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How about you stop adding clicky features like Reputations, Specialisations a bit ...

drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
I'm alt friendly, and have 9 toons since Beta.

In today's current meta, before I even start considering playing it takes me close to 3 hours to just do doff missions, specialization, R&D, fleet, etc.

Is there a ceiling to how many more of these Cryptic intend adding?

Because frankly, I would much rather dev time be spent on creation of episodes, than another specialization or reputation.

At some point these features loose their appeal, and just become resented as additional grind.

Why not spend time on a new dialogue system that does not entail Pop-ups but use the KOTOR, Witcher mechanics?

Why not design a new exploration arc?

Why not work on overhaul to PvP?

Why not work on a new Faction?

Why not work on a more interactive Bridge Commander aspect to the ship navigation?

Why not work on overhaul to Doff system?

Surely at some point specializations, reputations, etc have to end... Please tell me they end. If the game lasts 2-3 more years, I do not want to imagine how much admin there is going to be. 6-8 hours clicking the mouse?

And when you get to the end of the specialization you realize the complete futility of having it anyway, as everyone else will have the exactly duplicate you have, so any advantage "intended" is completed irrelevant over time. Months of grind only to come full circle.
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    equinox976equinox976 Member Posts: 2,277 Arc User
    I would guess because 'clicky' content is very quick and easy to design and implement, whereas the items you have suggested would require alot more time, money and effort.

    Considering the games F2P status I think Cryptic is very generous in what it produces and gives away in content (compared to other F2P games).
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2016
    Well you are right. The clicky side activities have grown massive. However as somebody who has 9 alts you do it for a reason and that is most likely that you can progress you chars faster/better with them than by active gameplay.

    Ever since delta rising I also focused heavily on the clicky stuff. I have 9 chars too, however it does not take me 3 hours to do those activities.

    It’s more like 1-1,5 max AND I to do this in between when I have to wait for friends to get ready or queues to pop anyway.

    Nevertheless it is enough in this game so yea, no more clicky stuff Cryptic!
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    drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited March 2016
    Well you are right. The clicky side activities have grown massive. However as somebody who has 9 alts you do it for a reason and that is most likely that you can progress you chars faster/better with them than by active gameplay.

    Ever since delta rising I also focused heavily on the clicky stuff. I have 9 chars too, however it does not take me 3 hours to do those activities.

    It’s more like 1-1,5 max AND I to do this in between when I have to wait for friends to get ready or queues to pop anyway.

    You right there mate. I'm a solo fleeter. I have my very own fleet :) Those 9 toons have helped me get my fleet to Tier 4 - all by myself since Beta :) - Each has his own story, so I would never bring myself to hit the delete on any of them.

    The only way I can get the Fleet marks is the exchange of Doff commendation points + dilithium so grind I must. You can imagine how much Dilithium I have flushed down the fleet urinal.

    I know the mob will say its my choice and I don't have to do anything, - I get that.

    But there is nothing wrong with also just asking for something fresh now and again. One episode every-once-in-a-while, is somewhat weary. And when I do play them the dialogue mechanism makes me want to destroy my keyboard. And because the missions now have 4-5 rewards, that means I'm stuck playing through the same missions dozens of time ("Sorry mob - I was a sparrow in another life"), with some cut-scenes which can't be skipped. And the voice acting is sometimes so bad, I turn the sound off so I just don't have to hear anything :(

    I would like content that resonates and addresses social justice, and issues of the world STO is founded in- But social justice means different things for each faction. IN STO - its a linear theme throughout all three.

    For example - there is no doubt in my mind, that the Klingons would have attacked the Federation during the Iconian War, the moment they perceived opportunity.

    "The enemy of my enemy is the enemy I'll kill last.",
    "Brute strength is not the most important asset in a fight.",
    "A deal is a deal... until a better one comes along",
    "A ship cloaks in order to attack.",
    "Every once in a while, declare peace. It confuses the hell out of your enemies."

