Why make part skippable and part not? Only reason I can think of is if you have one scene where there are a lot of changes to prepare for the next part..
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Ehm, I doubt many people need each episode set on all their characters. I don't know about you, but most of my characters already have the necessary gear. I certainly don't need an episode set on all my characters. And I assume the same goes for other people with multiple characters as I can't imagine people creating seven characters at once before the first one even has some decent gear.
The weekly bonuses only apply once per account.
If you do need it all on all your characters... well, grab some popcorn, sit back and enjoy the (very short) movie
There is actually a reason behind the cutscenes that I made unskippable. They precede combat, and I didn't want a situation where someone skips the cutscene and triggers the combat, while the rest of the party is still watching the cutscene. Obviously this backfired, due to a (fixed) bug on the exploding time portal cutscene. But yeah, that is my mindset for skippablity. Hope that makes sense.
Thank you for the reply. It does makes sense, although I don't know if too many players play the missions cooperatively.
Would it be possible to add a "skip vote" mechanic where, if all party members agree, the scene is skipped? So if everybody hits "escape" we move on.
Get the Forums Enhancement Extension!
The cuts which do bother me happen in combat, or directly after combat. I often get out of those only to see the respawn button waiting for me. Why? Because I fly a raider with TRIBBLE for shields and nill for hull points. I fly into the rear arc of the enemy, blow through its shields and hull, witness the beginning of its destruction sequence, and *pop*
Wait for the cut scene to complete, then witness my own ship's destruction animation sequence because even though I was at full speed and on a course away from the explosion, the only thing that is stopped while I'm in the cut scene is my own ship's movement. The effect is to freeze my ship in the vicinity of a warp core explosion which is often far larger than my ship can handle with full shields and full HP because BoP vs. Anything in STO is a bad day for an immobile BoP.
The very least they could do is freeze combat for everyone during a cut scene. When time resumes at least it won't be to see an otherwise healthy ship reduced to ash because the enemy continued to inflict damage during the time you were helpless and unable to even run away.
I think what exacerbates this particular issue is in STO the game pretty much relies on replaying missions. For example, to get the ground set that is going to come out of this new featured episode, it's 3 items and you have to run it at least 3 times for the complete set, per character you want that set for.
Imagine having 12 toons, wanting that set for all 12?
At that point, yeah, being able to skip cutscenes would be a blessing.
Scratch the Paint is my all time favorite ability in all of the game, because yes, that annoys the heck out of me too.
But like, I only run it one ship. So my other ships all continue to get popped because of stuff like you describe.
My character Tsin'xing
And about damage taking - firts run i did on toon level 40 (without good gear - the toon was leveled on DOFF assignments alone) on "advanced" difficulty - geez - i got actually pages of ship damages and BOFFs and captain injuries - but i did finish that mission
... and then make sure that all my toons have "normal" difficulty set on.
Understandable. I take it there is no way to make them skippable in single player only?