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Move lower tier abilities to higher slots

Abilities can only be used in certain slots and I do not understand why we can not place lower tier slots into higher ones if we still want to use them on our builds. I understand it is to make us have to build certain ways but I think it is counter productive and my idea is to be able to use any lower tier abilities on any slot above that tier.

Example: Torp spread 3 is a lieutenant commander ability, I would like to use something else in that slot but still want to use torp spread 3. I would be able to put torp spread 3 in the commander slot because it is a lower tier ability. I would be giving up the commander slot to still use the ability.

There are just some higher tier abilities I do not need on certain ships with certain builds and this would open up a lot of customization on my builds to the way I would like them without making anything more powerful than it already is.

Just a thought......

Comments

  • davideightdavideight Member Posts: 461 Arc User
    interesting thought. i see no problem, since the balance issue would basically be you degrade your com to a ltcom. so plus+
  • nikeixnikeix Member Posts: 3,972 Arc User
    If you don't see a problem with stacking two BFAW III's on a ship with only one Tactical Officer seat, you're not weaseling nearly hard enough.

    Constraints exist to give ship character and to separate the skilled build-crafters from the less so. It's better you figure out the best configuration for that specific ship + your play style than to re-write the rules so you don't have to make tough choices.
  • rjd66rjd66 Member Posts: 89 Arc User
    edited March 2016
    Ok I see your point lets think about it this way, you can use lower tier abilities in higher slots but you can not if it is doubling the ability. Still have no problem with it even being that way.

    So if I have bfaw 3 in the lieutenant commander slot I can not use it again in the higher tier slot because I already have it slotted.
  • nikeixnikeix Member Posts: 3,972 Arc User
    So, give us specific example of when/where you'd want to do this.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    If it locked out using that ability in the lower rank slot it would be normally used when using it in a upper slot, like if you wanted to slot a torpedo spread/bfaw 3 into a commander slot it would dis=allow you to slot torpedo spread/bfaw 3 into the normal lt commander slot it would be used in as a drawback. I almost would not mind the idea of it getting a slight buff to the ability when used in a higher slot than it is used in, but definitely if you blocked the slotting of a ability of the same rank that is substituted into a upper rank is a good draw back.
  • rjd66rjd66 Member Posts: 89 Arc User
    edited March 2016
    My example is to use bfaw 3 in the commander slot, and use kemo 3 in the lieutenant commander slot. I would be giving up attack pattern omega 3 for this. With the nerf kemo really does no damage anymore but it does debuff. I run a disruptor build to debuff for the entire team. Yes I can see where this will fall into "you need to make the hard decisions so you can not have both of them" but I am giving up a powerful ability to make up for it. It makes my debuff build just a bit better IMO and it is just a bit more customized giving up something I do not feel I need on that build.

    And I understand we have to play by the rules, but just because something is a rule does not always make it right.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited March 2016
    rjd66 wrote: »
    My example is to use bfaw 3 in the commander slot, and use kemo 3 in the lieutenant commander slot. I would be giving up attack pattern omega 3 for this. With the nerf kemo really does no damage anymore but it does debuff. I run a disruptor build to debuff for the entire team. Yes I can see where this will fall into "you need to make the hard decisions so you can not have both of them" but I am giving up a powerful ability to make up for it. It makes my debuff build just a bit better IMO and it is just a bit more customized giving up something I do not feel I need on that build.

    And I understand we have to play by the rules, but just because something is a rule does not always make it right.

    Yeah I see that yet I think what is being said is what would be stopping you from using torpedo spread three or bfaw three in commander seat as you said, but than choosing to also slot bfw/torpedo spread three into the normally used Lt commander slot getting a duplicated an equalkly powerful ability in both slots. This is why I think blocking you from using that rank of the ability in the another slot on that boff would be a good disadvantage/cost for it an keep players from stacking two of the same rank ability on one boff thru using it in both the normal lt com an than the commander rank as well.
  • rjd66rjd66 Member Posts: 89 Arc User
    edited March 2016
    asuran14 wrote: »
    If it locked out using that ability in the lower rank slot it would be normally used when using it in a upper slot, like if you wanted to slot a torpedo spread/bfaw 3 into a commander slot it would dis=allow you to slot torpedo spread/bfaw 3 into the normal lt commander slot it would be used in as a drawback. I almost would not mind the idea of it getting a slight buff to the ability when used in a higher slot than it is used in, but definitely if you blocked the slotting of a ability of the same rank that is substituted into a upper rank is a good draw back.



    I 100% percent agree on your idea here to block the ability if used in the higher tier slot.

  • rjd66rjd66 Member Posts: 89 Arc User
    Only real other problem I see here is that people would be able to slot torp spread 3 and bfaw 3 on a ship with a commander slot, you would have to give up omega 3 to do this and some people might see that as either a okay thing or not so okay.

  • asuran14asuran14 Member Posts: 2,335 Arc User
    Not sure if that is a problem or more of a aspect of how you plan your build. Also though if you look at other careers like engineering an science that have some less useful or viable ability options in the higher tier this could help to make ships using science an engineering commander seats more interesting to use. Like if you do not like say acton beam in your commander seat an nothing else looks good, than you could slot one of the "emergency power to" abilities into that engineering slot to free up your lt or lt commander slots to be used for something more useful. It would just give more flexibility to the ships that go less of a tactical heavy boff seating, which might make such ships more viable an desired by more players.
  • rjd66rjd66 Member Posts: 89 Arc User
    edited March 2016
    That is an excellent point on the different classes, I only have two tac toons so I did not even think about it this way
    asuran14 wrote: »
    Not sure if that is a problem or more of a aspect of how you plan your build. Also though if you look at other careers like engineering an science that have some less useful or viable ability options in the higher tier this could help to make ships using science an engineering commander seats more interesting to use. Like if you do not like say acton beam in your commander seat an nothing else looks good, than you could slot one of the "emergency power to" abilities into that engineering slot to free up your lt or lt commander slots to be used for something more useful. It would just give more flexibility to the ships that go less of a tactical heavy boff seating, which might make such ships more viable an desired by more players.

    That is an excellent point on the different classes, I only have two tac toons so I did not even think about it that way
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited March 2016
    Yeah you always have to look at not just how you might us it, but also how it could be abused like the fact you could double up on two of the same rank abilities (such as torpedo-spread 3 or beam fire at will three) on a single boff seat, while also looking at how it could influence an help other careers outside the ones you are playing. Since that will help you to get more people to see it as something thought out more than just a whim of the moment change, which can then get more attention to it, and also more people talking about how to make it worthwhile an balanced to where a dev could actually look at it as a suggestion for something in the future they might try.
  • thraexisthraexis Member Posts: 23 Arc User
    edited March 2016
    Yea i would like to use some abilities in some
    slots instead the ones available to me.

    I could see this change as a possibility if they add
    space kit's with space modules for Bridge officers.
    and if they add this then people can fly any ship
    without worrying about the boff slots.

    Note: The suggestion about space kits will be similar to ground kits.
  • elothoxelothox Member Posts: 170 Arc User
    thraexis wrote: »
    Yea i would like to use some abilities in some
    slots instead the ones available to me.

    I could see this change as a possibility if they add
    space kit's with space modules for Bridge officers.
    and if they add this then people can fly any ship
    without worrying about the boff slots.

    This is exactly why Cryptic won't do this. There is a great deal of customization already available, and all these changes would do is force the dps community into a different set of cookie cutter builds (as soon as what was 'best' was tested) and leave the rest of the player base relatively unsure of what they want or need.
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