    This rose-colored, lets all be friends, "kum-ba-ya" theme between the factions is just not Trek.
    Post edited by drkfrontiers on
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2016
    Well you are right. The clicky side activities have grown massive. However as somebody who has 9 alts you do it for a reason and that is most likely that you can progress you chars faster/better with them than by active gameplay.

    Ever since delta rising I also focused heavily on the clicky stuff. I have 9 chars too, however it does not take me 3 hours to do those activities.

    It’s more like 1-1,5 max AND I to do this in between when I have to wait for friends to get ready or queues to pop anyway.

    You right there mate. I'm a solo fleeter. I have my very own fleet :) Those 9 toons have helped me get my fleet to Tier 4 - all by myself since Beta :) - Each has his own story, so I would never bring myself to hit the delete on any of them.

    The only way I can get the Fleet marks is the exchange of Doff commendation points + dilithium so grind I must. You can imagine how much Dilithium I have flushed down the fleet urinal.

    I know the mob will say its my choice and I don't have to do anything, - I get that.

    But there is nothing wrong with also just asking for something fresh now and again. One episode every-once-in-a-while, is somewhat weary. And when I do play them the dialogue mechanism makes me want to destroy my keyboard. And because the missions now have 4-5 rewards, that means I'm stuck playing through the same missions dozens of time ("Sorry mob - I was a sparrow in another life"), with some cut-scenes which can't be skipped. And the voice acting is sometimes so bad, I turn the sound off so I just don't have to hear anything :(

    Cryptic really need to spend just 5 mins listening to some of the Witcher dialogues, to understand that many MMO players age, and need for mature content, falls into a somewhat different age group.

    Wow, this sound very cool and you have my respect for doing such stuff.

    I’m in multiple fleets but also have one which is my own and where only the tier 5 upgrade is missing (but sub veins are tier 5). Filling projects by oneself, which I did to 80% there I think, is tough beyond believe but with a cool desk of toons it works. I think in some cases it works even better than in other fleets where the effort it directed onto a mass of not caring players.

    Keep at it sir, doing the XP path from Tier 4 to tier 5 in main base is the hardest but I bet you are on the right track with doffing and the fleet mark income from officer reports.

    Hehe, I promise you once you have achieved your fleet goals the rest of the clicks you do for just progressing your toons will be paradise in by comparison.

    Getting the stuff to make 50k, 75k or 100K space builds is one thing. Getting the stuff from an infrastructure you build yourself is as close to awesome as it can get in STO.

    Be proud of it sir. B)
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    nikeixnikeix Member Posts: 3,972 Arc User
    Lets just say there is absolutely ZERO correlation between how long something keeps you occupied in-game and how long it takes them to create that content for you to do.

    Actually, there may be a correlation... but it's an inverse one.
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    drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User

    Wow, this sound very cool and you have my respect for doing such stuff.

    I’m in multiple fleets but also have one which is my own and where only the tier 5 upgrade is missing (but sub veins are tier 5). Filling projects by oneself, which I did to 80% there I think, is tough beyond believe but with a cool desk of toons it works. I think in some cases it works even better than in other fleets where the effort it directed onto a mass of not caring players.

    Keep at it sir, doing the XP path from Tier 4 to tier 5 in main base is the hardest but I bet you are on the right track with doffing and the fleet mark income from officer reports.

    Hehe, I promise you once you have achieved your fleet goals the rest of the clicks you do for just progressing your toons will be paradise in by comparison.

    Getting the stuff to make 50k, 75k or 100K space builds is one thing. Getting the stuff from an infrastructure you build yourself is as close to awesome as it can get in STO.

