test content
What is the Arc Client?
Install Arc

I wanted a Red Alert not another queue....

alexraptorralexraptorr Member Posts: 1,192 Arc User
Whoever designed them clearly does not have the first clue of what a Red Alert is.
This is nothing more than a glorified queue.

It's absolutely nothing like a true Red Alert and pretty much set up like any other random Queue. When a Red Alert pop's I want to jump right into the action... not wait around for a team before I can begin.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
Post edited by jodarkrider on

Comments

  • risian4risian4 Member Posts: 3,711 Arc User
    I like it. At least you don't have to worry about all cubes being destroyed or all Tholians being gone by the time you get there.
  • xebovxebov Member Posts: 8 Arc User
    I have to agree with the OP. The new Red Alert is build up like a PvE Queue, you even queue for it, but you need to be there to do it. I find it annoying that your bridge officers constantly ask you to join it when it pops up wich stops your ship if you fly around. I also dont see the point of doing it. You get a normal Queue reward for the mission and there dont seem to be any Advanced or Elite modes available. For players who can run Advanced Queues there is no reason to do the new Red Alert as the rewards are inferior and the low difficulty make it boring anyway.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    risian4 wrote: »
    I like it. At least you don't have to worry about all cubes being destroyed or all Tholians being gone by the time you get there.

    I have to agree with my feline friend here. Knowing you're not going to jump into an almost finished or already complete instance is a plus.
    xebov wrote: »
    For players who can run Advanced Queues there is no reason to do the new Red Alert as the rewards are inferior and the low difficulty make it boring anyway.

    Another source of Iconian Marks right now. That is enough incentive right now I think, especially with the lack of an Iconian Battlezone to suppliment people's marks.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • warpangelwarpangel Member Posts: 9,427 Arc User
    It's a good mission. Sure its easy, but then everything in STO is. At least it isn't timed like a lot of recent queues.

    Unfortunately the starting mechanism is like they took the worst aspects of alerts and queues and put them together for one big annoyance-fest. And there isn't any reason to run them over easier-to-start content. I can't see these lasting once the novelty wears off.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    They don't even offer the generous amount of XP that makes Red Alerts favorites for leveling up ships. =/
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • risian4risian4 Member Posts: 3,711 Arc User
    warpangel wrote: »
    It's a good mission. Sure its easy, but then everything in STO is. At least it isn't timed like a lot of recent queues.

    Unfortunately the starting mechanism is like they took the worst aspects of alerts and queues and put them together for one big annoyance-fest. And there isn't any reason to run them over easier-to-start content. I can't see these lasting once the novelty wears off.

    I do hope that the briefing will be removed eventually. Waiting and sitting around for almost a full minute becomes rather pointless after a while. I get why it's there now though.
  • tousseautousseau Member Posts: 1,484 Arc User
    I'm enjoying it so far... my choice of Marks as a reward is the big boon for me.
  • saedeithsaedeith Member Posts: 628 Arc User
    It is essentially is set up like a normal queue except you have to be in sector to do them. Personally, I would rather have it be a normal queue so I could hang out in ESD doing other things and queue up like normal. It is what it is,
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    They need to remove the auto hail up every good dam time i enter sector space for. Getting old very old
  • samt1996samt1996 Member Posts: 2,856 Arc User
    They are trying out a more immersive form of mission which I applaud.
  • nateham101#2745 nateham101 Member Posts: 420 Arc User
    had no interest in it when I heard it was introduced with the update, have even less interest in it now. Thanks! :)
    1Wlp6QH.gif
  • tousseautousseau Member Posts: 1,484 Arc User
    edited April 2016
    That, Misterferengi, I can agree to... it is rather irksome.

    But then, I was also expecting it to pop up randomly, like tge ith Red Alerts. *shrugs*
  • iconiansiconians Member Posts: 6,987 Arc User
    Maybe this is their test bed for revamping the queues. Make everything in the queue a Red Alert that shows up randomly.

    Mine Trap Red Alert might actually get people playing that again.​​
    ExtxpTp.jpg
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    risian4 wrote: »
    I like it. At least you don't have to worry about all cubes being destroyed or all Tholians being gone by the time you get there.

    This right here ^^^

    I got so sick of going to a Dead Alert , where everything was dead before i got there i stopped doing them.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    I have 2 separate points to make on this issue:

    1) if the devs wanted to make a queue, that's fine. That's their prerogative.

    2) however, they shouldn't call a queue a "red alert", as that is misleading.

