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An Unskippable Lament

So I always do the new FE when it comes out. I don't always like the stories, but it's good to keep caught up. Free spec points and unique gear is also a draw. And when I do it the first time, I listen to all the dialogue and watch all the cut-scenes. After all, I can't poke fun at time-travel plots with friends if I don't know all the details.

But going into it again the second week in a row, I've already seen and heard it all. I'm pretty sure most people just mash F through the dialogues (since the conversation choice only changes dialogue) and hit escape at the cutscenes. But this is where I get frustrated. In the new FE, the cutscenes can't be skipped. So I had to sit back and watch the whole poisoning thing again. It's not a horrible game ruining thing, but it's super annoying when I'm just trying to get my shiny trinkets.

I understand people worked on it and want us to see that work, but maybe it would be better to make them unskippable in the FIRST one and not for re-plays? Maybe it's just my pessimistic and somewhat bitter side speaking, but it feels like they're trying to draw out the mission to make it look longer and more... meaty than it actually is. Heck, with the new buffs to damage from the skill system, the cutscenes lasted longer than the actual combat for me.

Anyone else feel this way, or am I being a nitpicky snob?

PvPer, RPer, novice writer, RP/PvP/PvE tutor, purveyor of fine snark, and KDF mourner. R.I.P. Ker'rat.
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Comments

  • lexusk19lexusk19 Member Posts: 1,415 Arc User
    Yeah.. Once in a while is good. But I HATE being forced to watch it over and over...
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  • hanover2hanover2 Member Posts: 1,053 Arc User
    All cutscenes should be skippable after the first playthrough. I get that the devs are proud of their work, but it grows less appealing every time it is shoved in peoples' faces.
  • angrytargangrytarg Member Posts: 11,014 Arc User
    Aye, voting for skipable on replay. Wait, this is a vote, right? pig-47.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    I agree. i'm tired to see the poor tellarite, die again and again, it was funny only the first time :p
  • saurializardsaurializard Member Posts: 4,405 Arc User
    I still don't get why it's still a thing. The actors are almost always placed right as the cutscene begins for the needs of the next scene, so it shouldn't be a problem if we could skip them.

    And even if it was a case of "the game needs a few seconds to load the next in-game scene", why not informing the player when they can skip it? You know, the "loading, loading, OK, now you can press X to skip" situation.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • khaoskrowkhaoskrow Member Posts: 49 Arc User
    And that's just the thing. There are a LOT of skippable cutscenes in this game. But for some reason, some missions just don't let you. Which makes me feel like they're trying to extend a mission because it wasn't long enough if the players just skipped it.
    PvPer, RPer, novice writer, RP/PvP/PvE tutor, purveyor of fine snark, and KDF mourner. R.I.P. Ker'rat.
  • risian4risian4 Member Posts: 3,711 Arc User
    I still don't get why it's still a thing. The actors are almost always placed right as the cutscene begins for the needs of the next scene, so it shouldn't be a problem if we could skip them.

    And even if it was a case of "the game needs a few seconds to load the next in-game scene", why not informing the player when they can skip it? You know, the "loading, loading, OK, now you can press X to skip" situation.

    Well in this specific case it might have to do something with the fact that there were forcefields near the entrance of the conference room before you entered, and, while the cutscene was happening, NPC's 'died', were poisoned, guards were shot and the 'Reman' had to transform in a Na'kuhl and run away.

    So there are a lot of things changing.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited April 2016
    Besides, I don't get why people are complaining. It's only a few seconds, maybe 1 or 2 minutes at most. In an entire episode. If you don't like it and you just want to be done in 2 or 3 minutes with the entire thing, are you really enjoying it? Do you really think you should bother with it at all?

    If 1 or 2 minutes worth of cut scenes are too much for you, then perhaps you shouldn't play it at all.

    It's the same reasoning you see if a mission lasts a bit longer than 4 or 5 minutes because they're time gated. Why does everything have to be done in less than a few minutes? Come on now.
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited April 2016
    Too lazy to create new content as it used to be....

    At least it would be great if they can do the re-runs of previous FE's with bonus items instead of the same old boring content. It's new but very soon it does get old mouse-14.gif​​
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    I really think they just forget to let us skip cutscenes and it's annoying as it becomes yet another timegate to endure.
  • narthaisnarthais Member Posts: 452 Arc User
    I don't foind the unskipables in most episodes to be an issue. the one i really wish i could skip is the one you get the first time you beam to new romulus.... it lasts for nearly 10 minutes! Only an issue on Alts but its still bloody annoying.
  • timonicustimonicus Member Posts: 89 Arc User
    The cutscenes are ok, i did the FE replay and one of my boffs is carrying the balloon thing, it was funny in the cutscene with the assasin in the chair to see balloon bops floating around
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Agreed, cut scenes should absolutely be skippable.