    Be proud of it sir. B)

    THANKS! I kind of do :) My fleets called "Dramatic Entrance" - just waiting for that day to live up to it, I guess!
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    davideightdavideight Member Posts: 458 Arc User
    i dont like those features either.

    i think a game should be about the actual game (ground and space missions in this case) and not about "side mechanics" taking the overwhelming portion of time.

    i hated this, when wow became "the sims, simcity and pokemon world of warcraft" and i just dont like this one becoming another farmville/browsergame, where the actual game is more and more becoming a side-aspect of the game ...

    im all for a doff revamp, making it more sleek (comparable to admirality, which i find "okay") where you can have 10-20 doffs for missions, whatever doff you buy/use/have gives you access to additional "traits" as like the passives of doffs do now, but implement those at the trait page of your ship.
    call them "ground duty officer traits" and "space duty officer traits" and this completely unlink the doffing part from the doff-passives (i use doffs only for their mechnic changing/QoL part, if at all)

    i can understand some people wanted this, and im totally okay of those things (admirality, pvp, doffing, pethunting) beeing in the game, but please "unlink" the rest of the game from it. (passives, traits whatever)
    so that "we" (people likem e, that want to focus on the game itself (playing missions in (ground and) space) can do so, without loosing effectiveness in this game part, just because we dont want to participate in the browser game aspect of the game.
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    risian4risian4 Member Posts: 3,711 Arc User
    As others have pointed out, those clicky systems are actually useful. You don't have to use them, but the fact most of us are using it proves its added value.

    I agree that there may have been too many clicky systems added recently. Though it's by no means the case that those clicky systems are implemented at the cost of actual development. Sure, resources and man-hours spent on a clicky system aren't spent on the development of a new adventure zone or anything, but if we take the R&D system as example: this was added at the same time a dozen episodes, two new sectors, a level cap increase, new specialisation abilities, countless new species, a battlezone and many more things were added to the game.
    Reputations may be clicky systems, but these are very valuable and are directly tied to the PvE queues and other forms of content. So they're basically extra rewards for the stuff you'd likely have been playing anyway.

    The only clicky system that came at the expense of actual gameplay is the Admiralty system, if you ask me. Not because this system in itself is problematic, but because it was offered as a solution when they decreased skill point rewards from actual gameplay. First reducing skill point rewards everywhere and then add a clicky system to quickly get more skill points without actually playing the game was not a decision that I can agree with.
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    risian4risian4 Member Posts: 3,711 Arc User
    Or, in other words: a clicky system or feature may be good if it's tied to actual content. Like the Reputations are, these are directly tied to content and motivating players to play the game. Perhaps reputation rewards should be added as occasional rewards from the queues, as is being discussed elsewhere, but at least the Reputation system is directly linked to playing the game.

    The Admiralty system is not. It, and the fact that its rewards were taken from actual gameplay, substitutes playing the game for clicking a bit, log off, come back in a few hours and get more skill points than if you had been playing for a few hours. In such cases, I believe clicky systems are not a good thing in that they motivate players not to play the game.
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    alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    Agreed, and I have been doffing/rep turn-in/R&D across 9 toons for a very long time, and now with admiralty and another 2 new toons hoping on a free slot for a 12th no matter how quick I rush through it all it is supremely grindy, repetitive, and by the end of it I don't even want to play any content.

    I know, we don't 'have to do it' but if I did not, my toons wouldn't have the fleet marks from commendations, they wouldn't be benefiting from spec points (which once I decided to use up for intel/pilot/command/commando made a huge difference in advanced STFs), they wouldn't have the purple doffs that help out a bit in space and for doffing itself, the little perks from doffing (boff from an enemy faction), the high level R&D across the board, the bonuses from ship maintenance, the R&D materials, the Dilithium Ore, and now with Ship Admiralty it makes all that hard work feel like it was for nothing considering how much more one gets from it versus the snail pace of 'the goods' from doffing before it. Now I can hop on any of the original 9 toons, jump in whatever advanced STF, and do really well, which being alt-oholic keeps things fresh and bypasses cooldowns.

    End result of this is simply more solo grind, more toon-hopping, less time to hang out with others and enjoy the game itself, which just contributes to emptier queues, empty armada fleet rosters, and friends lists with only a few regulars still on.

