Greetings Captains!
We will be having our scheduled Season 11.5 Launch maintenance tomorrow 4/12 at 6AM Pacific for 4 hours.
You can find our patch notes here.
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We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team
Comments
There's a whole lotta shakin' changin' goin on...
https://youtu.be/1dC0DseCyYE
Let the moanin' and groanin' commence...
https://youtu.be/YvJVM0TK4Ok
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
"No matter where you go...there you are."
So, fixed the button, but the function itself is still broken...
http://www.arcgames.com/en/forums/startrekonline/#/discussion/1212513/switch-starship-function-in-ship-status-window-bugged
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
is this a confirmed issue ?
DELTA PRICE RISING
They already had sale on services, such as respec tokens, a couple weeks ago.
When this ability is Toggled On, all outgoing Threat Generation is increased, making enemies more likely to attack the player instead of other targets.
Also, when damaged, players have a chance to gain increased Maximum Hull for a limited amount of time
This effect can stack."
Ground tanks live! Thank you devs!
Looks interesting and certainly looking forward to the new (half way) season.
Can you provide additional info about the new Red Alerts?
- Are they going to be XP boosting zones
- Are the rewards only dilithium or are there also marks included (and if so what kind of marks)
- At which level are the RA set (level 50, 60 or at 35 such as the deep space encounters)
Anything you can tell us is welcome (a whole blog on the subject would be even better )
It's at least getting acknowledged finally... now for a fix...
When this ability is Toggled On, all outgoing Threat Generation is increased, making enemies more likely to attack the player instead of other targets.
Also, when damaged, players have a chance to gain increased Maximum Hull for a limited amount of time
This effect can stack."
So we can have hull on ground now, how does this work?
You know I had to!
See you on the other side people.
But 6 AM Pacific is 14:00 UTC.
According to the Launcher, the Downtime is 3.5 hours.
This post said it will be 4 hours.
Trendy, did you really need to train in "Confuse 3"?
in 5 minutes or so.
Time Zones + Daily Saving = Temporal Sync Anomalies.
Then let me be the first to say "DOOOOOOOOOOM"
It has been brought up in the support area time and time again by many players. However, PWE didn't seem interested in acknowledging any issue, which seems to be a common practice when it comes to AMD hardware.
https://www.youtube.com/watch?v=d734afLFPds&nohtml5
Hmm... Haven't watch BoBW in a while.
The one thing that always bothered me about that scene was that the explosion started on the bridge, but you'd think it'd start in engineering, being that self-destruct is basically overloading the warp core. Got to admire Kirk's cunning plan to thin the herd, though.
That's cuz Trendy is really the Great and Powerful Trixie!
Looking forward to new episode, etc.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!