    So yeah.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • iconiansiconians Member Posts: 6,987 Arc User
    I have 2 separate points to make on this issue:

    1) if the devs wanted to make a queue, that's fine. That's their prerogative.

    2) however, they shouldn't call a queue a "red alert", as that is misleading.

    So yeah.

    You have a point. Which is probably why they'll just delete the Borg Red Alerts entirely because they aren't up to the standard of quality the Na'Khul Red Alerts have.​​
    ExtxpTp.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    risian4 wrote: »
    warpangel wrote: »
    It's a good mission. Sure its easy, but then everything in STO is. At least it isn't timed like a lot of recent queues.

    Unfortunately the starting mechanism is like they took the worst aspects of alerts and queues and put them together for one big annoyance-fest. And there isn't any reason to run them over easier-to-start content. I can't see these lasting once the novelty wears off.

    I do hope that the briefing will be removed eventually. Waiting and sitting around for almost a full minute becomes rather pointless after a while. I get why it's there now though.
    I don't. Putting aside the fact this is a simple run-and-gun mission with zero instruction needed in the first place, expecting people to not only read the briefing but to actually learn how to play a mission in 60 seconds from a short in-character explanation is as just absurd. For the few queues that genuinely require instruction, those instructions should be available outside the mission (and reading them should be required before the player is allowed to queue up).

    The "briefing" pause is only needed in something like CCA that high-powered players can finish so fast that others will barely be out of the loading screen when its all over. Guess what mission doesn't have one.
    iconians wrote: »
    Maybe this is their test bed for revamping the queues. Make everything in the queue a Red Alert that shows up randomly.

    Mine Trap Red Alert might actually get people playing that again.​​
    I sure hope not. Like I said it has all the downsides of alerts and queues put together. Making it highly inconvenient to join a queue will most certainly not get players to play them more.
    iconians wrote: »
    I have 2 separate points to make on this issue:

    1) if the devs wanted to make a queue, that's fine. That's their prerogative.

    2) however, they shouldn't call a queue a "red alert", as that is misleading.

    So yeah.

    You have a point. Which is probably why they'll just delete the Borg Red Alerts entirely because they aren't up to the standard of quality the Na'Khul Red Alerts have.​​

    There is no quality difference. They are basically the same mission. Kill a few groups of enemy followed by a dreadnought, in the middle of nowhere. Except in the Na'kuhl version the enemy groups appear one at a time whereas in the Borg version they are all there from the beginning. And of course the stupid queue wait that will inevitably kill off the Na'kuhl version.
  • jade1280jade1280 Member Posts: 868 Arc User
    Choice of marks and almost no downside at all? OP do not make me go internet 2007 on you.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    This is nothing more than a glorified queue.

    Cool, thanks for info! I may give it a try then after all. :)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    jade1280 wrote: »
    Choice of marks and almost no downside at all? OP do not make me go internet 2007 on you.
    my first thought was that it reminds me of NWS. But easier.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    ...and since when did a Red Alert take 1st priority over everything else upon login? Every few minutes, I'm asked if I want to investigate the Na'kuhl incursion! Stuff it, already... :s
    Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac
    Savik - Vulcan Fed Temporal Sci
    Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
    Welcome to StarBug Online - to boldly Bug where no bug has been before!
    STO player since November 2013
  • banatinebanatine Member Posts: 250 Arc User
    I love the new mission.

    HOWEVER, it would be nice if it would, at the very least, stop bugging me with that popup while the mission is on cooldown
    Real Temporal Operative: Purchased the Special Temporal Agent pack before it was even officially announced!
  • ltminnsltminns Member Posts: 12,572 Arc User
    They also did say that this was available for a 'limited time' only.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    red alert always ment to me that I can also SOLO it!


    but this 1 is only painted in red alert

    besides less borg now is MEH

    i bet they wotn change it but comlpaining baut it never hurts right?
    [SIGPIC][/SIGPIC]
  • risian4risian4 Member Posts: 3,711 Arc User
    It is a Red Alert guys. It pops up randomly (and, granted, annoyingly :p but I assume that will be changed). The fact that you need to wait for 5 people to join it, only means that it has the same team requirements as most of the queues have.

    The actual mission and it's random availability still make it a Red Alert.
  • tessaravejgantessaravejgan Member Posts: 276
    I did it once and found it to be ok. Great source of marks for those who need them. I hope they remove the auto hail every time I go to sector space. Its annoying.
Sign In or Register to comment.