    A suggestion to improve the situation would be to add an alternative method for doffing, so that one could use up 2 hypothetical slot to queue up two from a bunch of special 72 hour missions using very few doffs which if done would cause the rest of the doffs on the ship roster to also go into some 'support mode' meaning it would be a choice whether to Doff regularly as before, or use the two 72-hour slots instead.

    Admiralty can be done fairly quickly, but even that could be compressed by doubling the rewards and also the maintenance cool-downs on the ships themselves in a way that keeps things in proportion to what we have now.
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    Surely at some point specializations, reputations, etc have to end... Please tell me they end. If the game lasts 2-3 more years, I do not want to imagine how much admin there is going to be. 6-8 hours clicking the mouse?

    And when you get to the end of the specialization you realize the complete futility of having it anyway, as everyone else will have the exactly duplicate you have, so any advantage "intended" is completed irrelevant over time. Months of grind only to come full circle.
    You DO realize that you only need one primary specialization and one secondary specialization, right? You realize that you only need at most 5 reputations maxed for the active traits, right?

    Hell, specializations were intended to be just that - a specialty that you can stat in if you want. Something you want your captain specializing in. Something extra from what you needed. This notion that everyone absolutely needs all of them, then complaining that everyone will be exactly the same is ridiculously self-defeating circular logic.​​
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    daciaeternadaciaeterna Member Posts: 219 Arc User
    edited March 2016
    Admiralty is one of the best things they did. Its a win win situation; players need and want more ships and spend to get them and the game is supported. The rewards for this are very nice. For this reason i now do breach on 8 toons. To me admiralty system is a continuation of doffing, something better for the lvl 60 situation.
    But i do agree that currently there is a time grind in this game. You need time for admiralty, for crafting, for making ec, for playing what you like, for grinding stuff for fleet and so on. I think the doffing system needs to be revised, maybe reduce the number of missions and give better rewards so one can do them at same time with admiralty. Adding an auto selection of ships to admiralty with best traits to optimize like doffing could help a bit also.
    Lately i like what the devs have done with the game with a few exceptions. I want a new season with something else than a new featured episode that you need to grind and grind every week. And please, please bring back NWS and others elite very challenging missions.
    I'd rather grind NWS for 20 times at day knowing i can fail if i do a mistake than repeat same story mission 2 times. Alright you want us to grind ok, but at least give as something good and fun to grind.
    Bring back NO WINN SCENARIO,Terradome, make elite versions of CCE, Infected, Undine assault. Give us a NWS for ground.
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Yeah, I also have 9 captains; 4 Fed (1 is RR) and 5 KDF (1 is RR). It generally takes me about 2.5 - 2.75 hours to do all the "clicky" stuff on 'em. The Fed captains are fairly quick to do. It's the KDF captains that takes the longest. That's because I fly around the sectors trying to find 5 Forced Labor Requisition missions and those 45 minute raider missions / 2 hour disable freighter missions. Yeah... contraband and dil farming is not an easy job....

    If I am short on time, I skip the Admiralty system. I can always go back to it when I have the time.
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    risian4risian4 Member Posts: 3,711 Arc User
    edited March 2016
    Admiralty is one of the best things they did. Its a win win situation; players need and want more ships and spend to get them and the game is supported. The rewards for this are very nice. For this reason i now do breach on 8 toons. To me admiralty system is a continuation of doffing, something better for the lvl 60 situation.

    Not saying that the Admiralty system is a bad system or anything. I just wish they hadn't implemented this system after lowering expertise rewards throughout the game. Missions, adventure zones and battlezones or even Foundry missions, in short, actual game content, should always be more rewarding than a clicky system which doesn't even require the player to leave a social zone.

