http://www.arcgames.com/en/forums/startrekonline#/discussion/1214489/permanent-skill-retrain-price
While i appreciate the cost of items being reduced, i cannot shake the feeling that this was done to prevent a minor revolt.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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500 Zen was crazy. While 300 Zen is still high in comparison to other games out there, it's not so bad with the exchange.
As for preventing a minor revolt, I don't know about that. I think it's more focused around getting increased revenue. Seeing as to what most other games do and why, they should understand this.
At the moment even the free respec token feels too expensive for my taste…
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Not to mention all three ultimates have a bias to energy weapons only and worse, the science one isn't even usuable by science without foresaking the particle manipulator trait as they don't combine/stack!
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I suppose Cryptic has to balance making a profit against the desires of the players.
I'm not the kind of person who 'respecs' very often - so 300 zen does not seem too bad (especially if you do most of your testing on tribble).
"Any sufficiently analyzed magic is indistinguishable from science!" - Agatha Heterodyne
Seconded. 100 zen for a three pack of respecs might be cheap enough to get me to experiment. When experimenting takes real world money (even dil->zen involves real world money) it needs to be dirt cheap or I'll just putter along with a safe generalist build like I did before.
Switching ships/energy types/styles was already expensive enough with mk XIII and XIV.
I would like to get a Skill Tree that is connected to the ship and not to the character, with the option to add more per ship.
This is what I think, if you could have a skill tree customized to the ship, they'd sell more ships.
"Any sufficiently analyzed magic is indistinguishable from science!" - Agatha Heterodyne
They already gave us slottable traits and what not. They may as well just give us this. It would make it more interesting to experiment with the skill tree and optimize it for any ships you may favor. One may even get more ships because one will know there is a higher possibility to get more out of it.
For balance sake it could have a 24 hour cooldown between use.
I thought this was possible already via dith conversion to zen?
Ahh I see. But if they stop charging for things like that, (considering most things are given away in game; apart from some ships/clothing) how will they pay to keep the servers running or for staff wages?
they should add more thing in the c-store, more clothes, ground weapons etc and not for the whole account. i don't buy ships (i have enough ships and not the builds for them); but I would be ok to buy small stuff for my toons, even if this is unlocked only for 1 toon. + with a real microtransaction system, cryptic could earn more money, but that means a dil exchange under control.
To be honest I think the fact that Cryptic allows a person to buy anything sold in the C-Store via the collection of Dilithium is pretty generous (considering there are a very large number of ways to get such Dilithium). I'm not sure if I know of any other games that are as generous towards players as STO. One could easily play the entire game and all its (free) expansions for years without spending a single penny.
I can completely understand the frustration that some people may have in regards to having to spend money in order to 'respec'; but at the same time I think players get a pretty good deal as it is (there is even a test server to try out your 'spec' before you have to commit and/or buy tokens).
It's not "generous". Making a trickle of cash-shop currency available in game and/or a way to swap main in-game currency for shop currency is literally the industry standard method to deflect claims of pay-to-win.
I suppose that depends on your definition of 'generous'. Personally I find the game very generous in that it gives away all expansions and access to all area's in addition to a large variety of playable ships without charging the player. I also find it generous that if a player does not wish to ever contribute a single 'penny' to the game; that they can do so via the collection of dilithium and still benefit from the ability to purchase 'restricted' items in the C-Store.
Your definition and my definition (and every body elses definition) may vary according to ones own perspective and economic background. But I personally feel Cryptic does not use the 'industry standard' in order to 'milk' players. I have played F2P games (even other PWE games) that are far more restrictive in what you can do without spending money in order to 'enjoy' the game.
Don't get me wrong; I have a HUGE list of things that Cryptic has done that do not make me happy, but overall I think they have walked quite a fine line between making a profit and keeping players happy.
This would be just about perfect, but I doubt we'll see anything like it happen. It seems like PWI would rather deal with bad reviews and general unhappiness in order to make a bit of extra cash instead of throwing players a bone once in a while to keep them happy.
So far on Tribble it takes me about 10-20 Respec's to reasonably dial in a ship and figure out how different skills effect the specific ship. Every ship so far has required its own unique Skill tree (this is a good thing and shows the skill tree is excellent). A general skill tree setup was putting out around 9k for all ships, with a lot of tweaking of skills every ship, except one, is putting out over 15k now. One ship just barely is in the 11k range. I have no idea why it lags behind the others and could take many many respecs to dial in.
Lets do some math to show you how absurd charging for a respec is. Using an average of 10 respecs to dial in a ship for all 46 of my characters we get:
10 x 46 x $3 = $1,380
That's $1,380 to make my characters playable again. I would be insane to use up any respecs for a couple months until the community sorts what skills work and don't work.
And to make it worse, what happens when the nerf bat swings? And it will. Well, looks like another $1,380 to make my characters playable again. Hate to break it to you guys but you will not find my name in the Panama Papers.
In car racing you buy the car, in STO you buy the ship.
In car racing you buy parts to enhance the cars performance, in STO we run REP grinds, mine Dilithium and earn EC to buy parts to enhance our ship/crew performance.
In car racing it doesn't cost money to make a pit stop to fine tune performance, in STO it costs money to fine tune and tweak our builds.
Question: Would the racing industry be as big, and people enjoy as much fine tuning/tweaking if it cost teams money every time they pulled into the pits or just opened the hood of the car to wrench on it?
I just want to say I love the new skill tree and can see some amazing build possibilities. It really is amazing. I just think putting it behind a paywall is as our Astronaut friends say "TRIBBLE the pooch".
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