    We already have to re-run this mission on all our alts, at least let us make it go a little quicker please. :)
    Insert witty signature line here.
  • kiralynkiralyn Member Posts: 1,576 Arc User
    risian4 wrote: »
    If you don't like it and you just want to be done in 2 or 3 minutes with the entire thing, are you really enjoying it? Do you really think you should bother with it at all?

    As long as they put item sets in the missions + weekly rewards during the "premiere" (encouraging people to play the missions 3+ times per character), there will be plenty of people who played the mission because they enjoyed it the first couple times, but just don't anymore on the 6th/10th/30th.
  • djf021djf021 Member Posts: 1,382 Arc User
    edited April 2016
    I'm always very interested in seeing all the cutscenes and experiencing everything about a new episode. The work has been excellent, and I love it...once. After that, I have to agree it gets tedious to not be able to skip cutscenes during replays.

    @risian4 , you might be right though...because SOME of the Temporal Front mission IS skippable. The big one I can think of that is not is the one you describe with all the changes. Why make part skippable and part not? Only reason I can think of is if you have one scene where there are a lot of changes to prepare for the next part..
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    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • cacalebcacaleb Member Posts: 17 Arc User
    I'm fine with having to watch it once. But really, on missions that they encourage(bribe) us to replay over and over for their metrics, there is no reason besides forcing the episode to seem longer and more developed than it really is to make us watch it at all. If the goal was to make sure we got a chance to experience the wonderful content they keep churning out, then I'd say they've achieved that with the bribed weekly replays. Also, if it's a good cutscene I want to watch it over and over (a lot of other games come to mind). For these not so much.
  • risian4risian4 Member Posts: 3,711 Arc User
    kiralyn wrote: »
    risian4 wrote: »
    If you don't like it and you just want to be done in 2 or 3 minutes with the entire thing, are you really enjoying it? Do you really think you should bother with it at all?

    As long as they put item sets in the missions + weekly rewards during the "premiere" (encouraging people to play the missions 3+ times per character), there will be plenty of people who played the mission because they enjoyed it the first couple times, but just don't anymore on the 6th/10th/30th.

    Ehm, I doubt many people need each episode set on all their characters. I don't know about you, but most of my characters already have the necessary gear. I certainly don't need an episode set on all my characters. And I assume the same goes for other people with multiple characters as I can't imagine people creating seven characters at once before the first one even has some decent gear.

    The weekly bonuses only apply once per account.

    If you do need it all on all your characters... well, grab some popcorn, sit back and enjoy the (very short) movie :p

  • warpangelwarpangel Member Posts: 9,427 Arc User
    risian4 wrote: »
    kiralyn wrote: »
    risian4 wrote: »
    If you don't like it and you just want to be done in 2 or 3 minutes with the entire thing, are you really enjoying it? Do you really think you should bother with it at all?

    As long as they put item sets in the missions + weekly rewards during the "premiere" (encouraging people to play the missions 3+ times per character), there will be plenty of people who played the mission because they enjoyed it the first couple times, but just don't anymore on the 6th/10th/30th.

    Ehm, I doubt many people need each episode set on all their characters. I don't know about you, but most of my characters already have the necessary gear. I certainly don't need an episode set on all my characters. And I assume the same goes for other people with multiple characters as I can't imagine people creating seven characters at once before the first one even has some decent gear.
    True. But there is also a costume part that I at least definitely do want on all toons.
  • melange#3807 melange Member Posts: 28 Cryptic Developer
    Just wanted to chime in.

    There is actually a reason behind the cutscenes that I made unskippable. They precede combat, and I didn't want a situation where someone skips the cutscene and triggers the combat, while the rest of the party is still watching the cutscene. Obviously this backfired, due to a (fixed) bug on the exploding time portal cutscene. But yeah, that is my mindset for skippablity. Hope that makes sense.
  • angrytargangrytarg Member Posts: 11,014 Arc User
    Just wanted to chime in.

    There is actually a reason behind the cutscenes that I made unskippable. They precede combat, and I didn't want a situation where someone skips the cutscene and triggers the combat, while the rest of the party is still watching the cutscene. Obviously this backfired, due to a (fixed) bug on the exploding time portal cutscene. But yeah, that is my mindset for skippablity. Hope that makes sense.

    Thank you for the reply. It does makes sense, although I don't know if too many players play the missions cooperatively.