    Systems such as Admiralty should be an addition to - not a replacement of - rewards that are obtained through playing the game. They did this well with reputation systems and crafting. But right now, the rewards for the Admiralty system are much higher than the average STF where it should be the other way around. You could queue for one ground and space mission for example, start some Admiralty assignments at the beginning of the first mission, and by the time you're done with both missions or even one of them, some of those 15 or 30 minutes assignments which only required 4 or 5 clicks will give you more expertise points than the mission(s) you've just been playing.
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    aliguanaaliguana Member Posts: 262 Arc User
    and it will get worse with the Romulan admiralty tree, which give insanely good amounts of crafting mats. No need to grind the queues anymore. just sit in ESD and clicky clicky click :p
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    duncanidaho11duncanidaho11 Member Posts: 7,892 Arc User
    aliguana wrote: »
    and it will get worse with the Romulan admiralty tree, which give insanely good amounts of crafting mats. No need to grind the queues anymore. just sit in ESD and clicky clicky click :p

    Or you can do both and simply have fun with the game without either clicking or grinding too much. If you shut yourself in a skinner box its your own damn fault. :p
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    aliguanaaliguana Member Posts: 262 Arc User
    hehe... personally I'd rather play Breach 20 times a day for 50 dil than stand around ESD clicking doffs/admiralty, but thats just me lol
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    edited March 2016
    Personally, I hate what I have come to call it "UI content". That is, things that aren't playing the "real" game, but you only play in the UI. But guess what? Since I don't like it...I don't do it. But since I know some people *DO* like it, I'm not going to say Cryptic should stop doing it.

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    qjuniorqjunior Member Posts: 2,023 Arc User
    Clicky stuff gives me the opportunity to progress in some ways even when I don't have much time to play otherwise. And I also distinctly remember all those times when Cryptic was accused of not following through on concepts and elements of the game. There hasn't been a new specalisation in a while, so I welcome new strategies to play with.

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    staq16staq16 Member Posts: 1,181 Arc User
    edited March 2016
    Admiralty at least has the justification that, to be fully effective, you need to have bought a lot of C-store ships, which translates as a lot of Zen spent (even if you bought them via Dil trading, someone still spent real money). Really it's Cryptic trying to create an incentive for players to own more than a handful of ships, or give something back to those that bought lots.

    THEY LAUGHED WHEN I BOUGHT THE KDF DYSON DESTROYER 3-PACK! BUT WHO'S LAUGHING NOW?

    Ahem.

    @drkfrontiers; While I like the improvements you suggest, I do have to say that you seem to be making a rod for your own back. You will never have an "advantage" because there will always be other players with equivalently-advanced alts, and the nature of any living game is that the developers are forever moving the goalposts. From a development perspective, I'd guess that bolt-on systems like R&D, DOffing, and Admiralty are *much* easier than core game engine changes like the ones you describe. Frankly, you'd have to go back to, what, Season 4? to find a change to the core engine (I'm thinking the Ground Combat revamp).
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    davefenestratordavefenestrator Member Posts: 10,529 Arc User
    I don't do admiralty every day on every alt. I don't do anything every day on every alt.

    Problem solved.

    No one can make you click the clicky.



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    risian4risian4 Member Posts: 3,711 Arc User
    edited March 2016
    Personally, I hate what I have come to call it "UI content". That is, things that aren't playing the "real" game, but you only play in the UI. But guess what? Since I don't like it...I don't do it. But since I know some people *DO* like it, I'm not going to say Cryptic should stop doing it.

    Sounds reasonable. Problem is, taking the Commando tree as an example, that those spec trees make an important difference in how good you perform in missions. Try filling a spec tree, even a secondary one, while only playing ground missions, or with an occasional space mission.
    The Admiralty system is almost a necessity if you actually want to enjoy the game on a fully equiped, geared and spec'ed character. Simply because it's near impossible to fill the tree within a reasonable amount of time without it.

    I doubt anyone really likes the system. They may like the rewards, no doubt about that. They just appreciate its presence because it was a much needed source of expertise after they made playing the game much less worthwile in terms of expertise payout and actual character progress. Not because players prefer a click system over actual mission or adventure zone content.

