The new skill system looks great and the tooltips are very informative, however...
Is there a reason that you have set it up this way? As far as we were told at the beginning, this was supposed to be simplifying the current holodeck skill system. This is fundamentally changing how players are going to set up their skill trees and to set them up correctly the first time or they will be forced to purchase a respec token.
On holodeck now, we are able to layout ALL of our skill points before we press the "Accept" button. This allows us to make little changes, fine tune our skills before commiting to using a token, just in case we put a few too many points in the wrong spot. This new system does NOT allow us to do that at all. We have to mouse over a skill, click it and then purchase it. You can not move on anywhere until that is done. And if you decided you did not want that choice, that you made a mistake (and yes, there are a lot of folks here that will), well no problem! Simply visit the ZEN store and purchase a respec token.
Let's say you finally get close to the bottom of the list, after doing your best not to mess up along the way, you come to find out you do not have enough points to grab an item on the final tier. You could have swore that you calculated correctly, but lets face it..not everyone is a math genius and you accidently placed one too many points in the captain tier that you did not intend on. That's ok! You can purchase another respec token from the ZEN store.
I sincerely hope this changes when it does go live. We should be able to layout our builds before commiting the points we have available. Just like we are able to on Holodeck right now. Am I wrong in thinking this is the way the new setup should be as well?