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Scheduled Maintenance [March 10th, 2016]

pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
Greetings Captains!

We will be having our scheduled maintenance tomorrow 3/10 at 7AM PST for 2 1/2 hours. You can find the patch notes here.

=/\=

We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.

Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.

Thank you for the assistance!

The Star Trek Online Team

Comments

  • samt1996samt1996 Member Posts: 2,856 Arc User
    I'm confused, does this mean we now have a built-in DPS parser? Cause that would be pretty sweet...
  • rllaillieurllaillieu Member Posts: 351 Arc User
    This seems kinda... long for a grand total of two issues...
  • jcswwjcsww Member Posts: 6,851 Arc User
  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    Two and a half hours is the default downtime. You have to figure, they must shut it all down, deploy updates of even small size, start it all back up and then go through thorough validation before releasing the servers to us. It's never going to be 30 minutes or an hour.
    Fleet Admiral CuChulainn - U.S.S. Aegis KT Intel Dreadnought Cruiser
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  • samt1996samt1996 Member Posts: 2,856 Arc User
    And perhaps most importantly these are the only things they are telling us about. They are no doubt patching mountains of new data that is still secret.
  • daltonimperialdaltonimperial Member Posts: 47 Arc User
    Thought I was just having some bad luck on my DOFF assignments...
  • rllaillieurllaillieu Member Posts: 351 Arc User
    Thought I was just having some bad luck on my DOFF assignments...

    I just figured it was my recently recurring trend of bad luck in this game... well, at least something is getting fixed. Now... *unfurls scroll of issues*
  • crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    edited March 2016
    samt1996 wrote: »
    I'm confused, does this mean we now have a built-in DPS parser? Cause that would be pretty sweet...

    Two weeks ago, we changed a server setting so that it automatically rotated log files every hour. This setting propagated to users' clients, which in some cases could cause issues for parsers trying to read the combatlog.log file. This patch is adding a clientside setting that, if you chose to enable it, will disable that log rotation for your client. After maintenance, to enable this setting, open your launcher options and add "-noautorotatelogs" without the quotation marks to the command line at the bottom of the options screen.
  • spiritwalker1969spiritwalker1969 Member Posts: 406 Arc User
    samt1996 wrote: »
    I'm confused, does this mean we now have a built-in DPS parser? Cause that would be pretty sweet...

    Two weeks ago, we changed a server setting so that it automatically rotated log files every hour. This setting propagated to users' clients, which in some cases could cause issues for parsers trying to read the combatlog.log file. This patch is adding a clientside setting that, if you chose to enable it, will disable that log rotation for your client. After maintenance, to enable this setting, open your launcher options and add "-noautorotatelogs" without the quotation marks to the command line at the bottom of the options screen.

    Thank you for clarifying this, though the thought occurs that not everyone reads the forums, any chance this could also be added as a temporary message on the launcher for a few days?

  • samt1996samt1996 Member Posts: 2,856 Arc User
    Ok cool.
  • angrytargangrytarg Member Posts: 11,016 Arc User
    samt1996 wrote: »
    I'm confused, does this mean we now have a built-in DPS parser? Cause that would be pretty sweet...

    They'd need to do that, honestly. Catering the game to a third-party-tool with severe limitations like comlogreader is not healthy.​​
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
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  • bones1970bones1970 Member Posts: 953 Arc User

    Two weeks ago, we changed a server setting so that it automatically rotated log files every hour. This setting propagated to users' clients, which in some cases could cause issues for parsers trying to read the combatlog.log file. This patch is adding a clientside setting that, if you chose to enable it, will disable that log rotation for your client. After maintenance, to enable this setting, open your launcher options and add "-noautorotatelogs" without the quotation marks to the command line at the bottom of the options screen.

    So we need to use this code so we can use parcers now ?
    And do we need to use this code everytime we log in or just one time ?
  • apulseapulse Member Posts: 456 Arc User
    I suppose the XP weekend is over when the patching is done?
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    "Added –NoAutoRotateLogs command to launcher settings options to allow players to parse combat logs."

    Thank you!
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  • swamarianswamarian Member Posts: 1,506 Arc User
    Woo, that's a complaint I opened (based on someone else's comments.)
    I guess that kills the idea that they're working on a rollup fix for the other doffing bugs.
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    This one looks great!

    Resolved an issue which was causing Rarity of Duty Officers to not affect the Rewards and Crit Chances on assignments.

    My entire crew is made up of Very Rare DOFFs. Hoping to see some better results after this application.
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  • risian4risian4 Member Posts: 3,711 Arc User
    No fix for the Voth Dreadnought that keeps one-shotting players on normal (!) difficulty due to the inappropriate scaling? :/

    Even if this gets fixed next week, the event will almost be over by then.
  • quantum42#9720 quantum42 Member Posts: 128 Arc User
    Two and a half hours is the default downtime. You have to figure, they must shut it all down, deploy updates of even small size, start it all back up and then go through thorough validation before releasing the servers to us. It's never going to be 30 minutes or an hour.

    All good points, but do tell me please why didn't they take care of this 2 days ago when we had downtime for network
    upgrades? Or alternatively why didn't they upgrade the network today during maintenance/patching?

  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    STO Holodeck is now unlocked! Welcome back, Captains!
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    For frame of reference, depending on the size of the patch contents, it may require more testing time relevant to the patch material. That aside, the majority of time required for maintenance in the 2 1/2 window is spent on the hardware side compared to the software side.
This discussion has been closed.