    I'm by no means someone who only plays the game for its rewards; if that were true I wouldn't have dedicated ground characters since almost everything, from PUGing to finishing a map, can be done faster in space. But I do want my STF's to contribute more with regard to character progression and filling of spec trees compared to a click system.
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    staq16 wrote: »
    THEY LAUGHED WHEN I BOUGHT THE KDF DYSON DESTROYER 3-PACK! BUT WHO'S LAUGHING NOW?

    My KDF Science Captain needs a faction specific T6 Science Vessel. Too bad there isn't one available. :(

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    kavasekavase Member Posts: 771 Arc User
    Personally, I hate what I have come to call it "UI content". That is, things that aren't playing the "real" game, but you only play in the UI. But guess what? Since I don't like it...I don't do it. But since I know some people *DO* like it, I'm not going to say Cryptic should stop doing it.

    Exactly my thought process on it. I don't like it, but I know of others that love it.

    I'm still very jealous of my doffs and my other ships with the adventures they get to go on.
    Retired. I'm now in search for that perfect space anomaly.
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    kavase wrote: »
    I'm still very jealous of my doffs and my other ships with the adventures they get to go on.

    Yeah, that is a very sad point. Our doffs actually have more adventures than we do :|

    The-Grand-Nagus
    Join Date: Sep 2008

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    fovrelfovrel Member Posts: 1,448 Arc User
    They should follow Neverwinter Online. There you can do a lot of things in the Gateway. An app for your mobile device would also be great.
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    vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    I'm alt friendly, and have 9 toons since Beta.

    In today's current meta, before I even start considering playing it takes me close to 3 hours to just do doff missions, specialization, R&D, fleet, etc.

    Is there a ceiling to how many more of these Cryptic intend adding?

    Because frankly, I would much rather dev time be spent on creation of episodes, than another specialization or reputation.

    At some point these features loose their appeal, and just become resented as additional grind.

    I hope you have some idea of what actually goes on with the work that the devs do. They don't all work on only one thing. Lets take an expansion where they decide to make a new faction.
    • Content Designers: I believe they are responsible for planning out queues, episodes and the battlezones.
    • System Designers: These are the guys responsible for developing reputations (also responsible for Specializations and the Skill Revamp, as well as any new mechanics that come with the new ships such as the singularity mechanic for the Romulan ships.
    • Environmental Artists: These are the ones who create the mission maps that we go on as well as other locations (This is what Tacofangs does).
    • Ship Artists: These are the ones that model the ships that enter into the game.
    • UI Artists: These are the ones that design the new UIs that the systems use.
    • Writers: Obviously these are the ones that script out the missions.
    • Programmers: Self explanatory

    No one on that team suddenly goes, oh let's stop producing episodes and focus just on the specialization system. They're always working on something in the game.
    Why not spend time on a new dialogue system that does not entail Pop-ups but use the KOTOR, Witcher mechanics?

    It's quite possible that because of how dated their engine is (It's the same engine they built Champions with) that it might not even be possible to replicate that. If they did, they'd have to hire voice actors to play each part. While they probably could get away with having the same male and female voices for most of the federation species, there's some that need to be tweaked to make it work for a Klingon vs. the other species in the KDF, or perhaps a difference with the Romulans vs. Remans. That costs money.
    Why not design a new exploration arc?

    Do you mean an Exploration arc via a new Exploration system? If that's the case, that will take a lot of work.
    Why not work on overhaul to PvP?

    Right now, PvP is a second thought to them vs. What they want to focus in on with STO.
    Why not work on a new Faction?

    I assume you mean creating a playable faction, and not just a new enemy faction we face. New factions are a lot of work. Look at when we got the Romulans & Remans into the game. They developed a new tutorial, Episodes that filled the Romulan level curve from level 1-30 (with 30+ being the point players doing the story should be reaching The Vault), New ships, New Uniforms and new Romulan specific hubs. Every member of the team was busy working on things from the ship artists to the writers who were scripting the dialog for the new missions.
    Why not work on a more interactive Bridge Commander aspect to the ship navigation?