    Would it be possible to add a "skip vote" mechanic where, if all party members agree, the scene is skipped? So if everybody hits "escape" we move on.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • khaoskrowkhaoskrow Member Posts: 49 Arc User
    Ahhh okay that makes sense mister Dev person. Personally, I avoid doing missions with a team. The combat really doesn't need the help. And while it CAN be fun? The fun is normally offset by the whole dialogue thing. I did it the first time with a couple friends and missed much of the dialogue because people were just clicking willy nilly. Story missions tend to get buggy and frustrating in my experience if they're not done solo. But I can understand why now.
    PvPer, RPer, novice writer, RP/PvP/PvE tutor, purveyor of fine snark, and KDF mourner. R.I.P. Ker'rat.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    What I hate is that sometimes they are skippable and other times they aren't.
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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    wait.... people team in this game?
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    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • brian334brian334 Member Posts: 2,219 Arc User
    The cut scenes in briefing rooms don't bother me. If it's repetitive I can go to the fridge for a drink and come back to see the next prompt waiting for me.

    The cuts which do bother me happen in combat, or directly after combat. I often get out of those only to see the respawn button waiting for me. Why? Because I fly a raider with TRIBBLE for shields and nill for hull points. I fly into the rear arc of the enemy, blow through its shields and hull, witness the beginning of its destruction sequence, and *pop*

    Wait for the cut scene to complete, then witness my own ship's destruction animation sequence because even though I was at full speed and on a course away from the explosion, the only thing that is stopped while I'm in the cut scene is my own ship's movement. The effect is to freeze my ship in the vicinity of a warp core explosion which is often far larger than my ship can handle with full shields and full HP because BoP vs. Anything in STO is a bad day for an immobile BoP.

    The very least they could do is freeze combat for everyone during a cut scene. When time resumes at least it won't be to see an otherwise healthy ship reduced to ash because the enemy continued to inflict damage during the time you were helpless and unable to even run away.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    hanover2 wrote: »
    All cutscenes should be skippable after the first playthrough. I get that the devs are proud of their work, but it grows less appealing every time it is shoved in peoples' faces.

    I think what exacerbates this particular issue is in STO the game pretty much relies on replaying missions. For example, to get the ground set that is going to come out of this new featured episode, it's 3 items and you have to run it at least 3 times for the complete set, per character you want that set for.

    Imagine having 12 toons, wanting that set for all 12?

    At that point, yeah, being able to skip cutscenes would be a blessing.
    [SIGPIC][/SIGPIC]
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    brian334 wrote: »
    The effect is to freeze my ship in the vicinity of a warp core explosion which is often far larger than my ship can handle with full shields and full HP because BoP vs. Anything in STO is a bad day for an immobile BoP.

    Scratch the Paint is my all time favorite ability in all of the game, because yes, that annoys the heck out of me too.

    But like, I only run it one ship. So my other ships all continue to get popped because of stuff like you describe.
    [SIGPIC][/SIGPIC]
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    brian334 wrote: »
    The cut scenes in briefing rooms don't bother me. If it's repetitive I can go to the fridge for a drink and come back to see the next prompt waiting for me.

    The cuts which do bother me happen in combat, or directly after combat. I often get out of those only to see the respawn button waiting for me. Why? Because I fly a raider with TRIBBLE for shields and nill for hull points. I fly into the rear arc of the enemy, blow through its shields and hull, witness the beginning of its destruction sequence, and *pop*

    Wait for the cut scene to complete, then witness my own ship's destruction animation sequence because even though I was at full speed and on a course away from the explosion, the only thing that is stopped while I'm in the cut scene is my own ship's movement. The effect is to freeze my ship in the vicinity of a warp core explosion which is often far larger than my ship can handle with full shields and full HP because BoP vs. Anything in STO is a bad day for an immobile BoP.

    The very least they could do is freeze combat for everyone during a cut scene. When time resumes at least it won't be to see an otherwise healthy ship reduced to ash because the enemy continued to inflict damage during the time you were helpless and unable to even run away.
    Yeah, That's a bit of an issue. The cutscene where the portal device gets destroyed does NOT make you invulnerable during it. I know some of the other missions DO make you invulnerable during cutscenes. I suspect it might be intentional, but aside from the station exploding, there's no good reason for it. I just did one where I apparently got destroyed by one of those gas cloud torpedoes during the cutscene.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    edited April 2016
    12 toons? - bah - i got 16 toons on my main account +3 on my reserve - and all need that set :D

    And about damage taking - firts run i did on toon level 40 (without good gear - the toon was leveled on DOFF assignments alone) on "advanced" difficulty - geez - i got actually pages of ship damages and BOFFs and captain injuries - but i did finish that mission >:)
    ... and then make sure that all my toons have "normal" difficulty set on.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Just wanted to chime in.

    There is actually a reason behind the cutscenes that I made unskippable. They precede combat, and I didn't want a situation where someone skips the cutscene and triggers the combat, while the rest of the party is still watching the cutscene. Obviously this backfired, due to a (fixed) bug on the exploding time portal cutscene. But yeah, that is my mindset for skippablity. Hope that makes sense.

    Understandable. I take it there is no way to make them skippable in single player only?
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