    I'm not really familiar with Bridge Commander so I can't really comment on this.
    Why not work on overhaul to Doff system?

    Doffing will probably see an overhaul next since like the skill system, it is now dated by a little over 4 years.
    Surely at some point specializations, reputations, etc have to end... Please tell me they end. If the game lasts 2-3 more years, I do not want to imagine how much admin there is going to be. 6-8 hours clicking the mouse?

    And when you get to the end of the specialization you realize the complete futility of having it anyway, as everyone else will have the exactly duplicate you have, so any advantage "intended" is completed irrelevant over time. Months of grind only to come full circle.

    As long as this game is going we'll keep getting new reputations and specializations, especially since the latter is intended as our progression system beyond level 60.

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    farmallmfarmallm Member Posts: 4,630 Arc User
    edited March 2016
    I take my own time with it. So I don't do it every day.

    Rep - At most I have 1-2 characters doing one at a time. So that isn't too bad. If i have enough marks. I click and move on.
    Fleet - Only time I use this is when I have enough resources to do so. IF I have extra to spend it goes there. So it may be weeks I don't bother with it.
    Doff - I stopped doing this after they nerfed it about a year ago. Also the payout isn't worth my time doing it. Now I get a few Doffs that helps my ship/ground crew on bonuses. My lower alts don't even have a full crew of them.
    Admiralty - I only do this IF I have time from the Rep grind. So it may be days go by before I touch it.

    To me its not bad on the clicky stuff. Since I only do it when I have a chance to do it.
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    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    staq16 wrote: »

    THEY LAUGHED WHEN I BOUGHT THE KDF DYSON DESTROYER 3-PACK! BUT WHO'S LAUGHING NOW?

    ha! I cried for quite a while after making that purchase myself - the only bad one I've made in the game. But it is swell to have for admiralty.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2016
    orangeitis wrote: »
    Surely at some point specializations, reputations, etc have to end... Please tell me they end. If the game lasts 2-3 more years, I do not want to imagine how much admin there is going to be. 6-8 hours clicking the mouse?

    And when you get to the end of the specialization you realize the complete futility of having it anyway, as everyone else will have the exactly duplicate you have, so any advantage "intended" is completed irrelevant over time. Months of grind only to come full circle.
    You DO realize that you only need one primary specialization and one secondary specialization, right? You realize that you only need at most 5 reputations maxed for the active traits, right?

    Hell, specializations were intended to be just that - a specialty that you can stat in if you want. Something you want your captain specializing in. Something extra from what you needed. This notion that everyone absolutely needs all of them, then complaining that everyone will be exactly the same is ridiculously self-defeating circular logic.​​

    Well I hope you realize that most players in an mmopg do not play to be satisfied with getting what they need but rather with achieving what is best in their individual point of view. :)

    And that is the tricky part here. The OP started his endeavor over 5 years ago but cryptic saw it fit to change the rules quiet a bit as time went by. Most noticeable change was Delta Rising where they overnight changed it in a way where the effort to reach endgame was multiplied by two and getting to optimum roughly was multiplied by ten.

    The only thing they gave us to compensate were more and more clicking games which do help but which, let’s face it, suck beyond believe.

    Now I would not worry about the OP, he may be exhausted for a while but is dedicated enough to get where he wants.

    I would rather worry about all those players which are not willing to bring a fraction of his dedication because they log only to have some easy fun in a very limiting time.

    They are the once for which advanced queues pose too much of an obstacle leading to empty queues. They are also the ones tending to forums because they encounter a hard time to even tend to normal contend and story missions.

    Think that’s the hole point. Doing fun activities in this game is not enough to cope with the game itself.
    Post edited by peterconnorfirst on
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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